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Gtapoptart

[WIP] GTA San Andreas - GTA Vice City Rhino Tank

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Gtapoptart

Hi, Jp245 and I are converting the GTA Vice City Rhino Tank to GTA San Andreas.

So far the model is nearly done.

 

user posted imageFinally got wheels on! Thanks a lot to jp245 for adding wheels.user posted image

 

We are also trying to make entering the tank like entering a normal car. (Opening the doors instead of Climbing through the top) But don't know if it will be included in the final release.

 

The only problem now is that we can't get rid of those wheels in the middle. Any help would be much appreciated.

 

EDIT - UPDATE!-

Ok, well I've just came upon that In-Game there are 6 Wheels on each side. But, in the model/GGMM there are 3 on each side, and there are only supposed to be 6 wheels. (3 on each side)

 

user posted image

 

The wheels are also too skinny. But if we can get rid of the Extra wheels, we can go back to the original size. smile.gif Help would be Much Appreciated!

 

 

We Finally got it in-game and added lights, just the wheels are going to need fixing!

 

Pics-

Front:

user posted image

Back:

user posted image

 

Download Coming Soon! smile.gif

Edited by Gtapoptart

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H13N.H3N
Hi, I'm converting the GTA III and GTA Vice City Rhino Tank to GTA San Andreas.

So far the model is nearly done, but i have yet to add the wheels in 3ds Max, I have no idea how to add them. dontgetit.gif

 

Here is a pic from GGMM - dozingoff.gif

user posted image

 

Download Coming Soon! smile.gif

i see not much point in convert that thank, SA one is the coolest of the three, well anyway, if you are using KAMS, you should create a custom wheel, name it "wheel" and link it with the hierarchy view (Schematic View) link it to a parent Wheel dummie, that should work.

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Gtapoptart
Hi, I'm converting the GTA III and GTA Vice City Rhino Tank to GTA San Andreas.

So far the model is nearly done, but i have yet to add the wheels in 3ds Max, I have no idea how to add them. dontgetit.gif

 

Here is a pic from GGMM -  dozingoff.gif

user posted image

 

Download Coming Soon! smile.gif

i see not much point in convert that thank, SA one is the coolest of the three, well anyway, if you are using KAMS, you should create a custom wheel, name it "wheel" and link it with the hierarchy view (Schematic View) link it to a parent Wheel dummie, that should work.

well will that make my game not crash, when i load a game, because whenever i try to spawn the tank it crashes, and it is because it has no wheels...

??

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crazymodder

nice GG icon14.gificon14.gif

 

very sad that there is no wheels on it sad.gif

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Gtapoptart
nice GG icon14.gificon14.gif

 

very sad that there is no wheels on it sad.gif

im working on putting the wheels on, but i don't know how to link the wheel to the chassis, or wheel_rf...

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Arvis

1. SA tank is a lot better, i don't see any good point converting this.

2. I think pic isn't needed, everyone have seen this tank and it's nothing special. dozingoff.gif

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Claude GTA3

I happen to think GTA3/VC Tank is better than the SA tank.

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pinky

I miss the old Rhino.

Did you notice the vlo model on the new rhino is still from the old one though. wink.gif

 

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Picolini

I don't get these "conversion" topics. You can't just say "I'm converting this car from [GTA] to [another GTA]" and post pictures of it in GGMM. At least wait until you get it in game. If you need help with it, take it to the Editing Discussion area, most people in the Showroom won't be able to help you anyways. Sorry if I sound like an ass, but there's so many people that do this...

 

What do you mean you don't know how to add the wheels? You just set them up the same as they were on the original SA Rhino, and it should work fine. I'm pretty sure you only set the wheel dummies for the front, middle, and rear, and put the wheel model under the wheel_rf_dummy, and the game takes car of the rest (making the vehicle have 6 wheels on each side).

Edited by Picolini

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H13N.H3N
nice GG icon14.gif  icon14.gif

 

very sad that there is no wheels on it sad.gif

im working on putting the wheels on, but i don't know how to link the wheel to the chassis, or wheel_rf...

Sorry if toke me to long holmes, i have other things on my head, you can look here, Where i talk about Hierarchy read carefully to find exactly how i managed the hierarchy, keep up holmes.

