neten Posted January 3, 2008 Share Posted January 3, 2008 how can i spawn a car in XYZ place.. by using CLEO "? pls write the code Link to comment https://gtaforums.com/topic/305841-sos-need-help-spawn-car-with-cleo/ Share on other sites More sharing options...
P.I.M.P_PL Posted January 3, 2008 Share Posted January 3, 2008 how can i spawn a car in XYZ place.. by using CLEO "? pls write the code this should work this same opcode who work in main.scm;] Link to comment https://gtaforums.com/topic/305841-sos-need-help-spawn-car-with-cleo/?do=findComment&comment=1057377221 Share on other sites More sharing options...
neten Posted January 3, 2008 Author Share Posted January 3, 2008 like that? {$CLEO .cs}:TestObject014B: $tower_hotdog = init_parked_car_generator 588 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1555.183 -1352.873 329.4553 angle 90.00A93: end_custom_thread Link to comment https://gtaforums.com/topic/305841-sos-need-help-spawn-car-with-cleo/?do=findComment&comment=1057377230 Share on other sites More sharing options...
P.I.M.P_PL Posted January 3, 2008 Share Posted January 3, 2008 like that? {$CLEO .cs}:TestObject014B: $tower_hotdog = init_parked_car_generator 588 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1555.183 -1352.873 329.4553 angle 90.00A93: end_custom_thread its not this opcode its must be like this: {$VERSION 3.1.0023}{$CLEO .cs}//-------------MAIN---------------0000: NOP :CAR_103A4: name_thread 'CAR':CAR_2014B: $FANGTACAR = init_parked_car_generator #ELEGY color -1 -1 1 alarm 0 door_lock 0 0 10000 at 2494.424 -1706.357 7.159871 angle 0.0 014C: set_parked_car_generator $FANGTACAR cars_to_generate_to 101 Link to comment https://gtaforums.com/topic/305841-sos-need-help-spawn-car-with-cleo/?do=findComment&comment=1057377250 Share on other sites More sharing options...
pinky Posted January 7, 2008 Share Posted January 7, 2008 Car spawns crash with CLEO as it uses Global variables, you have to add spawns into the main or you have to do a longer more complex code to spawn vehicles. I will post it up later when at home. Link to comment https://gtaforums.com/topic/305841-sos-need-help-spawn-car-with-cleo/?do=findComment&comment=1057388254 Share on other sites More sharing options...
RANGER94 Posted January 7, 2008 Share Posted January 7, 2008 P.I.M.P:from your code my san andreas crashing i not modify your code(coordinats,car..)please give working code (sorry to my english ) Link to comment https://gtaforums.com/topic/305841-sos-need-help-spawn-car-with-cleo/?do=findComment&comment=1057388514 Share on other sites More sharing options...
james227uk Posted March 10, 2008 Share Posted March 10, 2008 (edited) Car spawns crash with CLEO as it uses Global variables, you have to add spawns into the main or you have to do a longer more complex code to spawn vehicles.I will post it up later when at home. wtf you talking about? i have made 20+ working car spawns with cleo. Here, a complete version of one of my scripts: {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------014B: 0@ = init_parked_car_generator #HOTRING color -1 -1 1 alarm 0 door_lock 0 0 10000 at -2335.069 -1613.274 483.7184 angle 0.0 014C: set_parked_car_generator 0@ cars_to_generate_to 101 0A93: end_custom_thread Edited March 11, 2008 by james227uk Link to comment https://gtaforums.com/topic/305841-sos-need-help-spawn-car-with-cleo/?do=findComment&comment=1057594302 Share on other sites More sharing options...
gtasbigfoot Posted March 10, 2008 Share Posted March 10, 2008 (edited) 014B: 0@ = init_parked_car_generator #nrg500 color -1 -1 1 alarm 0 door_lock 0 0 10000 at cods go here angle 0.0 014C: set_parked_car_generator 0@ cars_to_generate_to 101 0A93: end_custom_thread put the cars remains 0A95: enable_thread_saving car spawns do work with cleo. cleo uses local variables so dont use Globals. Edited March 13, 2008 by gtasbigfoot Link to comment https://gtaforums.com/topic/305841-sos-need-help-spawn-car-with-cleo/?do=findComment&comment=1057594394 Share on other sites More sharing options...
