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Xbox 360 & PS3 Questions


f1freak
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Greatest Thing Alive
Firstly, with the objective of keeping this thread civil, I am a PlayStation 3 owner and fan although I have never owned an XBox of any sort. However:

 

Anyone looking to choose one console over the other, don't choose the PS purely because many XBox users have complained about getting the RRoD. I say this because two days before christmas, whilst playing COD4, I had the unfortunate pleasure of witnessing my 40GB PS3 overheat, and giving me the 'three beeps of death.'

 

The problem is not unique to XBox's. Just thought i'd share my frustration.

Yes the red rings of dealth striked me when my family came here for christmas. At first I thought I broked it but now I know a quarter of xbox 360 owners had this problem.

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CharmingCharlie

The reason why Call Of Duty 4 managed 60fps is because it isn't technically even 720p res. The graphics are actually only 1024 x 600 with 2 x AA @ 60 fps (both consoles). The graphics are then scaled to fit either 720p or 1080p. It was the same with Halo 3 that doesn't even do 720p natively it only runs at 640p and is upscaled to fit 720p.

 

Personally I can see the same happening with GTA 4, I will be very surprised if this is 720p natively at 30fps, but we have to wait and see.

Edited by CharmingCharlie
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You should just decide whats best for you. If you want the extra content go for the 360. If you don't care then just choose whatever you want.

Wow, I never though I'd hear you... well read you say that. tounge.gif Respect +

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To CC, earlier we talked about 1080P being native in video games, I don't know where you get specific facts like that but I refer to what I read on each games box, and I seem to recall 1080P stated. Back in 2001, 1080P was virtually a pipedream so I wouldn't get all bent out of shape about something so new.

Don't forget about all the people who are totally confused by the move to HDTV next year in the States! Fact is, they say all the old sets will have no more use, but that is simply not true. Lots of analog sources we used and still do now will connect to them!

I still use LaserDiscs, look excellent to me. I still use LPs on turntables, I still like the low SNR of CDs but LPs I grew up on... and they're cheap. I still use and own several Beta machines for videotape use.

 

I have never felt confortable with mouse and keyboard gameplay, even going back to Apple ][ days which I cut my teeth on, I like simple controls, not thousands of key commands to keep track of, and a 'wonky' mouse! haha cry.gifbiggrin.gif

Edited by Slamman
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I'm in the same boat. I owned the previous GTAs for the Xbox, but I doubt I'll get the DLC, so I'm not sure which way I'll go.

 

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Gtafanatic13334
1. 1080p I guess, or it would be 720p.

2. Frames? 30-60. It's not known.

3. Pretty much no difference.

 

If you have both consoles, but it for the 360.

I have a PS3, but don't have a 360. I'm fine with no content...Unless it's really good....

Ceedot, I'm sure I read somewhere the framerate won't be 60. The trailers are in 30 I think. Although with all the f*cking rumours flying around at the moment - I can't remember what quotes came from where...

 

I'm sure Liberty City is actually on another planet - that's what Gamespot said. It's probably more reliable than their release dates anyway!!

 

April 1st 2008... your brand spanking new GTAIV falls through your letter box. You stick it in your PS3 or your 360 and load it up, only to fall victim to a multi-million pound joke by R*, and it's only a fourth trailer!!

 

Oh, how I'd laugh!

 

dontgetit.gif

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CharmingCharlie

 

To CC, earlier we talked about 1080P being native in video games, I don't know where you get specific facts like that but I refer to what I read on each games box, and I seem to recall 1080P stated. Back in 2001, 1080P was virtually a pipedream so I wouldn't get all bent out of shape about something so new.

You need to do a bit of research, if you don't believe me then I suggest you read this thread :-

 

http://forum.beyond3d.com/showthread.php?t=43330

 

It may be a bit technical in places but it is clearly showing that both consoles ARE NOT up to the job of even displaying 720p natively (ie the graphics being rendered in actual 720p res). I really don't understand why you are failing to grasp this. The graphics are rendered by the console in a lower res than 720p and then scaled to fit a 720p display. The consoles can get away with that because you don't sit right close to the screen. Now as to "preferring to read on the games box", that is a lil bit trusting of you isn't it. i mean on the HALO 3 box I do believe it says 720p but guess what boys and girls, it isn't. I am afraid to say Bungie was found out and HALO 3 is actually only 640p and upscaled to 720p res. If you want proof here ya go :-

 

http://www.gamegrep.com/news/5442-bungie_r...tion_of_halo_3/

 

Or you could just google it, you will find plenty of news stories about it. Oh and before PS3 owners get too cocky your console is doing the same thing too with the games. If you don't count sudoku there has been NO natively rendered 1080p (1920×1080) game yet, every PS3 game so far claimed to be 1080p has either used a horizontal scaling method or a vertical scaling method. Oh onto your point of 1080p being a pipe dream, erm I don't think so I have been playing games in that resolution NATIVELY on my PC for nigh on two years now, or don't you count anything outside the "console world".

