CHILLI Posted November 28, 2008 Share Posted November 28, 2008 it works on my machine... but with black cars and no transparent textures anywhere. and I mean, NO transparent textures. the reflections work like they should. the buildings doesnt have any sun effects (but small props like trashbag do reflect the run in a wierd way when I'm on pipetype 0. strange isnt it? I think I know why mine is f-ing up. I have changed from my NVIDIA 9600 GT to the old crap 7300 GS or whatever the letters are. I guess that's why my pipeline stuff messes up. so I think this mod works best on 8600 and up. or 7600 and up, I dunno. but atleast from 7400 and up. nice to see those reflections. already like them, even though my PC doesnt like most of it. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058684980 Share on other sites More sharing options...
H13N.H3N Posted November 28, 2008 Share Posted November 28, 2008 (edited) At last!! a version that i can use!!! jaja!! (with some bugs... but WORKS!!!) BTW, i didn't had that error at exit game from main menu, nor any bug related to atl-tabbing or else Edited November 28, 2008 by H13N.H3N Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058685095 Share on other sites More sharing options...
CHILLI Posted November 28, 2008 Share Posted November 28, 2008 H13N: ironic isnt it? before you couldnt use it, now I dont kinda funny Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058685246 Share on other sites More sharing options...
H13N.H3N Posted November 28, 2008 Share Posted November 28, 2008 H13N: ironic isnt it? before you couldnt use it, now I dont kinda funny yes, kind of, but is great!, even when is in test version, the fact that worked on my SA is enough to make my day. anyway, did you tried with default settings? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058685280 Share on other sites More sharing options...
CHILLI Posted November 28, 2008 Share Posted November 28, 2008 (edited) oh... I might try that you know. I directly changed some reflection stuff... hm... thanks for that tip mate EDIT: nope, default didnt work either. hm... do anyone of you know what shader model the NVIDIA 7300 GS has? Edited November 28, 2008 by CHILLI Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058685633 Share on other sites More sharing options...
ikt Posted November 28, 2008 Share Posted November 28, 2008 oh... I might try that you know. I directly changed some reflection stuff... hm... thanks for that tip mate EDIT: nope, default didnt work either. hm... do anyone of you know what shader model the NVIDIA 7300 GS has? Here you are. http://www.nvidia.com/page/geforce_7300.html Shader 3.0. It should work, but DeXX mod doesn't work on much computers. I have a 8600GT, but still: Failure. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058685697 Share on other sites More sharing options...
morsolo Posted November 28, 2008 Share Posted November 28, 2008 (edited) Well... *The real refs. work. *It stopped crashing randomly when I changed reflection size to 256. *All cars and some objects are very dark/black. *LODs are dark blue. *All textures with alphas dont show up (trees, fences etc.). Okay, so its all objects which dont reflect that become black/dark. The performance drop isnt very big for me (doesnt ever get below 25 fps). - 3niX, Reducing the size to 256 fixed the crashes... Do you know why? (Or do you DexX?) I'll try bumping the size up to 1024 now to see if I crash more. If my calculations are correct, I should crash twice as much... Here's an absolutely stunning shot I took while on the Gant, I was just driving and notice how perfect the reflection looked. My current settings: iCubesize 256bEnablerealrefs 1fCamdist 1000.0fFresnelref 2.0fFresneledge 1.0fSpecpower 50.0fSpecbase 0.05bReplaceref 0bReplacespec 0fVehnewref 0.2fVehnewspec 0.35bUsealphatest 1hAlpharef 0x40iVehiclepipe 3iBuildpipe 3bPs2refmaps 0hScreenkey 0x74hCubekey 0x75 Edited November 28, 2008 by morsolo EenCole 1 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058685756 Share on other sites More sharing options...
CHILLI Posted November 29, 2008 Share Posted November 29, 2008 thanks for that link ikt so... my current card is a SM 3 card... hm... why doesnt the mod work right? I will try out different configs for a while. if nothing works I think DexX knows what to do Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058685923 Share on other sites More sharing options...
game4life Posted November 29, 2008 Share Posted November 29, 2008 (edited) I have problem, all the cars turn blue in colour but the reflection work. Using nvidia fx 5200 iCubesize 256bEnablerealrefs 1fCamdist 500.0fFresnelref 0.0fFresneledge 0.0fSpecpower 40.0fSpecbase 0.1bReplaceref 1bReplacespec 0fVehnewref 0.5fVehnewspec 0.35bUsealphatest 0hAlpharef 0x40iVehiclepipe 0iBuildpipe 0bPs2refmaps 0hScreenkey 0x74hCubekey 0x75 Edited November 29, 2008 by game4life Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058685967 Share on other sites More sharing options...
