myster92 Posted December 20, 2007 Share Posted December 20, 2007 DexX, can you add PS 2.0 shaders support? All cars without reflection, specular and normal mapping, only diffuse texture. My graphic card ATI Radeon 9600xt. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057344466 Share on other sites More sharing options...
DexX Posted December 20, 2007 Author Share Posted December 20, 2007 yes, i will add a sm2 version. The current version, for those of you who didn't know, requires pixel shader model 2 a, because the reflection shader uses 65 instructions. the maximum allowed by shader model 2 (not 2 a) is 64. which means i will have to sacrifice something. shader model 2 version changes for 2.0 compatability; -cubemap uvs are no longer swizzled (inaccurate projection) -reflection map lost one blending operation, though it might not be noticable There are no further updates planned for the sm2.0 version. Future versions will require higher shader models, will post details as the mod advances. Being that my goal is to update the graphics as much as possible, i think i'll make the next version shader model 3 exclusively. 5 year old video cards indeed will edit post when fix is available. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057344528 Share on other sites More sharing options...
P.I.M.P_PL Posted December 20, 2007 Share Posted December 20, 2007 i have one question. what is this from shader results.txt??: Thu Dec 20 12:49:52 2007C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 12:49:52 2007C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 12:49:52 2007C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Thu Dec 20 12:49:52 2007C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_lights.hlsl(161): warning X3083: Truncating 4-vector to size 1Thu Dec 20 20:25:27 2007D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 20:25:27 2007D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 20:25:27 2007D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Thu Dec 20 20:25:27 2007D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(161): warning X3083: Truncating 4-vector to size 1 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057344725 Share on other sites More sharing options...
Suction Testicle Man Posted December 21, 2007 Share Posted December 21, 2007 Crashes out just before the main menu is reached for me.. am using an uncracked v1.0 US exe. I'll try some others tomorrow. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057345464 Share on other sites More sharing options...
DexX Posted December 21, 2007 Author Share Posted December 21, 2007 i have one question. what is this from shader results.txt??: vehmainmat_bumpref.hlsl(182): This is the name of the file that produced the warning, and the line number that the offending piece of code is on. warning X3083: Truncating 4-vector to size 1 The warning is that i'm turning one set of data that is made of 4 components (RGBA, the colors for the diffuse texture), into a new set of data that only has one component. This will be eliminated in future version, but for now i'm content to leave it be. the code still works, albeit haphazardly. more than likely i'll use the alpha channel of the normal map for spec. Crashes out just before the main menu is reached for me.. am using an uncracked v1.0 US exe. I'll try some others tomorrow. i mentioned what type of exe it was tested on in the readme nublet Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057345559 Share on other sites More sharing options...
kakarot_9 Posted December 21, 2007 Share Posted December 21, 2007 (edited) Really cool mod! Thanks for making it and hopefully you'll be able to finish the SM 3.0 version. If you're old, I wouldn't recommend playing it when there's a heathaze. xD Edited December 21, 2007 by kakarot_9 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057346173 Share on other sites More sharing options...
kakarot_9 Posted December 21, 2007 Share Posted December 21, 2007 This is how it looks like in GTA San Andreas Singleplayer(beautiful): This is how it looks like in San Andreas Multiplayer: Can you also please add support for SA:MP? I think it's the weather ID's, not sure all though as you stated in your ReadMe that you'll add other weather as well. This is a really beautiful mod. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057346236 Share on other sites More sharing options...
Arvis Posted December 21, 2007 Share Posted December 21, 2007 I know that my video card is too old but see my shader results.txt anyway... Thu Dec 20 15:44:19 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 15:44:19 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Thu Dec 20 15:44:19 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Thu Dec 20 15:44:19 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1Fri Dec 21 13:33:58 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 13:33:58 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 13:33:58 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Fri Dec 21 13:33:58 2007E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057346276 Share on other sites More sharing options...
[CTD]LaBan Posted December 21, 2007 Share Posted December 21, 2007 (edited) wtf, GTA IV???? because of those glitchy cars? graphics is very low in this picture and this doesn't seem like GTA IV edit: i know it's Gostown. i make lame posts today, i'll make a post-free day. Edited December 21, 2007 by [CTD]LaBan Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057346295 Share on other sites More sharing options...
