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[Alpha|Test] SA Gfx


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Err, there's no point in such a high draw distance for the reflection camera (fCamdist). The reflection draw distance is limited by the games overall draw distance. If you have a stock game, its pointless to put it at 1000 or higher.

 

i'll add options in the future to use the default rendering code for the buildings, since i think many of you just want shiny cars.

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~snip~ since i think many of you just want shiny cars.

Damn straight. Shame I can't even get that to work. No matter what I try, I always seem to have trouble with the car reflections. One second it's black cars, I change a setting and then it's bright/dark blue cars. :S Plus plants and all that dont show up sad.gif

 

Come to my house and fix it for me, DexX? tounge.gifmonocle.gif

Edited by juscal
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Err, there's no point in such a high draw distance for the reflection camera (fCamdist). The reflection draw distance is limited by the games overall draw distance. If you have a stock game, its pointless to put it at 1000 or higher.

 

i'll add options in the future to use the default rendering code for the buildings, since i think many of you just want shiny cars.

Lol, i use a draw-distance increasing thing. What makes my SA crash if i fly high.

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I use a trick and mod works.

But i found 1 bug.

If I look on north, my game lags but if I look on east, game not lagging. Can you fix that Dexx?

 

Edit.

If your graphic card don't have 2.0 shaders download this: http://www.speedyshare.com/550509782.html, change came to cubemap.dds, paste it to exitra_resources/textures folder. Cubemap have a big resolution: 6144x1024 pixels.

Edited by City_Poke912
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I use a trick and mod works.

But i found 1 bug.

If I look on north, my game lags but if I look on east, game not lagging. Can you fix that Dexx?

 

Edit.

If your graphic card don't have 2.0 shaders download this: http://www.speedyshare.com/550509782.html, change came to cubemap.dds, paste it to exitra_resources/textures folder. Cubemap have a big resolution: 6144x1024 pixels.

What trick did you use? And where was that trick for? You are quite ehm.. nor very clear about what you are saying.

Edited by ikt
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Haha!

I don't believe it! alien.gif

Finally got this thing working biggrin.gif

user posted image

What did I do?

I've loaded it through ENB Series dll loader biggrin.gif

And everything works. But.. There is one 'but'. It only works fine, when ENB series is off, when I try to turn it on, this happens:

user posted image

However, it still doesn't run without bugs, sometimes reflections are not dynamic, they disappear or game crashes.

 

And.. Bumpmapping also works! (W/o ENB it didn't work, all textures were gone) But it's slow as turtle...

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thanks you SOOOOOO much for saying that Darecki! now I can use the mod without any problems! and I dont really find any bugs (except the bad normals on the map, but oh well. R* didnt make it like that from the beggining so who cares?). my GPU is a NVIDIA 7300 GS so it lags like HOLY S**T but it looks just fine. I will get a lot better GPU for christmas so yah. I can enjoy it by then biggrin.gif

 

thanks for this awesome mod Dexx! the very BEST graphics hack ever made so far! not to be rude, but ENB sucks! this rules!

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How can I load Dexx's .dll throguh ENB? I already tried it and the game doesn't start. What I did was throwing Dexx's .dll in the data folder and then used this config in enbseries.ini:

 

 

Edit: Fixed it tounge2.gif It works!! Awesome work Dexx. Everything works, including normals, the only problem is that when I set iBuildpipe to 3 the game gets slow, but that's my problem tounge.gif

Edited by .:Rodrigo:.
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What did I do?

I've loaded it through ENB Series dll loader biggrin.gif

Hmm? Whats this then? I know of his mod, but not a dll loader for it..

link? A bit strange that it works for some people, without a loader, but not others. ah well, if it works, it works.

 

 

However, it still doesn't run without bugs, sometimes reflections are not dynamic, they disappear or game crashes.

Known bug. when the reflections stop "updating", get out of the car, and walk into the vehicle (like you're trying to push it). When you're outside a vehicle, the reflections are generated from the position of the nearest vehicle. it might take a few seconds, but they should "catch up".

 

 

And.. Bumpmapping also works! (W/o ENB it didn't work, all textures were gone) But it's slow as turtle...

It's generating a normal, for every pixel, of every building road and tree that you see on screen, including LODs. Then it applies lighting to said pixel. You bet its slow tounge.gif

Turn the building pipe to 0.

 

 

If your graphic card don't have 2.0 shaders download this:

Besides the resolution, and the images themselves, the only difference is that your image isn't dxt-compressed (your cubemap is x8r8g8b8 - uncompressed, my cubemap is dxt1 compressed). If thats an issue, i'll simply change the stock cubemap format in the future.

