Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Lets talk about magical weapons!


fishermanGTA
 Share

Recommended Posts

yea it pretty much does...but the larger weapons probably will be held in Duffel bags like Rifles and rocket launchers

A rocket launcher? In a bag? Did you see the trailer? Not big enough.

 

I remember in the first preview it was said that niko walked into the house, and PULLED

out his gun, it stated that he pulled it out from his clothing.

 

I am not even sure if the preview (latest one) was even factual in what it said.

 

Why would they make this MASSIVE step down?

that was what i thinked.

i am hopping that it was just an missunderstanding

Link to comment
Share on other sites

Well apparently they put in the traffic laws and make things more realistic with the head shots and leg shots and arm shots and plus they added the cover system which is great but in the end that cover system is kinda retarded now since with the whole magic weapons thing just makes you into another Rambo again, I want firefights to be difficult, in all previous GTAs firefights were easy, you just run around and auto aim and fire until all the enemies died. I want firefights to be exciting and require tactics, unlike the past GTAs in which winning a firefight was just a matter of time. The duffel bag idea was great, you can take cover and pull out your gun of choice, the weight shouldn't affect you though, or maybe slow you down a little. Say you can carry 2 rifles on your duffel bag and a pistol on you, or 4 SMGs in the bag, or like 1 rifle and 2 SMGs, get me? Or if you want to carry more guns you can use your trunk, you can certainly fit a rocket launcher in your trunk, and a few more guns too.

Link to comment
Share on other sites

Well apparently they put in the traffic laws and make things more realistic with the head shots and leg shots and arm shots and plus they added the cover system which is great but in the end that cover system is kinda retarded now since with the whole magic weapons thing just makes you into another Rambo again, I want firefights to be difficult, in all previous GTAs firefights were easy, you just run around and auto aim and fire until all the enemies died. I want firefights to be exciting and require tactics, unlike the past GTAs in which winning a firefight was just a matter of time. The duffel bag idea was great, you can take cover and pull out your gun of choice, the weight shouldn't affect you though, or maybe slow you down a little. Say you can carry 2 rifles on your duffel bag and a pistol on you, or 4 SMGs in the bag, or like 1 rifle and 2 SMGs, get me? Or if you want to carry more guns you can use your trunk, you can certainly fit a rocket launcher in your trunk, and a few more guns too.

yes thats was what i thinged bout hawe a cokie cookie.gificon14.gif

Link to comment
Share on other sites

  • 5 weeks later...

i agree with the limited weaponry. it seems kind of pointless to have so much detail and realism within a game. then go and f**k it up with a russian guy who has a pretty giant anus. haha anus.

 

anyway the duffel bag idea is sweet especially if you could place it somewhere in a firefight and move a lot faster than carrying it. then go back and re-stock on ammo when your done. another idea would be you had a choice to go in lightly or pull up your car round the corner and get geared up like the terminator for instance though you could not walk around in public due to there being an m4 along with a lot of other guns popping out.

 

comment on the ideas if you want to cookie.gifcookie.gif

Link to comment
Share on other sites

Magically appeared disapointed me a little, but what would disapointed me a little more is that gun doesn't afraid people.

Link to comment
Share on other sites

Unkn0wn W4rri0r

STFU if it were TOO realistic you would be on here after the game came out like "wtf why does it take so long and lifelike just to pull out my damn machine gun!??!" The whole game is realistic in every way whether it be the peds, city, graphics, etc... BTW what I jusut said goes along with Houser's quote after the 1st trailer of saying the franchise revolution in IV will be like reliving the jump from GTA 1 (and/or 2) to GTA 3. The "magic weapon" thing will be fine. You lived through it in GTA 3, VC, and SA.

Link to comment
Share on other sites

STFU if it were TOO realistic you would be on here after the game came out like "wtf why does it take so long and lifelike just to pull out my damn machine gun!??!" The whole game is realistic in every way whether it be the peds, city, graphics, etc... BTW what I jusut said goes along with Houser's quote after the 1st trailer of saying the franchise revolution in IV will be like reliving the jump from GTA 1 (and/or 2) to GTA 3. The "magic weapon" thing will be fine. You lived through it in GTA 3, VC, and SA.

the reason people i think people are a bit upset by it is because didn't rockstar say they were going for a more realistic approach. if they had said they were just going for an all out massacre fest then i think there'd be less people companing

