Alexander Blade 1,409 Posted January 13, 2008 Author Share Posted January 13, 2008 (edited) Delphi source of this program http://alexander.sannybuilder.com/Files/SA...bilitiesSrc.rar Edited January 13, 2008 by Alexander Blade Link to post Share on other sites
Alexander Blade 1,409 Posted January 17, 2008 Author Share Posted January 17, 2008 new version coming soon Link to post Share on other sites
Supra4 0 Posted January 21, 2008 Share Posted January 21, 2008 Alexander, Not sure if this is on topic, but I think it's pretty close ... Do you have any idea if the taxi ability is hardcoded to the taxi's and cabby's IDs? (420 and 438) I just thought it would be nice if there were more types of taxi in the game. Same story with the police cars, more possible cars per city would be a nice option. But they have to be fully functional of course. I'm just not sure if these are abilities that can be set by a tool such as this. Link to post Share on other sites
Alexander Blade 1,409 Posted January 21, 2008 Author Share Posted January 21, 2008 2Supra4 : taxi ability is in scm scripts Link to post Share on other sites
Supra4 0 Posted February 2, 2008 Share Posted February 2, 2008 taxi ability is in scm scripts I've spent a week looking in the main.scm , but didn't find any real reference there. The general opinion seems to be that it's hardcoded. Could you please tell me where to find it in the scm? Sorry to bother you with that. I'm no noob to modding and have a fairly good analysis skill, but this one I really can't find . Also I noticed that certain bicycles and motorcycles can reverse at running (actually sprinting) speed after installing asiloader and vehicle special abilities tool. Dunno what causes it, but it's quite funny. Link to post Share on other sites
JostVice 50 Posted February 2, 2008 Share Posted February 2, 2008 Its a external script, checks if you're in vehiclde IDs of taxis and then triggers all the mission stuff, external scripts are like at the end of the SCM! Alexander: Monster's suspension is the same one than banditos? and also, you got the forklift? I've tested the adv suspension and works really good Link to post Share on other sites
Alexander Blade 1,409 Posted February 2, 2008 Author Share Posted February 2, 2008 >> you got the forklift no )) >> Monster's suspension is the same one than banditos? no (ps: added in todo list) Link to post Share on other sites
pimpnstripprz 0 Posted February 11, 2008 Share Posted February 11, 2008 link is dead - hope you get it workn because this looks like a very promising tool - keep up the good work! Link to post Share on other sites
Supra4 0 Posted February 11, 2008 Share Posted February 11, 2008 Looks like his site is temporarily down. his avatar isn't showing either. Link to post Share on other sites
Alexander Blade 1,409 Posted February 13, 2008 Author Share Posted February 13, 2008 it's ok now Link to post Share on other sites
Zpectre 0 Posted February 14, 2008 Share Posted February 14, 2008 Alexander is it possible to make more vehicles have two changeable colours at the tuning garages (like Bullet, Phoenix, Blade, etc.)? Link to post Share on other sites
P.I.M.P_PL 2 Posted February 14, 2008 Share Posted February 14, 2008 Alexander is it possible to make more vehicles have two changeable colours at the tuning garages (like Bullet, Phoenix, Blade, etc.)? oh its be great and one additional think maybe it can be when you hack this to add some option to your tool with who you can define for example third colour can be painted in the tuning room;) Link to post Share on other sites
pimpnstripprz 0 Posted February 15, 2008 Share Posted February 15, 2008 (edited) ^ pretty good ideas yall ...glad you got your site back up and running Alexander, ty. As well as adding the extra nodes to the aircraft as pinky mentioned, would it be possible to add extra nodes to the cars? ...a few more door nodes for example so we can make a door open like the Koenigsegg I was also curious if it's within your means to create and add a couple of free turning nodes or "dead" dummys to vehicles by emulating existing nodes. Basically free turning nodes that we could use as pivot points - like a train car suspension... edit- or like transmissions work but along the Y axis I personally have no idea of what your limits are so I thought I'd put it out there as food for thought Edited February 15, 2008 by pimpnstripprz Link to post Share on other sites
Alexander Blade 1,409 Posted February 16, 2008 Author Share Posted February 16, 2008 2Zpectre, P.I.M.P_PL : I did this thing for b2r mod along time ago ))) i don't know is this thing using there now . Replace carmod1.scm in script.img with a new one using any img-editor http://alexander.sannybuilder.com/Files/CARMOD.rar For changing 2 colors model must support 2 colors. 2pimpnstripprz : may be it's possible, but i have no time to try this Link to post Share on other sites
P.I.M.P_PL 2 Posted February 16, 2008 Share Posted February 16, 2008 2Zpectre, P.I.M.P_PL :I did this thing for b2r mod along time ago ))) i don't know is this thing using there now . Replace carmod1.scm in script.img with a new one using any img-editor http://alexander.sannybuilder.com/Files/CARMOD.rar For changing 2 colors model must support 2 colors. 2pimpnstripprz : may be it's possible, but i have no time to try this and i must for example add to model secondary and primary color?? [sec] to one material and [prim] to main and maybe its be can be to do third and etc color?? but in model it can be use [third] and [four] but its cant be painted in tuning room. Link to post Share on other sites
