ohnomelon Posted January 17, 2008 Share Posted January 17, 2008 (edited) download link removed until i can solve the crashing issue crashing issue resolved?????????? WE'LL SEE: DL CLICK Edited May 12, 2008 by ohnomelon Link to comment Share on other sites More sharing options...
Tennesse Posted January 17, 2008 Share Posted January 17, 2008 looking great keep it up! Link to comment Share on other sites More sharing options...
Gouveia Posted January 17, 2008 Share Posted January 17, 2008 Looks really good. I really like the detail in the butt-stock where it changes the rate of fire Link to comment Share on other sites More sharing options...
Don Waldo Posted January 17, 2008 Share Posted January 17, 2008 Excelent! Should the clip be colored in black, what you think? Link to comment Share on other sites More sharing options...
bumster Posted January 17, 2008 Share Posted January 17, 2008 clip You say clip, survey says... Magazine. Link to comment Share on other sites More sharing options...
GRIM!! Posted January 17, 2008 Share Posted January 17, 2008 Looks nice, but seems abit big. Did you model and skin it? Link to comment Share on other sites More sharing options...
ohnomelon Posted January 17, 2008 Author Share Posted January 17, 2008 yea, modeled unwrapped and textured by me. the UVs were rushed, which is why the texture looks like butt in some places. the triangle count is a little high too. i'll mess with the scale and brightness Link to comment Share on other sites More sharing options...
GRIM!! Posted January 17, 2008 Share Posted January 17, 2008 Looks great but id like to seea 3d view and a polycount Link to comment Share on other sites More sharing options...
ohnomelon Posted January 18, 2008 Author Share Posted January 18, 2008 (edited) k, well i warned you about the poly wastage 3937 triangles /e images moved to first post Edited January 24, 2008 by ohnomelon Link to comment Share on other sites More sharing options...
GRIM!! Posted January 18, 2008 Share Posted January 18, 2008 not that high some people are way worse and they dont have any detail, it looks very good Link to comment Share on other sites More sharing options...
pinky Posted January 18, 2008 Share Posted January 18, 2008 Yeah, its nicely detailed. you could actually make a decent chrome refmapped version thanks to the detail of the model. Nice work. Link to comment Share on other sites More sharing options...
Don Waldo Posted January 18, 2008 Share Posted January 18, 2008 clip You say clip, survey says... Magazine. Excactly. I apologize my small mistake.. Link to comment Share on other sites More sharing options...
ohnomelon Posted January 19, 2008 Author Share Posted January 19, 2008 actually i'm having an issue with the world spawn i think. i am testing the wep on two saves, one relatively new that i made and another i downloaded at 100% the famas loads fine in the early save, it's cj's currently equiped weapon and it spawns properly in los santos locations. not available at ammunation yet. however, i haven't been able to test it in the 100% game because the gun store crashes, as well as CJ's house. i haven't tested world spawn locations yet. is it possible that the 100% game is just corrupted or something? i might need someone to test it for me. Link to comment Share on other sites More sharing options...
Quantum Man Posted January 21, 2008 Share Posted January 21, 2008 awesome, I've been waiting for a top notch quality famas for awhile. So far it looks great, and usually mods that come out of nowhere fail right away, but this does not fit that at all. So I imagine you will have an altered weapon.dat file, so it is much faster? will you make it better than the m4? (it's gotta be lol) Link to comment Share on other sites More sharing options...
Supra4 Posted January 21, 2008 Share Posted January 21, 2008 actually i'm having an issue with the world spawn i think. i am testing the wep on two saves, one relatively new that i made and another i downloaded at 100% the famas loads fine in the early save, it's cj's currently equiped weapon and it spawns properly in los santos locations. not available at ammunation yet. however, i haven't been able to test it in the 100% game because the gun store crashes, as well as CJ's house. i haven't tested world spawn locations yet. is it possible that the 100% game is just corrupted or something? i might need someone to test it for me. Sounds unlikely. If the weapon shows up nicely and can be used on the new save, it should work on the 100% save as well. Try replacing it with any other weapon first. If the problem persists, it's more likely that the 100% save is corrupt. Link to comment Share on other sites More sharing options...
ohnomelon Posted January 23, 2008 Author Share Posted January 23, 2008 awesome, I've been waiting for a top notch quality famas for awhile. So far it looks great, and usually mods that come out of nowhere fail right away, but this does not fit that at all. So I imagine you will have an altered weapon.dat file, so it is much faster? will you make it better than the m4? (it's gotta be lol) the weapon data is relatively easy to configure for yourself, so i most likely won't touch it :3 i especially don't like messing with weapon data because it can mean i am more easily killed as well as others D: Sounds unlikely. If the weapon shows up nicely and can be used on the new save, it should work on the 100% save as well. Try replacing it with any other weapon first. If the problem persists, it's more likely that the 100% save is corrupt. hope so. i am thinking i will just download a few more saves and see if those behave correctly. should be finished soon Link to comment Share on other sites More sharing options...
