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Help please :(


cotojestwtf
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creative madman

you need some written?

 

or you need to learn how to write it?

 

check the tutorial forum, and the recruits & requests sections

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No, I just need a template.

 

this is template for gtasa(Sanny Builder) i need this same for GTA3 Sanny Builder

 

DEFINE OBJECTS 0DEFINE MISSIONS 1DEFINE MISSION 0 AT @MISJADEFINE EXTERNAL_SCRIPTS -1 // Use -1 to not write AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0thread 'MAIN'var$PLAYER_CHAR : Playerendset_weather 400C0: set_current_time 13 3001F0: set_max_wanted_level_to 6$PLAYER_CHAR = Player.Create(#NULL, 0.0, 0.0, 0.0)$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)$PLAYER_CHAR.SetClothes("player_face", "head", Head)     $PLAYER_CHAR.SetClothes("jeansdenim", "jeans", Legs)$PLAYER_CHAR.SetClothes("timbergrey", "flipflop", Shoes)                                            $PLAYER_CHAR.SetClothes("denimfade", "denim", Torso)                                                   $PLAYER_CHAR.Build$PLAYER_CHAR.CanMove(True)fade 1 0start_mission 0end_thread:MISJAthread 'MISJA'end_thread

 

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It's in sanny builder dir!!!! smile.gif

 

 

// complete by DemarestDEFINE OBJECTS 3DEFINE OBJECT (noname)                DEFINE OBJECT INDHELIX_BARRIER         // Object number -1DEFINE OBJECT LOD_LAND014              // Object number -2DEFINE MISSIONS 0{$VERSION 1.1.0000}//-------------MAIN---------------03A4: name_thread 'MAIN' 01F0: set_max_wanted_level_to 6 0111: set_wasted_busted_check_to 0 00C0: set_current_time 12 0 03F7: load_island_data 0 0053: $PLAYER_CHAR = create_player #NULL at 811.875 -939.9374 35.75 0171: set_player $PLAYER_CHAR z_angle_to 180.0 01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR 0373: set_camera_directly_behind_player 0363: toggle_model_render_at 1027.25 -933.7499 15.0 radius 50.0 object #INDHELIX_BARRIER 0 03B6: replace_model_at 1027.25 -933.7499 15.0 radius 50.0 from #INDHELIX_BARRIER to #LOD_LAND014 01B6: set_weather 0 034B: staunton_complete 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 0353: refresh_actor $PLAYER_ACTOR 016A: fade 1 1000 ms 01B4: set_player $PLAYER_CHAR frozen_state 1 01B7: release_weather 0109: player $PLAYER_CHAR money += $PLAYER_CHAR 0054: store_player $PLAYER_CHAR position_to $var1 $var2 $var3:MAIN_1380001: wait 250 ms 0002: jump @MAIN_138 

 

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OK i'm now working in Mission Builder 5.0

 

Topic to close smile.gif

Edited by cotojestwtf
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