_CP_ Posted November 27, 2008 Share Posted November 27, 2008 Dexx, try recompile it, give a separately effects, one archive is with reflection, with buildings etc. and send it. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058682916 Share on other sites More sharing options...
ikt Posted November 27, 2008 Share Posted November 27, 2008 He's sleeping. Anyway, maybe you compiled it with software that's too new. Or maybe one that is only compatible with Vista. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058682922 Share on other sites More sharing options...
Darecki Posted November 27, 2008 Share Posted November 27, 2008 Ech, it doesn't work for me too.. And.. We want .asi version!! Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058682996 Share on other sites More sharing options...
Kiabbo Posted November 27, 2008 Share Posted November 27, 2008 He's sleeping. Anyway, maybe you compiled it with software that's too new. Or maybe one that is only compatible with Vista. No, ikt, you're wrong... I have Windows Vista Business and my game crashes... Well, let's hope who DexX have good dreams, so him wake up so happy and make an asi file faster than possible See ya! Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683013 Share on other sites More sharing options...
ikt Posted November 27, 2008 Share Posted November 27, 2008 1: Connect to his router 2: ??? 3: Profit Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683230 Share on other sites More sharing options...
game4life Posted November 27, 2008 Share Posted November 27, 2008 I have the same problem, the game crash. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683485 Share on other sites More sharing options...
freak2121 Posted November 28, 2008 Share Posted November 28, 2008 I still have no reflections, it doesn't seem to f*cking work and when I set it to 2.0 pipetype for vehicle it crashes. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683589 Share on other sites More sharing options...
DexX Posted November 28, 2008 Author Share Posted November 28, 2008 Enough. i'll unlock the topic when all my testers have a mod that works. Stop testing it, please, so i can stop reading 40 variations on "it doesn't work". i understand that. It works for jostvice, whose system is similar to mine, and i re-compiled spookies speedo mod (also d3d9.dll) yesterday for 3nix, and we got that to work. it seems it has to do with the dll configuration (how i'm compiling the dll), rather than the actual code. In any case, the problem is on my end. Current compatibility list (actual mod, not text-only dlls): -DexX (Vista Home Premium Sp1 Nvidia Geforce 9800 GT) -Jost_Vice (Vista Home Sp1 Nvidia Geforce 8800 GT) -Morsolo (Vista Ultimate Sp1 Nvidia Geforce 8800 GTX) I need someone with XP to tell me if this works; Text-only d3d9.dll It works for H13N on Vista, but i haven't had any XP testers for it yet. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683619 Share on other sites More sharing options...
morsolo Posted November 28, 2008 Share Posted November 28, 2008 There's a lot of bugs in the version DexX is working on... I just re-installed the game, so I'll have to go source my necessity mod pack so I can make everything look nicer (Modded). I'll grab some really nice looking cars to to show off the mod for DexX On a more technical note: There are currently some zBuffer issues that come up, screwing the games draw distance and texture drawing up. Also the game decides to crash at random times, I have looked and I can't find the trigger that makes it crash, so for now, it is 100% random crashing. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683829 Share on other sites More sharing options...
game4life Posted November 28, 2008 Share Posted November 28, 2008 i'm using windows xp, and the mod works. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683844 Share on other sites More sharing options...
freak2121 Posted November 28, 2008 Share Posted November 28, 2008 (edited) Non of the reflections appear still, even the ancient fake cube maps version doesn't work. Maybe it's because I'm on a 64-bit version of Vista...I don't know I guess I'll stick to ENB. By doesn't work I don't mean it crashes I mean that the reflections aren't changed even by 1 pixel. Edited November 28, 2008 by freak2121 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683850 Share on other sites More sharing options...
