JORDAN_BENNETT Posted December 6, 2008 Share Posted December 6, 2008 DexX how do you plan to improve lighting in game? At this point, I'm tired of weak lighting.. shadow created by vehicle models are a sorry excuse.... Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058717239 Share on other sites More sharing options...
javi13 Posted December 7, 2008 Share Posted December 7, 2008 SAGFX works with ENB, I am running with the real reflecetions from SA gfx, and occlusion, shadows, water and bloom from ENB, will upload a screenshot soon. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058719212 Share on other sites More sharing options...
JORDAN_BENNETT Posted December 7, 2008 Share Posted December 7, 2008 @javi13 I happen to have access to three computers at home, one of which is mine, a dell laptop. However, they are all supported under intel graphics, so Enb Series is not an option for me. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058719265 Share on other sites More sharing options...
javi13 Posted December 7, 2008 Share Posted December 7, 2008 (edited) Well, for my specs, look at my sig. I get about 35 fps with real refs, shadows, and bloom. I'm uploading pics now. EDIT: Icanhascookie? Edited December 7, 2008 by javi13 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058719314 Share on other sites More sharing options...
JORDAN_BENNETT Posted December 7, 2008 Share Posted December 7, 2008 (edited) I wish I had shadow as seen in pic above.... still no shadows....hurry up with that occlusion and bloom loom DexX! please Hey had to edit this post....my pics remind me of need for speed..... Edited December 7, 2008 by JORDAN_BENNETT Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058720402 Share on other sites More sharing options...
nixxio Posted December 7, 2008 Share Posted December 7, 2008 (edited) I tried it on my Intel GMA 950, On Vista too, ha awesome : I don't have any weird problems other than some far things are more lighted than others, that's only noticeable when I'm flying though. Also, this thing has bloom? If so, is it possible to have bloom only(thinking that it doesn't waste that much FPS, because my FPS isn't really that great) or maybe make refs not that FPS hungry? Anyways, that was expected though, but I'm still on Vista and have a few mods, some which makes my FPS go down to 15 FPS, I still need to re-install SA. iCubesize 256bEnablerealrefs 0fCamdist 50.0fFresnelref 3.0fFresneledge 1.0fSpecpower 20.0fSpecbase 0.1bReplaceref 0bReplacespec 0fVehnewref 0.2fVehnewspec 0.35bUsealphatest 1hAlpharef 0x40iVehiclepipe 0iBuildpipe 0bPs2refmaps 1hScreenkey 0x74hCubekey 0x75 edit- Oops, the FPS isn't listed on the screens, oh well, with /average/quite a lot of cars I get 12-25 and when I'm alone at the airport I get 20-30, something like that, this GMA 950 really hates cars, and dynamic shadows too. Edited December 7, 2008 by rdbx1234 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058720543 Share on other sites More sharing options...
ikt Posted December 7, 2008 Share Posted December 7, 2008 Did i miss something? SA GFX doesn't have [dynamic] shadows? D:? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058720631 Share on other sites More sharing options...
nixxio Posted December 7, 2008 Share Posted December 7, 2008 Uhh, I meant Dynamic shadows of SA, when you put Visual FX on medium-veryhigh Anyways: iCubesize 128bEnablerealrefs 0fCamdist 20.0fFresnelref 2.0fFresneledge 0.7fSpecpower 20.0fSpecbase 0.1bReplaceref 0bReplacespec 0fVehnewref 0.2fVehnewspec 0.35bUsealphatest 0hAlpharef 0x40iVehiclepipe 0iBuildpipe 0bPs2refmaps 1hScreenkey 0x74hCubekey 0x75p 14-40 FPS!! Woohoo! Specs: Intel GMA 950 Intel Celeron M 440 1.86ghz 1.5gigs of RAM 800x600res Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058720644 Share on other sites More sharing options...
Darecki Posted December 7, 2008 Share Posted December 7, 2008 Well, for my specs, look at my sig. I get about 35 fps with real refs, shadows, and bloom. I'm uploading pics now. EDIT: *PICS* Icanhascookie? How did you make that refelctions work with ENB turned on? When I try to load ENB, cars turn white (I posted a screenshot some pages ago) Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058720989 Share on other sites More sharing options...
riquenunes Posted December 7, 2008 Share Posted December 7, 2008 Well, I got it working too, just use an older version of enb series (like 0.74f, or something like this) and it should do the trick Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058721116 Share on other sites More sharing options...
JORDAN_BENNETT Posted December 8, 2008 Share Posted December 8, 2008 (edited) 45-120 fps who hoo! Still in desperate need of dynamic shadows and occlusion though..... @DexX....reveal to me a possible way to obtain dynamic shadow, wwithout using enb series.... By the way when do you plan to release full version 0.3 of your mod? Edited December 8, 2008 by JORDAN_BENNETT Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058724929 Share on other sites More sharing options...
JORDAN_BENNETT Posted December 8, 2008 Share Posted December 8, 2008 (edited) Woops double post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! More pics....Still no dynamic shadow... Edited December 8, 2008 by JORDAN_BENNETT Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058725363 Share on other sites More sharing options...