Zpectre 0 Posted February 17, 2008 Share Posted February 17, 2008 2Zpectre, P.I.M.P_PL :I did this thing for b2r mod along time ago ))) i don't know is this thing using there now . Replace carmod1.scm in script.img with a new one using any img-editor http://alexander.sannybuilder.com/Files/CARMOD.rar For changing 2 colors model must support 2 colors. 2pimpnstripprz : may be it's possible, but i have no time to try this The script worked, but the game crashed when I tried to apply a paintjob to a car... Link to post Share on other sites
Alexander Blade 1,409 Posted February 18, 2008 Author Share Posted February 18, 2008 i'll gonna test it one more time Link to post Share on other sites
Midnightz 287 Posted February 23, 2008 Share Posted February 23, 2008 2Zpectre, P.I.M.P_PL :I did this thing for b2r mod along time ago ))) i don't know is this thing using there now . Replace carmod1.scm in script.img with a new one using any img-editor http://alexander.sannybuilder.com/Files/CARMOD.rar For changing 2 colors model must support 2 colors. Yes, you did. It will be included in my B2R version (rewrite 4.0) - which is not released yet... sshhh. Just wanted to say this tool is awesome and thank you for making it! -Midnightz Link to post Share on other sites
Erwest 0 Posted April 9, 2008 Share Posted April 9, 2008 Hi Alexander! In the next version of this tool, do you believe to add also the active hook car ability for drawing a little trailer (like UTILITY with UTILTR1, like BAGGAGE, ecc..)? TNX! E. Link to post Share on other sites
usfvampire 0 Posted May 8, 2008 Share Posted May 8, 2008 This tool doesn't work to me: I put 4 files in main folder of sa and I edited file VSAConfig.ini, I write other 2 ID to UP/DOWN_LIGHTS list and increase to 3 the counter. Maybe it doesn't work because I've changed cars with mods? Help... Link to post Share on other sites
Alexander Blade 1,409 Posted May 8, 2008 Author Share Posted May 8, 2008 may be ur models have no up/down ability ? Link to post Share on other sites
usfvampire 0 Posted May 8, 2008 Share Posted May 8, 2008 How can I know if my model has up down ability? I use your mod to this model that seem to have this ability... Link to post Share on other sites
Alexander Blade 1,409 Posted May 8, 2008 Author Share Posted May 8, 2008 if u replace zr350 model with yours and this model will work then this model has ability Link to post Share on other sites
FordFanatic 1 Posted May 8, 2008 Share Posted May 8, 2008 What about animated parts? Like the flywheels and fans on the Bandito, Bfinjection, and the belts on the Hotknife. Also what about animated lowrider suspensions? Link to post Share on other sites
Alexander Blade 1,409 Posted May 9, 2008 Author Share Posted May 9, 2008 im gonna find this Link to post Share on other sites
usfvampire 0 Posted May 11, 2008 Share Posted May 11, 2008 Alexander, I'm trying to add new vehicles with your mod but I have 2 questions: from your website is not possible download San Andreas Vehicle HandlingID Adder, where can I found it? And is there a way to spawn the added vehicle with a tool? Thanks and excuse the OT, but I don't know if there's a topic about it. Link to post Share on other sites
usfvampire 0 Posted May 15, 2008 Share Posted May 15, 2008 Finally, with "GTA-SA.Spawn.Teleport-Trainer.v2.3" I can spawn the vehicles I've added, and I've given them also engine sound. But Only 3 new vehicles work, the others when I spawn them game crashes. Please help me!!! (P.S. Excuse the continue of OT). Link to post Share on other sites
Alexander Blade 1,409 Posted May 15, 2008 Author Share Posted May 15, 2008 i don't know it must work Link to post Share on other sites
usfvampire 0 Posted May 15, 2008 Share Posted May 15, 2008 I try to explain (my english is not perfect): the ID 612, 613, 614 work well, from ID 615 they're "not seen" from the game in fact if I assign a carcols line game crash (is like assign a carcols line to a vehicle that does not exist). Whitout carcol line game work but it crashes when I spawn that car and if I assign it in cargrp it not appear. It's very strange: if the first 3 work well my way to add vehicles is not wrong. And for handling adder tool where can I get it? Link to post Share on other sites
usfvampire 0 Posted May 17, 2008 Share Posted May 17, 2008 I've tried also with a clean version of sa (without mods) and nothing, I can add only 3 new cars at ID 612, 613 and 614. Over these IDs cars appear in GGMM but not in game. Are you sure there's not a limit of ID? Please help Here is my vehicle.ide (new ID): ... 612, mercs, mercs, car, CLUB, MERCS, null, richfamily, 5, 0, 0, -1, 0.8, 0.8, 0 613, A4Avant, A4Avant, car, ELEGANT, A4AVANT, null, executive, 10, 0, 0, -1, 0.76, 0.76, -1 614, PTcruiser, PTcruiser, car, ELEGANT, PTCRUISER, null, poorfamily, 10, 0, 0, -1, 0.75, 0.75, 0 615, Fer575M, Fer575M, car, BULLET, FER575M, null, executive, 10, 0, 0, -1, 0.74, 0.74, 0 616, 300sl, 300sl, car, HUSTLER, 300SL, BF_injection, normal, 10, 0, 0, -1, 0.8, 0.8, 0 617, cls, cls, car, ELEGANT, CLS, null, normal, 10, 0, 0, -1, 0.8, 0.8, 0 Then I've simply add txd and dff with same name in gta3.img (mercs, A4Avant, PTcruiser, Fer575M, 300sl, cls). Where am I wrong? Link to post Share on other sites