3niX Posted November 28, 2008 Share Posted November 28, 2008 Well... Yes, the text appears and the new d3d9.dll doesnt crash. @freak2121 - Its not supposed to have reflections... the file is stripped down. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683901 Share on other sites More sharing options...
morsolo Posted November 28, 2008 Share Posted November 28, 2008 (edited) ~SNIP~ I'm on a 64-bit version of Vista... ~SNIP~ I'm pretty sure it would be because you're using x64, DexX will be able to confirm my theory though. However, here we are, some freshly baked Screenies from the oven! Wow, doesn't she look beautiful? Just some advertising Technicalities I've found the crashes to occur during daylight hours of the game. I have crashed numerous times in numerous places during the day, but not once in the same places at night. This could be an issue of something to do with the sun effects (Shadowing perhaps?) Edited November 28, 2008 by morsolo Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683919 Share on other sites More sharing options...
ikt Posted November 28, 2008 Share Posted November 28, 2008 This new DLL doesn't make me crash :V Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683939 Share on other sites More sharing options...
freak2121 Posted November 28, 2008 Share Posted November 28, 2008 @freak2121 - Its not supposed to have reflections... the file is stripped down. I tried it with and without the stripped file. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058683975 Share on other sites More sharing options...
morsolo Posted November 28, 2008 Share Posted November 28, 2008 ~SNIP~ I'm on a 64-bit version of Vista... ~SNIP~ I'm pretty sure it would be because you're using x64, DexX will be able to confirm my theory though. ~SNIP~ Apparently DexX is on a x64 Machine, so that would mean your problem isn't the architecture. Which also means I have no clue Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684090 Share on other sites More sharing options...
myster92 Posted November 28, 2008 Share Posted November 28, 2008 I love this car-material! I crying... Maybe mod not working, because I use ATI/AMD Radeon HD4850? I have OS Windows Ultimate SP1 x64, Catalyst 8.11 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684118 Share on other sites More sharing options...
DexX Posted November 28, 2008 Author Share Posted November 28, 2008 Yea, i'm on a 64-bit machine, that shouldn't be a problem. i updated the mod, based on the code from the text-only dll. If this doesn't get you ingame, i'll...have to try something else. Try it AGAIN! For the people who do have it working, all 4 of you afaik, you should be able to play with the frame limiter on or off. This isn't mentioned anywhere in the documentation. 50 pages - Jesus Christ! Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684121 Share on other sites More sharing options...
_CP_ Posted November 28, 2008 Share Posted November 28, 2008 On me works but with bugs Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684167 Share on other sites More sharing options...
myster92 Posted November 28, 2008 Share Posted November 28, 2008 WOW!!! It's amazing!! SA GFX 0.3 is much better than SA GFX 0.2a Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684223 Share on other sites More sharing options...
ParoXum Posted November 28, 2008 Share Posted November 28, 2008 My feedback on 0.3 pr : It all works fine, sometimes it lags like hell. Looks like it has to do with places on our map where occluders are. I get an error message on process exit (after the game is exited) which we had in the past when first developing gostown dlls. Else it's ok, refs are fast, sometimes a bit weird on some cars until you touch the car with CJ, then the ref changes. My config : Windows Vista Ultimate X64. nv9600GT Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684279 Share on other sites More sharing options...
Kiabbo Posted November 28, 2008 Share Posted November 28, 2008 (edited) DexX, I'll reinstall my San Andreas without any mods and with hoodlum exe. The instalation it's fast, so I'll post here again after something like 15 minutes. See ya! ~~ EDIT: Yeah, I reinstalled the game and it works!But I'll need to make a new config, 'cause the normal config lag as hell and don't reflect anything(pypetipe 3) See ya! EDIT 2: I put pipetype to 0 but I still can't see any reflections.I disable real reflections and nothing happens! Why?! Edited November 28, 2008 by Kiabbo Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684290 Share on other sites More sharing options...
game4life Posted November 28, 2008 Share Posted November 28, 2008 the latest update work for me, but all the car turn blue in colour and the reflection work. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684345 Share on other sites More sharing options...
3niX Posted November 28, 2008 Share Posted November 28, 2008 (edited) Well... *The real refs. work. *It stopped crashing randomly when I changed reflection size to 256. *All cars and some objects are very dark/black. *LODs are dark blue. *All textures with alphas dont show up (trees, fences etc.). Okay, so its all objects which dont reflect that become black/dark. The performance drop isnt very big for me (doesnt ever get below 25 fps). Edited November 28, 2008 by 3niX Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684469 Share on other sites More sharing options...
Rugshtyne Posted November 28, 2008 Share Posted November 28, 2008 How i could fix this? : My videocard is old. It's GeForce 3 Ti200 . I don't need any real reflections. I only need the PS2 refmap.. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684649 Share on other sites More sharing options...