Arvis Posted December 21, 2007 Share Posted December 21, 2007 FTW, Gostown. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057346307 Share on other sites More sharing options...
ikt Posted December 21, 2007 Share Posted December 21, 2007 (edited) I love this Results in SA-MP on a tuned Uranus http://img156.imageshack.us/img156/3986/samp007nv6.png http://img153.imageshack.us/img153/7071/samp003zx8.png http://img179.imageshack.us/img179/4859/samp004wd2.png http://img206.imageshack.us/img206/6030/samp005ny0.png http://img144.imageshack.us/img144/9306/samp006mk8.png I also tried to use my own images as reflection, but it didn't work out that good And does anyone has a pic that is panorama-ish? It would me nice to see a pic with all 4 sides linking eachother perfect. [under<->above][left<->right] Edited December 21, 2007 by ikt Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057346495 Share on other sites More sharing options...
ParoXum Posted December 21, 2007 Share Posted December 21, 2007 Some feedback from me. Each release is a step forward Some normal map testing : Not really useful on car in this case but you might want it for an apocalyspe looking metal. Here a tiling pave normal map Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057346524 Share on other sites More sharing options...
JostVice Posted December 21, 2007 Share Posted December 21, 2007 IKT: looks like car tuned pieces seems more Bright than normal car... no? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057346802 Share on other sites More sharing options...
javi13 Posted December 21, 2007 Share Posted December 21, 2007 IKT: looks like car tuned pieces seems more Bright than normal car... no? It's always like that on Uranus. ^^lol, that sounds sus... Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057346823 Share on other sites More sharing options...
Darecki Posted December 21, 2007 Share Posted December 21, 2007 Man, this bumpmapping is awesome! But on some downloaded cars some body parts are missing.. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057347015 Share on other sites More sharing options...
javi13 Posted December 21, 2007 Share Posted December 21, 2007 I have Cracked version and my game crashes... I do all Step By Step from the readme, what's happening??? Have you got cleo? If so, remove the cleo folder from the game directory. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057347341 Share on other sites More sharing options...
Suction Testicle Man Posted December 22, 2007 Share Posted December 22, 2007 Crashes out just before the main menu is reached for me.. am using an uncracked v1.0 US exe. I'll try some others tomorrow. i mentioned what type of exe it was tested on in the readme nublet And I'm letting you know so you can make amends. Same thing happened with a cracked exe. Running a Nvidia 7300GS card. Followed the readme through, but I'm probably doing something retarded and broke it myself. Let me know if you want more detailia. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057347684 Share on other sites More sharing options...
johnny404 Posted December 22, 2007 Share Posted December 22, 2007 This is how it looks like in GTA San Andreas Singleplayer(beautiful): This is how it looks like in San Andreas Multiplayer: Can you also please add support for SA:MP? I think it's the weather ID's, not sure all though as you stated in your ReadMe that you'll add other weather as well. This is a really beautiful mod. i have the same problem is a shame i cant use it in SA:MP. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057348321 Share on other sites More sharing options...
ikt Posted December 22, 2007 Share Posted December 22, 2007 I have Cracked version and my game crashes... I do all Step By Step from the readme, what's happening??? Have you got cleo? If so, remove the cleo folder from the game directory. I have LOTS of cleo mods, and it still works perfect in SA-MP. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057348506 Share on other sites More sharing options...
javi13 Posted December 22, 2007 Share Posted December 22, 2007 I have Cracked version and my game crashes... I do all Step By Step from the readme, what's happening??? Have you got cleo? If so, remove the cleo folder from the game directory. I have LOTS of cleo mods, and it still works perfect in SA-MP. What has SA-MP got to do with you crashing? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057348515 Share on other sites More sharing options...
ehsan_zt Posted December 22, 2007 Share Posted December 22, 2007 (edited) hi, it is a fantastic mod and i should thank dexx for this great mod. I ve changes nmap.dds to something better so that the car color is similar to mettalic color.here is the result: I think this hustler is the best ( I love its color ) If you are interested I can upload nmap.dds somewhere. Edited December 22, 2007 by pull_my_trigga_en_call_me_nigga Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057348522 Share on other sites More sharing options...
suicider785 Posted December 22, 2007 Share Posted December 22, 2007 The videocard I have is a Jetway Ati Radeon HD3850Pro Anyway this is my shader results.txt: Fri Dec 21 18:24:50 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:24:50 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:24:50 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:24:50 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:25:36 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:25:36 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:25:36 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Fri Dec 21 18:25:36 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:03 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:03 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:03 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:03 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:57 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:57 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:57 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1Sat Dec 22 13:14:57 2007C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1 Oh and that looks nice Pull_my_trigga. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057348538 Share on other sites More sharing options...