Link to comment
Share on other sites

I hate this "weapon suddenly appears" thing, it's ridiciolus and very unrealistic, I was hoping this would be fixed sly.gif

Link to comment
Share on other sites

it suxx if he pulls weapons out of his ass but then again if he didnt yu wuld only be able 2 carry little weapons plus pullin weapons out of his ass is a gta tradition

Link to comment
Share on other sites

is the weapons confirmed by r* or is it people assuming it from the previews because i thought r* used a keyboard to debug the game

Link to comment
Share on other sites

Having a new weapons system would greatly enhance gameplay. It would not diminish it. Having every weapon on Niko just appear into his hands DOES diminish gameplay. Its the same weapons system weve seen for 10 years? Lame. You can have just as much action, with a new weapon system, and at the same time allow for more tactics. Trunk space and duffle bags is an amazing new gameplay feature. They should utilize these things to there fullest. If they introduce trunks and duffle bags, why arent they maximizing the potential of these things? The only reason I can think of is because kids who are incapable of imagining things any different than how they already are would bitch too much. Its sad when so many people have a good idea staring them in the face, and they denounce any innovation.

Link to comment
Share on other sites

 

Well since it has been confirmed that there will be the good

old "magic" weapon's, where the anti-hero seems to just pull

guns out of his ass, I thought it would be good to have an educated

discussion about it.

 

Does this not negate all the cool new features confirmed such as duffel bags and car trunks?

True, I mean he can store a Desert Eagle with hundereds of bullets, a shotgun also with over a hundered, a UMP (or whatever that SMG's called) with thousands of bullets, an AK also with thousands of bullets, a sniper rifle with hundereds of bullets, a rocket launcher with 50 rockets and a machete, all up his asshole - and more amazingly keep the guns and their different bullets all nicely organised in their own little corners of his rectum.

So surely he has room for a duffle bag full of cash he can roll and put into condoms and swallow, and maybe the odd one or two dead bodies. lol.gif

 

 

Having a new weapons system would greatly enhance gameplay. It would not diminish it. Having every weapon on Niko just appear into his hands DOES diminish gameplay. Its the same weapons system weve seen for 10 years? Lame. You can have just as much action, with a new weapon system, and at the same time allow for more tactics. Trunk space and duffle bags is an amazing new gameplay feature. They should utilize these things to there fullest. If they introduce trunks and duffle bags, why arent they maximizing the potential of these things? The only reason I can think of is because kids who are incapable of imagining things any different than how they already are would bitch too much. Its sad when so many people have a good idea staring them in the face, and they denounce any innovation.

 

Very true indeed, I agree totally with you there. I'd love to run, dodging enemy fire just to replace my short-range SMG with an Assault rifle. Imagine the power it'll give you when you finally get the Assault rifle, and how coverted and valuable it'll be to you after you get it - especially if you can store it in a cupboard at a safehouse or a car trunk - it'll be like you'r Tony Montana's 'Little Friend'.

 

They do talk about how they'll make the game so that you feel like 'big man on the block' as soon as you get your first pistol, but with the same boring system, what's after that? It wont even be your secondary weapon - more like number 4 or 5 down a ridiculous chain of guns, so you'll never use it.

 

I am very disappointed with this old system. confused.gif

Edited by D- Ice

6g8AhC3.jpg

Link to comment
Share on other sites

 

Well since it has been confirmed that there will be the good

old "magic" weapon's, where the anti-hero seems to just pull

guns out of his ass, I thought it would be good to have an educated

discussion about it.

 

Does this not negate all the cool new features confirmed such as duffel bags and car trunks?

True, I mean he can store a Desert Eagle with hundereds of bullets, a shotgun also with over a hundered, a UMP (or whatever that SMG's called) with thousands of bullets, an AK also with thousands of bullets, a sniper rifle with hundereds of bullets, a rocket launcher with 50 rockets and a machete, all up his asshole - and more amazingly keep the guns and their different bullets all nicely organised in their own little corners of his rectum.

