cotojestwtf Posted January 19, 2008 Share Posted January 19, 2008 Hi guys. i need elementary code (SCM) for Sanny Builder, he must be into the GTA 3 Link to comment Share on other sites More sharing options...
creative madman Posted January 19, 2008 Share Posted January 19, 2008 you need some written? or you need to learn how to write it? check the tutorial forum, and the recruits & requests sections Link to comment Share on other sites More sharing options...
cotojestwtf Posted January 19, 2008 Author Share Posted January 19, 2008 No, I just need a template. this is template for gtasa(Sanny Builder) i need this same for GTA3 Sanny Builder DEFINE OBJECTS 0DEFINE MISSIONS 1DEFINE MISSION 0 AT @MISJADEFINE EXTERNAL_SCRIPTS -1 // Use -1 to not write AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0thread 'MAIN'var$PLAYER_CHAR : Playerendset_weather 400C0: set_current_time 13 3001F0: set_max_wanted_level_to 6$PLAYER_CHAR = Player.Create(#NULL, 0.0, 0.0, 0.0)$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)$PLAYER_CHAR.SetClothes("player_face", "head", Head) $PLAYER_CHAR.SetClothes("jeansdenim", "jeans", Legs)$PLAYER_CHAR.SetClothes("timbergrey", "flipflop", Shoes) $PLAYER_CHAR.SetClothes("denimfade", "denim", Torso) $PLAYER_CHAR.Build$PLAYER_CHAR.CanMove(True)fade 1 0start_mission 0end_thread:MISJAthread 'MISJA'end_thread Link to comment Share on other sites More sharing options...
roby65 Posted January 19, 2008 Share Posted January 19, 2008 It's in sanny builder dir!!!! // complete by DemarestDEFINE OBJECTS 3DEFINE OBJECT (noname) DEFINE OBJECT INDHELIX_BARRIER // Object number -1DEFINE OBJECT LOD_LAND014 // Object number -2DEFINE MISSIONS 0{$VERSION 1.1.0000}//-------------MAIN---------------03A4: name_thread 'MAIN' 01F0: set_max_wanted_level_to 6 0111: set_wasted_busted_check_to 0 00C0: set_current_time 12 0 03F7: load_island_data 0 0053: $PLAYER_CHAR = create_player #NULL at 811.875 -939.9374 35.75 0171: set_player $PLAYER_CHAR z_angle_to 180.0 01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR 0373: set_camera_directly_behind_player 0363: toggle_model_render_at 1027.25 -933.7499 15.0 radius 50.0 object #INDHELIX_BARRIER 0 03B6: replace_model_at 1027.25 -933.7499 15.0 radius 50.0 from #INDHELIX_BARRIER to #LOD_LAND014 01B6: set_weather 0 034B: staunton_complete 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 0353: refresh_actor $PLAYER_ACTOR 016A: fade 1 1000 ms 01B4: set_player $PLAYER_CHAR frozen_state 1 01B7: release_weather 0109: player $PLAYER_CHAR money += $PLAYER_CHAR 0054: store_player $PLAYER_CHAR position_to $var1 $var2 $var3:MAIN_1380001: wait 250 ms 0002: jump @MAIN_138 Link to comment Share on other sites More sharing options...
cotojestwtf Posted January 19, 2008 Author Share Posted January 19, 2008 (edited) OK i'm now working in Mission Builder 5.0 Topic to close Edited January 20, 2008 by cotojestwtf Link to comment Share on other sites More sharing options...
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