DexX Posted November 29, 2008 Author Share Posted November 29, 2008 I have problem, all the cars turn blue in colour but the reflection work. Using nvidia fx 5200 iCubesize 256bEnablerealrefs 1fCamdist 500.0fFresnelref 0.0fFresneledge 0.0fSpecpower 40.0fSpecbase 0.1bReplaceref 1bReplacespec 0fVehnewref 0.5fVehnewspec 0.35bUsealphatest 0hAlpharef 0x40iVehiclepipe 0iBuildpipe 0bPs2refmaps 0hScreenkey 0x74hCubekey 0x75 The blue is the sky color, which is used in the reflection image. Change this: bReplaceref 1bReplacespec 0fVehnewref 0.5fVehnewspec 0.35 to something like this: bReplaceref 1bReplacespec 0fVehnewref 0.1fVehnewspec 0.35 0.5 is a high reflection amount (a little bit goes a long way). Personally, i think leaving bReplaceref on 0 works the best, then the vehicle will use the reflection amount defined by the author. And if they know what they're doing, that skyline won't have chrome tires Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686091 Share on other sites More sharing options...
morsolo Posted November 29, 2008 Share Posted November 29, 2008 I have problem, all the cars turn blue in colour but the reflection work. ~SNIP~ The problem is that the reflection is reflecting the sky's colour too much. I'm pretty sure that's called the "Specular Lighting". So as you have not got Piping on, you should probably turn on "bReplacespec" (Set it to 1) Try changing the "fVehnewspec" to a lower value, maybe 0.1? As I don't have your computer nor graphics card, I'm not sure if what I said will work, but it should if I'm correct in what I'm thinking. Here's your configuration edited if you're lazy iCubesize 256bEnablerealrefs 1fCamdist 500.0fFresnelref 0.0fFresneledge 0.0fSpecpower 40.0fSpecbase 0.1bReplaceref 1bReplacespec 1fVehnewref 0.5fVehnewspec 0.1bUsealphatest 0hAlpharef 0x40iVehiclepipe 0iBuildpipe 0bPs2refmaps 0hScreenkey 0x74hCubekey 0x75 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686093 Share on other sites More sharing options...
JORDAN_BENNETT Posted November 29, 2008 Share Posted November 29, 2008 (edited) Latest release is incompatible with Alien City east v0.3 mod...... So far only compatible with un-modded gta_sa copy...... And by the way...thanks DeXx, you've come along way..... Edited November 29, 2008 by JORDAN_BENNETT Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686180 Share on other sites More sharing options...
JORDAN_BENNETT Posted November 29, 2008 Share Posted November 29, 2008 Latest release is incompatible with Alien City east v0.3 mod...... So far only compatible with un-modded gta_sa copy...... And by the way...thanks DeXx, you've come along way..... Actually it is compatible with alien city mod v0.3 east...my bad... Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686328 Share on other sites More sharing options...
JORDAN_BENNETT Posted November 29, 2008 Share Posted November 29, 2008 (edited) My Specs: Windows XP profesional Intel® Core2Duo CPU T7250 @2.00GHz (2 CPUs) Memory: 1.14 gigs of RAM Video Memory: 256 mb Graphics Card: Mobile 965 express chipset family Game settings: everything maxed (with the exception that anti-aliasing is set to 0) Mod used: Total conversion Starman Mod+Total conversion ALien City [Your probably wondering wtf..? 2 Total conversion's at once? With Starman mod, there are several .exe files to play from, including GTASA Starman Mod.exe, GTASA Noob Mod.exe, GTASA Calentamiento Global.exe, and six others as well as the normal gta_sa.exe. With each .exe file the game is different. So by default when I select GTASA Starman.exe, the game runs with multifarious varieties of Starman mods, whilst when I run gta_sa.exe the game would run normal, and unmodded by default. However, I simply installed alien city v0.3 east to the normal/unmodded files, so hence when I run gta_sa.exe, alien city will run......see what I'm trying to say here, here go the Starman+ALien City concept manifests.] ----------->Screenies<-------------- DeXx's recent Gfx mods are finally utilizing mirror system.... ~ Dexx says: Edit your posts, don't triple post. Edited November 29, 2008 by DexX Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686344 Share on other sites More sharing options...
ehsan_zt Posted November 29, 2008 Share Posted November 29, 2008 the last link u mentioned is working on my computer but I have the same problem (cars are dark blue) as others.It's not light blue which is caused by sky reflection its dark blue and I saw reflections on cars working so i think its something related to shaders.I tried all pipetypes and nothing changed,and my buildings are the same as before ! I'm using windows XP 32-bit,geforce 6200 TD,512mb ram Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686503 Share on other sites More sharing options...
ikt Posted November 29, 2008 Share Posted November 29, 2008 Using pipe typens higher than 0 causes everything that is related to map objects and buildings to disappear. Epic failure. Oh, using the lowest settings possible makes the leafs of trees disappear. And somehow thy sky is too blue. Just like a sunny autumn day in the Netherlands. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686669 Share on other sites More sharing options...
