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Alexander Blade

[REL|ALPHA] SA Vehicle Special Abilities Editor

Recommended Posts

Mysterdogg

Hi, if anyone can help me, I was testing the idea of replace a car with a modded tank (or any modded vehicle with a movable turret); I add the ID of the car to the Turrets_1 & Turrets_2 group but in-game it doesn´t move, but when I add the ID to the Water_jet group the turret starts to move but throwns water. So, is there any way to get a movable turret without the water jet function? I have some ideas to do that but I prefer to know your ideas. Thanks in advice.

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anChOu

Hi everyone. Im experiencing some sort of error or bug with up/down lights. for some reason it stopped working and it used to work fine before. any ideas? Is there a limit to cars that can use it. Do i have to type the cars name over the id's just like this [uP/DOWN_LIGHTS] ; ZR 350 ? example: [uP/DOWN_LIGHTS] ; ZR 350, CHEETAH and so on? I tried instaling it again but no luck. Could it be that a car mod is messing with it? I have 12 cars with pop-up lights at the moment and they all stopped working :/ Any and all help will be apreciated thanks :)

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Abduzydo

hey @anChOu if you use FLA with this MOD is need to set these "ZR 350" cars inside the .ini from FLA in section [VEHICLE SPECIAL FEATURES]

The same cars have to be in the two INI to work

Sorry for my poor english :lol:

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anChOu

hey @anChOu if you use FLA with this MOD is need to set these "ZR 350" cars inside the .ini from FLA in section [VEHICLE SPECIAL FEATURES]

The same cars have to be in the two INI to work

 

Sorry for my poor english :lol:

What Exactly Is The FLA? Or Post A Link For Download. Tnx For Info :)

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fastman92

 

hey @anChOu if you use FLA with this MOD is need to set these "ZR 350" cars inside the .ini from FLA in section [VEHICLE SPECIAL FEATURES]

The same cars have to be in the two INI to work

 

Sorry for my poor english :lol:

What Exactly Is The FLA? Or Post A Link For Download. Tnx For Info :)The FLA is the answer for any big game modding which was never possible before.

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Phineas

Why "[TURRETs_1] ; Turret moving like Rhino and SwatVan have" won't work, please help

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DJ Clue

@Alexander Blade why not make side missions work on added vehicles in Vehicle Special Abilities Editor? :facedesk:

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StratosofSanFierro

I'm having trouble with the VSA Editor

 

I was trying out the Grotti Cheetah Classic and I added the Cheetah ID (I replaced it) and it still won't show up.

 

 

I only put the .asi and .ini files and not the .dll files.

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BlankZero

i´m having trouble with the mod

my game crashes when i go to the streets

this mod needs something to works ?

this mod problably died

we will miss his amazing mod

Edited by BlankZero
'-'

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LibertyCityStories
6 minutes ago, BlankZero said:

i´m having trouble with the mod

my game crashes when i go to the streets

this mod needs something to works ?

this mod problably died

we will miss his amazing mod

What exactly did you change with the mod?

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BlankZero
8 hours ago, LibertyCityStories said:

What exactly did you change with the mod?

i just need to put more pop up headlights cars in game for a  JDM Car pack.

 

what happens is basically this.

the games open

i load my game

i go outside  the house

the game crashs

 

 

 

 

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BlankZero
13 hours ago, LibertyCityStories said:

What exactly did you change with the mod?

i changed nothing 

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LibertyCityStories

May be i will try the mod today for you to see if it will crash my game too but i wonder if it will matter that i have the original car models and not the jdm pack cuz i dont think it will be possible to have pop-up lights on original vehicles.

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BlankZero
18 hours ago, LibertyCityStories said:

May be i will try the mod today for you to see if it will crash my game too but i wonder if it will matter that i have the original car models and not the jdm pack cuz i dont think it will be possible to have pop-up lights on original vehicles.

i removed everything

i´m tryng with a normal gta

this mod need something more to work ?