So surely he has room for a duffle bag full of cash he can roll and put into condoms and swallow, and maybe the odd one or two dead bodies. lol.gif

 

 

Having a new weapons system would greatly enhance gameplay. It would not diminish it. Having every weapon on Niko just appear into his hands DOES diminish gameplay. Its the same weapons system weve seen for 10 years? Lame. You can have just as much action, with a new weapon system, and at the same time allow for more tactics. Trunk space and duffle bags is an amazing new gameplay feature. They should utilize these things to there fullest. If they introduce trunks and duffle bags, why arent they maximizing the potential of these things? The only reason I can think of is because kids who are incapable of imagining things any different than how they already are would bitch too much. Its sad when so many people have a good idea staring them in the face, and they denounce any innovation.

 

Very true indeed, I agree totally with you there. I'd love to run, dodging enemy fire just to replace my short-range SMG with an Assault rifle. Imagine the power it'll give you when you finally get the Assault rifle, and how coverted and valuable it'll be to you after you get it - especially if you can store it in a cupboard at a safehouse or a car trunk - it'll be like you'r Tony Montana's 'Little Friend'.

 

They do talk about how they'll make the game so that you feel like 'big man on the block' as soon as you get your first pistol, but with the same boring system, what's after that? It wont even be your secondary weapon - more like number 4 or 5 down a ridiculous chain of guns, so you'll never use it.

 

I am very disappointed with this old system. confused.gif

I thought this thread had died. dontgetit.gif

 

Anyway I agree there would be some interesting new elements from having to carry weapons realistically, but there are going to be drawbacks too. Like constant reduced movement speed from 'carrying' your ak on your should and your rpg on your back. Losing all the guns you had stored in your trunk when your car gets blown up. Imagine that! Everytime you wreck your car you've got to go back and buy new weapons.

 

A lot of people are acting like this supposed new weapon system (that was never talked about or hinted at by R* in the first place) is the holy grail and are too quick to judge R* for keeping the old system, and its a bit unfair on them.

Link to comment
Share on other sites

 

 

Anyway I agree there would be some interesting new elements from having to carry weapons realistically, but there are going to be drawbacks too. Like constant reduced movement speed from 'carrying' your ak on your should and your rpg on your back. Losing all the guns you had stored in your trunk when your car gets blown up. Imagine that! Everytime you wreck your car you've got to go back and buy new weapons.

 

A lot of people are acting like this supposed new weapon system (that was never talked about or hinted at by R* in the first place) is the holy grail and are too quick to judge R* for keeping the old system, and its a bit unfair on them.

They wouldnt have to do constant reduced movement speed. Your speed could be regulated by the gun you have on you at the time, not by every single gun in your duffle bag. The gun in your hand would be the only weight taken into account.

 

As for your car getting blown up, and thus losing your weapons. Cars wont blow up nearly as much this time. They are going to stop running and become pieces of scrap far before they actually explode. Im almost positive thats been confirmed. And besides, even if you did lose your weapons like that, it would only make every single gun you obtained feel very valuable. Whats the point of befriending arms dealers and a greater emphasis on the importance of money if nothing is ever lost. There needs to be consequences for everything you do in this game. It would make everything that much more enjoyable and intense. That goes beyond weapons too, but for this thread ill just stick with talking about the guns.

Link to comment
Share on other sites

As for your car getting blown up, and thus losing your weapons. Cars wont blow up nearly as much this time. They are going to stop running and become pieces of scrap far before they actually explode. Im almost positive thats been confirmed. And besides, even if you did lose your weapons like that, it would only make every single gun you obtained feel very valuable. Whats the point of befriending arms dealers and a greater emphasis on the importance of money if nothing is every lost. There needs to be consequences for everything you do in this game. It would make everything that much more enjoyable and intense. That goes beyond weapons too, but for this thread ill just stick with talking about the guns.

Sounds good to me. Making weapons more valuable that is.

 

I also don't understand why R* would feel the need to keep the old system of weapon storage when so much else in the game is being revamped.

 

 

Link to comment
Share on other sites

They should just make it like the manhunt games. Rockstar could do it on those games so why not this one?

 

Conceal the pistols, and they should have weapon slings (straps) for the rifles/shotguns/everything else..

 

They should just make use of the duffel bag/car trunk as far as storing weapons..game would be much better like this, imo.

Link to comment
Share on other sites

 

 

Anyway I agree there would be some interesting new elements from having to carry weapons realistically, but there are going to be drawbacks too. Like constant reduced movement speed from 'carrying' your ak on your should and your rpg on your back. Losing all the guns you had stored in your trunk when your car gets blown up. Imagine that! Everytime you wreck your car you've got to go back and buy new weapons.