Garfield 2 Posted November 28, 2008 Share Posted November 28, 2008 (edited) If this is 0.3 PR try these settings iCubesize 512bEnablerealrefs 0fCamdist 500.0fFresnelref 0.0fFresneledge 0.0fSpecpower 40.0fSpecbase 0.1bReplaceref 1bReplacespec 0fVehnewref 0.5fVehnewspec 0.35bUsealphatest 0hAlpharef 0x40iVehiclepipe 0iBuildpipe 0bPs2refmaps 1hScreenkey 0x74hCubekey 0x75 Works perfectly for me Here: BTW. DeXX is Bloom gone now? It looked really nice in 0.2a My specs btw. Intel Celeron M 1.7GHZ 512MB RAM Intel 915GM 128MB of Shared Memory 80GB HDD 18-27 FPS (My old) Intel Core 2 Duo @ 2GHZ 4GB RAM ATI Radeon X1800 256MB up to 1024MB of Shared Memory 250GB HDD Full FPS on High Details, AA MAX, 1680x1050 Edited November 28, 2008 by Garfield 2 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684660 Share on other sites More sharing options...
ikt Posted November 28, 2008 Share Posted November 28, 2008 i WTF'd. lol http://i329.photobucket.com/albums/l399/ik.../screen_0-2.jpg http://i329.photobucket.com/albums/l399/ik.../screen_1-2.jpg Settings i used: iCubesize 512bEnablerealrefs 1fCamdist 1000.0fFresnelref 3.0fFresneledge 1.0fSpecpower 40.0fSpecbase 0.1bReplaceref 1bReplacespec 0fVehnewref 0.2fVehnewspec 0.35bUsealphatest 1hAlpharef 0x40iVehiclepipe 0iBuildpipe 0bPs2refmaps 0hScreenkey 0x74hCubekey 0x75 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684742 Share on other sites More sharing options...
Rugshtyne Posted November 28, 2008 Share Posted November 28, 2008 If this is 0.3 PR try these settings iCubesize 512bEnablerealrefs 0fCamdist 500.0fFresnelref 0.0fFresneledge 0.0fSpecpower 40.0fSpecbase 0.1bReplaceref 1bReplacespec 0fVehnewref 0.5fVehnewspec 0.35bUsealphatest 0hAlpharef 0x40iVehiclepipe 0iBuildpipe 0bPs2refmaps 1hScreenkey 0x74hCubekey 0x75 Works perfectly for me Here: BTW. DeXX is Bloom gone now? It looked really nice in 0.2a My specs btw. Intel Celeron M 1.7GHZ 512MB RAM Intel 915GM 128MB of Shared Memory 80GB HDD 18-27 FPS (My old) Intel Core 2 Duo @ 2GHZ 4GB RAM ATI Radeon X1800 256MB up to 1024MB of Shared Memory 250GB HDD Full FPS on High Details, AA MAX, 1680x1050 Erm.. Same sh*t happens.. Black cars, no plants.. BTW, the videocard memory is 64 mb.. And i think it's 1.1 shader.. So somebody please help. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684756 Share on other sites More sharing options...
freak2121 Posted November 28, 2008 Share Posted November 28, 2008 Crap DexX this mod is amazing, it finally works but when there was a storm there were no more reflections after it =( Well atleast it worked, I've been dieing to play SA with this mod for months. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684762 Share on other sites More sharing options...
Arvis Posted November 28, 2008 Share Posted November 28, 2008 I though that most of this should work nicely on pre-shader cards, but oh well, here is result: As you can see refs are working, but cars are dark-blue. PS2 style refs just make cars appear absolutely black with only speclight working. Setting i'm using: iCubesize 128bEnablerealrefs 1fCamdist 300.0fFresnelref 1.0fFresneledge 1.0fSpecpower 40.0fSpecbase 0.1bReplaceref 0bReplacespec 0fVehnewref 0.2fVehnewspec 0.35bUsealphatest 0hAlpharef 0x40iVehiclepipe 0iBuildpipe 0bPs2refmaps 0hScreenkey 0x74hCubekey 0x75 Oh right, new dll at least fixed crashing for me. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/33/#findComment-1058684974 Share on other sites More sharing options...
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