 

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Leinad
On 11/2/2015 at 9:33 AM, Mysterdogg said:

Hi, if anyone can help me, I was testing the idea of replace a car with a modded tank (or any modded vehicle with a movable turret); I add the ID of the car to the Turrets_1 & Turrets_2 group but in-game it doesn´t move, but when I add the ID to the Water_jet group the turret starts to move but throwns water. So, is there any way to get a movable turret without the water jet function? I have some ideas to do that but I prefer to know your ideas. Thanks in advice.

I have added a new rhino (TM-02 Khanjali) I had the same problem that you with the water_jet. So, I just downloaded this mod: https://www.gtainside.com/en/sanandreas/mods/94163-gta-sa-tank-v-crosshair-mod/

I have to edit the cleo, because the original mod only works with rhino, just replace #RHINO string on cleo file with my new model #RHINO2, just complied, open gta sa, and it worked, you can shoot, but the turret still ins't work.

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Mysterdogg

@Leinad, thanks for your suggestion but unfortunately it's not what I want, not even what I was asking for 4 years ago (careful with bumps & spams) that's also a stolen mod, which I don't know why is still available in GTAInside. I suggest you using the original mod instead, or wait for a possible update for Vehfuncs which hopefully will have the working turret feature (alongside the rest of the functions of this old mod).

 

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CJisMyBitchh

Sup dear modders, could someone provide me with quick tutorial on how to properly export car model from 3dsmax 2k17 so it will stop crashing my game.. i have no idea on how to use those scripts, ive only managed to import my wanted model and then ive tried to export it and check if everything works fine ingame. Before exporting it asked me to apply some collisions (which i have no idea about) ive checked "car parts" and picked model i imported as ?collision? base. As you know it didnt work, my game crashes after i open garage with car inside. I would like to ask you for simple exporting tutorial step after step..

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CJisMyBitchh

btw i want to add up/down lights (whats the real name for that thing? im sure people dont call it like that) on custom infernus and from what i understood i have to change only two lines in order for such thing work, (beside working car model) i have to add up +1 in up/down line and add ID of my car below, is that correct? also this mod has vorbisFile.dll and vorbisHooked.dll, is it ok for me to replace the ones i have already (probably from other mod), they seem to have different file size.

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CJisMyBitchh

Ok so i have found the solution for pop-up headlights, theres a line for it in fastman92 limit adjuster, now i only want to know how to export vehicle model properly with kams scripts in 3dsmax 2017..

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Liam Sheberstov

My game crashes when coming close to the trailer as a semi truck, after I added more than 20 trailer hook ids, is there a limit for that?

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Liam Sheberstov
;  [VEHICLE SPECIAL ABILITIES EDITOR]
;          [ALPHA RELEASE]
;  http://Alexander.SannyBuilder.com 
;     (C) Alexander 2007-2008
; 

[MAIN]
CheckExeVersion=1
BUCKETs=2
CISTERNs=3
PACKERs=1
TRUCK_HOOKs=1
TRACTOR_HOOKs=1
ADV_HYDRALICs=2
WATER_JETs=2
TURRETs_1=2
TURRETs_2=1
UP/DOWN_LIGHTS=1
TRAILER_HOOKs=34

[BUCKETs] ; Dozer
486
3182

[CISTERNs] ; Cement
524
798
1195

[PACKERs] ; Packer
443

[TRUCK_HOOKs] ; Truck
525

[TRACTOR_HOOKs] ; Tracktor
531

[ADV_HYDRALICs] ; Bandito , HotKnife
434
568

[WATER_JETs] ; FireTruck , SwatVan
407
601

[TURRETs_1] ; Turret mooving like Rhino and SwatVan have 
432
601

[TURRETs_2] ; Turret mooving like FireTruck has
407

[UP/DOWN_LIGHTS] ; ZR 350
477

[TRAILER_HOOKs] ; Linerun , RDTrain , petrol etc (def values)
403
514
515
591
665
666
794
908
909
965
1196
1197
1198
1199
1200
1202
1204
1205
1206
1326
1573
2884
3136
3137
3138
3139
3141
3142
3143
3144
3148
3149
3156
3158

It crashes even I park the original cars (linerun, rdtrain and tanker) near any of the three trailers, but if I reduce the count and lines back to the original, the game will not crash.

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