Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Arena War
      2. After Hours
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA Next

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Sign in to follow this  
Rapier

Mission Builder VS Sanny Builder

Recommended Posts

Rapier

In 2005 I started to write scripts for the GTAVC, now for the GTASA and always used the Mission Builder from Barton and this year was that I knew the Sanny Builder and I would like to know what I can do the most with this editor in relation of the Mission Builder? viddy_pirate.gif

Share this post


Link to post
Share on other sites
ZAZ

The CLEO projekt is the really advantage.

The IF- statements and math coding are made easier

The search funktion and the kind of marking lines or words is still a deficit

Edited by ZAZ

Share this post


Link to post
Share on other sites
Doomed_Space_Marine

Sanny builder if much faster. I remember when I decompiled main.scm with mission builder first time. I had to wait a few minutes. When I tried sanny builder, it looked very fast for me. SB decompiled main.scm in a few seconds smile.gif

Share this post


Link to post
Share on other sites
PatrickW

The biggest advantage (in addition to the ones mentioned already) of Sannybuilder is that it is still actively maintained by it's author. While mission-builder is abandoned. This means that problems found in sannybuilder will be fixed, and new functionality is likely in future releases and not so for Mission-Builder.

 

 

 

 

 

 

Share this post


Link to post
Share on other sites
P.I.M.P_PL
In 2005 I started to write scripts for the GTAVC, now for the GTASA and always used the Mission Builder from Barton and this year was that I knew the Sanny Builder and I would like to know what I can do the most with this editor in relation of the Mission Builder? viddy_pirate.gif

maybe but the sanny builder have in the not long time interested updates??(for example new opcodes to cleo library etc.) and more:).

Share this post


Link to post
Share on other sites
PatrickW

How often do you want updates ? cry.gif

 

The last update of sanny builder is dated 17 nov 2007, less than 2 months ago. You don't find bug fixing updates useful ?

 

May I remind you that the last update for MB dates back to before the release of SA for PC ?

 

 

 

 

Share this post


Link to post
Share on other sites
gtaragemachine

I'm not a programmer but I have assembled and integrated into my game all of the mods that I have wanted. Through that process, I had come across a couple of mods that were written in Sanny that I couldn't figure out how to convert to MB.

 

So, with much fear, I finally took the plunge and switched to Sanny. And since most people are writing in Sanny these days, I have no regrets. I also love adding Cleo mods on the fly (if nothing more than to just test a mod), plus I have maxed out the thread limit. lol.gif

Share this post


Link to post
Share on other sites
Rapier

The code syntax of Sanny Builder is similar to the code syntax of Borland Delphi, that I already know.

 

Offtopic:

 

While mission-builder is abandoned.
Because Barton left the forum and its work? Someone knows?

Share this post


Link to post
Share on other sites
PatrickW
The code syntax of Sanny Builder is similar to the code syntax of Borland Delphi, that I already know.

 

Offtopic:

 

While mission-builder is abandoned.
Because Barton left the forum and its work? Someone knows?

Yes, barton has left the forums, his work and in fact the whole GTA modding scene, some time before the release of SA for the PC. That's the reason why there aren't any updates for MB, and the reason that there won't be any in the future.

Share this post


Link to post
Share on other sites
pinky
I'm not a programmer but I have assembled and integrated into my game all of the mods that I have wanted. Through that process, I had come across a couple of mods that were written in Sanny that I couldn't figure out how to convert to MB.

 

So, with much fear, I finally took the plunge and switched to Sanny. And since most people are writing in Sanny these days, I have no regrets. I also love adding Cleo mods on the fly (if nothing more than to just test a mod), plus I have maxed out the thread limit. lol.gif

I find Cleo very useful for testing out code as well, its a great feature.

Good for adding small working codes for mods as well with out disrupting gamesaves.

Share this post


Link to post
Share on other sites
Rapier

Problem: If you try to open a file (. SCM) that recorded in a CD / DVD-ROM, the program displays an error message.

 

 

user posted image

Solution: Place a Save Dialog window for the user can select the folder where you want to save the decompiled file.

Share this post


Link to post
Share on other sites
PatrickW
Problem: If you try to open a file (. SCM) that recorded in a CD / DVD-ROM, the program displays an error message.