ZAZ Posted March 10, 2008 Share Posted March 10, 2008 press keys 1 and 2 to sitch on the carspwner press forward/backward to switch from model to model press Enter or Look Behind to confirm and exit spawn in interior is also possible {$CLEO .cs}:Carspawn_0003A4: name_thread 'CAR'0209: 4@ = random_int 0 60871: init_jump_table 4@ total_jumps 7 0 @Carspawn_01 jumps 0 @Carspawn_01 1 @Carspawn_02 2 @Carspawn_03 3 @Carspawn_04 4 @Carspawn_05 5 @Carspawn_06 6 @Carspawn_08:Carspawn_010209: 5@ = random_int 533 5360002: jump @Carspawn_1:Carspawn_020209: 5@ = random_int 565 5670002: jump @Carspawn_1:Carspawn_030209: 5@ = random_int 575 5760002: jump @Carspawn_1:Carspawn_040209: 5@ = random_int 409 4120002: jump @Carspawn_1:Carspawn_050209: 5@ = random_int 502 5080002: jump @Carspawn_1:Carspawn_060209: 5@ = random_int 400 4020002: jump @Carspawn_1:Carspawn_070209: 5@ = random_int 494 4960002: jump @Carspawn_1:Carspawn_080209: 5@ = random_int 558 5620002: jump @Carspawn_1:Carspawn_10001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @Carspawn_1 if and03EE: player $PLAYER_CHAR controllable 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false @Carspawn_1if0AB0: key_pressed 49 004D: jump_if_false @Carspawn_20006: 3@ = 1 // integer values0006: 33@ = 0 // integer values:Carspawn_2if and0039: 3@ == 1 // integer values0AB0: key_pressed 50 004D: jump_if_false @Carspawn_30006: 3@ = 0 // integer values0002: jump @Carspawn_4:Carspawn_3if0039: 3@ == 1 // integer values 004D: jump_if_false @Carspawn_1if0019: 33@ > 5000 // integer values 004D: jump_if_false @Carspawn_10006: 3@ = 0 // integer values0002: jump @Carspawn_1:Carspawn_40512: permanent_text_box 'TATTA'04D7: lock_actor $PLAYER_ACTOR in_current_position 102AB: set_actor $PLAYER_ACTOR immunities 1 1 1 1 101B4: set_player $PLAYER_CHAR frozen_state 0 (frozen)0002: jump @Carspawn_114:Carspawn_50001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false @Carspawn_600D6: if 08119: NOT car 1@ wrecked004D: jump_if_false @Carspawn_603F0: text_draw_toggle 1033F: set_text_draw_letter_width_height 1.0 3.8045A: text_draw_1number 50.0 150.0 'NUMBER' 5@ // value00D6: if 2100E1: key_pressed 0 1600E1: key_pressed 0 15004D: jump_if_false @Carspawn_7:Carspawn_601B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)02AB: set_actor $PLAYER_ACTOR immunities 0 0 0 0 004D7: lock_actor $PLAYER_ACTOR in_current_position 001C3: remove_references_to_car 1@ // Like turning a car into any random car03F0: text_draw_toggle 003E6: remove_text_box0001: wait 250 ms0002: jump @Carspawn_1:Carspawn_700D6: if 000E1: key_pressed 0 1004D: jump_if_false @Carspawn_50002: jump @Carspawn_11:Carspawn_110494: get_joystick_data 0 26@ 27@ 28@ 29@00D6: if 00039: 27@ == 0 // integer values004D: jump_if_false @Carspawn_120002: jump @Carspawn_14:Carspawn_1200D6: if 0 0019: 27@ > 0 // integer values004D: jump_if_false @Carspawn_13000E: 5@ -= 1 // integer values0002: