roby65 Posted January 18, 2008 Share Posted January 18, 2008 (edited) Is there a way to get bullet collision point???? (when you shoot) edit: how to "blow up" people like in this vid? http://it.youtube.com/watch?v=tB2z6Bcx1-8 Edited January 18, 2008 by roby65 Link to comment Share on other sites More sharing options...
AK-73 Posted January 18, 2008 Share Posted January 18, 2008 Is there a way to get bullet collision point???? (when you shoot) edit: how to "blow up" people like in this vid? http://it.youtube.com/watch?v=tB2z6Bcx1-8 In VC, it's no problem for me to get it. Which game are you talking of? Alex Link to comment Share on other sites More sharing options...
roby65 Posted January 18, 2008 Author Share Posted January 18, 2008 san andreas......maybe it's the same as in vc! tell me how you do it! (plz) Link to comment Share on other sites More sharing options...
AK-73 Posted January 18, 2008 Share Posted January 18, 2008 san andreas......maybe it's the same as in vc!tell me how you do it! (plz) Heh, given that I have looked at the video in the meantime, I doubt I can help you much. My way doesn't involve scripting but mem hacking and that can't be transplanted to SA. But I am *sure* somebody else can help you. Perhaps someone in the Mission Coding forum? Alex Link to comment Share on other sites More sharing options...
roby65 Posted January 18, 2008 Author Share Posted January 18, 2008 mem hacking it's better than scripting!!! if you can explain your method, i will try to use a similar in sa Link to comment Share on other sites More sharing options...
Sacky Posted January 19, 2008 Share Posted January 19, 2008 Check out the Shot Pool for Positions Link to comment Share on other sites More sharing options...
roby65 Posted January 19, 2008 Author Share Posted January 19, 2008 Check out the Shot Pool for Positions i'm not lucky..... i'm trying to find the floats, but no results..... Link to comment Share on other sites More sharing options...
Wesser Posted January 19, 2008 Share Posted January 19, 2008 Hey Roby65, I have found the mod. Click here. Sorry for the chinese/japanese language. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
roby65 Posted January 21, 2008 Author Share Posted January 21, 2008 Hey Roby65, I have found the mod. Click here. Sorry for the chinese/japanese language. no results.... i decompiled the .cs, but no way to find the code that interests me..... Link to comment Share on other sites More sharing options...
AK-73 Posted January 21, 2008 Share Posted January 21, 2008 mem hacking it's better than scripting!!! if you can explain your method, i will try to use a similar in sa I have no method. I simply know the in-memory location of the proc that VC calls to determine the impact point and I can call it myself at will. However that doesn't help anyone in locating the same proc location in SA, so you're out of luck there, I fear. Alex Link to comment Share on other sites More sharing options...
GTAdedan Posted January 21, 2008 Share Posted January 21, 2008 (edited) If you look in the description of the video you can see a download link, but it's in .cs format for in a cleo folder Edited January 21, 2008 by GTAdedan Link to comment Share on other sites More sharing options...
Sacky Posted January 21, 2008 Share Posted January 21, 2008 I have no method. smile.gif I simply know the in-memory location of the proc that VC calls to determine the impact point and I can call it myself at will. However that doesn't help anyone in locating the same proc location in SA, so you're out of luck there, I fear. Aren't bullets moving entities, there impact point changing per frame depending on the movement of other entities? Link to comment Share on other sites More sharing options...
AK-73 Posted January 23, 2008 Share Posted January 23, 2008 I have no method. smile.gif I simply know the in-memory location of the proc that VC calls to determine the impact point and I can call it myself at will. However that doesn't help anyone in locating the same proc location in SA, so you're out of luck there, I fear. Aren't bullets moving entities, there impact point changing per frame depending on the movement of other entities? COnsider this: in weapon.dat standard firearms are being tagged as INSTANT_HIT, no? No, a bullet hits the same frame the gun fires. At least in VC. Alex Link to comment Share on other sites More sharing options...
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