 

 

the very BEST graphics hack ever made so far! not to be rude, but ENB sucks! this rules!

Please, no. I respect him and his work, and he has features i don't have, and probably won't (depth of field, water hacking, and his dynamic shadow system looks a bit more robust than my attempt).

Edited by DexX
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JORDAN_BENNETT

*****************Screenies whilst in Alien city*******************8

 

user posted image

 

 

 

 

user posted image

 

 

 

 

user posted image

 

 

 

 

realreflections disabled=90 fps

realreflections enabled= 70 fps

fcamdist=1000

cubesize=256

Apart from the settings above I used game4life's configs

 

 

*************************************************88

*************************************************

 

These were taken @ cubesize=1024 (wondering why game didn't crash at this point)

realref=enabled

fps=30

 

 

 

user posted image

 

 

 

user posted image

 

 

 

wow cubesize at 1024 and no lag!

sad.gif for some reason my favourite speedometer mod (as seen on page 51 of this forum) is incompatible with Alien city mod

Edited by JORDAN_BENNETT
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JORDAN_BENNETT

icon14.gif nice pics there ikt

 

 

Our cars are now being rendered more and more realistically with advancement in DeXx's gfx mod.....

 

Instead of mere "shininess" DeXx's gfx mod reveals refined/toned surfaces and textrues (of vechicles that is)

manifesting into "almost" photo realistic scences........

 

 

The only discrepancy......the shadows which are formed by my vehicles are weak....and even weaker in ikt's pics (you have to look really really close to see 'em)......

 

 

I'm hoping that with more hardcoding, DeXx's gfx mod will produce fully rendered scenes, rich rich in shadow, occlusion, bloom, depth of field, and even water alteration, as accomplished by his redoutable opponent, Vorontsov.

 

 

 

 

 

 

Note: should one of you guys discover means/configs by which one can enhance shadow, relate this to us.

 

 

Ahhh just look at that......

 

 

user posted image

Edited by JORDAN_BENNETT
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JORDAN_BENNETT

sly.gif Finally hacked sa gfx preview 0.3, to enable real reflections on every single vehicle, even the usually unreflective ones,

while realreflection is at 10000000000000.

 

 

sly.gif How I did this ?

Config:

iCubesize 256

iEnablerealrefs 1000000000

fCamdist 1000.0

fFresnelref 1.0

fFresneledge 1.0

fSpecpower 40.0

fSpecbase 0.1

bReplaceref 1

bReplacespec 0

fVehnewref 0.5

fVehnewspec 0.35

iUsealphatest 100000000

hAlpharef 0x40

iVehiclepipe 0

iBuildpipe 0

bPs2refmaps 1

hScreenkey 0x74

hCubekey 0x75

 

 

******************Screenies*************

 

 

sly.gif

user posted image

sly.gif

 

 

 

 

 

sly.gif

user posted image

sly.gif

 

 

I didnt know if it was possible to change Enablerealrefsfrom bolean ( prompting san andreas user to enter 0/1)

to integer (prompting san andreas user to enter any whole number without decimal)...essentially here's the change:

 

before----> bEnablerealref

after------> iEnablerealref

 

In the same manner also changed Usealphatest to an integer accepting variable.

 

I also discovered that changing Enablerealrefs to an integer accepting variable prompted for faster frames per second, hence having a much much less severe effect on performance. In essence via this hack, one can use cubesize to be 512, with little or no lag in comparison to if such an individual used sa gfx without this little shortcut I discovered.

 

 

Before implementing this hack I discovered, I noticed that the same car I'm driving in the pic, was unreflective.

Problem solved!

 

 

Hope this'll help you guys in achieving more realistic rather than just shiny/blurry reflections!!!!!!!!!!

 

 

 

 

 

DeXx atleast the issue of non-relfectiveness on each and every vehicle is now solved......now concentration can be pointed towards strong shadow formation, and maybe water manipultaion!!! or maybe my little discovery has caused water manipulation.....I'm not sure, but if you guys choose to use my config...check if water is better lookin........I'm using ALien city mod.....teleport mod is incompatible......here go or hence I cannot bother to reach sea to find out!!!1

 

 

 

 

who would have guessed changing variable type would produce this result...seriously I swore the game would have crashed or sumting...

 

DeXx good luck on completing t he mod.........I'll still be doing sum more hacking and testing and changing...........

 

Oh shoot I double posted.....sorry admin...wuz just so exited

Edited by JORDAN_BENNETT
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Do not use that hack.

 

The naming convention is simply to make the config file more readable, and prevent users from inputting invalid data - which is exactly what you're doing. Changing the prefix from b to i or any other value, will not change the type of data that the game needs or expects.

