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[Alpha|Test] SA Gfx


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yes, i will add a sm2 version. The current version, for those of you who didn't know, requires pixel shader model 2 a, because the reflection shader uses 65 instructions. the maximum allowed by shader model 2 (not 2 a) is 64. which means i will have to sacrifice something.

 

shader model 2 version

changes for 2.0 compatability;

-cubemap uvs are no longer swizzled (inaccurate projection)

-reflection map lost one blending operation, though it might not be noticable

 

There are no further updates planned for the sm2.0 version. Future versions will require higher shader models, will post details as the mod advances.

 

Being that my goal is to update the graphics as much as possible, i think i'll make the next version shader model 3 exclusively. 5 year old video cards indeed mad.gif

 

will edit post when fix is available.

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i have one question. what is this from shader results.txt??:

 

 

 

Thu Dec 20 12:49:52 2007C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 12:49:52 2007C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 12:49:52 2007C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Thu Dec 20 12:49:52 2007C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_lights.hlsl(161): warning X3083: Truncating 4-vector to size 1Thu Dec 20 20:25:27 2007D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 20:25:27 2007D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 20:25:27 2007D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Thu Dec 20 20:25:27 2007D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(161): warning X3083: Truncating 4-vector to size 1

 

 

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i have one question. what is this from shader results.txt??:

 

vehmainmat_bumpref.hlsl(182):

 

This is the name of the file that produced the warning, and the line number that the offending piece of code is on.

 

warning X3083: Truncating 4-vector to size 1

 

The warning is that i'm turning one set of data that is made of 4 components (RGBA, the colors for the diffuse texture), into a new set of data that only has one component. This will be eliminated in future version, but for now i'm content to leave it be. the code still works, albeit haphazardly. more than likely i'll use the alpha channel of the normal map for spec.

 

Crashes out just before the main menu is reached for me.. am using an uncracked v1.0 US exe. I'll try some others tomorrow.

i mentioned what type of exe it was tested on in the readme nublet tounge.gif

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This is how it looks like in GTA San Andreas Singleplayer(beautiful):

user posted image

This is how it looks like in San Andreas Multiplayer:

user posted image

 

Can you also please add support for SA:MP? I think it's the weather ID's, not sure all though as you stated in your ReadMe that you'll add other weather as well. smile.gif

This is a really beautiful mod. inlove.gif

 

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I know that my video card is too old but see my shader results.txt anyway...

 

Thu Dec 20 15:44:19 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 15:44:19 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 15:44:19 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Thu Dec 20 15:44:19 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1Fri Dec 21 13:33:58 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 13:33:58 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 13:33:58 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Fri Dec 21 13:33:58 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1

 

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wtf, GTA IV????

because of those glitchy cars? tounge.gif graphics is very low in this picture and this doesn't seem like GTA IV

 

edit: i know it's Gostown.

i make lame posts today, i'll make a post-free day.

Edited by [CTD]LaBan
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I love this biggrin.gif

 

Results in SA-MP on a tuned Uranus

 

http://img156.imageshack.us/img156/3986/samp007nv6.png

http://img153.imageshack.us/img153/7071/samp003zx8.png

http://img179.imageshack.us/img179/4859/samp004wd2.png

http://img206.imageshack.us/img206/6030/samp005ny0.png

http://img144.imageshack.us/img144/9306/samp006mk8.png

 

I also tried to use my own images as reflection, but it didn't work out that good tounge.gif And does anyone has a pic that is panorama-ish? It would me nice to see a pic with all 4 sides linking eachother perfect. [under<->above][left<->right]

Edited by ikt
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Some feedback from me. Each release is a step forward smile.gif

 

Some normal map testing :

 

Not really useful on car in this case but you might want it for an apocalyspe looking metal.

 

user posted image

 

user posted image

Here a tiling pave normal map biggrin.gif

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Suction Testicle Man

 

Crashes out just before the main menu is reached for me.. am using an uncracked v1.0 US exe. I'll try some others tomorrow.

i mentioned what type of exe it was tested on in the readme nublet tounge.gif

And I'm letting you know so you can make amends. mad.gif

 

Same thing happened with a cracked exe. biggrin.gif Running a Nvidia 7300GS card. Followed the readme through, but I'm probably doing something retarded and broke it myself. Let me know if you want more detailia.