jump @Carspawn_14:Carspawn_1300D6: if 0 001B: 0 > 27@ // integer values004D: jump_if_false @Carspawn_14000A: 5@ += 1 // integer values0002: jump @Carspawn_14:Carspawn_1400D6: if 0001B: 400 > 5@ // integer values004D: jump_if_false @Carspawn_1120006: 5@ = 611 // integer values:Carspawn_11200D6: if 00019: 5@ > 611 // integer values004D: jump_if_false @Carspawn_1130006: 5@ = 400 // integer values:Carspawn_11300A6: destroy_car 1@:Carspawn_1140247: request_model 5@:Carspawn_4030001: wait 0 ms00D6: if 00248: model 5@ available004D: jump_if_false @Carspawn_40304C4: create_coordinate 11@ 12@ 13@ from_actor $PLAYER_ACTOR offset 0.0 5.5 0.3 0172: 2@ = actor $PLAYER_ACTOR z_angle000B: 2@ += 270.0 // floating-point values00A5: 1@ = create_car 5@ at 11@ 12@ 13@0175: set_car 1@ z_angle_to 2@0249: release_model 5@077E: get_active_interior_to 9@00D6: if 08039: NOT 9@ == 0 // integer values004D: jump_if_false @Carspawn_4050840: link_car 1@ to_interior 9@:Carspawn_40503F0: text_draw_toggle 10001: wait 50 ms03F0: text_draw_toggle 00001: wait 50 ms033F: set_text_draw_letter_width_height 1.0 3.8045A: text_draw_1number 50.0 150.0 'NUMBER' 5@ // value0001: wait 500 ms0002: jump @Carspawn_5 Link to comment https://gtaforums.com/topic/305841-sos-need-help-spawn-car-with-cleo/?do=findComment&comment=1057595723 Share on other sites More sharing options...
gtasbigfoot Posted March 10, 2008 Share Posted March 10, 2008 (edited) press keys 1 and 2 to sitch on the carspwnerpress forward/backward to switch from model to model press Enter or Look Behind to confirm and exit spawn in interior is also possible {$CLEO .cs}:Carspawn_0003A4: name_thread 'CAR'0209: 4@ = random_int 0 60871: init_jump_table 4@ total_jumps 7 0 @Carspawn_01 jumps 0 @Carspawn_01 1 @Carspawn_02 2 @Carspawn_03 3 @Carspawn_04 4 @Carspawn_05 5 @Carspawn_06 6 @Carspawn_08:Carspawn_010209: 5@ = random_int 533 5360002: jump @Carspawn_1:Carspawn_020209: 5@ = random_int 565 5670002: jump @Carspawn_1:Carspawn_030209: 5@ = random_int 575 5760002: jump @Carspawn_1:Carspawn_040209: 5@ = random_int 409 4120002: jump @Carspawn_1:Carspawn_050209: 5@ = random_int 502 5080002: jump @Carspawn_1:Carspawn_060209: 5@ = random_int 400 4020002: jump @Carspawn_1:Carspawn_070209: 5@ = random_int 494 4960002: jump @Carspawn_1:Carspawn_080209: 5@ = random_int 558 5620002: jump @Carspawn_1:Carspawn_10001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @Carspawn_1 if and03EE: player $PLAYER_CHAR controllable 80DF: NOT actor $PLAYER_ACTOR driving 004D: jump_if_false @Carspawn_1if0AB0: key_pressed 49 004D: jump_if_false @Carspawn_20006: 3@ = 1 // integer values0006: 33@ = 0 // integer values:Carspawn_2if and0039: 3@ == 1 // integer values0AB0: key_pressed 50 004D: jump_if_false @Carspawn_30006: 3@ = 0 // integer values0002: jump @Carspawn_4:Carspawn_3if0039: 3@ == 1 // integer values 004D: jump_if_false @Carspawn_1if0019: 33@ > 5000 // integer