Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Get bullet collision point?


roby65
 Share

Recommended Posts

san andreas......maybe it's the same as in vc!

tell me how you do it! biggrin.gif (plz)

 

Heh, given that I have looked at the video in the meantime, I doubt I can help you much. My way doesn't involve scripting but mem hacking and that can't be transplanted to SA. But I am *sure* somebody else can help you. Perhaps someone in the Mission Coding forum?

 

Alex

 

Link to comment
Share on other sites

mem hacking it's better than scripting!!! colgate.gif

 

if you can explain your method, i will try to use a similar in sa smile.gif

Link to comment
Share on other sites

Check out the Shot Pool for Positions

i'm not lucky.....

 

i'm trying to find the floats, but no results..... mad.gif

Link to comment
Share on other sites

Hey Roby65, I have found the mod. Click here. Sorry for the chinese/japanese language.

012          345
678   9A   BCD
EFG HIJK LMN
OPQR  STUV
WX    YZ

Link to comment
Share on other sites

Hey Roby65, I have found the mod. Click here. Sorry for the chinese/japanese language.

no results....

i decompiled the .cs, but no way to find the code that interests me..... confused.gif

Link to comment
Share on other sites

mem hacking it's better than scripting!!! colgate.gif

 

if you can explain your method, i will try to use a similar in sa smile.gif

 

I have no method. smile.gif I simply know the in-memory location of the proc that VC calls to determine the impact point and I can call it myself at will. However that doesn't help anyone in locating the same proc location in SA, so you're out of luck there, I fear.

 

Alex

 

Link to comment
Share on other sites

If you look in the description of the video you can see a download link, but it's in .cs format for in a cleo folder

Edited by GTAdedan
Link to comment
Share on other sites

 

I have no method. smile.gif I simply know the in-memory location of the proc that VC calls to determine the impact point and I can call it myself at will. However that doesn't help anyone in locating the same proc location in SA, so you're out of luck there, I fear.

 

Aren't bullets moving entities, there impact point changing per frame depending on the movement of other entities?

Link to comment
Share on other sites

 

I have no method. smile.gif I simply know the in-memory location of the proc that VC calls to determine the impact point and I can call it myself at will. However that doesn't help anyone in locating the same proc location in SA, so you're out of luck there, I fear.

 

Aren't bullets moving entities, there impact point changing per frame depending on the movement of other entities?

 

COnsider this: in weapon.dat standard firearms are being tagged as INSTANT_HIT, no? smile.gif No, a bullet hits the same frame the gun fires. At least in VC.

 

Alex

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.