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This is how it looks like in GTA San Andreas Singleplayer(beautiful):

user posted image

This is how it looks like in San Andreas Multiplayer:

user posted image

 

Can you also please add support for SA:MP? I think it's the weather ID's, not sure all though as you stated in your ReadMe that you'll add other weather as well. smile.gif

This is a really beautiful mod. inlove.gif

i have the same problem is a shame i cant use it in SA:MP. sad.gif

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I have Cracked version and my game crashes... I do all Step By Step from the readme, what's happening???

Have you got cleo? If so, remove the cleo folder from the game directory. smile.gif

I have LOTS of cleo mods, and it still works perfect in SA-MP.

What has SA-MP got to do with you crashing? dontgetit.gif

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hi,

 

it is a fantastic mod and i should thank dexx for this great mod. cookie.gifcookie.gif

 

I ve changes nmap.dds to something better so that the car color is similar to mettalic color.here is the result:

 

I think this hustler is the best ( I love its color inlove.gif )

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

If you are interested I can upload nmap.dds somewhere. smile.gif

 

Edited by pull_my_trigga_en_call_me_nigga
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The videocard I have is a Jetway Ati Radeon HD3850Pro

Anyway this is my shader results.txt:

 

Fri Dec 21 18:24:50 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:24:50 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:24:50 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:24:50 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:25:36 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:25:36 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:25:36 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:25:36 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:03 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:03 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:03 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:03 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:57 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:57 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:57 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:57 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1

 

 

Oh and that looks nice Pull_my_trigga.

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thanks.it's one of SA cars and the light texture is I think from gostown but I am not sure about it.

 

I just uploaded the file.it's a rar file containd 2 dds files.I prefer the nmap.dds file but there is nmap1.dds.

here is the link :

 

http://www.farsiupload.com/file/farsiuploa...57788484347.rar

Edited by pull_my_trigga_en_call_me_nigga
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stonecoldcrazy

Hey Dexx Could You Add Support For Pixel Shader 1.4 It Can Do 22 Instructions two less than Shader 2.0's 24

 

Here's My Shader Results

 

 

Thu Dec 20 12:49:52 2007

C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1

 

 

Thu Dec 20 12:49:52 2007

C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1

 

 

Thu Dec 20 12:49:52 2007

C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1

 

 

Thu Dec 20 12:49:52 2007

C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_lights.hlsl(161): warning X3083: Truncating 4-vector to size 1

 

 

EDIT:

Heres Shader 1.4's Specs

 

Max. Texture Inputs 6

Max. Program Length 22 instructions (up to 6 texture sampling, 8 texture addressing, 8 color blending)

Instruction Set 12 address / color operations

Texture Addressing Modes virtually unlimited

Source: Wikipedia

 

Thank You

 

 

--------------------------

My System

ATI Radeon 9250 128mb

2x 256mb Ram

2.93ghz Intel Processer

Edited by stonecoldcrazy
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Hey Dexx Could You Add Support For Pixel Shader 1.4

Why would i do that?

 

 

GAAH! friggin' pagestretrchers! use thumbnails.

Yes.

 

 

And how do i do my own nmap.dds?

It's a dds texture. You need an art program that can edit .dds files, or something that can convert to and from .dds to the image format of your choice. Adobe Photoshop has a plugins that will load and write dds files, and create normal maps from heightmaps. if you don't know what a normal map or a heightmap is to begin with, i suggest you do some research on google.

 

Also about the errors, please only post them if they are NOT..

 

warning X3083: Truncating 4-vector to size 1

I know about that. Please only post any OTHER errors or warnings.

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stonecoldcrazy

 

Hey Dexx Could You Add Support For Pixel Shader 1.4

Why would i do that?

 

I Just Wondered If It Could Be Done Becouse Your Paint Shader/Per Pixel Lighting Mod Looks Really Nice And i just have a Shader 1.4 Card And My Cars all Show Up White

When I Use It Sorry if i am asking something Impossible

Edited by stonecoldcrazy
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It's not impossible, but it's more limiting, not to mention additional work. If you or anyone else has an old card with less than SM2 support, you'd be better off not using this mod to begin with. The default SA graphics are about what it would look like if i had to add support for the older shader models.

So no.

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hi,

 

sorry for streching the page I didint know how to use thumbnails. confused.gif

 

I found out I have uploaded the nmap.dds file wrongly and the real nmap1.dds is in this file:

 

http://www.farsiupload.com/file/farsiuploa...34994604318.rar

 

I have a problem.I dunno what files I should place in gta ( i mean i dunno which file is the newest ).

I have a geforce 6200 garffic card and it supports shader model 3.0 so what should i use?

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