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[Alpha|Test] SA Gfx


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JORDAN_BENNETT

I wish I had shadow as seen in pic above.... cryani.gif

 

 

 

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still no shadows....hurry up with that occlusion and bloom loom DexX! please sad.gif

 

 

 

user posted image

 

 

Hey had to edit this post....my pics remind me of need for speed.....

Edited by JORDAN_BENNETT
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I tried it on my Intel GMA 950, On Vista too, ha awesome tounge.gif :

user posted image

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I don't have any weird problems other than some far things are more lighted than others, that's only noticeable when I'm flying though.

 

Also, this thing has bloom? If so, is it possible to have bloom only(thinking that it doesn't waste that much FPS, because my FPS isn't really that great)

or maybe make refs not that FPS hungry? Anyways, that was expected though, but I'm still on Vista and have a few mods, some which makes

my FPS go down to 15 FPS, I still need to re-install SA.

 

 

iCubesize	256bEnablerealrefs	0fCamdist	50.0fFresnelref	3.0fFresneledge	1.0fSpecpower	20.0fSpecbase	0.1bReplaceref	0bReplacespec	0fVehnewref	0.2fVehnewspec	0.35bUsealphatest	1hAlpharef	0x40iVehiclepipe	0iBuildpipe	0bPs2refmaps	1hScreenkey	0x74hCubekey	0x75

 

edit- Oops, the FPS isn't listed on the screens, oh well, with /average/quite a lot of cars I get 12-25 and when I'm alone at the airport I get 20-30, something like that, this GMA 950 really hates cars, and dynamic shadows too.

Edited by rdbx1234
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Uhh, I meant Dynamic shadows of SA, when you put Visual FX on medium-veryhigh tounge.gif

 

Anyways:

 

iCubesize	128bEnablerealrefs	0fCamdist	20.0fFresnelref	2.0fFresneledge	0.7fSpecpower	20.0fSpecbase	0.1bReplaceref	0bReplacespec	0fVehnewref	0.2fVehnewspec	0.35bUsealphatest	0hAlpharef	0x40iVehiclepipe	0iBuildpipe	0bPs2refmaps	1hScreenkey	0x74hCubekey	0x75p

 

14-40 FPS!! Woohoo!

Specs:

Intel GMA 950

Intel Celeron M 440 1.86ghz

1.5gigs of RAM

800x600res

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Well, for my specs, look at my sig. I get about 35 fps with real refs, shadows, and bloom. I'm uploading pics now.

 

EDIT:

*PICS*

Icanhascookie?

How did you make that refelctions work with ENB turned on?

When I try to load ENB, cars turn white confused.gif (I posted a screenshot some pages ago)

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JORDAN_BENNETT

45-120 fps who hoo!

 

Still in desperate need of dynamic shadows and occlusion though.....

 

 

 

user posted image

 

 

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@DexX....reveal to me a possible way to obtain dynamic shadow, wwithout using enb series....

By the way when do you plan to release full version 0.3 of your mod?

 

 

 

 

Edited by JORDAN_BENNETT
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Still in desperate need of dynamic shadows and occlusion though.....

SSAO isn't planned at all and the shadows are a long, long ways off, assuming i can get them to work correctly.

 

Progress is slow, i've been distracted by playing and poking @ IV.

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Still in desperate need of dynamic shadows and occlusion though.....

SSAO isn't planned at all and the shadows are a long, long ways off, assuming i can get them to work correctly.

 

Progress is slow, i've been distracted by playing and poking @ IV.

Try upgrading the IV reflections. tounge.gif The resolution in IV is quite low and the reflections suck. (They used the camera's back to produce reflections)

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Try upgrading the IV reflections. tounge.gif The resolution in IV is quite low and the reflections suck. (They used the camera's back to produce reflections)

According to R*, the reflection resolution depends on the overall game resolution. The higher you run the game, the higher the reflection res will be. Yea, go figure.

 

The reflections are accurate though (not using camera backside);

http://img165.imageshack.us/my.php?image=accurefssh3.jpg

 

Go drive around a bit, watch the refs on the surface of your vehicle. What i'd like to know is if they calculate the reflections separately for each vehicle, or use a trick similar to mine, where just one is generated and applied to all vehicles. It's hard to tell without adjusting the reflectivity levels, but they seem to be accurate per vehicle..

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Oh, well, it might be me. On the xbox i landen om some building which had a reflective air-vent0thing that was as big as my heli. ANd the reflections seemed kinda weird. They were definitely not cubemaps.

(It's somehwere in mid-algonquin, i don't know where exactly)

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Well, for my specs, look at my sig. I get about 35 fps with real refs, shadows, and bloom. I'm uploading pics now.

 

EDIT:

*PICS*

Icanhascookie?

How did you make that refelctions work with ENB turned on?

When I try to load ENB, cars turn white confused.gif (I posted a screenshot some pages ago)

I use the v0075s.

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GTA sa graphic mod:

 

Look what a previous release of dexX's graphics mod did to my gta sa:

 

 

user posted image

 

 

actually reminds me of gta iv's water....

That's not GTA tounge.gif

That is Boiling point: Road to hell... I think you should GTFO of this topic, as your posts are pretty useless in this topic.

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JORDAN_BENNETT

Since DexX got GTA IV, he has seemingly forgotten about gta sa, so I posted something I knew would induce response......

My copy of gta iv will come soon enough..........gues I'll have to stick to Far cry 2, mercenaries 2, need for speed undercover, and gta sa for now.

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I've been working on this mod (in various incarnations) for over a year. If i want to spend a few days with IV, thats my prerogative. So don't spam up the topic with nonsense, thinking i'll update it sooner.

 

When there's an update to be posted, i'll post it. If you don't see one, it's because i have nothing worth saying or showing off at that time.

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