 

 

I have never felt confortable with mouse and keyboard gameplay, even going back to Apple ][ days which I cut my teeth on, I like simple controls, not thousands of key commands to keep track of, and a 'wonky' mouse! haha cry.gif  biggrin.gif

That is entirely your choice, I personally cannot understand how you can play a game without the amount of flexibility and freedom the mouse/keyboard combo offers. However at this moment in time that is being denied to me. Now imagine for a second if Rockstar said the game was PC only and you could only use a mouse and keyboard, I bet you wouldn't relish that anymore than I relish the thought of using a joypad.

 

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I own both a PS3 and 360. I was originally planning on getting GTA IV on the 360 for the DLC. But I loved the controls the PS had and when I heard Winning Eleven and Super Smash Bros Brawl was coming out around the same time GTA IV was (after the delay) I reserved it for the PS3 instead. Other than that I don't care for the DLC, nor do I think I will have time to even play it with work and school and all.

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I have been doing some research about Native Resolution of Games. I did this after my mate told me to get FIFA 08 on 360 instead of PS3 because it's '1080p on 360, and only 720p on PS3'.

 

So, I stumbled upon this list on another forum (the definitions of AA and MSAA were not provided):

 

Assassin's Creed: 1280x720p - PS3

Assassin's Creed: 1280x720p - Xbox 360

Bioshock: 1280x720p - Xbox 360

Blast Factor Demo: 1920x1080p - PS3

Call of Duty 3: 1120x630p - Xbox 360

Call of Duty 4 Modern Warfare: 1024x600p (2xAA) - PS3

Call of Duty 4 Modern Warfare: 1024x600p (2xAA) - Xbox 360

Conan Demo: 720x576p - Xbox 360

Def Jam ICON: 1152x648p - PS3

FIFA 08: 1280x720p - PS3

FIFA 08: 1280x720p (AA 2x) - Xbox 360

Forza Motorsport 2: 1280x720p (MSAA 2x) - Xbox 360

Full Auto 2: 1920x1080p (AA 4x, bad framerate) - PS3

Gears of War: 960x720p - Xbox 360

GranTurismo HD: 1440x1080p - PS3

GRAW 2: 1280x720p - PS3

GRAW 2: 1280x720p (AA 2x) - Xbox 360

GT5 Prologue Demo:1280x1080p - PS3 (Show Room and the Pit/Garage is full 1920x1080)

Halo 3: 1152x640p - 360

Harry Potter: 1280x720p (MSAA 2x) - PS3

Heavenly Sword: 1280x720p (AA 4x) - PS3

Jericho Demo: 840x560p - PS3

Jericho Demo: 1280x720p - Xbox 360

LocoRoco Cocoreccho: 1920x1080p (MSAA 2x) -PS3

Marvel: Ultimate Alliance: 1920x1080p - PS3

MotorStorm: 1280x720p with (MS AA 2x) - PS3 (the AA effect is little decreased because hard contrast and bloom effect)

