ikt Posted November 17, 2008 Share Posted November 17, 2008 And when could I found the Frame limiter and how to enable it please ?[Thank you for your setting, it looks great] EDIT: I found one but I don't know how to enable it, when I turn reflection on, my game crash. And do you have a trick or a working [5200 FX 128 mo] version where you can make the bloom less agressive in the day ? Look at this: Lightning: 0 Only the bloom in the new version is adjustable Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058662455 Share on other sites More sharing options...
game4life Posted November 17, 2008 Share Posted November 17, 2008 (edited) And when could I found the Frame limiter and how to enable it please ?[Thank you for your setting, it looks great] EDIT: I found one but I don't know how to enable it, when I turn reflection on, my game crash. And do you have a trick or a working [5200 FX 128 mo] version where you can make the bloom less agressive in the day ? Look at this: Lightning: 0 you can enable frame limiter in san andreas option>>display>>advanced I have a little problem with this mod. The thing is when i start the game the game crashes after the loading! enable frame limiter should solve the problem Edit: More screenshot Edited November 18, 2008 by game4life Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058662640 Share on other sites More sharing options...
Wonderbro Posted November 18, 2008 Share Posted November 18, 2008 I can't get this thing working .....The game crashes when is start it!!! Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058663401 Share on other sites More sharing options...
game4life Posted November 18, 2008 Share Posted November 18, 2008 I can't get this thing working .....The game crashes when is start it!!! enable frame limiter to make the real reflection work. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058663447 Share on other sites More sharing options...
Wonderbro Posted November 18, 2008 Share Posted November 18, 2008 I can't get this thing working .....The game crashes when is start it!!! enable frame limiter to make the real reflection work. Yes...it works but...eee....why are all the cars white and no reflections? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058663550 Share on other sites More sharing options...
DexX Posted November 18, 2008 Author Share Posted November 18, 2008 Alright you tits, my lofty goal is to release 0.3... Next week. I'll talk more about the features later, but it should have everything the current ones do for sure, plus better compatibility. 0.3 will be done with a d3d9.dll, rather than the .asi files that were released up to this point. This was necessary to eliminate several crucial device issues that would result in black screens of death - like alt-tabbing, changing resolutions, anti aliasing, or in some cases, just starting the game. 2 current shots, without any post effects.. Note the lighting in the skatepark Vehicle materials 0.3 will not have: -different shadows -dynamic reflections on all buildings Neither of these features were ever completed, or worked as intended. Thats not to say i won't revisit those ideas, but i think sorting out the existing issues is more important at the moment. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058663796 Share on other sites More sharing options...
ikt Posted November 18, 2008 Share Posted November 18, 2008 Wow, the car reflections are quite.. awesome. So is the lighting @ buildings that we don't get Or is it bumpmapping? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058663861 Share on other sites More sharing options...
CHILLI Posted November 18, 2008 Share Posted November 18, 2008 ikt: he said "dynamic reflections" he didnt say that the lightning wasnt there Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058663902 Share on other sites More sharing options...
corvettelover Posted November 18, 2008 Share Posted November 18, 2008 @ikt..I am pretty sure it will have bumpmapping, look at the screens the buildings look bumpmapped, especially in the 2nd screen. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058664078 Share on other sites More sharing options...
ikt Posted November 18, 2008 Share Posted November 18, 2008 (edited) Oh, jeh. My fault. But i guess the buildigs will be reflective if you'd mod them a bit? Edit: =O http://s329.photobucket.com/albums/l399/iktNL/SA%20GFX/ old pics Edited November 18, 2008 by ikt Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058664108 Share on other sites More sharing options...
DexX Posted November 19, 2008 Author Share Posted November 19, 2008 Oh, jeh. My fault. But i guess the buildigs will be reflective if you'd mod them a bit? Edit: =O http://s329.photobucket.com/albums/l399/iktNL/SA%20GFX/ old pics Some buildings already have a reflection map, those buildings will still have reflections. If real reflections are turned on, they will get the same reflection image as the vehicles. For other buildings, no. They only get lighting + fake normals. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058664683 Share on other sites More sharing options...
JostVice Posted November 19, 2008 Share Posted November 19, 2008 The reflection on that infernus looks something epic. Did you change anything from the last refs? Nice work Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058665360 Share on other sites More sharing options...
Darecki Posted November 19, 2008 Share Posted November 19, 2008 (edited) This reflection is just beautiful And Dexx.. I have one request.. Could you name the dll file not as d3d9? Because I'm already using three d3d9 files and I ahve no more chances to make them "loaded" into SA... So if you can, please make it as for example d3dx9 or dx9 .dll Edited November 19, 2008 by Darecki Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058665519 Share on other sites More sharing options...
JostVice Posted November 19, 2008 Share Posted November 19, 2008 This reflection is just beautiful And Dexx.. I have one request.. Could you name the dll file not as d3d9? Because I'm already using three d3d9 files and I ahve no more chances to make them "loaded" into SA... So if you can, please make it as for example d3dx9 or dx9 .dll As far as I know, that is impossible. Needed to be d3d9.dll, as I guess its the DLL loaded by the game as default... Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058665570 Share on other sites More sharing options...
