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FORCE of IMPACT


mista morino
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I'd like to see people fly in the air when shot point blank with a high power weapon ( shotgun, magnum, etc. ). Like , for instance , you shoot someone at close range with a shotgun in front of a store window , that person should go fly through the window pane and shater it. OR if I shoot someone close range with a magnum, the bullet should go through that person and continue it's course. What do you think ? Will the physic engine allow that , or is it too much to ask for ? I know there's a physics engine out there called DMM ( for Digital Molecular Matter ) but I don't know if R* will use it.

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It's a really cool idea, but if the "shooting someone through a window" thing is gonna happen, it's only gonna be in the cut scenes. About the bullet traveling further when you shot someone can be done. But i dont think the bodymass of the guy you're shooting will be calculated. So the bullet will only travel a pre-set distance.

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Lol that's very unrealistic. You know the force that goes out with the bullet, goes back in the rifle, so Niko (or whoever shoots) will be flying backwards too.

 

Sorry if that didn't make sense. Don't know how to say it in English but I think you get it.

 

In short words. Bullets can't make people fly in the air like in Hollywood movies.

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Why should it be only in the cut scene ? I mean as long as the person flies out in the direction of the shot if shot at close range, the rest should be calculated by the game engine ( such as glass breaking, wood splintering , car being damaged if someone falls on it ). As for the bullet penetration, you're right they shouldn't calculate everyone body mass ( that would be too much ) but instead use the same math as for the above example ( range + gun caliber = bullet penetration or not ).

Makes sense ?

 

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Lol that's very unrealistic. You know the force that goes out with the bullet, goes back in the rifle, so Niko (or whoever shoots) will be flying backwards too.

 

Sorry if that didn't make sense. Don't know how to say it in English but I think you get it.

 

In short words. Bullets can't make people fly in the air like in Hollywood movies.

I know it would be a tad unrealistic, but it would look so good ! And I'm not talking like flying 20 feet , maybe just a couple , and only if shot point blank range.

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MythBusters has proved that the person flying back is impossible to do, they shot their test dummy with a 50 caliber and he dropped where he stood, no flying back at all.

It's probably not going to happen.

kdr9l4.png

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use the same math as for the above example ( range + gun caliber = bullet penetration or not ).

Makes sense ?

If you use the right math it wont happen.

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use the same math as for the above example ( range + gun caliber = bullet penetration or not ).

Makes sense ?

If you use the right math it wont happen.

Hit the nail on the head there.

 

It won't be in the game.

hW0sZKX.png

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seriouslycrazy

If Rockstar used DMM they would get sued.

 

It's licensed to Lucas Arts.

 

On Topic... I think it'd be cool but as long as it wasn't too much over the top.

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If Rockstar used DMM they would get sued.

 

It's licensed to Lucas Arts.

If they buy a license to use that engine, they wont be sued. And as far as i know, GTA IV is using the "Europheria (spelling?)" engine for physics.

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dantheleedsman

euphoria is licensed to lucas arts as well which is why its only in indiana jones and the force unleashed, but they got permission to use that so maybe dmm too?

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Rockstar are using their RAGE engine for everything besides physics, and have said that since the game was first announced.

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well we already know you can shoot a guy out a window seeing as how that was in the early demo for the press. And the whole point of euphoria is for the characters to act realistically, so yes force of impact will be displayed. Its also visable in an early screen where some foo is getting shot and is fall/leaning backwards

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use the same math as for the above example ( range + gun caliber = bullet penetration or not ).

Makes sense ?

If you use the right math it wont happen.

Hit the nail on the head there.

 

It won't be in the game.

Thanks for being so "constructive" . Silly me, I should've you ask you first if it would be in the game or not before posting...since YOU know what will be in the game sarcasm.gif

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use the same math as for the above example ( range + gun caliber = bullet penetration or not ).

Makes sense ?

If you use the right math it wont happen.

Hit the nail on the head there.

 

It won't be in the game.

Thanks for being so "constructive" . Silly me, I should've you ask you first if it would be in the game or not before posting...since YOU know what will be in the game sarcasm.gif

Yepp. PM me next time you want to hit the New topic button.

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use the same math as for the above example ( range + gun caliber = bullet penetration or not ).

Makes sense ?

If you use the right math it wont happen.