 

A lot of people are acting like this supposed new weapon system (that was never talked about or hinted at by R* in the first place) is the holy grail and are too quick to judge R* for keeping the old system, and its a bit unfair on them.

They wouldnt have to do constant reduced movement speed. Your speed could be regulated by the gun you have on you at the time, not by every single gun in your duffle bag. The gun in your hand would be the only weight taken into account.

 

As for your car getting blown up, and thus losing your weapons. Cars wont blow up nearly as much this time. They are going to stop running and become pieces of scrap far before they actually explode. Im almost positive thats been confirmed. And besides, even if you did lose your weapons like that, it would only make every single gun you obtained feel very valuable. Whats the point of befriending arms dealers and a greater emphasis on the importance of money if nothing is ever lost. There needs to be consequences for everything you do in this game. It would make everything that much more enjoyable and intense. That goes beyond weapons too, but for this thread ill just stick with talking about the guns.

Awsome idea and perfectly put icon14.gif . Befriending arms dealers should have more reward than VC's Phill Cassidy.

I totally agree with you there. smile.gif

6g8AhC3.jpg

Link to comment
Share on other sites

Snake Without a Tongue

This is an oooooooold thread, but I'll vote twice. Yes, magic weapons suck. If they have duffel bag animation for heist money, why not for weapons?

 

I love that movie Falling Down. Dude has a bag full of guns, etc. This will definitely be at the top of my wishlist come next GTA.

Link to comment
Share on other sites

 

Anyway I agree there would be some interesting new elements from having to carry weapons realistically, but there are going to be drawbacks too. Like constant reduced movement speed from 'carrying' your ak on your should and your rpg on your back. Losing all the guns you had stored in your trunk when your car gets blown up. Imagine that! Everytime you wreck your car you've got to go back and buy new weapons.

 

A lot of people are acting like this supposed new weapon system (that was never talked about or hinted at by R* in the first place) is the holy grail and are too quick to judge R* for keeping the old system, and its a bit unfair on them.

They wouldnt have to do constant reduced movement speed. Your speed could be regulated by the gun you have on you at the time, not by every single gun in your duffle bag. The gun in your hand would be the only weight taken into account.

Well how is that realistic? And maybe im missing something but the reason this argument started was that the "magic weapons" are unrealistic. So how is not limiting movement speed any better then just having whatever weapons you want. At the end of the day if you want to play with the limit nobody is stopping you, and you can let people who want to carry whatever gun they want do so too. Best of both worlds.

Link to comment
Share on other sites

Well how is that realistic? And maybe im missing something but the reason this argument started was that the "magic weapons" are unrealistic. So how is not limiting movement speed any better then just having whatever weapons you want. At the end of the day if you want to play with the limit nobody is stopping you, and you can let people who want to carry whatever gun they want do so too. Best of both worlds.

Its realistic because it allows an extended amount of larger weapons to be carried and allows them to be concealable at the same time. It would be different than just having every single gun on Nikos person because even the duffle bag couldnt carry an infinite amount of guns. Perhaps just a few rifles, or one RPG. The point isnt for the duffle bags to make things just "look" more realistic. The point would be to make all items in the game more tangible. Make them feel like an actual physical commodity. Whats the easiest way to transport larger and bigger items? With duffle bags. It would allow for not just guns but everything from money, swag, and whatever else you can think, to be things that are "grabbable" actual valuable physical things that you can carry, steal, give, and use. Thats realism. and it wouldnt deter gameplay, it would just become more involving.

Link to comment
Share on other sites

Well how is that realistic? And maybe im missing something but the reason this argument started was that the "magic weapons" are unrealistic. So how is not limiting movement speed any better then just having whatever weapons you want. At the end of the day if you want to play with the limit nobody is stopping you, and you can let people who want to carry whatever gun they want do so too. Best of both worlds.

Its realistic because it allows an extended amount of larger weapons to be carried and allows them to be concealable at the same time. It would be different than just having every single gun on Nikos person because even the duffle bag couldnt carry an infinite amount of guns. Perhaps just a few rifles, or one RPG. The point isnt for the duffle bags to make things just "look" more realistic. The point would be to make all items in the game more tangible. Make them feel like an actual physical commodity. Whats the easiest way to transport larger and bigger items? With duffle bags. It would allow for not just guns but everything from money, swag, and whatever else you can think, to be things that are "grabbable" actual valuable physical things that you can carry, steal, give, and use. Thats realism. and it wouldnt deter gameplay, it would just become more involving.

