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Altimeter mod for SA?


heello
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  • 2 weeks later...

I am evenyually going to get round to making one, will be a few weeks in the making though.

An altimeter, radar altitude and airspeed indicator. Autopilot too.

Hang in there.

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A little update of work done so far.

 

user posted image

 

All instruments have been coded and calibrated to display as near as correct as possible on the dials, the altitude ones are bang on.

Just Autopilot, flaps, gear and damage warning to do now.

The mod shown is Gostown if you were wondering.

 

I will post you guys a link when I am complete, still a week away to completion yet.

 

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Nice work. smile.gif

 

Are you hooking DirectX for the display?

It is all done using Cleo scripts so it wont effect save games.

You will have to install Cleo into your SA but it deosnt effect anything and opens up new possibilities for mods.

 

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Hmm could you move it closer to the radar? Because I have speedometer on the right side and in that way it will prevent to each other.. biggrin.gif

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Hmm could you move it closer to the radar? Because I have speedometer on the right side and in that way it will prevent to each other.. biggrin.gif

If you are using the Cleo speedometer by Alexander and Mave it wont be a problem, it is coded to only work on cars as this is coded to only work on aircraft.

That is the final positions as there is more gear going in the spaces.

 

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gtaragemachine

Just when I think the game couldn't get any better someone goes and does this. Here's a cookie.gif to keep you going. Wait, take two cookie.gif , they're kind of small.

 

 

Edit (Heaven forbid I double post cry.gif ) :

 

 

If you are using the Cleo speedometer by Alexander and Mave it wont be a problem, it is coded to only work on cars as this is coded to only work on aircraft.

That is the final positions as there is more gear going in the spaces.

 

If you are talking about this:

user posted image

 

from here __> http://alexander.sannybuilder.com/Files/CLEO/Speedometer.rar

 

then I'd say that would be the perfect compliment to the altimeter, etc. mod.

 

But according to the coding it is not car exclusive:

 

if and

not Actor.Dead($PLAYER_ACTOR)

8965: not actor $PLAYER_ACTOR swimming

89AE: not actor $PLAYER_ACTOR driving_train

Actor.Driving($PLAYER_ACTOR)

else_jump @NONAME_12

 

But I can't see how that would be a problem though.

Edited by gtaragemachine
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yeah, the one I used was an earlier version that was coded and indeed looked different.

 

Update on my ones, just the autopilot computer to code. Everything else functions correctly.

user posted image

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