Kiabbo Posted November 29, 2008 Share Posted November 29, 2008 Well, I reintalled the game, tryed everything, but when I píck "Start a new game", CJ appears but the cars are normal, without any reflections! And the message: "Can you see me now? Are you ingame?" keep there, and I can't see "SAGFX 0.3 pre-release"... just the Can you see me... Why?! Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686671 Share on other sites More sharing options...
ikt Posted November 29, 2008 Share Posted November 29, 2008 Well, I reintalled the game, tryed everything, but when I píck "Start a new game", CJ appears but the cars are normal, without any reflections!And the message: "Can you see me now? Are you ingame?" keep there, and I can't see "SAGFX 0.3 pre-release"... just the Can you see me... Why?! Read DeXX's latest post with a download link Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686698 Share on other sites More sharing options...
game4life Posted November 29, 2008 Share Posted November 29, 2008 I think, I should reinstall san andreas with un-modded copy. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686746 Share on other sites More sharing options...
Rugshtyne Posted November 29, 2008 Share Posted November 29, 2008 Hey Dexx, could you make a version of only PS2 Refmap? Becouse my card is old (nVidia GeForce 3 Ti200 (64 mb)). Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686774 Share on other sites More sharing options...
Kiabbo Posted November 29, 2008 Share Posted November 29, 2008 @ikt It's exactly that what I do, but the problem still here. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686899 Share on other sites More sharing options...
DexX Posted November 29, 2008 Author Share Posted November 29, 2008 delete your current d3d9.dll file, and replace it with the one in here. If the problem persists, you're doing it wrong. Hey Dexx, could you make a version of only PS2 Refmap? Becouse my card is old (nVidia GeForce 3 Ti200 (64 mb)). No time, and i doubt it would work properly if the posted results are any indication. Using pipe typens higher than 0 causes everything that is related to map objects and buildings to disappear. Epic failure. Oh, using the lowest settings possible makes the leafs of trees disappear Then keep it at 0. As for the tree leaves, i saw that. if setting "bUsealphatest" to 0 doesn't help, then i don't have an answer. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686917 Share on other sites More sharing options...
Garfield 2 Posted November 29, 2008 Share Posted November 29, 2008 I found a bug: - Reflections don't work on motorbikes and SuperGT Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058686998 Share on other sites More sharing options...
ikt Posted November 29, 2008 Share Posted November 29, 2008 (edited) Tress are being killed no matter what i do. But it's playable. I like the reflections. And the trees. Looks awesome. Edited November 29, 2008 by ikt Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058687246 Share on other sites More sharing options...
Darecki Posted November 29, 2008 Share Posted November 29, 2008 Hm.. Works for me, but only half-fine. All cars are black, and there are no alpha textures. But I haven't tried with this ""bUsealphatest" yet. @Garfield 2, If you're using original SA cars, then it's bug of them, not the hack. They don't have reflection map or something. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058687761 Share on other sites More sharing options...
ikt Posted November 29, 2008 Share Posted November 29, 2008 New pics of mah destroyed SA http://s329.photobucket.com/albums/l399/iktNL/SA%20GFX/ Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058688094 Share on other sites More sharing options...
.:Rodrigo:. Posted November 29, 2008 Share Posted November 29, 2008 I've tried this new ver, and it works, partially. When I set bEnablerealrefs to 1 I get the same problem as game4life (cars turn light/dark blue) but everything else works fine.No crashs. After that I tried using the PS2 refs, they work too, but instead of blue cars with refs. I get dark gray cars with refs. Also every texture applied to cars is gone in both cases. Once (when using the PS2 refs) the textures on the buildings disappeared suddenly, instead of textures every object had the collision colors. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058688297 Share on other sites More sharing options...
ikt Posted November 30, 2008 Share Posted November 30, 2008 cars are black nao. but refs work awesome. Too bad building won't have different lighting. D: Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058688418 Share on other sites More sharing options...
JORDAN_BENNETT Posted November 30, 2008 Share Posted November 30, 2008 @ikt What are your settings? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058688802 Share on other sites More sharing options...
ikt Posted November 30, 2008 Share Posted November 30, 2008 settings (black cars) iCubesize 512 bEnablerealrefs 1 fCamdist 5000.0 fFresnelref 6.0 fFresneledge 3.0 fSpecpower 50.0 fSpecbase 0.1 bReplaceref 1 bReplacespec 1 fVehnewref 0.8 fVehnewspec 0.35 bUsealphatest 1 hAlpharef 0x40 iVehiclepipe 3 iBuildpipe 0 bPs2refmaps 0 hScreenkey 0x74 hCubekey 0x75 settings (blue-like cars) iCubesize 512 bEnablerealrefs 1 fCamdist 10000.0 fFresnelref 5.0 fFresneledge 3.0 fSpecpower 40.0 fSpecbase 0.1 bReplaceref 1 bReplacespec 0 fVehnewref 0.9 fVehnewspec 0.35 bUsealphatest 1 hAlpharef 0x80 iVehiclepipe 3 iBuildpipe 2 bPs2refmaps 0 hScreenkey 0x74 hCubekey 0x75 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/34/#findComment-1058689013 Share on other sites More sharing options...
Recommended Posts