MX vs ATV: 1024x576p - PS3

MX vs ATV: 1280x720p - Xbox 360

NBA 07: 1920x1080p - PS3

NBA 08: 1920x1080p - PS3

NBA Street: 1920x1080p (AA 4x, 30-60fps) - Xbox 360

NCAA Football 08 Demo: 1024x600p (AA 2x) - PS3

NCAA Football 08 Demo: 1024x600p (AA 2x) - Xbox 360

NCAA Football 07 Demo: 1280x720p - PS3

NCAA Football 07 Demo: 1280x720p - Xbox 360

Need For Speed Pro Street: 1280x720p (AA) - PS3

Need For Speed Pro Street: 1280x720p (MSAA 4x) - Xbox 360

Ninja Gaiden Sigma: 1280x720p - PS3

Oblivion Elder Scrolls: 1280x720p - PS3

Oblivion Elder Scrolls: 1024x600p - Xbox 360

Perfect Dark Zero: 1140x640p - Xbox 360

Pirates of Caribbean: 960x720p - PS3

Pixel Junk Racers: 1920x1080p - PS3

Project Gotham Racing 3: 1024x600p - Xbox 360

Project Gotham Racing 4: 1280x720p (MSAA 2x) - Xbox 360

Resistance: 1280x720p (MSAA 2x) - PS3

Ridge Racer 6: 1440x810p - Xbox 360

Ridge Racer 7: 1920x1080p - PS3

Skate: 1536x864p - PS3

Skate: 1280x720p (AA) - Xbox 360

Super Rub a Dub: 1600x1080p - PS3

Super Stardust HD: 1280x1080p - PS3

Tekken 5 Dark Resurrection HD: 1920x1080p - PS3

The Darkness Demo: 1024x576p - PS3

Tomb Raider: 1024x600p (MSAA 2x) - Xbox 360

Tomb Raider: 1024x600p - Xbox 360

Tony Hawk Project 8: 1040x585p AA - Xbox 360

Tony Hawk Project 8: 1280x720p - PS3

Tony Hawk Proving Ground: 1024x600p - PS3

Tony Hawk Proving Ground: 1280x720p - Xbox 360

Transformers: 960x1080p - PS3

Uncharted: Drake's Fortune: 1280x720p (AA 2x) - PS3

Virtua Figher 5: 1024x1024p (AA) - Xbox 360

Virtua Figher 5: 1024x1024p - PS3 (native resolution for the 720p, but for 1080p output is 1024x768)

Virtua Tennis 3: 1920x1080p (AA 2x) - PS3

Virtua Tennis 3: 1920x1080p (AA 2x) - Xbox 360

PlayStation XMB: 1920x1080p

Xbox 360 Dashboard: 1280x720p

 

 

If what Supreme. has said is correct, and the game is not ported on the PS3, and instead is in parallel development, I will most likely stay with the PS3. For those interested, it's because the console is MUCH quieter, and the controller is MUCH lighter.

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OysterBarron

- Does anyone know what will the maximum resolution of the two games will be? 720p, 1080i or 1080p?

Dont know

 

- Does anyone know of the FPS (Frame Rates per Second) of the two games?

Dont know

 

- Does anyone know of any other visual differences between the two games?

Dont know

 

Any help regarding my query would be greatly appreciated.

 

Sorry i couldnt help nothing official has been released

 

 

Ps that list is completly incorrect by the way Halo 3 for instance is 1080p Its listed as 640p but actually uses 2 pipelines which brings it up to 1080p going by that and the odd numbers on the other titles like 630p it seems very wrong

Edited by oysterbarron

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GTA3Freak-2001
So, I stumbled upon this list on another forum (the definitions of AA and MSAA were not provided):

AA is in reference to Anti-Aliasing which if you weren't aware is the smoothing of 3D objects and the solution to the dredded "jaggies". MSAA is just another type of anti-aliasing, multi sample to be precise.

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OysterBarron
So, I stumbled upon this list on another forum (the definitions of AA and MSAA were not provided):

AA is in reference to Anti-Aliasing which if you weren't aware is the smoothing of 3D objects and the solution to the dredded "jaggies". MSAA is just another type of anti-aliasing, multi sample to be precise.

yeah so those arent actually the native resolutions that the games play in are they

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The list of games which I provided is the Native Resolution of the games. The Resolution on which the games were made on. The games are simply upscaled to meet the 720 or 1080p which is written on the boxes.

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The game has near enough been confirmed to be 720p since this is what all previews, screenshots and trailers are created by. The framerate will most likely be 30fps since this is what GTA games have used since the GTA3 era (except San Andreas which was 25fps). The game is confirmed to have Dolby Digital 5.1 audio on both consoles. According to Rockstar, there will be no difference graphic wise between the two consoles, although the trailers are running on 360 hardware.

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if you have the money to buy both consoles, why not buy GTA IV for both of them?

Although that may seem like a good idea at first, I doubt it would occur. One main problem I see is that I don't really want to be doing the same missions twice. Plus, if I were to get both games, I would REALLY feel as if I'm wasting a money.