 

 

user posted image

Solution: Place a Save Dialog window for the user can select the folder where you want to save the decompiled file.

I like the current solution, to always keep the txt en scm file side by side.

 

In your case, just copy the scm file to where you want the project to reside, and open the file from there.

 

Share this post


Link to post
Share on other sites
Rapier

 

In your case, just copy the scm file to where you want the project to reside, and open the file from there.

You are right, but if you find an error in the program and you can fix, then, why not fix? I think this way... Place a Save Dialog as the Mission Builder is nothing complicated. smile.gif

Share this post


Link to post
Share on other sites
tomworld10

Hi,

 

 

Sanny Builder is the best of the best !!!!!!!!!!

 

It :

- Is faster

- Is updated every two or three months

- Has CLEO (and if Sanny only had that it would be the best anyway)

- Is Multi language (English, French, German, Polish, Dutch, Italian, Portuguese, and of course Russian)

- Is Well documentated (See Sanny's help and CODING BIBLE Part I :: Part II -BTW, it's now included in Sanny's help too-)

- Has new features (Coords Manager, Opcode search, add and parameter external apps -"User tools..."-, see Editor/Features in Sanny's help )

- Handles maths in a much more simple way

- Handles the IF statements better

- Use color code highlighter

- Supports high-level constructions (see old sanny readme for more)

- Has new coding method with classes (see Sanny's help)

- Has much more options for everything

- Has a converter from MB syntax

- Can decompile from GTA III, GTA VC, GTA SA, GTA LCS, GTA VCS

- Can compile in a few clicks in GTA III, GTA VC, GTA SA

- Has a console (mostly for better decompiling)

- Adds extra info to SCM, such as Sanny version, SASCM.INI version, etc... used for compiling

- It's author is still around here, you can actualy talk to him, he'll answer !!!!! (BTW Hi, mate !! Sorry the bible isn't finish and Sanny's help isn't yet translated in french)

- Some other things I've forgotten, please tell me I'll add them

 

 

All those things SAMB doesn't have... and will never have....

So yes it's not perfect yet, that's true, but first, never ever anything is, and then it's quite bloody close to perfection !!!!!! Yes help is only in English and Russian, yes there is little errors sometimes when you push it, yes there is so much that could be better but remember that people do it for free (nobody gets money from modding, at least not directly -Well Seeman and his friend does it completly for free-) and Sanny is one of the best SDK have seen. Look at the SDK game developers give us !!!!! They're all very often pretty crappy and far not as good as Sanny is. I mean, would R* give us a tool that is as good as Sanny is ? I'm not so sure....

 

 

@Rapier : Thank you for starting an essential topic, people need to know that Sanny is much better, it's good having a place to say it. BTW MB Save Dialog isn't that good I remember back then I didn't like it that much I found that it's more annoying than useful...

And you might like to know that at the begining I was scared of SB, I was a newbie and I was trusting MB much better, then one day I've downloaded Sanny, after 5 minutes of using Sanny I thought I could never get back SAMB and guess what : I never did...

 

 

Have fun

Edited by tomworld10

Share this post


Link to post
Share on other sites
Rapier

I would like to know if a Custom Script is equal to an External Script?

Share this post


Link to post
Share on other sites
derty

 

I would like to know if a Custom Script is equal to an External Script?

custom script is user created.

 

While externals can be created by us, they are more than that, they are the Script.IMG. Think HTML file + CSS files and that's how that works, by linking in your main scm document.

 

These are decompiled with the main.scm to the bottom of the resulting human readable text.

 

edit: grabbed that for you: http://www.gtamodding.com/index.php?title=External_Script

Edited by derty

Share this post


Link to post
Share on other sites
Rapier

Thanks derty, I thought that never again would be answered!

Share this post


Link to post
Share on other sites
Y_Less
Problem: If you try to open a file (. SCM) that recorded in a CD / DVD-ROM, the program displays an error message.

 

 

user posted image

Solution: Place a Save Dialog window for the user can select the folder where you want to save the decompiled file.

I like the current solution, to always keep the txt en scm file side by side.

 

In your case, just copy the scm file to where you want the project to reside, and open the file from there.

Could combine the two, give an option to resave the txt file and move the scm there too.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • 1 User Currently Viewing
    0 Members, 0 Anonymous, 1 Guest

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.