Alexander Blade Posted January 5, 2008 Share Posted January 5, 2008 (edited) SA Vehicle Special Abilities Editor v1.1 Last update : 01 january 2008 Sources : http://alexander.sannybuilder.com This tool works like my `More Cars With Up/Down Lights` plugin : << GTAForums topic >> Description : Using this you can use models with special abilities (like ZR350 - lights , Dozer - bucket etc) at any ID . Special abilities : BUCKETs - bucket like `Dozer` has. CISTERNs - cistern like `Cement` has. PACKERs - elevator like `Packer` has. TRUCK_HOOKs - hook like `Truck` has. TRACTOR_HOOKs - hook `Tractor` has. ADV_HYDRALICs - advanced hydralics (Bandito and HotKnife). WATER_JETs - water jets like Firetruck and Swatvan have. TURRETs_1 - 1st type of mooving turrets (Swatvan and Rhino). TURRETs_2 - 2nd type of mooving turrets (Firetruck). UP/DOWN_LIGHTS - mooving lights like ZR350 has. TRAILER_HOOKs - trailer hooks like Linerun , Petrol etc have. Download here: http://Alexander.SannyBuilder.com Edited May 8, 2008 by Alexander Blade Kiyone_Alien_Cop, Davve95 and Tuckyonald 3 Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/ Share on other sites More sharing options...
JostVice Posted January 5, 2008 Share Posted January 5, 2008 (edited) You're another god, mate. Awesome job!!!! I'M GOING TO TEST IT WHEN I HAVE SOME TIME I have some questions There is any way to add more 'trailers'? I see only the 'linerunner' etc. But can I add something like another 'Artic'? and baggage is also using the same stuff Any chance of getting the Rhino's bomb launcher? Edited January 5, 2008 by Jost_Vice Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057382519 Share on other sites More sharing options...
Alexander Blade Posted January 5, 2008 Author Share Posted January 5, 2008 I don't test it with that trailers , but may be you can . and about rhino i don't know Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057382541 Share on other sites More sharing options...
rstomrs Posted January 5, 2008 Share Posted January 5, 2008 (edited) How do you come up with those things. Good job. Going to test this right away. Tom EDIT: Also where's the 1 for the forklift ? Edited April 18, 2008 by rstomrs Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057382552 Share on other sites More sharing options...
Alexander Blade Posted January 5, 2008 Author Share Posted January 5, 2008 I could't create additional ability for forklift , game crashes every time i do it , maybe there are more forklift's addresses and i don't find them yet . >>exe doesn't starts size ? Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057382935 Share on other sites More sharing options...
Gforce Posted January 5, 2008 Share Posted January 5, 2008 you've made some really nice tools lately, thanks for your hard work. they hand out medals to 1 month member monkey's posting GTA IV pics of boats yet they ignore a person who is making a real contribution to the community .......... i don't get it !! you should be given some Karma ........ Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057383138 Share on other sites More sharing options...
rstomrs Posted January 5, 2008 Share Posted January 5, 2008 Size: 13,7 MB (14.386.176 bytes) Size on disk: 13,7 MB (14.389.248 bytes) Tom And yes it just doesn't starts, the only way to get it running is to start MTA and then it gives en error and then it says Click on retry to debug then it starts but they're no changes. Short, nothing happens.. Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057383216 Share on other sites More sharing options...
Sacky Posted January 5, 2008 Share Posted January 5, 2008 So for instance can I have 2 vehicles with use the firetruck piece assignment? Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057383535 Share on other sites More sharing options...
rstomrs Posted January 5, 2008 Share Posted January 5, 2008 Yes Tom Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057383567 Share on other sites More sharing options...
galiorix Posted January 5, 2008 Share Posted January 5, 2008 Great tool, have some cookies I really like all your tools, they are great Greetz Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057383606 Share on other sites More sharing options...
Erwest Posted January 6, 2008 Share Posted January 6, 2008 Wonderful tool, thanks Alexander!! I've tested the UP/DOWN_LIGHTS and the WATER_JETs: they run correctly. But i've a problem: after increasing the TRAILER_HOOKs with another truck, when i wont to hook it to a trailer, the game craches. Can u help me? thx! Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057384967 Share on other sites More sharing options...
Alexander Blade Posted January 6, 2008 Author Share Posted January 6, 2008 2Erwest : it's my fail I'll try to fix this bug today ) 2rstomrs : it's not 1.0 us . Size of 1.0 us is 14 383 616 bts 2Gforce : you should be given some Karma , but how ? Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057385192 Share on other sites More sharing options...
rstomrs Posted January 6, 2008 Share Posted January 6, 2008 (edited) It's the no-cd since i'm to lazy to use my cd as my brother also has it . So it only works with a normal exe ? And i agree with Gforce, now i only have to get your tools to work And here my last question ;D Tom Edited January 6, 2008 by rstomrs Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057385294 Share on other sites More sharing options...
Alexander Blade Posted January 6, 2008 Author Share Posted January 6, 2008 No , it's works with gta_sa.exe v1.0 US HOODLUM , i have no cd version and many of SA players have this exe too . Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057385485 Share on other sites More sharing options...
rstomrs Posted January 6, 2008 Share Posted January 6, 2008 That's weird, omg. I still can't get it to work. I'm gonna reinstall GTA SA and see then. Tom Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057385563 Share on other sites More sharing options...
GaryRoachSanderson Posted January 6, 2008 Share Posted January 6, 2008 nice! It would also be nice if you can make other vehicles have Hydra missile capabilities! But is it possible? Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057385854 Share on other sites More sharing options...