 

ceedot really has answered my questions, thanks mate. If the games really are similar, then it's really only up to me how I feel more comfortable playing the game (plus a few other little things I will need to consider). I'll need to make a decision soon though.

No prob mate.

But don't count on Rockstar to say anything about the differences in the game. They respect both Sony and Microsoft greatly, and wouldn't hail one over the other.

 

If you want to choose... choose which one you feel has a more comfortable controller for you lol. I'm used to the PS controller.

Well, you said it all... I think both games should be similar... It's all up to you, 360's rumble and Episodic Content Vs. PS3's Sixaxis and Free online.

You said the PS3's HDD is bigger. Well, I have a 120GB HDD on my 360 plus some pendrives biggrin.gif

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CharmingCharlie

 

I have been doing some research about Native Resolution of Games. I did this after my mate told me to get FIFA 08 on 360 instead of PS3 because it's '1080p on 360, and only 720p on PS3'.

 

So, I stumbled upon this list on another forum (the definitions of AA and MSAA were not provided):

 

 

If what Supreme. has said is correct, and the game is not ported on the PS3, and instead is in parallel development, I will most likely stay with the PS3. For those interested, it's because the console is MUCH quieter, and the controller is MUCH lighter.

Well at least someone else is now saying it, people might start believing me now. There is a trend developing in with these consoles that basically say if you want 60fps you have to accept you are not going to get 720p graphics, that is unless you are using a decent PC tounge.gif . So since GTA is roughly 30fps (still have my doubts) we can safely assume it will be 720p with possible upscaling to 1080p.

 

 

Ps that list is completly incorrect by the way Halo 3 for instance is 1080p Its listed as 640p but actually uses 2 pipelines which brings it up to 1080p going by that and the odd numbers on the other titles like 630p it seems very wrong

That list is completely correct. As to your assertion that HALO 3 has 1080p graphics because it uses two frame buffers or piplines as you call them, is erm WRONG. You can't just go 2 x 640 = 1080. The graphics Halo 3 use are all rendered natively in 640p, it then uses 2 frame buffers to do the HDR, 1 frame buffer calculates the High range of HDR the other buffer handles the low range HDR. The frames are then merged. I am afraid as much as you would like it to be 1080p it isn't. The textures and graphics are still 640p resolution.

 

 

The list of games which I provided is the Native Resolution of the games. The Resolution on which the games were made on. The games are simply upscaled to meet the 720 or 1080p which is written on the boxes.

I would give it up as a bad job i have been trying to tell these people this for days but they can't get their head around the issue for some reason. To these guys if it says it on the game box well it must be true musn't it ............... NOT

 

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Get it for PS3 first (because it most likely will be smoother) and then if you want you can get it for 360 later for the DLC.

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I have been doing some research about Native Resolution of Games. I did this after my mate told me to get FIFA 08 on 360 instead of PS3 because it's '1080p on 360, and only 720p on PS3'.

 

So, I stumbled upon this list on another forum (the definitions of AA and MSAA were not provided):

 

 

If what Supreme. has said is correct, and the game is not ported on the PS3, and instead is in parallel development, I will most likely stay with the PS3. For those interested, it's because the console is MUCH quieter, and the controller is MUCH lighter.

Well at least someone else is now saying it, people might start believing me now. There is a trend developing in with these consoles that basically say if you want 60fps you have to accept you are not going to get 720p graphics, that is unless you are using a decent PC tounge.gif . So since GTA is roughly 30fps (still have my doubts) we can safely assume it will be 720p with possible upscaling to 1080p.

 

 

Ps that list is completly incorrect by the way Halo 3 for instance is 1080p Its listed as 640p but actually uses 2 pipelines which brings it up to 1080p going by that and the odd numbers on the other titles like 630p it seems very wrong

That list is completely correct. As to your assertion that HALO 3 has 1080p graphics because it uses two frame buffers or piplines as you call them, is erm WRONG. You can't just go 2 x 640 = 1080. The graphics Halo 3 use are all rendered natively in 640p, it then uses 2 frame buffers to do the HDR, 1 frame buffer calculates the High range of HDR the other buffer handles the low range HDR. The frames are then merged. I am afraid as much as you would like it to be 1080p it isn't. The textures and graphics are still 640p resolution.

 

 

The list of games which I provided is the Native Resolution of the games. The Resolution on which the games were made on. The games are simply upscaled to meet the 720 or 1080p which is written on the boxes.