values 004D: jump_if_false @Carspawn_10006: 3@ = 0 // integer values0002: jump @Carspawn_1:Carspawn_40512: permanent_text_box 'TATTA'04D7: lock_actor $PLAYER_ACTOR in_current_position 102AB: set_actor $PLAYER_ACTOR immunities 1 1 1 1 101B4: set_player $PLAYER_CHAR frozen_state 0 (frozen)0002: jump @Carspawn_114:Carspawn_50001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false @Carspawn_600D6: if 08119: NOT car 1@ wrecked004D: jump_if_false @Carspawn_603F0: text_draw_toggle 1033F: set_text_draw_letter_width_height 1.0 3.8045A: text_draw_1number 50.0 150.0 'NUMBER' 5@ // value00D6: if 2100E1: key_pressed 0 1600E1: key_pressed 0 15004D: jump_if_false @Carspawn_7:Carspawn_601B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)02AB: set_actor $PLAYER_ACTOR immunities 0 0 0 0 004D7: lock_actor $PLAYER_ACTOR in_current_position 001C3: remove_references_to_car 1@ // Like turning a car into any random car03F0: text_draw_toggle 003E6: remove_text_box0001: wait 250 ms0002: jump @Carspawn_1:Carspawn_700D6: if 000E1: key_pressed 0 1004D: jump_if_false @Carspawn_50002: jump @Carspawn_11:Carspawn_110494: get_joystick_data 0 26@ 27@ 28@ 29@00D6: if 00039: 27@ == 0 // integer values004D: jump_if_false @Carspawn_120002: jump @Carspawn_14:Carspawn_1200D6: if 0 0019: 27@ > 0 // integer values004D: jump_if_false @Carspawn_13000E: 5@ -= 1 // integer values0002: jump @Carspawn_14:Carspawn_1300D6: if 0 001B: 0 > 27@ // integer values004D: jump_if_false @Carspawn_14000A: 5@ += 1 // integer values0002: jump @Carspawn_14:Carspawn_1400D6: if 0001B: 400 > 5@ // integer values004D: jump_if_false @Carspawn_1120006: 5@ = 611 // integer values:Carspawn_11200D6: if 00019: 5@ > 611 // integer values004D: jump_if_false @Carspawn_1130006: 5@ = 400 // integer values:Carspawn_11300A6: destroy_car 1@:Carspawn_1140247: request_model 5@:Carspawn_4030001: wait 0 ms00D6: if 00248: model 5@ available004D: jump_if_false @Carspawn_40304C4: create_coordinate 11@ 12@ 13@ from_actor $PLAYER_ACTOR offset 0.0 5.5 0.3 0172: 2@ = actor $PLAYER_ACTOR z_angle000B: 2@ += 270.0 // floating-point values00A5: 1@ = create_car 5@ at 11@ 12@ 13@0175: set_car 1@ z_angle_to 2@0249: release_model 5@077E: get_active_interior_to 9@00D6: if 08039: NOT 9@ == 0 // integer values004D: jump_if_false @Carspawn_4050840: link_car 1@ to_interior 9@:Carspawn_40503F0: text_draw_toggle 10001: wait 50 ms03F0: text_draw_toggle 00001: wait 50 ms033F: set_text_draw_letter_width_height 1.0 3.8045A: text_draw_1number 50.0 150.0 'NUMBER' 5@ // value0001: wait 500 ms0002: jump @Carspawn_5 is there anything you can't do is is very handy for me for geting around the woods quickly! Edited March 10, 2008 by gtasbigfoot Link to comment https://gtaforums.com/topic/305841-sos-need-help-spawn-car-with-cleo/?do=findComment&comment=1057595756 Share on other sites More sharing options...
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