DexX Posted December 8, 2008 Author Share Posted December 8, 2008 Still in desperate need of dynamic shadows and occlusion though..... SSAO isn't planned at all and the shadows are a long, long ways off, assuming i can get them to work correctly. Progress is slow, i've been distracted by playing and poking @ IV. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058727118 Share on other sites More sharing options...
ikt Posted December 8, 2008 Share Posted December 8, 2008 Still in desperate need of dynamic shadows and occlusion though..... SSAO isn't planned at all and the shadows are a long, long ways off, assuming i can get them to work correctly. Progress is slow, i've been distracted by playing and poking @ IV. Try upgrading the IV reflections. The resolution in IV is quite low and the reflections suck. (They used the camera's back to produce reflections) Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058727422 Share on other sites More sharing options...
DexX Posted December 8, 2008 Author Share Posted December 8, 2008 Try upgrading the IV reflections. The resolution in IV is quite low and the reflections suck. (They used the camera's back to produce reflections) According to R*, the reflection resolution depends on the overall game resolution. The higher you run the game, the higher the reflection res will be. Yea, go figure. The reflections are accurate though (not using camera backside); http://img165.imageshack.us/my.php?image=accurefssh3.jpg Go drive around a bit, watch the refs on the surface of your vehicle. What i'd like to know is if they calculate the reflections separately for each vehicle, or use a trick similar to mine, where just one is generated and applied to all vehicles. It's hard to tell without adjusting the reflectivity levels, but they seem to be accurate per vehicle.. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058728606 Share on other sites More sharing options...
ikt Posted December 8, 2008 Share Posted December 8, 2008 Oh, well, it might be me. On the xbox i landen om some building which had a reflective air-vent0thing that was as big as my heli. ANd the reflections seemed kinda weird. They were definitely not cubemaps. (It's somehwere in mid-algonquin, i don't know where exactly) Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058729130 Share on other sites More sharing options...
JORDAN_BENNETT Posted December 10, 2008 Share Posted December 10, 2008 MY pc copy of GTA IV will arrive soon enough..... Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058735154 Share on other sites More sharing options...
javi13 Posted December 10, 2008 Share Posted December 10, 2008 Well, for my specs, look at my sig. I get about 35 fps with real refs, shadows, and bloom. I'm uploading pics now. EDIT: *PICS* Icanhascookie? How did you make that refelctions work with ENB turned on? When I try to load ENB, cars turn white (I posted a screenshot some pages ago) I use the v0075s. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058735434 Share on other sites More sharing options...
3niX Posted December 10, 2008 Share Posted December 10, 2008 Well... Yes, it works with earlier versions. Might have something to do with bumpmapping... or maybe some other feature. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058735885 Share on other sites More sharing options...
JORDAN_BENNETT Posted December 11, 2008 Share Posted December 11, 2008 GTA sa graphic mod: Look what a previous release of dexX's graphics mod did to my gta sa: actually reminds me of gta iv's water.... Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058740467 Share on other sites More sharing options...
ikt Posted December 11, 2008 Share Posted December 11, 2008 GTA sa graphic mod: Look what a previous release of dexX's graphics mod did to my gta sa: actually reminds me of gta iv's water.... That's not GTA Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058741332 Share on other sites More sharing options...
Darecki Posted December 11, 2008 Share Posted December 11, 2008 yeah.. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058744291 Share on other sites More sharing options...
JostVice Posted December 11, 2008 Share Posted December 11, 2008 GTA sa graphic mod: Look what a previous release of dexX's graphics mod did to my gta sa: actually reminds me of gta iv's water.... That's not GTA That is Boiling point: Road to hell... I think you should GTFO of this topic, as your posts are pretty useless in this topic. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058744427 Share on other sites More sharing options...
JORDAN_BENNETT Posted December 12, 2008 Share Posted December 12, 2008 Since DexX got GTA IV, he has seemingly forgotten about gta sa, so I posted something I knew would induce response...... My copy of gta iv will come soon enough..........gues I'll have to stick to Far cry 2, mercenaries 2, need for speed undercover, and gta sa for now. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058748365 Share on other sites More sharing options...
DexX Posted December 12, 2008 Author Share Posted December 12, 2008 I've been working on this mod (in various incarnations) for over a year. If i want to spend a few days with IV, thats my prerogative. So don't spam up the topic with nonsense, thinking i'll update it sooner. When there's an update to be posted, i'll post it. If you don't see one, it's because i have nothing worth saying or showing off at that time. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058748539 Share on other sites More sharing options...
JORDAN_BENNETT Posted December 13, 2008 Share Posted December 13, 2008 5 days until gta iv....... Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058751996 Share on other sites More sharing options...
DexX Posted December 13, 2008 Author Share Posted December 13, 2008 That does it. Locked until i have a proper update. Jordan, go do something else. edups, FrannDzs, Concavax and 2 others 5 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/37/#findComment-1058752405 Share on other sites More sharing options...
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