Alexander Blade Posted January 6, 2008 Author Share Posted January 6, 2008 nice! It would also be nice if you can make other vehicles have Hydra missile capabilities! But is it possible? not now 2All : Program updated . Trailer bug fixed . Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057385907 Share on other sites More sharing options...
pinky Posted January 7, 2008 Share Posted January 7, 2008 Screw missiles, is it possible to add the Hydras flight dynamics? Could you add more working gear to planes too, currently I am using door nodes to get extra parts working in conjunction with Cleo scripts. Some aircraft dont even have working gear as standard, is it possible to imitate the hydra nodes for all? That sure would be nice. Cheers. Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057388505 Share on other sites More sharing options...
Alexander Blade Posted January 9, 2008 Author Share Posted January 9, 2008 >> missiles unreal ( >> Could you add more working gear to planes too may be , i'll try to do this today >> hydra nodes what is it ? it's hydra wing's angle or what ? Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057393913 Share on other sites More sharing options...
Arvis Posted January 9, 2008 Share Posted January 9, 2008 Woo, another great tool by you, thanks? I have question - if i add rhino turret to any car - will it rotate and shoot like from rhino? This is awesome! Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057393937 Share on other sites More sharing options...
Alexander Blade Posted January 9, 2008 Author Share Posted January 9, 2008 rotate - yes , shoot - no Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057393992 Share on other sites More sharing options...
pinky Posted January 9, 2008 Share Posted January 9, 2008 >> missilesunreal ( >> Could you add more working gear to planes too may be , i'll try to do this today >> hydra nodes what is it ? it's hydra wing's angle or what ? The middle wheel dummies are used to rotate the jet nozzles, the other nodes are just the four for the gear. Misc_a, misc_b , gear_l and gear_r. Would be nice to transfer the gear data to other aircraft as the Hydra has the most that can be used. The flying ability would be nice to for making airships and ospreys. Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057394140 Share on other sites More sharing options...
P.I.M.P_PL Posted January 9, 2008 Share Posted January 9, 2008 rotate - yes , shoot - no hmmm i have the question maybe somebody know where is the definied for example the tank can shoot?? Maybe its be handling.cfg or vehicles.ide?? Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057394217 Share on other sites More sharing options...
Alexander Blade Posted January 9, 2008 Author Share Posted January 9, 2008 it's 100% hardcoded part in exe Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057394352 Share on other sites More sharing options...
Erwest Posted January 9, 2008 Share Posted January 9, 2008 Hi Alexander! Between your editable special abilities it's absent the dumper ability... Are you thinking to add it? Is it possible? TNX! Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057394458 Share on other sites More sharing options...
Alexander Blade Posted January 9, 2008 Author Share Posted January 9, 2008 yes , it's possible and it'll be realised in 1.2 version Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057395154 Share on other sites More sharing options...
GaryRoachSanderson Posted January 10, 2008 Share Posted January 10, 2008 (edited) Hi Alexander! I have a suggestion here, is there a way to increase the number of entries in veh_mods.ide and shopping.dat? cuz when i add mod parts to the game and add more entries in shopping.dat the game crashes. So if you can I hope you can make a "Vehicle Mods Adder". That would be sweet! Also, is it possible to add another function to this mod? Like giving other vehicles cop car abilities? cop car siren and vigilante missions? cuz I added a cop car too, but can do nothing with it lol. Edited January 10, 2008 by Grove Street Boy Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057396257 Share on other sites More sharing options...
Erwest Posted January 10, 2008 Share Posted January 10, 2008 yes , it's possible and it'll be realised in 1.2 version TNX! I'm waiting the next version 2 Grove Street Boy: Good Idea!!!! Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057396640 Share on other sites More sharing options...
P.I.M.P_PL Posted January 10, 2008 Share Posted January 10, 2008 Hi Alexander! I have a suggestion here, is there a way to increase the number of entries in veh_mods.ide and shopping.dat? cuz when i add mod parts to the game and add more entries in shopping.dat the game crashes. So if you can I hope you can make a "Vehicle Mods Adder". That would be sweet! Also, is it possible to add another function to this mod? Like giving other vehicles cop car abilities? cop car siren and vigilante missions? cuz I added a cop car too, but can do nothing with it lol. you must add some wrong. the entries you can increase with sa:la but its only can increase the numbers of the one model object(but in the tuning parts can be optional also the damage part of it but its be other gta_sa.exe limit who cant increase with the sa:la)and you can add some extra (without increasing limits)but only one extra with model damage part. Bye. Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057396894 Share on other sites More sharing options...
Alexander Blade Posted January 11, 2008 Author Share Posted January 11, 2008 Hi Alexander! I have a suggestion here, is there a way to increase the number of entries in veh_mods.ide and shopping.dat? cuz when i add mod parts to the game and add more entries in shopping.dat the game crashes. So if you can I hope you can make a "Vehicle Mods Adder". That would be sweet! Also, is it possible to add another function to this mod? Like giving other vehicles cop car abilities? cop car siren and vigilante missions? cuz I added a cop car too, but can do nothing with it lol. you must add some wrong. the entries you can increase with sa:la but its only can increase the numbers of the one model object(but in the tuning parts can be optional also the damage part of it but its be other gta_sa.exe limit who cant increase with the sa:la)and you can add some extra (without increasing limits)but only one extra with model damage part. Bye. i don't know ) Link to comment https://gtaforums.com/topic/306097-relalpha-sa-vehicle-special-abilities-editor/#findComment-1057399147 Share on other sites More sharing options...
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