Mysterdogg 528 Posted November 2, 2015 Share Posted November 2, 2015 Hi, if anyone can help me, I was testing the idea of replace a car with a modded tank (or any modded vehicle with a movable turret); I add the ID of the car to the Turrets_1 & Turrets_2 group but in-game it doesn´t move, but when I add the ID to the Water_jet group the turret starts to move but throwns water. So, is there any way to get a movable turret without the water jet function? I have some ideas to do that but I prefer to know your ideas. Thanks in advice. Link to post Share on other sites
anChOu 1 Posted November 28, 2016 Share Posted November 28, 2016 Hi everyone. Im experiencing some sort of error or bug with up/down lights. for some reason it stopped working and it used to work fine before. any ideas? Is there a limit to cars that can use it. Do i have to type the cars name over the id's just like this [uP/DOWN_LIGHTS] ; ZR 350 ? example: [uP/DOWN_LIGHTS] ; ZR 350, CHEETAH and so on? I tried instaling it again but no luck. Could it be that a car mod is messing with it? I have 12 cars with pop-up lights at the moment and they all stopped working Any and all help will be apreciated thanks 1 Link to post Share on other sites
Abduzydo 0 Posted December 9, 2016 Share Posted December 9, 2016 hey @anChOu if you use FLA with this MOD is need to set these "ZR 350" cars inside the .ini from FLA in section [VEHICLE SPECIAL FEATURES] The same cars have to be in the two INI to workSorry for my poor english Link to post Share on other sites
anChOu 1 Posted December 22, 2016 Share Posted December 22, 2016 hey @anChOu if you use FLA with this MOD is need to set these "ZR 350" cars inside the .ini from FLA in section [VEHICLE SPECIAL FEATURES] The same cars have to be in the two INI to work Sorry for my poor english What Exactly Is The FLA? Or Post A Link For Download. Tnx For Info Link to post Share on other sites
fastman92 2,556 Posted December 22, 2016 Share Posted December 22, 2016 hey @anChOu if you use FLA with this MOD is need to set these "ZR 350" cars inside the .ini from FLA in section [VEHICLE SPECIAL FEATURES] The same cars have to be in the two INI to work Sorry for my poor english What Exactly Is The FLA? Or Post A Link For Download. Tnx For Info The FLA is the answer for any big game modding which was never possible before. 2 Link to post Share on other sites
Phineas 0 Posted February 25, 2017 Share Posted February 25, 2017 Why "[TURRETs_1] ; Turret moving like Rhino and SwatVan have" won't work, please help Link to post Share on other sites
DJ Clue 37 Posted July 10, 2017 Share Posted July 10, 2017 @Alexander Blade why not make side missions work on added vehicles in Vehicle Special Abilities Editor? Link to post Share on other sites
StratosofSanFierro 5 Posted July 19, 2017 Share Posted July 19, 2017 I'm having trouble with the VSA Editor I was trying out the Grotti Cheetah Classic and I added the Cheetah ID (I replaced it) and it still won't show up. I only put the .asi and .ini files and not the .dll files. Link to post Share on other sites
BlankZero 0 Posted July 22, 2018 Share Posted July 22, 2018 (edited) i´m having trouble with the mod my game crashes when i go to the streets this mod needs something to works ? this mod problably died we will miss his amazing mod Edited July 22, 2018 by BlankZero '-' Link to post Share on other sites
LibertyCityStories 4 Posted July 22, 2018 Share Posted July 22, 2018 6 minutes ago, BlankZero said: i´m having trouble with the mod my game crashes when i go to the streets this mod needs something to works ? this mod problably died we will miss his amazing mod What exactly did you change with the mod? Link to post Share on other sites