I would give it up as a bad job i have been trying to tell these people this for days but they can't get their head around the issue for some reason. To these guys if it says it on the game box well it must be true musn't it ............... NOT

Well said CharmingCharlie. The consoles (mostly 360) cannot do full HD. I know that the reason behind 640P Call of Duty 4 and Halo 3 on consoles was because of the 360's graphics card EDRAM size. The 10MB of EDRAM is not enough to hold even a 720P image, at max a 640P image. This means that without putting the time and effort into the game to program splitting, the game has to be processed at 640P and upscaled to 720P, 1080i, 1080P, etc.

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Get it for PS3 first (because it most likely will be smoother) and then if you want you can get it for 360 later for the DLC.

Why would it be most likely smoother on ps3?

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~>>TsingTao<<~

To be honest, I'm getting a PS3 even though I've played on my mates xbox 360 live and it is good i.e downloadable content, But the graphics do lack compared to the PS3, And the PS3 has so much more potential, I.E Pure power hardware, When developers get to grip of how powerful this machine is and start to make games that compromise the PS3' power then it will blow the xbox360 away. PLUS - It's a SONY, What more can i say? Nothing beats Sony for build quality/style.

 

~>>Quadraphinix<<~

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If what Supreme. has said is correct, and the game is not ported on the PS3, and instead is in parallel development, I will most likely stay with the PS3. For those interested, it's because the console is MUCH quieter, and the controller is MUCH lighter.

Sorry for not posting this earlier. But here's one of the few bits of info from R* regarding their work on the PS3 and 360.

 

 

"They will both be the same," says [R* rep] Brown - although he couldn't confirm at this point whether the PS3 uses caching on its hard disc. "We're still trying to solve all the riddles on both platforms; there is no target console... obviously it was in development a little bit longer on Xbox 360, just because people had access to the tools earlier, hence the PS3 [version currently] being slightly behind, but we'll probably be catching up in about a month on that. But in terms of actual development for both, to be honest I think they both have their own pleasures and pains. But the ultimate goal is for them both to be fantastic come October."

Source.

 

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I have a PS3, but don't have a 360. I'm fine with no content... Unless it's really good....

Do you think Microsoft would have invested $50,000,000 in something to turn out not to be "really good"?

 

The way I see it, the downloadable content will be something BIG. Personally, I think it will involve added parts of the map including new missions/vehicles and weapons.

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The consoles (mostly 360) cannot do full HD. I know that the reason behind 640P Call of Duty 4 and Halo 3 on consoles was because of the 360's graphics card EDRAM size. The 10MB of EDRAM is not enough to hold even a 720P image, at max a 640P image. This means that without putting the time and effort into the game to program splitting, the game has to be processed at 640P and upscaled to 720P, 1080i, 1080P, etc.

Hmm, weird maths there.

 

10MB = 10 MB * 1024 kB/MB * 1024 B/kB = 10 485 760 bytes.

 

Even a 1080p image (1920x1080 pixels at 32-bit depth, which is typical) takes less memory than that.

 

1920 * 1080 * 4 = 8 294 400 bytes

 

This leaves even for a 1080p image about 2 MB free in the EDRAM of the X360.

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GTA3Freak-2001
To be honest, I'm getting a PS3 even though I've played on my mates xbox 360 live and it is good i.e downloadable content, But the graphics do lack compared to the PS3, And the PS3 has so much more potential, I.E Pure power hardware, When developers get to grip of how powerful this machine is and start to make games that compromise the PS3' power then it will blow the xbox360 away. PLUS - It's a SONY, What more can i say? Nothing beats Sony for build quality/style.

 

~>>Quadraphinix<<~

Sony needs to hire you for their next advertising campaign...........

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OysterBarron
I have been doing some research about Native Resolution of Games. I did this after my mate told me to get FIFA 08 on 360 instead of PS3 because it's '1080p on 360, and only 720p on PS3'.

 

So, I stumbled upon this list on another forum (the definitions of AA and MSAA were not provided):

 

 

If what Supreme. has said is correct, and the game is not ported on the PS3, and instead is in parallel development, I will most likely stay with the PS3. For those interested, it's because the console is MUCH quieter, and the controller is MUCH lighter.

Well at least someone else is now saying it, people might start believing me now. There is a trend developing in with these consoles that basically say if you want 60fps you have to accept you are not going to get 720p graphics, that is unless you are using a decent PC tounge.gif . So since GTA is roughly 30fps (still have my doubts) we can safely assume it will be 720p with possible upscaling to 1080p.

