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[Alpha|Test] SA Gfx


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And when could I found the Frame limiter and how to enable it please smile.gif ?

[Thank you for your setting, it looks great]

 

EDIT: I found one but I don't know how to enable it, when I turn reflection on, my game crash.

And do you have a trick or a working [5200 FX 128 mo] version where you can make the bloom less agressive in the day ?

Look at this: user posted image

Lightning: 0 notify.gif

Only the bloom in the new version is adjustable

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And when could I found the Frame limiter and how to enable it please  smile.gif ?

[Thank you for your setting, it looks great]

 

EDIT: I found one but I don't know how to enable it, when I turn reflection on, my game crash.

And do you have a trick or a working [5200 FX 128 mo] version  where you can make the bloom less agressive in the day ?

Look at this: user posted image

Lightning: 0  notify.gif

you can enable frame limiter in san andreas option>>display>>advanced

 

 

I have a little problem with this mod. The thing is when i start the game the game crashes after the loading!  confused.gif  confused.gif

enable frame limiter should solve the problem

 

Edit: More screenshot

 

user posted image user posted image

Edited by game4life
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Alright you tits, my lofty goal is to release 0.3...

Next week. I'll talk more about the features later, but it should have everything the current ones do for sure, plus better compatibility. 0.3 will be done with a d3d9.dll, rather than the .asi files that were released up to this point. This was necessary to eliminate several crucial device issues that would result in black screens of death - like alt-tabbing, changing resolutions, anti aliasing, or in some cases, just starting the game.

 

2 current shots, without any post effects..

user posted imageuser posted image

Note the lighting in the skatepark

 

user posted imageuser posted image

Vehicle materials

 

0.3 will not have:

-different shadows

-dynamic reflections on all buildings

Neither of these features were ever completed, or worked as intended. Thats not to say i won't revisit those ideas, but i think sorting out the existing issues is more important at the moment.

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Oh, jeh. My fault. But i guess the buildigs will be reflective if you'd mod them a bit?

 

Edit: =O

http://s329.photobucket.com/albums/l399/iktNL/SA%20GFX/

old pics

Some buildings already have a reflection map, those buildings will still have reflections. If real reflections are turned on, they will get the same reflection image as the vehicles.

 

For other buildings, no. They only get lighting + fake normals.

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This reflection is just beautiful inlove.gif

 

And Dexx.. I have one request.. Could you name the dll file not as d3d9? Because I'm already using three d3d9 files and I ahve no more chances to make them "loaded" into SA... So if you can, please make it as for example d3dx9 or dx9 .dll

Edited by Darecki
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This reflection is just beautiful inlove.gif

 

And Dexx.. I have one request.. Could you name the dll file not as d3d9? Because I'm already using three d3d9 files and I ahve no more chances to make them "loaded" into SA... So if you can, please make it as for example d3dx9 or dx9 .dll

As far as I know, that is impossible. Needed to be d3d9.dll, as I guess its the DLL loaded by the game as default...

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Alright you tits, my lofty goal is to release 0.3...

Next week. I'll talk more about the features later, but it should have everything the current ones do for sure, plus better compatibility. 0.3 will be done with a d3d9.dll, rather than the .asi files that were released up to this point. This was necessary to eliminate several crucial device issues that would result in black screens of death - like alt-tabbing, changing resolutions, anti aliasing, or in some cases, just starting the game.

 

2 current shots, without any post effects..

user posted imageuser posted image

Note the lighting in the skatepark

 

user posted imageuser posted image

Vehicle materials

 

0.3 will not have:

-different shadows

-dynamic reflections on all buildings

Neither of these features were ever completed, or worked as intended. Thats not to say i won't revisit those ideas, but i think sorting out the existing issues is more important at the moment.

Very good! When you release this?

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Alright you tits, my lofty goal is to release 0.3...

Next week.

Very good! When you release this?

^ Next week ^

I don't know which specific day. Probably closer to the end of the week though.

 

 

And Dexx.. I have one request.. Could you name the dll file not as d3d9? Because I'm already using three d3d9 files and I ahve no more chances to make them "loaded" into SA... So if you can, please make it as for example d3dx9 or dx9 .dl

Thats why i didn't do this before, i didn't want to conflict with other d3d9.dll mods. I can't rename it, the dll is loaded and used correctly because of its filename, and the way windows looks for files. Why do you only have 3 chances though?

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Because I use three d3d9.dll files - SALA, dll which makes nitro controlled and ENB Series.. But I don't know if Your mod will be compatible ( Your reflections, maybe bumpmapping, his rest of the things biggrin.gif ), but if not, then I will be able to load up only two files - d3d9.dll of SALA and the one more dll (I don't know why but I can load up only one dll through SA loader.ini...)

Anyway, I'm waiting for the release smile.gif

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DexX, I have a problem.

Your real reflections used to work on my old computer, but then I got a new one, and I have tryed on two different .exes, and both crash before the main menu, one crashes at the to desktop (no message) and one just goes black, and stops there (needed to end process to get rid of it). Can you possibly PM me your .exe so that I can try it?

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Alright you tits, my lofty goal is to release 0.3...

Next week.

Very good! When you release this?

^ Next week ^

Great information! In new version is possible to change draw distance of reflections?

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Hey guys, I have support to pixel shaders 2.0, but when I put pipetype set to 1, the cars don't reflect anything... they aren't white but they don't have any lighthing and reflections...

But when I set pipetype to 0, reflections work and lighting too, but it's not too cool...

Help?

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