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Alexander Blade

[REL|SA] Motion Blur Advanced

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Alexander Blade

Few days ago i saw screens of San Andreas at rockstargames.com/sanandreas .

And i say 'WOW!' , i did not see the graphics in SA like that before , 'I want this graphics at my PC !' .

Rockstar decreased SA PC version Motion Blur abilities to pure image warping at high car speeds and it's all .

I tryed to find blur creation in gta_sa.exe and i find it !

I already add new features of Motion Blur into the game .

 

Features :

- Motion Blur is activated for planes, boats and helicopters .

- Motion Blur works even then, when the player is on foot.

- Motion Blur is changing when car(made by R*)/Player(by me)

speed changes .

- Motion Blur minimal creation speed is set to zero , so blur

is working all the time .

- New Motion Blur parameters are added , so you can configure

your Motion Blur better .

 

Installing :

Unpack this archive into GTA San Andreas main folder .

ASI Loader is used here , if you have one installed , you may

not replace its files .

Run gta_sa.exe

 

Editing parameters :

1) Open "MotionBlur.ini" using any text editor (notepad).

2) `MAIN` Params :

BlurValue - main blur value .

BlurPlaneValue - main blur value for planes .

HeatValue - air rocking (1/0 - on/off)

3) `BLUR_STAGE_N` Params:

Each stage is independent from other stages .

Main param of each block is `PlayerSpeed` , this is the speed ,

what player must have to set current blur paramemeters to

parameters of this block .

PlayerSpeed - speed of current player .

Warp - image warping .

ObjectLoop - loop of objects .

CamShake - camera shaking .

 

P.S. : There are 2 config files :

"MotionBlur.ini" - my Motion Blur config .

"MotionBlur_Orig.ini" - original blur config , you may delete

this file if you don't need it smile.gif

 

 

Screens // it's not all abilities of Motion Blur Advanced )

user posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted imageuser posted image

 

Download link:

http://Alexander.SannyBuilder.com/Files/SAMotionBlur1.0.rar

 

Additional `weather` and `steam` files :

http://Alexander.SannyBuilder.com/Files/SA...lurAddFiles.rar

 

Edited by Alexander Blade

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Aschratt

Wow this looks awesome! Great work!

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Alexander Blade

>>> btw can you try to get a 'blur mask' like others games uses?

i didn't try to do this and i don't how can realize this

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WordsBG

About the Float Separator: I'm not sure which language you used for coding the tool, but at least in Delphi you can set the Separator by a global Variable eg. DecimalSeparator := '.';. Maybe you can solve the problem in a similar way.

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rstomrs

I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw.

 

Tom inlove.gif

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GamerShotgun

Hmm, tried it, and it looks awsome!!!

 

Ever tried to implement a VCS style bloom effect?

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Arvis

Looks good, im gonna try it!

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Alexander Blade

Tomorrow i'll post scm scripts for blur controling .

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roby65

too much blur!!!!:D

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Alexander Blade

try 2 change BlurValue param

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JostVice
I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw.

 

Tom inlove.gif

Yeah, that will be realistic. same with car hits, granade explosion, etc... maybe if alexander releases those scripts that controls the blur, it can be done.

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pull_my_trigga_en_call_me_nigga

this mode is awesome !

 

is it possible to get the effect that in games called depth of fields with this mod?

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coin-god
Tomorrow i'll post scm scripts for blur controling .

Would be nice smile.gif

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Alexander Blade

i don't know what `depth of fields` means , may be i know other name of it.

Tell me plz

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Alexander Blade
this mode is awesome !

 

is it possible to get the effect that in games called depth of fields with this mod?

try 2 experiment

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pull_my_trigga_en_call_me_nigga

jost_vice that was a good reference .i didn t know it(DOF) has mathematical things like that.

in simple words depth of field is an effect that gives blur for far objects.

 

this is my motionblur.ini code :

 

[MAIN]

BlurValue=100

BlurPlaneValue=20

HeatValue=0

 

 

[bLUR_STAGE_1]

PlayerSpeed=0,00

Warp=3

ObjectLoop=0

CamShake=0

 

 

I thought maybe we can get a better effect colgate.gif

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CHILLI

pull ma trigga and call me nigga: I tried your settings, you cant see anything when going fast like with the banshee or infernus. I like your settings, bring the realistic stuff rockstar forgot biggrin.gif also check out the SA Gfx mod DexX and paroXum is working on! awesome combination!

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Alexander Blade

>> you cant see anything when going fast

u can change values in next stages to smallest

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P.I.M.P_PL

to alexander blade:

 

hi i have one question.

 

i don't know what is this:

 

If you are using US real-number system

 

 

can you help??

 

bye and thanks.

 

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Alexander Blade

Real number system :

EU - using `,` , for example value = 3,14

US - using `.` , for example value = 3.14

 

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CHILLI

if I want a more exact motion blur effect, is it possible to add more STAGEs?

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P.I.M.P_PL
Real number system :

EU - using `,` , for example value = 3,14

US - using `.` , for example value = 3.14

yes i know but i must have this info what to what exe thanks for this info;)

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Alexander Blade
if I want a more exact motion blur effect, is it possible to add more STAGEs?

no

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CHILLI

ah ok. thought so, but I want to be sure so I dont mess anything up. but this is a great job! just make those egdes smooth like the PS2 and/or Xbox version, will look even better!

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pull_my_trigga_en_call_me_nigga

this is the best thing i could get:

 

user posted image

 

 

and the settings are:

 

[MAIN]

BlurValue=50

BlurPlaneValue=20

HeatValue=0

 

 

[bLUR_STAGE_1]

PlayerSpeed=0,00

Warp=2

ObjectLoop=1

CamShake=0

 

[bLUR_STAGE_2]

PlayerSpeed=1,00

Warp=4

ObjectLoop=2

CamShake=0

 

[bLUR_STAGE_3]

PlayerSpeed=1,40

Warp=4

ObjectLoop=3

CamShake=0

 

[bLUR_STAGE_4]

PlayerSpeed=1,80

Warp=5

ObjectLoop=4

CamShake=1

 

[bLUR_STAGE_5]

PlayerSpeed=2,20

Warp=5

ObjectLoop=6

CamShake=2

 

[bLUR_STAGE_6]

PlayerSpeed=2,60

Warp=6

ObjectLoop=7

CamShake=3

 

 

have u noticed that when u look straight forward (in reality) u see the things on your left or right blured?

instead of depth of fields i ve got that effect on my game biggrin.gif

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Darecki

It looks really cool! biggrin.gif

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uncajesse

If you have an nVidia card, get nHancer driver settings tweaker...

www.nhancer.com

and try changing anti-alias mode to Quincunx. It is mostly a line anti-aliasing mode, but it also blurs slightly the textures and edges, and is VERY fast. I think it also makes scene seem to be all the same, instead of objects in a 3d world. wink.gif

 

Here's a screenshot the settings I use for GTASA, if you want them:

user posted image

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