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Ryder Mod


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it needs to be moved forward just a tad bit more. i checked it out, and the textures im gonna make will look good on it, but it needs to be in place first, so i can make the textures on the neck right. ill start on the face right now, so send me the new model when its perfectly in place. its looking really good. haha, and the one with no glasses looks like dave chapelle.

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The way I did it was I cut the model from the head down that way you don't get that overlapping effect from their necks

 

http://i233.photobucket.com/albums/ee196/totem327/cesar.jpg

 

You can sort of see where I stuck some poly's in between the neck and head, to fill the gaps. The only problem is his neck tends to stick out a bit while running with a rifle but it's not that noticeable with a hoody.

 

Anyway I hope that helps.

Edited by totem327
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yeah. it would almost be perfect if you cut off the rest of ryders neck, and just use the head, like how its done on CJ. that way there isnt any in game over lapping. its almost in the perfect spot. mess around with it just a litte bit more and get it in the perfect spot. its lookin REAL good.

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