Alexander Blade 1,385 Posted December 31, 2007 (edited) Few days ago i saw screens of San Andreas at rockstargames.com/sanandreas . And i say 'WOW!' , i did not see the graphics in SA like that before , 'I want this graphics at my PC !' . Rockstar decreased SA PC version Motion Blur abilities to pure image warping at high car speeds and it's all . I tryed to find blur creation in gta_sa.exe and i find it ! I already add new features of Motion Blur into the game . Features : - Motion Blur is activated for planes, boats and helicopters . - Motion Blur works even then, when the player is on foot. - Motion Blur is changing when car(made by R*)/Player(by me) speed changes . - Motion Blur minimal creation speed is set to zero , so blur is working all the time . - New Motion Blur parameters are added , so you can configure your Motion Blur better . Installing : Unpack this archive into GTA San Andreas main folder . ASI Loader is used here , if you have one installed , you may not replace its files . Run gta_sa.exe Editing parameters : 1) Open "MotionBlur.ini" using any text editor (notepad). 2) `MAIN` Params : BlurValue - main blur value . BlurPlaneValue - main blur value for planes . HeatValue - air rocking (1/0 - on/off) 3) `BLUR_STAGE_N` Params: Each stage is independent from other stages . Main param of each block is `PlayerSpeed` , this is the speed , what player must have to set current blur paramemeters to parameters of this block . PlayerSpeed - speed of current player . Warp - image warping . ObjectLoop - loop of objects . CamShake - camera shaking . P.S. : There are 2 config files : "MotionBlur.ini" - my Motion Blur config . "MotionBlur_Orig.ini" - original blur config , you may delete this file if you don't need it Screens // it's not all abilities of Motion Blur Advanced ) Download link: http://Alexander.SannyBuilder.com/Files/SAMotionBlur1.0.rar Additional `weather` and `steam` files : http://Alexander.SannyBuilder.com/Files/SA...lurAddFiles.rar Edited January 3, 2008 by Alexander Blade Quote Share this post Link to post Share on other sites
Aschratt 7 Posted December 31, 2007 Wow this looks awesome! Great work! Quote Share this post Link to post Share on other sites
JostVice 50 Posted December 31, 2007 (edited) Looks interesting, you tried yet to get some type of bloom ingame? http://i144.photobucket.com/albums/r161/JostVice/ohen.jpg btw can you try to get a 'blur mask' like others games uses? Edited December 31, 2007 by Jost_Vice Quote Share this post Link to post Share on other sites
Alexander Blade 1,385 Posted December 31, 2007 >>> btw can you try to get a 'blur mask' like others games uses? i didn't try to do this and i don't how can realize this Quote Share this post Link to post Share on other sites
WordsBG 0 Posted December 31, 2007 About the Float Separator: I'm not sure which language you used for coding the tool, but at least in Delphi you can set the Separator by a global Variable eg. DecimalSeparator := '.';. Maybe you can solve the problem in a similar way. Quote Share this post Link to post Share on other sites
rstomrs 0 Posted December 31, 2007 I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw. Tom Quote Share this post Link to post Share on other sites
GamerShotgun 168 Posted December 31, 2007 Hmm, tried it, and it looks awsome!!! Ever tried to implement a VCS style bloom effect? Quote Share this post Link to post Share on other sites
Arvis 26 Posted December 31, 2007 Looks good, im gonna try it! Quote Share this post Link to post Share on other sites
Alexander Blade 1,385 Posted December 31, 2007 Tomorrow i'll post scm scripts for blur controling . Quote Share this post Link to post Share on other sites
roby65 0 Posted December 31, 2007 too much blur!!!! Quote Share this post Link to post Share on other sites
Alexander Blade 1,385 Posted December 31, 2007 try 2 change BlurValue param Quote Share this post Link to post Share on other sites
JostVice 50 Posted December 31, 2007 I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw. Tom Yeah, that will be realistic. same with car hits, granade explosion, etc... maybe if alexander releases those scripts that controls the blur, it can be done. Quote Share this post Link to post Share on other sites
pull_my_trigga_en_call_me_nigga 1 Posted January 1, 2008 this mode is awesome ! is it possible to get the effect that in games called depth of fields with this mod? Quote Share this post Link to post Share on other sites
coin-god 24 Posted January 1, 2008 Tomorrow i'll post scm scripts for blur controling . Would be nice Quote Share this post Link to post Share on other sites
