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[Alpha|Test] SA Gfx


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Nothing really, just put the files in your GTA SA folder and start up SA-MP, should work fine... If not, check your ASI loader... I have this version. may be a bit different, but as far as i know its acaxtly same. http://cleo.sannybuilder.com/

 

(Only get the Vorbisfile.dll and the vorbishook.dll)

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Dexx, is possible to make car (and other dynamic) shadows a bit softer? They have very sharpy edges and it doesn't look good...

For cars, you have to tweak the shadow model, located in the DFF using a 3d program. For other objects with dynamic shadows, i think you have to tweak the COL file. I dont know exacly about that though.

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Nothing really, just put the files in your GTA SA folder and start up SA-MP, should work fine... If not, check your ASI loader... I have this version. may be a bit different, but as far as i know its acaxtly same. http://cleo.sannybuilder.com/

 

(Only get the Vorbisfile.dll and the vorbishook.dll)

Thanks, I'll try that.

 

EDIT: Oops double post, can someone delete this please?

 

2ndEDIT: Nope, it isn't working in samp still

Edited by javi13
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Dexx, is possible to make car (and other dynamic) shadows a bit softer? They have very sharpy edges and it doesn't look good...

That's a side effect of the stencil shadow method. There is no "fix" as long as you use that shadow system. In SA if you want real shadows, that's the only "real" shadow system available for non-pedestrian objects.

 

 

Try putting Anti Aliasing up to 8x. They aren't like that for me.

...assuming his card supports that level of AA at a playable frame rate. Anyway, it's only smoothing the very tip of the shadows, they're still hard edged overall.

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LaBan,Jan 8 2008, 05:07]
Try putting Anti Aliasing up to 8x. They aren't like that for me.

Softer shadows are one of the DX10 features. I think that it's not possible in dx9

No. Shadow algorithms and techniques are determined more by the shader models, than the api version. "Soft shadows" are fully doable in directx9 with sm3.

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Shadows like in Splinter Cell: Chaos Theory (I haven't seen Double agent yet) will look great in SA biggrin.gif

But Dexx.. ? Ped shadows are generated from its models.. I think, i don't know exactly (in resolution i.e. 256x256 from your mod). So maybe it's posssible to generate car shadows like ped shadows? biggrin.gif If ped has those shadows.. that why car doesn't? bored.gif Gta Sa graphic is really weird...

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This shadows are the same IMO.. I have darken shadows becouse I'm using gostown's dll, and the shadows looks more sharpy.

But.. gostown's .dll makes shadows a bit darker, so maybe it's possible to make it a bit softer? (it's only my idea, I don't know how to do that smile.gif )

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This shadows are the same IMO.. I have darken shadows becouse I'm using gostown's dll, and the shadows looks more sharpy.

But.. gostown's .dll makes shadows a bit darker, so maybe it's possible to make it a bit softer? (it's only my idea, I don't know how to do that smile.gif )

Try make the resolution a bit higher smile.gif Like 1024*1024 But that won't help i think...

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and to quote something from that article;

 

Light bloom

 

    Main article: Bloom (shader effect)

 

Light blooming exaggerates a bright spot in a scene. For example, a bright light in the background will appear to bleed over onto objects in the foreground. This is used to create an illusion to make the bright spot brighter than it really is.

That is what i'm doing. I'm not implementing a full HDR lighting system.

 

Wikipedia->Bloom

 

Progress is....slow. i need a break every now and then, and right now i'm taking one. Plus i think it's time i did a reformat/reinstall, since my box is acting silly. like, refusing to boot, and saying certain windows files are corrupt, silly. which reminds me, i better make backups, like right now..

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and to quote something from that article;

 

Light bloom

 

    Main article: Bloom (shader effect)

 

Light blooming exaggerates a bright spot in a scene. For example, a bright light in the background will appear to bleed over onto objects in the foreground. This is used to create an illusion to make the bright spot brighter than it really is.

That is what i'm doing. I'm not implementing a full HDR lighting system.

 

Wikipedia->Bloom

 

Progress is....slow. i need a break every now and then, and right now i'm taking one. Plus i think it's time i did a reformat/reinstall, since my box is acting silly. like, refusing to boot, and saying certain windows files are corrupt, silly. which reminds me, i better make backups, like right now..

Make backups of your personal files biggrin.gif And then try re-installing Windows (or whatever you use). You can also try to clean up your computer with some tools, i tried it and now is working faster. Well, booting up is still teh same, but shutting down is waaaay faster now biggrin.gif

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I've noticed that this mod is using a 3D render image. but though it's hardcoded(?) but that source code will that work to add 3D render images?

cuz I think I want 3D rendered tires, that rubber part. or could you be nice making it in the next update?

I have no idea what you're talking about. 3d render image...?

I looked for some stuff about "3D shading" and I noticed it's called bump mapping... so if I right my wrongs my request thing would be: could you add bump mapping to the defualt wheel textures of the cars in SA? like you did with the body chrome. I would love that, it should give is a lot more realistic look of the boring flat tire textures.

 

I hope you understood that DexX ^^ and keep up with the bloom effect too biggrin.gif

 

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I have a problem.here is a pic of it:

 

user posted image

 

notice the lines on the side of this car.its like some squers are turning on cars surface or sth like that.i dunno if this is my problem or not confused.gif .help me plz.

I know how to make that reflections gone, but then the specular shading wont become that obvious to notice in the game. if you look close you can still see it's shaded, but not that much. but if you want to remove the new refctions, just rename/delete the pipeline.asi thing. ^^

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I think I didn't explain it well.

on the side of the car u see the reflection map or whatever it is ,is splited (notice the lines on the side) and it doesnt look nice.

It is like using a texture that is not tiled in a game so the edges of that texture will be visible in game .

 

I wonder if it is my problem or u guys have the same problem(effect) .

 

my graphic card is geforce 6200 128mb

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Dexx, what you have already do is clearly awesome

 

 

Woaw icon14.gif

 

user posted image

 

 

 

user posted image

 

 

 

 

 

 

 

I just hope that one day, when you will feel like modding, you are going to fix the transparent windows (because we don t see throuht the windowns) and tunning parts

 

The game is now looking almost like a next gen game wink.gif

 

 

Luck icon14.gif

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