Hit the nail on the head there.

 

It won't be in the game.

Thanks for being so "constructive" . Silly me, I should've you ask you first if it would be in the game or not before posting...since YOU know what will be in the game sarcasm.gif

Yepp. PM me next time you want to hit the New topic button.

I wasn't talking to you kalan ( everybody knows you know diddly squat sh*T , lol ), but to "something_else" , who seems to have mastered the art of using a hammer & divination.

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I hope it's nothing like that. Too unrealistic. I want to see realistic reactions to being shot. In real life you don't go flying through the air... with any gun...

 

I don't mind what you said about a bullet from a gun like a magnum continuing it's course, after hitting a person. That sounds good.

Edited by $tr4nger
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Mmhhh...

 

The flying back thing, isn't possible... From anywhere...

 

And the DMM thingy:

Doesn't R* Use R.A.G.E ...? If yes, what is it capable of? Just light? And massive draw distance?

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Mmhhh...

 

The flying back thing, isn't possible... From anywhere...

 

And the DMM thingy:

Doesn't R* Use R.A.G.E ...? If yes, what is it capable of? Just light? And massive draw distance?

R.A.G.E is the graphics engine. Euphoria simulates the animations.

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Mmhhh...

 

The flying back thing, isn't possible... From anywhere...

 

And the DMM thingy:

Doesn't R* Use R.A.G.E ...? If yes, what is it capable of? Just light? And massive draw distance?

R.A.G.E is the graphics engine. Euphoria simulates the animations.

I know that..

 

But is the graphics ALL that R.A.G.E does?

Edited by KillerKabel
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Mmhhh...

 

The flying back thing, isn't possible... From anywhere...

 

And the DMM thingy:

Doesn't R* Use R.A.G.E ...? If yes, what is it capable of? Just light? And massive draw distance?

R.A.G.E is the graphics engine. Euphoria simulates the animations.

I know that..

 

I'm just not really sure what the grapichs are...?

Objects? Or just the way everything looks...

lol, im sorry but that post made me chuckle.

 

The "graphics" are what you see, the lighting, the shaders, the textures.

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Mmhhh...

 

The flying back thing, isn't possible... From anywhere...

 

And the DMM thingy:

Doesn't R* Use R.A.G.E ...? If yes, what is it capable of? Just light? And massive draw distance?

R.A.G.E is the graphics engine. Euphoria simulates the animations.

I know that..

 

I'm just not really sure what the grapichs are...?

Objects? Or just the way everything looks...

lol, im sorry but that post made me chuckle.

 

The "graphics" are what you see, the lighting, the shaders, the textures.

Mmhhh...

 

Now that I think about it...

It does sound a little stupid... blush.gif

 

I'm just hmm, gonna edit it...

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http://www.gtaforums.com/index.php?showtopic=307187

 

 

Thing is we've seen 3 3D GTA Games, but we had a group of us seeing this game the last time we saw it 3/4 months ago...an it was the first time we saw somebody getting shot in the game. You basically had some mission where you had to go down to the water, figure out who this guy is and then shoot him. You had his cellphone number, so you call him, you see who answers there phone, an then you basically go up to him an shoot him...an when your guy Niko shoots him...you gotta think, this is a GTA game, how many times have you shot or seen somebody get shot..in any game

 

Like i'm telling you, these seasoned guys, all of us jumped, and all of us were like ''WOAH'' Like it was really impressive that they could create a moment where it was actually shocking to watch your character kill somebody, in a GTA game no less..

 

No, there's no way killing is done Hollywood-style. Those of you who expect an arcade game are probably in for a slight shock.

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I want to make some ownage, like getting a shotgun, shooting at the guy's chest, he flies and hits a woman, killing both devil.gif

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Forget the force of the impact making a body fly across the screen. I would rather see bullets shot at point blank travel completely through the person and into a wall or person or window behind.

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Not through windows into a person, through a person into another person/ window/ wall. In every video game, when you walk up to a bad guy (or innocent) and discharge your trusty service revolver directly into his spleen, the bullet stops IN him, does not travel through. If we are looking towards realism (or just for fun) wouldn't it be interesting if that .357 you unloaded into grocery-carrying-grandma two feet away, continued, after tearing into to, to rip into the ped standing behind?

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