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Gtapoptart

still working, i have a wheel model, that is on the tank's wheel_rf_dummy, BUT, it isn't showing up on the model in ggmm, and I think i need to link it somehow to that dummy, but have no clue! i already have a topic about helping me on this subject but no replies, please help.. dontgetit.gif

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Gtapoptart

---sorry for double post---

 

Ok, got wheels on, now i need to figure out why it won't spawn in-game/ any help!? confused.gif

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Hegedus.Roberto

Nice work wink.gif

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jp245

ye once again jp245 not jp_245 lol

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GTAfanattic

Is this yours or is it stolen again like my Copcar eh? sneaky2.gif I think you need to learn a bit more about conversions and how the hierarchies work in the SA game engine. You also don't seem to know what you're doing in Max either.

 

Check the vehicle documentation in the Editing topic for more on hierarchies and such - if it isn't appearing in game, it sounds like your TXD file isn't using DXT compression.

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Gtapoptart
Is this yours or is it stolen again like my Copcar eh? sneaky2.gif I think you need to learn a bit more about conversions and how the hierarchies work in the SA game engine. You also don't seem to know what you're doing in Max either.

 

Check the vehicle documentation in the Editing topic for more on hierarchies and such - if it isn't appearing in game, it sounds like your TXD file isn't using DXT compression.

No it's my model lol. and no it's not my Txd because they are compressed. Thanks for the advice too. smile.gif

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jp245

fanattic calm down this isnt stolen and i know alot about the hirecy or howevr you spell it and this one is fine but idk whats wrong with it not spawning ingame and all

 

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Gtapoptart

First Post updated! but we are having a problem with the wheels - they are bulging out, and there are more then we expected. Any help? cry.gif

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Supra4

Bulging out? You mean too wide? I can solve that in the handling file. Can't do anything about the amount of wheels tho

 

EDIT : But if you're referring to the one that sticks out at the door, that'll just be a case of deleting the thing. Don't remember what it was like in GTA III and Vice

Edited by Supra4

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Gtapoptart

 

confused.gif ok well, we have the wheels smaller, but it looks stupid in the back and in the front because they are too skinny, and not wide enough, what we need is- The Middle wheels skinny and The Front and Back wheels Wide. But we can't do it because SA reads just 1 wheel. Any Help? cool.gif

Edited by Gtapoptart

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GamerShotgun

It looks even cooler than in Vice City :|

 

Just a suggestion... Remove the two wheels from the middle... you don't really need them.

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Gtapoptart
It looks even cooler than in Vice City :|

 

Just a suggestion... Remove the two wheels from the middle... you don't really need them.

I know, we don't want them there. We don't know why they're there either! That is the problem, the wheels. confused.gif Thanks btw Shifty41s_beerhatsmilie2.gif

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Gtapoptart

----SORRY FOR DOUBLE POST----

 

Ok, well I've just came upon that In-Game there are 6 Wheels on each side. But, in the model/GGMM there are 3 on each side, and there are only supposed to be 6 wheels. (3 on each side)

 

user posted image

 

The wheels are also too skinny. But if we can get rid of the Extra wheels, we can go back to the original size. smile.gif Help would be Much Appreciated!

 

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Supra4

I see you worked out the wheel width issue. Try changing one of the settings back, so we can see which of the middle wheels are actually front wheels in-game, and which are rear wheels.

 

Perhaps that could help someone a bit further in solving the issue.

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Gtapoptart
I see you worked out the wheel width issue. Try changing one of the settings back, so we can see which of the middle wheels are actually front wheels in-game, and which are rear wheels.

 

Perhaps that could help someone a bit further in solving the issue.

Yes, but the wheel that we are using in the model is the rf and SA copies that wheel to fit the rest of the dummies, but there is a problem, there are only 6 dummies, not 12! notify.gif

 

...and we want the wheel's width to be just like they are in the pic on the first post, below the new one. once we get that, we can try deleting the Extra wheels.

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philster_12

nice mod but i rather have the abrams tank mod

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Timpo

does it have six wheels because it's hardcoded for the Rhino to have 6 wheels? in that case there isn't a lot you can do..

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SLAYERMAGGOT

I love this fat tank from Vice City, but the original has 4 wheels.

Six wheels? Two of them in the doors, that looks not good.

I will to download this tank!!!

When has you the Rhino finished?

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SLAYERMAGGOT

Hey Gtapopart,

has you made any updates for the wheels?

Will you ever finish?

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gtamodder

Nice, looks good in SA icon14.gif

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