Besides that, when the dll looks for the variable, it will fail the test (because you changed the name), and either not read the data at all, or it will read it incorrectly, possibly producing..."unpredictable" results.

 

 

Finally hacked sa gfx preview 0.3, to enable real reflections on every single vehicle, even the usually unreflective ones

~

http://pix.nofrag.com/f/a/e/95615ece3da993...7210808c7tt.jpg

Actually, the Infernus is reflective already. I showed my own version of it several pages ago. All my game vehicles are bone-stock and unmodified.

 

 

user posted imageuser posted image

Vehicle materials

 

If a vehicle is non-reflective, the best solution is to to re-export it from an art package (3dsmax, gmax, zmodeler2, etc), with the appropriate material settings.

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JORDAN_BENNETT

Mr. DexX agreed....such a hack may indeed produce "unpredictable" results, as your graphic mod has varying effects on the multifarious PC types. I must concur that the infernus was "reflective" before hack, but however, I believe it was only very shiny, and was unaffected when it came to the reality department.

 

So it was shiny but not in depth, which the hack did "unpredictably" that is.....

I hope you complete this mod successfully..........stronger shadows would be desirable...........

 

Luckily for me, "unpredictably" the right data were read, signified by the fact that it increased the sharpness and realness of the cars in scenes, but not at the cost of performance....

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try it with the enb sereies dll-loader....thing, that was mentioned by darecki on the last page, and see if it helps.

 

and someone tell me more about that dll, or wtf darecki was on about so i can stop giving vague advice like this tounge.gif

in the enbseries.ini that come with boris'mod there is

[PROXY]EnableProxyLibrary=1InitProxyFunctions=1ProxyLibrary=/*here name of another dll*/

 

So it can loads two d3d9.dll if you change the name of the second and put its name on ProxyLibrary propriety

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Okay, I'll explain it better biggrin.gif

A first, download ENB Sereis from its site (I hope everyone knows it, if not - there's a topic about this mod in Miscellaneous section.

Then, rename the SAGFX dll from d3d9.dll to d_d3d9.dll (for example), put it in the main SA directory

Open enbseries.ini, and you have these lines:

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

 

Change it to this:

[PROXY]

EnableProxyLibrary=1

InitProxyFunctions=1

ProxyLibrary=d_d3d9.dll

 

That's all! (Of course you have to do the normal things - putting enb series into gta and the SAGFX files)

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try it with the enb sereies dll-loader....thing, that was mentioned by darecki on the last page, and see if it helps.

 

and someone tell me more about that dll, or wtf darecki was on about so i can stop giving vague advice like this tounge.gif

Boris added that dll loader to be able to load 3rd party .dll s. All you have to do is rename Dexx's hack dll to whatever you want, then put it in your GTA SA root folder and load it through enbseries.ini like this:

 

 

[PROXY]

EnableProxyLibrary=1

InitProxyFunctions=1

ProxyLibrary="dll name here"

 

For example:

 

 

[PROXY]

EnableProxyLibrary=1

InitProxyFunctions=1

ProxyLibrary=Dexxd3d9.dll

 

EDIT:

 

Oh.... It seems I'm the third guy explaining this moto_whistle.gif sorry.... tounge2.gif

Edited by .:Rodrigo:.
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Lol, who wants some 96MB big cubemap files? Cubemap resolution = 2048. Yep, i don't see the point of it but i just tried it and my game didn't crash. (well, making those costed me 45 seconds. screen froze 45 seconds)

Just some small framedrops. Still playable. biggrin.gif I made two, one in LS and one on the road from LS -> LV via the forest. Rarring them into 1 RAR file and hoping the file isn't too big. Oh, i included some pics. And the file itself is just 14 MB big.

 

Link here:

http://www.megaupload.com/?d=RU70SD8D

 

Dunno if someone wants to upload this on his/her site. biggrin.gif

 

Pics:

http://s329.photobucket.com/albums/l399/iktNL/SA%20GFX/

Edited by ikt
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ya know what would be cool... if we cpuld have 1 d9o9 wtc w/e dll and the others all named differently, it would make life so much easier.... lol

 

 

EDIT:i got it working .. like installed and the game running, i see no difference.

Edited by Flat Face
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OMG I make it work on my MODDED GTA SA!

I was on my last hope to make cool refs so I put the archives in the GTA folder...

And WOW LOL ROLFMAO SUPA DUPAH REFLECTIONS!!!!1111!1!!11

But my currently settings sux, someone have cool cubemaps or config?

Ikt, what config you used with that cubemaps that you posted?

Thanks

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