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[Alpha|Test] SA Gfx


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Small intresting thing:

user posted image

 

To Dexx:

Can you make a empty file nmap_refmats.dds?, without texture vehiclegrunge256. Colors: violet and white

 

Edit.

On my friend computer, SA GFX don't work.

This is he computer:

 

Intel Core 2 Duo E4600 2x2,4GHz

2 GB RAM Kingston

GeForce8800GT 512MB/256bit shaders 4.0

and version 0.2

He want play in SA GFX. Help him.

Edited by City_Poke912
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Using the old version because i don't have the test versions. :V

http://s329.photobucket.com/albums/l399/iktNL/SA%20GFX/

I like it.

Can you post what version who you downloaded and settings, cubemaps, etc?

Please icon14.gif

And someone have a cool config for version "shader model 2.0 version (Only use if your card does not support shader models higher than 2.0)" also it's "sagfx01_sm2_rel"

Thanks

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Settings:

 

specpower	60.0specbase	0.1replaceref	1replacespec	0vehnewref	0.4vehnewspec	0.7keepmatspec	0usesceneamb	1pipetype	2enablerealrefs	1cubesize	1024skipxframe	1enablepostfx	0bloompasses	2bloomlum	0.09bloomscale	1.5screenkey	74

 

 

nmaps and things like that:

http://www.megaupload.com/?d=A6VRVEVF

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corvettelover

..thank you for the settings! biggrin.gificon14.gif

 

..okay, now I have a problem: on the newest version of SA GFX all vehicle wheels and tires dissapear off the standard SA cars o.o, anyone have an idea of why it is doing this suddenly?

Edited by corvettelover
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Please somebody help me give me a cool config to version for cards who don't support pixels higher than 2.0, please...

'Cause when I use the version the reflections keep so strange and big ;x

~~~~

Edit:

I'm using version sagfx_02rel now, but I problem.

I can use the version correctly, but the cars don't reflect anything...

And my PC can support cubemaps!

It haves pixel shaders 2.0...

2 screens:

user posted image

user posted image

My config:

specpower 80.0

specbase 0.0

pipetype 1

enablerealrefs 0

cubesize 500

skipxframe 1

enablepostfx 1

screenkey 74

Thanks icon14.gificon14.gif

~~~~

NInja edit:

Problem solved.I just need to change the "pipetype" to 0 and reflections works.

Thank you all

Edited by Kiabbo
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Fixed reflection on building:

[imgpicceh[/img]

whoa, that is some nice work! Nice job. You should try out adding Normalmaps to it. smile.gif

 

edit: saw the other page: you don't need a empty normal map if you don't want anything to go around your model. i mean, you can apply your own normalmap on your version. simply set as specmap the normalmap and put it in the TXD. export as vehicle part...

 

I guess that was the way I did it, but no idea.... well... in the other version, as in this latest beta normals are made on the fly.

Edited by Jost_Vice
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My screen are to overbrighted.

How I can low down the bloom?

My config specpower 80.0

specbase 0.0

pipetype 1

enablerealrefs 0

cubesize 500

skipxframe 1

enablepostfx 1

screenkey 74

Using version sagfx_02rel

Thanks

the bloom cannot be adjust in version sagfx_02rel

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leik oh em jeez!
My screen are to overbrighted.

How I can low down the bloom?

My config specpower 80.0

specbase 0.0

pipetype 1

enablerealrefs 0

cubesize 500

skipxframe 1

enablepostfx 1

screenkey 74

Using version sagfx_02rel

Thanks

Are you using the Gostown DLL? If so, try it without it.

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sagfx_02rel on geforce fx 5200

 

user posted image

Awesome, I thought my GC was too cheap biggrin.gif

 

EDIT: I tried the version you named [first link isn't it ?] and mine doesn't work for me, when I load the game, at the end, it let me on the Desk ...

What's your config [maybe it's the Pb]

Edited by drytaffin
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sagfx_02rel on geforce fx 5200

 

user posted image

Awesome, I thought my GC was too cheap biggrin.gif

 

EDIT: I tried the version you named [first link isn't it ?] and mine doesn't work for me, when I load the game, at the end, it let me on the Desk ...

What's your config [maybe it's the Pb]

No i use the previous versions. http://www.3dhole.com/gtafiles/pipeline/sagfx02_rel.rar

My config

 

specpower 90.0

specbase 0.4

pipetype 0

enablerealrefs 1

cubesize 128

skipxframe 1

enablepostfx 1

screenkey 74

 

To get the real reflection work, you should enable frame limiter.

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And when could I found the Frame limiter and how to enable it please smile.gif ?

[Thank you for your setting, it looks great]

 

EDIT: I found one but I don't know how to enable it, when I turn reflection on, my game crash.

And do you have a trick or a working [5200 FX 128 mo] version where you can make the bloom less agressive in the day ?

Look at this: user posted image

Lightning: 0 notify.gif

Edited by drytaffin
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