FullMetal Posted December 22, 2007 Share Posted December 22, 2007 @ pull_my_trigga_en_call_me_nigga: That looks awesome, especially the last car looks really high quality (what car is it btw? The lights/grill look really high quality!) Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057348573 Share on other sites More sharing options...
ehsan_zt Posted December 22, 2007 Share Posted December 22, 2007 (edited) thanks.it's one of SA cars and the light texture is I think from gostown but I am not sure about it. I just uploaded the file.it's a rar file containd 2 dds files.I prefer the nmap.dds file but there is nmap1.dds. here is the link : http://www.farsiupload.com/file/farsiuploa...57788484347.rar Edited December 22, 2007 by pull_my_trigga_en_call_me_nigga Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057348818 Share on other sites More sharing options...
stonecoldcrazy Posted December 22, 2007 Share Posted December 22, 2007 (edited) Hey Dexx Could You Add Support For Pixel Shader 1.4 It Can Do 22 Instructions two less than Shader 2.0's 24 Here's My Shader Results Thu Dec 20 12:49:52 2007 C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1 Thu Dec 20 12:49:52 2007 C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1 Thu Dec 20 12:49:52 2007 C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1 Thu Dec 20 12:49:52 2007 C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_lights.hlsl(161): warning X3083: Truncating 4-vector to size 1 EDIT: Heres Shader 1.4's Specs Max. Texture Inputs 6 Max. Program Length 22 instructions (up to 6 texture sampling, 8 texture addressing, 8 color blending) Instruction Set 12 address / color operations Texture Addressing Modes virtually unlimited Source: Wikipedia Thank You -------------------------- My System ATI Radeon 9250 128mb 2x 256mb Ram 2.93ghz Intel Processer Edited December 22, 2007 by stonecoldcrazy Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057349453 Share on other sites More sharing options...
Hollaz Posted December 22, 2007 Share Posted December 22, 2007 GAAH! friggin' pagestretrchers! use thumbnails. And how do i do my own nmap.dds? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057349465 Share on other sites More sharing options...
DexX Posted December 22, 2007 Author Share Posted December 22, 2007 Hey Dexx Could You Add Support For Pixel Shader 1.4 Why would i do that? GAAH! friggin' pagestretrchers! use thumbnails. Yes. And how do i do my own nmap.dds? It's a dds texture. You need an art program that can edit .dds files, or something that can convert to and from .dds to the image format of your choice. Adobe Photoshop has a plugins that will load and write dds files, and create normal maps from heightmaps. if you don't know what a normal map or a heightmap is to begin with, i suggest you do some research on google. Also about the errors, please only post them if they are NOT.. warning X3083: Truncating 4-vector to size 1 I know about that. Please only post any OTHER errors or warnings. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057349491 Share on other sites More sharing options...
stonecoldcrazy Posted December 22, 2007 Share Posted December 22, 2007 (edited) Hey Dexx Could You Add Support For Pixel Shader 1.4 Why would i do that? I Just Wondered If It Could Be Done Becouse Your Paint Shader/Per Pixel Lighting Mod Looks Really Nice And i just have a Shader 1.4 Card And My Cars all Show Up White When I Use It Sorry if i am asking something Impossible Edited December 22, 2007 by stonecoldcrazy Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057349503 Share on other sites More sharing options...
DexX Posted December 22, 2007 Author Share Posted December 22, 2007 It's not impossible, but it's more limiting, not to mention additional work. If you or anyone else has an old card with less than SM2 support, you'd be better off not using this mod to begin with. The default SA graphics are about what it would look like if i had to add support for the older shader models. So no. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057349517 Share on other sites More sharing options...
ehsan_zt Posted December 22, 2007 Share Posted December 22, 2007 hi, sorry for streching the page I didint know how to use thumbnails. I found out I have uploaded the nmap.dds file wrongly and the real nmap1.dds is in this file: http://www.farsiupload.com/file/farsiuploa...34994604318.rar I have a problem.I dunno what files I should place in gta ( i mean i dunno which file is the newest ). I have a geforce 6200 garffic card and it supports shader model 3.0 so what should i use? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/6/#findComment-1057349554 Share on other sites More sharing options...
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