BlankZero 0 Posted July 22, 2018 Share Posted July 22, 2018 8 hours ago, LibertyCityStories said: What exactly did you change with the mod? i just need to put more pop up headlights cars in game for a JDM Car pack. what happens is basically this. the games open i load my game i go outside the house the game crashs Link to post Share on other sites
BlankZero 0 Posted July 22, 2018 Share Posted July 22, 2018 13 hours ago, LibertyCityStories said: What exactly did you change with the mod? i changed nothing Link to post Share on other sites
LibertyCityStories 4 Posted July 23, 2018 Share Posted July 23, 2018 May be i will try the mod today for you to see if it will crash my game too but i wonder if it will matter that i have the original car models and not the jdm pack cuz i dont think it will be possible to have pop-up lights on original vehicles. Link to post Share on other sites
BlankZero 0 Posted July 23, 2018 Share Posted July 23, 2018 18 hours ago, LibertyCityStories said: May be i will try the mod today for you to see if it will crash my game too but i wonder if it will matter that i have the original car models and not the jdm pack cuz i dont think it will be possible to have pop-up lights on original vehicles. i removed everything i´m tryng with a normal gta this mod need something more to work ? Link to post Share on other sites
Leinad 128 Posted January 11, 2019 Share Posted January 11, 2019 On 11/2/2015 at 9:33 AM, Mysterdogg said: Hi, if anyone can help me, I was testing the idea of replace a car with a modded tank (or any modded vehicle with a movable turret); I add the ID of the car to the Turrets_1 & Turrets_2 group but in-game it doesn´t move, but when I add the ID to the Water_jet group the turret starts to move but throwns water. So, is there any way to get a movable turret without the water jet function? I have some ideas to do that but I prefer to know your ideas. Thanks in advice. I have added a new rhino (TM-02 Khanjali) I had the same problem that you with the water_jet. So, I just downloaded this mod: https://www.gtainside.com/en/sanandreas/mods/94163-gta-sa-tank-v-crosshair-mod/ I have to edit the cleo, because the original mod only works with rhino, just replace #RHINO string on cleo file with my new model #RHINO2, just complied, open gta sa, and it worked, you can shoot, but the turret still ins't work. Link to post Share on other sites
Mysterdogg 528 Posted January 11, 2019 Share Posted January 11, 2019 @Leinad, thanks for your suggestion but unfortunately it's not what I want, not even what I was asking for 4 years ago (careful with bumps & spams) that's also a stolen mod, which I don't know why is still available in GTAInside. I suggest you using the original mod instead, or wait for a possible update for Vehfuncs which hopefully will have the working turret feature (alongside the rest of the functions of this old mod). 1 Link to post Share on other sites
CJisMyBitchh 2 Posted January 22, 2019 Share Posted January 22, 2019 Sup dear modders, could someone provide me with quick tutorial on how to properly export car model from 3dsmax 2k17 so it will stop crashing my game.. i have no idea on how to use those scripts, ive only managed to import my wanted model and then ive tried to export it and check if everything works fine ingame. Before exporting it asked me to apply some collisions (which i have no idea about) ive checked "car parts" and picked model i imported as ?collision? base. As you know it didnt work, my game crashes after i open garage with car inside. I would like to ask you for simple exporting tutorial step after step.. Link to post Share on other sites