 

 

Ps that list is completly incorrect by the way Halo 3 for instance is 1080p Its listed as 640p but actually uses 2 pipelines which brings it up to 1080p going by that and the odd numbers on the other titles like 630p it seems very wrong

That list is completely correct. As to your assertion that HALO 3 has 1080p graphics because it uses two frame buffers or piplines as you call them, is erm WRONG. You can't just go 2 x 640 = 1080. The graphics Halo 3 use are all rendered natively in 640p, it then uses 2 frame buffers to do the HDR, 1 frame buffer calculates the High range of HDR the other buffer handles the low range HDR. The frames are then merged. I am afraid as much as you would like it to be 1080p it isn't. The textures and graphics are still 640p resolution.

 

 

The list of games which I provided is the Native Resolution of the games. The Resolution on which the games were made on. The games are simply upscaled to meet the 720 or 1080p which is written on the boxes.

I would give it up as a bad job i have been trying to tell these people this for days but they can't get their head around the issue for some reason. To these guys if it says it on the game box well it must be true musn't it ............... NOT

yeah sorry i got a bit confused i remeber reading this from gamespot

 

Halo 3 running in 640p? High-definition graphics have always been a major selling point for the Xbox 360, but the biggest title on the system to date, Bungie's Halo 3, might not even meet the HD resolution threshold.

 

That's the implication made in this thread from the graphics-centric Beyond 3D forums. In early August, a user going by the handle "one" posted a picture of Halo 3 with a jagged edge highlighted. Combining a little math and Photoshop, the poster came to the conclusion that Halo 3 was actually running natively at 624p, and being upscaled to run at 720p.

 

Bungie didn't address the issue initially, but it continued to stick in the craws of some graphics aficionados, who eventually came to the conclusion that the game was running in 640p. Today they have their answer, as Bungie finally addressed the 80p gap in its weekly Web site update.

 

The studio admitted in the update that "Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels," but offered a deeper explanation as to why.

 

"[Y]ou could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers, both of which render at 1152x640 pixels,"a Bungie representativewrote. "The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see: lighting. We wanted to preserve as much dynamic range as possible, so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image."

 

The approach helps to give the game a "real" feeling at a steady frame rate, the update said, adding that the Xbox 360 can upscale the image to 1080p without a problem.

 

"In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the Internet's propensity for drama where none exists. In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings."

 

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To be honest, I'm getting a PS3 even though I've played on my mates xbox 360 live and it is good i.e downloadable content, But the graphics do lack compared to the PS3, And the PS3 has so much more potential, I.E Pure power hardware, When developers get to grip of how powerful this machine is and start to make games that compromise the PS3' power then it will blow the xbox360 away. PLUS - It's a SONY, What more can i say? Nothing beats Sony for build quality/style.

 

~>>Quadraphinix<<~

Sony needs to hire you for their next advertising campaign...........

lol i agree with him.

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To be honest, I'm getting a PS3 even though I've played on my mates xbox 360 live and it is good i.e downloadable content, But the graphics do lack compared to the PS3, And the PS3 has so much more potential, I.E Pure power hardware, When developers get to grip of how powerful this machine is and start to make games that compromise the PS3' power then it will blow the xbox360 away. PLUS - It's a SONY, What more can i say? Nothing beats Sony for build quality/style.

 

~>>Quadraphinix<<~

Sony needs to hire you for their next advertising campaign...........

lol i agree with him.

Yeah, me too

 

Fanboy icon13.gif

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To be honest, I'm getting a PS3 even though I've played on my mates xbox 360 live and it is good i.e downloadable content, But the graphics do lack compared to the PS3, And the PS3 has so much more potential, I.E Pure power hardware, When developers get to grip of how powerful this machine is and start to make games that compromise the PS3' power then it will blow the xbox360 away. PLUS - It's a SONY, What more can i say? Nothing beats Sony for build quality/style.

 

~>>Quadraphinix<<~

Sony needs to hire you for their next advertising campaign...........

lol i agree with him.

Yeah, me too

 

Fanboy icon13.gif

Jesus, you cant even give an opinion these days without being called a "fan boy". Why dont you just shut up? I like Sony, you like Microsoft end of story.

Edited by Darrel
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