Look at the part of your post I quoted:

 

 

They wouldnt have to do constant reduced movement speed. Your speed could be regulated by the gun you have on you at the time, not by every single gun in your duffle bag. The gun in your hand would be the only weight taken into account.

 

And then look at your previous post:

 

 

The point isnt for the duffle bags to make things just "look" more realistic. The point would be to make all items in the game more tangible. Make them feel like an actual physical commodity.

 

You see the point Im making yet? You argue for one type of limit and against another, just to suit your own personal preference. This is why this whole thread is kind of stupid and why I hoped it had died the first time I debated in it. There is no better or worse, just different. And you cant even say which is more fun because you havent played both systems, you just have you experience of the other games and this fantasy of what the new system could be like. I trust Rockstar to do the playtesting and choose a weapon system on actual data (namely the "fun factor").

Link to comment
Share on other sites

I honestly think we should start some sort of petition asking R* to include a nice animation instead of the old way...

Link to comment
Share on other sites

I honestly think we should start some sort of petition asking R* to include a nice animation instead of the old way...

They do have an animation of Niko pulling the weapons from his clothing (according to one of the previews IIRC) if thats what you mean.

Link to comment
Share on other sites

Look at the part of your post I quoted:

 

 

They wouldnt have to do constant reduced movement speed. Your speed could be regulated by the gun you have on you at the time, not by every single gun in your duffle bag. The gun in your hand would be the only weight taken into account.

 

And then look at your previous post:

 

 

The point isnt for the duffle bags to make things just "look" more realistic. The point would be to make all items in the game more tangible. Make them feel like an actual physical commodity.

 

You see the point Im making yet? You argue for one type of limit and against another, just to suit your own personal preference. This is why this whole thread is kind of stupid and why I hoped it had died the first time I debated in it. There is no better or worse, just different. And you cant even say which is more fun because you havent played both systems, you just have you experience of the other games and this fantasy of what the new system could be like. I trust Rockstar to do the playtesting and choose a weapon system on actual data (namely the "fun factor").

Those two quotes of mine dont contradict eachother. Yes Im talking about personal preference, and so are you. Everything anybody wants is personal preference. Theres no way for everyone to unanimously agree that one weapon system is better or worse of course. But, I think we can ALL agree that one is new and could take things in new interesting directions, while the other is old and hasnt been changed for nearly a decade.

 

And, I can say which is more fun, because Ive played many games that have a weapons system very similar to what I and others are suggesting. To me, those games were much more fun because of it. I also want the fun factor to be the main concern but that should work in conjunction with FUN realism. Thats why I explained how being slowed down by the cumulative weight of guns just for the sake of being realistic wouldnt enhance gameplay, but having a new weapon management system COULD enhance gameplay.

Link to comment
Share on other sites

jesus how is this thread back?

 

I still think theres something in the whole using the bag to store weapons thing that leftlucky has pointed out, but part of me thinks maybe its creating more of a simulator, that i can't honestly be bothered with.

 

It just creates this paradox, Rockstar have said that weapons will be valuable but if the old system remains, its certain that your going to have a huge arsenal before too long, so you're basically going to do that old thing of just upgrading, pistol lol shotgun lol AK lol and rocket launcher, which kinda diminshes the whole valuable thing but i doubt it really matters.

 

There seems to be two sides and as grekstar pointed out, nobody knows how they'll work, there has to be a middle ground between both, that could suit everybody

Link to comment
Share on other sites

Stanley_Coleman

From Jeuxactu.com:

 

Pendant ce temps, nous réalisions à quel point Rockstar North a le sens du détail, à quel point ces derniers ont poussé le vice encore plus loin. Voir Niko mettre la main dans son blouson pour sortir une arme,...

 

Translation: Niko puts his hand under his jacket to pull out a gun.

 

Problem resolved wink.gificon14.gif

Edited by Stanley_Coleman
Link to comment
Share on other sites

A rockstar duffle bag will solve problems this is supposed to be next gen after all!

Link to comment
Share on other sites

LOL

 

In the realistic vein of it all, I would opt for the tactical approach; choose your weapon wisely, if you will. Leave all else in the trunk or at the safehouse and hope the weapons you've chosen to bring are adequate for the task. THAT would be cool.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.