CJisMyBitchh 2 Posted January 22, 2019 Share Posted January 22, 2019 btw i want to add up/down lights (whats the real name for that thing? im sure people dont call it like that) on custom infernus and from what i understood i have to change only two lines in order for such thing work, (beside working car model) i have to add up +1 in up/down line and add ID of my car below, is that correct? also this mod has vorbisFile.dll and vorbisHooked.dll, is it ok for me to replace the ones i have already (probably from other mod), they seem to have different file size. Link to post Share on other sites
CJisMyBitchh 2 Posted January 23, 2019 Share Posted January 23, 2019 Ok so i have found the solution for pop-up headlights, theres a line for it in fastman92 limit adjuster, now i only want to know how to export vehicle model properly with kams scripts in 3dsmax 2017.. Link to post Share on other sites
Liam Sheberstov 10 Posted March 30, 2019 Share Posted March 30, 2019 My game crashes when coming close to the trailer as a semi truck, after I added more than 20 trailer hook ids, is there a limit for that? 1 Link to post Share on other sites
Liam Sheberstov 10 Posted March 30, 2019 Share Posted March 30, 2019 ; [VEHICLE SPECIAL ABILITIES EDITOR] ; [ALPHA RELEASE] ; http://Alexander.SannyBuilder.com ; (C) Alexander 2007-2008 ; [MAIN] CheckExeVersion=1 BUCKETs=2 CISTERNs=3 PACKERs=1 TRUCK_HOOKs=1 TRACTOR_HOOKs=1 ADV_HYDRALICs=2 WATER_JETs=2 TURRETs_1=2 TURRETs_2=1 UP/DOWN_LIGHTS=1 TRAILER_HOOKs=34 [BUCKETs] ; Dozer 486 3182 [CISTERNs] ; Cement 524 798 1195 [PACKERs] ; Packer 443 [TRUCK_HOOKs] ; Truck 525 [TRACTOR_HOOKs] ; Tracktor 531 [ADV_HYDRALICs] ; Bandito , HotKnife 434 568 [WATER_JETs] ; FireTruck , SwatVan 407 601 [TURRETs_1] ; Turret mooving like Rhino and SwatVan have 432 601 [TURRETs_2] ; Turret mooving like FireTruck has 407 [UP/DOWN_LIGHTS] ; ZR 350 477 [TRAILER_HOOKs] ; Linerun , RDTrain , petrol etc (def values) 403 514 515 591 665 666 794 908 909 965 1196 1197 1198 1199 1200 1202 1204 1205 1206 1326 1573 2884 3136 3137 3138 3139 3141 3142 3143 3144 3148 3149 3156 3158 It crashes even I park the original cars (linerun, rdtrain and tanker) near any of the three trailers, but if I reduce the count and lines back to the original, the game will not crash. Link to post Share on other sites
Calvin.linardi 1,592 Posted June 27, 2019 Share Posted June 27, 2019 (edited) @Alexander BladeThis is the great and usefull mod, but why you leave it? i need to hook my semi truck to my new trailer! Edited June 27, 2019 by Calvin.linardi Link to post Share on other sites
NI7RO25 0 Posted June 28, 2020 Share Posted June 28, 2020 On 3/30/2019 at 3:20 PM, Liam Sheberstov said: ; [VEHICLE SPECIAL ABILITIES EDITOR] ; [ALPHA RELEASE] ; http://Alexander.SannyBuilder.com ; (C) Alexander 2007-2008 ; [MAIN] CheckExeVersion=1 BUCKETs=2 CISTERNs=3 PACKERs=1 TRUCK_HOOKs=1 TRACTOR_HOOKs=1 ADV_HYDRALICs=2 WATER_JETs=2 TURRETs_1=2 TURRETs_2=1 UP/DOWN_LIGHTS=1 TRAILER_HOOKs=34 [BUCKETs] ; Dozer 486 3182 [CISTERNs] ; Cement 524 798 1195 [PACKERs] ; Packer 443 [TRUCK_HOOKs] ; Truck 525 [TRACTOR_HOOKs] ; Tracktor 531 [ADV_HYDRALICs] ; Bandito , HotKnife 434 568 [WATER_JETs] ; FireTruck , SwatVan 407 601 [TURRETs_1] ; Turret mooving like Rhino and SwatVan have 432 601 [TURRETs_2] ; Turret mooving like FireTruck has 407 [UP/DOWN_LIGHTS] ; ZR 350 477 [TRAILER_HOOKs] ; Linerun , RDTrain , petrol etc (def values) 403 514 515 591 665 666 794 908 909 965 1196 1197 1198 1199 1200 1202 1204 1205 1206 1326 1573 2884 3136 3137 3138 3139 3141 3142 3143 3144 3148 3149 3156 3158 It crashes even I park the original cars (linerun, rdtrain and tanker) near any of the three trailers, but if I reduce the count and lines back to the original, the game will not crash. Yeah, i think this mod has a limit. I add more then twenty id, the game crash Link to post Share on other sites