Quantum Man Posted January 23, 2008 Share Posted January 23, 2008 (edited) excellent! yeah, I see your point on messing with the weapon.dat. I have Grim's weapon pack v3 in, and I think I see why I die a lot more now. I kinda figured out a way to bypass it now: just modify the amount of health cj has in pedstats.dat. proportional to what his bullet tolerance should be with the regular weapon.dat file. HM, but what about the non-moded guns, it'll be unrealistic to take so littel damage from them..well, as long as things are figured out. (so I get the numbers right, this is a FAMAS F1, right? cuz I think the G2 is different for the rate of fire. correct me if I'm wrong. (I'm quite sure it's an F1)) edit: btw, does everyone else's pedstats.dat file look all out of place, with lines moved too far? (starting at: STAT_BEACH_GUY ) Edited January 23, 2008 by Quantum Man Link to comment Share on other sites More sharing options...
ohnomelon Posted January 23, 2008 Author Share Posted January 23, 2008 excellent! yeah, I see your point on messing with the weapon.dat. I have Grim's weapon pack v3 in, and I think I see why I die a lot more now. I kinda figured out a way to bypass it now: just modify the amount of health cj has in pedstats.dat. proportional to what his bullet tolerance should be with the regular weapon.dat file. HM, but what about the non-moded guns, it'll be unrealistic to take so littel damage from them..well, as long as things are figured out. (so I get the numbers right, this is a FAMAS F1, right? cuz I think the G2 is different for the rate of fire. correct me if I'm wrong. (I'm quite sure it's an F1)) edit: btw, does everyone else's pedstats.dat file look all out of place, with lines moved too far? (starting at: STAT_BEACH_GUY ) yea, it's the F1. i don't know for sure, there could be small discrepancies =_= tonight i should have a compile ready for everyone, which i will post here for download. i'm looking forward to hearing from everyone. hoping it works well Link to comment Share on other sites More sharing options...
Quantum Man Posted January 23, 2008 Share Posted January 23, 2008 I'm quite sure it is the F1. no real doubt now that I researched it a bit more. I can't wait for the release! Will this be considered a beta? I read some comments on it being too big or something? unless you fixed the proposed mistakes. Link to comment Share on other sites More sharing options...
ohnomelon Posted January 24, 2008 Author Share Posted January 24, 2008 update and download link in first post Link to comment Share on other sites More sharing options...
Quantum Man Posted January 24, 2008 Share Posted January 24, 2008 (edited) Uh, I'm pretty sure my avatar says it all....lol . It crashed my saved game, so I'll try making a new one. I'm sure it's not made of fail. edit: F**k....it crashed that one too. Maybe I'll put in the original scripts. Because I'm using spaceEinstein V3. Edited January 24, 2008 by Quantum Man Link to comment Share on other sites More sharing options...
Tennesse Posted January 24, 2008 Share Posted January 24, 2008 I can test it out for you, just so you know it's not your system or any other mod crashing the game... a second computer would be better and I really wanna see this released send me a PM if you agree Link to comment Share on other sites More sharing options...
ohnomelon Posted January 24, 2008 Author Share Posted January 24, 2008 >>Tennesse check the first post >>Quantum f*ck. balls. Link to comment Share on other sites More sharing options...
Quantum Man Posted January 24, 2008 Share Posted January 24, 2008 (edited) Yep, I put in the original script files, and when I got near the spawning point, it crashed like a bunghole. I don't get, is there something put together wrong in the gun? I'm sure a senior gun modder can check your gun out to see what's wrong. But you could probably do it. Edited January 24, 2008 by Quantum Man Link to comment Share on other sites More sharing options...
ohnomelon Posted January 25, 2008 Author Share Posted January 25, 2008 (edited) might have to do with my game version running 1.01 /e if someone would like to do a compile for me i'll will send them the files i suppose Edited January 25, 2008 by ohnomelon Link to comment Share on other sites More sharing options...
Quantum Man Posted January 25, 2008 Share Posted January 25, 2008 I'm not sure if it's your game version. I've been modding my game for a long time with all sorts of mods, from guns, vehicles, clothes, scripts, etc. And by that I'm sure it's Version 1.0....wait, can version 1.01 be fitted with such mods that I described? Or is it version 2 that can't except mods? (both). If so, then it is possible that I have the same version as you, and that that is the problem. But regardless, guns shouldn't effect my game if they are made correctly. So yeah, pretty sure it's not the version (but how do I check anyway?) Link to comment Share on other sites More sharing options...
Quantum Man Posted February 2, 2008 Share Posted February 2, 2008 sorry for the double post, but I think this topic needs to be bumped, because the gun still has that issue with the crashes. So I'm just wondering if anything will be done to fix this problem. Any more suggestions? Link to comment Share on other sites More sharing options...
ohnomelon Posted February 6, 2008 Author Share Posted February 6, 2008 sorry, but i'm at a loss. the version is the only possible reason for the crashing that i can come up with. either someone else compiles for me, or i find a copy of v1, which is looking less and less likely Link to comment Share on other sites More sharing options...
Quantum Man Posted February 6, 2008 Share Posted February 6, 2008 sorry, but i'm at a loss. the version is the only possible reason for the crashing that i can come up with. either someone else compiles for me, or i find a copy of v1, which is looking less and less likely hm, I've put so many guns in my game, and this has never happened to me before. I wonder what my version is. Link to comment Share on other sites More sharing options...
Tennesse Posted April 12, 2008 Share Posted April 12, 2008 please reupload it didn't crash for me but now I lost it I need it back sorry for the bump but reupload it! Link to comment Share on other sites More sharing options...
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