Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

[REL|SA] Motion Blur Advanced


Alexander Blade
 Share

Recommended Posts

Few days ago i saw screens of San Andreas at rockstargames.com/sanandreas .

And i say 'WOW!' , i did not see the graphics in SA like that before , 'I want this graphics at my PC !' .

Rockstar decreased SA PC version Motion Blur abilities to pure image warping at high car speeds and it's all .

I tryed to find blur creation in gta_sa.exe and i find it !

I already add new features of Motion Blur into the game .

 

Features :

- Motion Blur is activated for planes, boats and helicopters .

- Motion Blur works even then, when the player is on foot.

- Motion Blur is changing when car(made by R*)/Player(by me)

speed changes .

- Motion Blur minimal creation speed is set to zero , so blur

is working all the time .

- New Motion Blur parameters are added , so you can configure

your Motion Blur better .

 

Installing :

Unpack this archive into GTA San Andreas main folder .

ASI Loader is used here , if you have one installed , you may

not replace its files .

Run gta_sa.exe

 

Editing parameters :

1) Open "MotionBlur.ini" using any text editor (notepad).

2) `MAIN` Params :

BlurValue - main blur value .

BlurPlaneValue - main blur value for planes .

HeatValue - air rocking (1/0 - on/off)

3) `BLUR_STAGE_N` Params:

Each stage is independent from other stages .

Main param of each block is `PlayerSpeed` , this is the speed ,

what player must have to set current blur paramemeters to

parameters of this block .

PlayerSpeed - speed of current player .

Warp - image warping .

ObjectLoop - loop of objects .

CamShake - camera shaking .

 

P.S. : There are 2 config files :

"MotionBlur.ini" - my Motion Blur config .

"MotionBlur_Orig.ini" - original blur config , you may delete

this file if you don't need it smile.gif

 

 

Screens // it's not all abilities of Motion Blur Advanced )

user posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted imageuser posted image

 

Download link:

http://Alexander.SannyBuilder.com/Files/SAMotionBlur1.0.rar

 

Additional `weather` and `steam` files :

http://Alexander.SannyBuilder.com/Files/SA...lurAddFiles.rar

 

Edited by Alexander Blade
  • Like 2
Link to comment
Share on other sites

>>> btw can you try to get a 'blur mask' like others games uses?

i didn't try to do this and i don't how can realize this

Link to comment
Share on other sites

About the Float Separator: I'm not sure which language you used for coding the tool, but at least in Delphi you can set the Separator by a global Variable eg. DecimalSeparator := '.';. Maybe you can solve the problem in a similar way.

Link to comment
Share on other sites

I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw.

 

Tom inlove.gif

Link to comment
Share on other sites

Tomorrow i'll post scm scripts for blur controling .

Link to comment
Share on other sites

try 2 change BlurValue param

Link to comment
Share on other sites

I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw.

 

Tom inlove.gif

Yeah, that will be realistic. same with car hits, granade explosion, etc... maybe if alexander releases those scripts that controls the blur, it can be done.

Link to comment
Share on other sites

this mode is awesome !

 

is it possible to get the effect that in games called depth of fields with this mod?

Link to comment
Share on other sites

i don't know what `depth of fields` means , may be i know other name of it.

Tell me plz

Link to comment
Share on other sites

this mode is awesome !

 

is it possible to get the effect that in games called depth of fields with this mod?

try 2 experiment

Link to comment
Share on other sites

jost_vice that was a good reference .i didn t know it(DOF) has mathematical things like that.

in simple words depth of field is an effect that gives blur for far objects.

 

this is my motionblur.ini code :

 

[MAIN]

BlurValue=100

BlurPlaneValue=20

HeatValue=0

 

 

[bLUR_STAGE_1]

PlayerSpeed=0,00

Warp=3

ObjectLoop=0

CamShake=0

 

 

I thought maybe we can get a better effect colgate.gif

Link to comment
Share on other sites

pull ma trigga and call me nigga: I tried your settings, you cant see anything when going fast like with the banshee or infernus. I like your settings, bring the realistic stuff rockstar forgot biggrin.gif also check out the SA Gfx mod DexX and paroXum is working on! awesome combination!

Link to comment
Share on other sites

>> you cant see anything when going fast

u can change values in next stages to smallest

Link to comment
Share on other sites

to alexander blade:

 

hi i have one question.

 

i don't know what is this:

 

If you are using US real-number system

 

 

can you help??

 

bye and thanks.

 

Link to comment
Share on other sites

Real number system :

EU - using `,` , for example value = 3,14

US - using `.` , for example value = 3.14

 

Link to comment
Share on other sites

Real number system :

EU - using `,` , for example value = 3,14

US - using `.` , for example value = 3.14

yes i know but i must have this info what to what exe thanks for this info;)

Link to comment
Share on other sites

if I want a more exact motion blur effect, is it possible to add more STAGEs?

no

Link to comment
Share on other sites

ah ok. thought so, but I want to be sure so I dont mess anything up. but this is a great job! just make those egdes smooth like the PS2 and/or Xbox version, will look even better!

Link to comment
Share on other sites

this is the best thing i could get:

 

user posted image

 

 

and the settings are:

 

[MAIN]

BlurValue=50

BlurPlaneValue=20

HeatValue=0

 

 

[bLUR_STAGE_1]

PlayerSpeed=0,00

Warp=2

ObjectLoop=1

CamShake=0

 

[bLUR_STAGE_2]

PlayerSpeed=1,00

Warp=4

ObjectLoop=2

CamShake=0

 

[bLUR_STAGE_3]

PlayerSpeed=1,40

Warp=4

ObjectLoop=3

CamShake=0

 

[bLUR_STAGE_4]

PlayerSpeed=1,80

Warp=5

ObjectLoop=4

CamShake=1

 

[bLUR_STAGE_5]

PlayerSpeed=2,20

Warp=5

ObjectLoop=6

CamShake=2

 

[bLUR_STAGE_6]

PlayerSpeed=2,60

Warp=6

ObjectLoop=7

CamShake=3

 

 

have u noticed that when u look straight forward (in reality) u see the things on your left or right blured?

instead of depth of fields i ve got that effect on my game biggrin.gif

Link to comment
Share on other sites

If you have an nVidia card, get nHancer driver settings tweaker...

www.nhancer.com

and try changing anti-alias mode to Quincunx. It is mostly a line anti-aliasing mode, but it also blurs slightly the textures and edges, and is VERY fast. I think it also makes scene seem to be all the same, instead of objects in a 3d world. wink.gif

 

Here's a screenshot the settings I use for GTASA, if you want them:

user posted image

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.