Alexander Blade 1,385 Posted January 1, 2008 i don't know what `depth of fields` means , may be i know other name of it. Tell me plz Quote Share this post Link to post Share on other sites
JostVice 50 Posted January 1, 2008 DoF or depth of field: http://en.wikipedia.org/wiki/Depth_of_field Quote Share this post Link to post Share on other sites
Alexander Blade 1,385 Posted January 1, 2008 this mode is awesome ! is it possible to get the effect that in games called depth of fields with this mod? try 2 experiment Quote Share this post Link to post Share on other sites
pull_my_trigga_en_call_me_nigga 1 Posted January 2, 2008 jost_vice that was a good reference .i didn t know it(DOF) has mathematical things like that. in simple words depth of field is an effect that gives blur for far objects. this is my motionblur.ini code : [MAIN] BlurValue=100 BlurPlaneValue=20 HeatValue=0 [bLUR_STAGE_1] PlayerSpeed=0,00 Warp=3 ObjectLoop=0 CamShake=0 I thought maybe we can get a better effect Quote Share this post Link to post Share on other sites
CHILLI 22 Posted January 2, 2008 pull ma trigga and call me nigga: I tried your settings, you cant see anything when going fast like with the banshee or infernus. I like your settings, bring the realistic stuff rockstar forgot also check out the SA Gfx mod DexX and paroXum is working on! awesome combination! Quote Share this post Link to post Share on other sites
Alexander Blade 1,385 Posted January 2, 2008 >> you cant see anything when going fast u can change values in next stages to smallest Quote Share this post Link to post Share on other sites
P.I.M.P_PL 1 Posted January 2, 2008 to alexander blade: hi i have one question. i don't know what is this: If you are using US real-number system can you help?? bye and thanks. Quote Share this post Link to post Share on other sites
Alexander Blade 1,385 Posted January 2, 2008 Real number system : EU - using `,` , for example value = 3,14 US - using `.` , for example value = 3.14 Quote Share this post Link to post Share on other sites
CHILLI 22 Posted January 2, 2008 if I want a more exact motion blur effect, is it possible to add more STAGEs? Quote Share this post Link to post Share on other sites
P.I.M.P_PL 1 Posted January 2, 2008 Real number system :EU - using `,` , for example value = 3,14 US - using `.` , for example value = 3.14 yes i know but i must have this info what to what exe thanks for this info;) Quote Share this post Link to post Share on other sites
Alexander Blade 1,385 Posted January 2, 2008 if I want a more exact motion blur effect, is it possible to add more STAGEs? no Quote Share this post Link to post Share on other sites
CHILLI 22 Posted January 2, 2008 ah ok. thought so, but I want to be sure so I dont mess anything up. but this is a great job! just make those egdes smooth like the PS2 and/or Xbox version, will look even better! Quote Share this post Link to post Share on other sites
Alexander Blade 1,385 Posted January 3, 2008 Changed weather and stream files : http://Alexander.SannyBuilder.com/Files/SA...lurAddFiles.rar as for me with this files atmosphere looks better (allmost like at PS2 ot X-Box) Quote Share this post Link to post Share on other sites
pull_my_trigga_en_call_me_nigga 1 Posted January 5, 2008 this is the best thing i could get: and the settings are: [MAIN] BlurValue=50 BlurPlaneValue=20 HeatValue=0 [bLUR_STAGE_1] PlayerSpeed=0,00 Warp=2 ObjectLoop=1 CamShake=0 [bLUR_STAGE_2] PlayerSpeed=1,00 Warp=4 ObjectLoop=2 CamShake=0 [bLUR_STAGE_3] PlayerSpeed=1,40 Warp=4 ObjectLoop=3 CamShake=0 [bLUR_STAGE_4] PlayerSpeed=1,80 Warp=5 ObjectLoop=4 CamShake=1 [bLUR_STAGE_5] PlayerSpeed=2,20 Warp=5 ObjectLoop=6 CamShake=2 [bLUR_STAGE_6] PlayerSpeed=2,60 Warp=6 ObjectLoop=7 CamShake=3 have u noticed that when u look straight forward (in reality) u see the things on your left or right blured? instead of depth of fields i ve got that effect on my game Quote Share this post Link to post Share on other sites
Darecki 7 Posted January 5, 2008 It looks really cool! Quote Share this post Link to post Share on other sites
uncajesse 0 Posted January 6, 2008 If you have an nVidia card, get nHancer driver settings tweaker... www.nhancer.com and try changing anti-alias mode to Quincunx. It is mostly a line anti-aliasing mode, but it also blurs slightly the textures and edges, and is VERY fast. I think it also makes scene seem to be all the same, instead of objects in a 3d world. Here's a screenshot the settings I use for GTASA, if you want them: Quote Share this post Link to post Share on other sites