_CP_ Posted November 20, 2008 Share Posted November 20, 2008 Alright you tits, my lofty goal is to release 0.3...Next week. I'll talk more about the features later, but it should have everything the current ones do for sure, plus better compatibility. 0.3 will be done with a d3d9.dll, rather than the .asi files that were released up to this point. This was necessary to eliminate several crucial device issues that would result in black screens of death - like alt-tabbing, changing resolutions, anti aliasing, or in some cases, just starting the game. 2 current shots, without any post effects.. Note the lighting in the skatepark Vehicle materials 0.3 will not have: -different shadows -dynamic reflections on all buildings Neither of these features were ever completed, or worked as intended. Thats not to say i won't revisit those ideas, but i think sorting out the existing issues is more important at the moment. Very good! When you release this? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058667380 Share on other sites More sharing options...
DexX Posted November 20, 2008 Author Share Posted November 20, 2008 Alright you tits, my lofty goal is to release 0.3...Next week. Very good! When you release this? ^ Next week ^ I don't know which specific day. Probably closer to the end of the week though. And Dexx.. I have one request.. Could you name the dll file not as d3d9? Because I'm already using three d3d9 files and I ahve no more chances to make them "loaded" into SA... So if you can, please make it as for example d3dx9 or dx9 .dl Thats why i didn't do this before, i didn't want to conflict with other d3d9.dll mods. I can't rename it, the dll is loaded and used correctly because of its filename, and the way windows looks for files. Why do you only have 3 chances though? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058667623 Share on other sites More sharing options...
Darecki Posted November 20, 2008 Share Posted November 20, 2008 Because I use three d3d9.dll files - SALA, dll which makes nitro controlled and ENB Series.. But I don't know if Your mod will be compatible ( Your reflections, maybe bumpmapping, his rest of the things ), but if not, then I will be able to load up only two files - d3d9.dll of SALA and the one more dll (I don't know why but I can load up only one dll through SA loader.ini...) Anyway, I'm waiting for the release Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058667785 Share on other sites More sharing options...
morsolo Posted November 21, 2008 Share Posted November 21, 2008 I'm back! I'll do some testing for you again DexX'y *Installs GTA:SA for the millionth time* Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058669228 Share on other sites More sharing options...
CHILLI Posted November 22, 2008 Share Posted November 22, 2008 I like those car reflections. like you said, you changed the materials. but is that a new kind of material (reflects stuff more accurately) or just shinier? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058671496 Share on other sites More sharing options...
javi13 Posted November 23, 2008 Share Posted November 23, 2008 DexX, I have a problem. Your real reflections used to work on my old computer, but then I got a new one, and I have tryed on two different .exes, and both crash before the main menu, one crashes at the to desktop (no message) and one just goes black, and stops there (needed to end process to get rid of it). Can you possibly PM me your .exe so that I can try it? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058672677 Share on other sites More sharing options...
CHILLI Posted November 23, 2008 Share Posted November 23, 2008 javi, turn the mod off (removing the .asi in the end) and start the game. make sure anti-aliasing is off and frame limiter on. if it's the other way around, it crashes. it did for me. so if that doesnt work, PM DexX or something Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058673231 Share on other sites More sharing options...
_CP_ Posted November 23, 2008 Share Posted November 23, 2008 Alright you tits, my lofty goal is to release 0.3...Next week. Very good! When you release this? ^ Next week ^ Great information! In new version is possible to change draw distance of reflections? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058673408 Share on other sites More sharing options...
ikt Posted November 23, 2008 Share Posted November 23, 2008 Alright you tits, my lofty goal is to release 0.3...Next week. Very good! When you release this? ^ Next week ^ Great information! In new version is possible to change draw distance of reflections? Yes, read back one or two pages. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058674095 Share on other sites More sharing options...
freak2121 Posted November 23, 2008 Share Posted November 23, 2008 Now if 0.3 works on my my PC(Intel Core 2 Quad Q6600, Geforce 8500GT 512MB(The only crappy part of my PC), 4GBs of DDR2 RAM(800mhz I think) you will make me play SA a lot more. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058674277 Share on other sites More sharing options...
_CP_ Posted November 24, 2008 Share Posted November 24, 2008 2 questions to Dexx: 1.In new version is possible to play SA without frame limiter to ON? 2.Do you fixed bug with alt+tab? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058675297 Share on other sites More sharing options...
game4life Posted November 24, 2008 Share Posted November 24, 2008 can old graphic card like fx 5200 work in the new version? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058675311 Share on other sites More sharing options...
3niX Posted November 24, 2008 Share Posted November 24, 2008 Well... 2 questions to Dexx:1.In new version is possible to play SA without frame limiter to ON? 2.Do you fixed bug with alt+tab? 1) Not sure... 2) Yes, he did fix that. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058675358 Share on other sites More sharing options...
game4life Posted November 24, 2008 Share Posted November 24, 2008 (edited) i hope the new version release soon. Edited November 25, 2008 by game4life Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058675372 Share on other sites More sharing options...
Kiabbo Posted November 26, 2008 Share Posted November 26, 2008 Hey guys, I have support to pixel shaders 2.0, but when I put pipetype set to 1, the cars don't reflect anything... they aren't white but they don't have any lighthing and reflections... But when I set pipetype to 0, reflections work and lighting too, but it's not too cool... Help? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058680704 Share on other sites More sharing options...
Garfield 2 Posted November 26, 2008 Share Posted November 26, 2008 I have a problem with pipetype, when I set it to 1 or 2 cars are white (lol) Also reflections only work in train tunnels as light is too intensive outside them Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/31/#findComment-1058680720 Share on other sites More sharing options...
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