Kiabbo Posted October 26, 2008 Share Posted October 26, 2008 Hey, can someone please give me a cool cubemap for version "shader model 2.0", who is in the first page? 'Cause the cubemap who is in the normal file it's too big, and it's strange. Thanks, See ya Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058614164 Share on other sites More sharing options...
_CP_ Posted October 26, 2008 Share Posted October 26, 2008 I need a help with reflections. If I change enablerealref to 1 my game crashes. With Frame Limiter ON and off don't work. A sun is reflected. Help, please, i likse Dexx's refs. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058614493 Share on other sites More sharing options...
ikt Posted October 26, 2008 Share Posted October 26, 2008 Turn ON the Frame limiter and turn OFF all AA options. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058614638 Share on other sites More sharing options...
_CP_ Posted October 27, 2008 Share Posted October 27, 2008 (edited) On Frame Limiter without AA = crash Off Frame Limiter without AA = the same i don't know, what is the bad? EDIT. I on the game with enablerealref to 1 and works. Edited October 27, 2008 by City_Poke912 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058616523 Share on other sites More sharing options...
JostVice Posted October 27, 2008 Share Posted October 27, 2008 I'll make some screens too. This is moar awesome. Edit: http://i329.photobucket.com/albums/l399/iktNL/screen_0.png http://i329.photobucket.com/albums/l399/iktNL/screen_1.png http://i329.photobucket.com/albums/l399/iktNL/screen_2.png http://i329.photobucket.com/albums/l399/iktNL/screen_3.png http://i329.photobucket.com/albums/l399/iktNL/screen_4.png http://i329.photobucket.com/albums/l399/iktNL/screen_5.png http://i329.photobucket.com/albums/l399/iktNL/screen_6.png Those are really sweet shoots, I like them. Someway the REFs never worked correctly for me Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058616837 Share on other sites More sharing options...
ikt Posted October 27, 2008 Share Posted October 27, 2008 (edited) http://i329.photobucket.com/albums/l399/iktNL/screen_0-1.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_1-1.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_2-1.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_3-1.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_4-1.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_5-1.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_6-1.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_7.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_8.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_9.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_10.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_11.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_12.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_13.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_14.jpg http://i329.photobucket.com/albums/l399/iktNL/screen_15.jpg Some more. Edited October 27, 2008 by ikt Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058617188 Share on other sites More sharing options...
_CP_ Posted October 27, 2008 Share Posted October 27, 2008 Great screens, ikt! What version do you use? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058617223 Share on other sites More sharing options...
ikt Posted October 27, 2008 Share Posted October 27, 2008 (edited) I use the latest version. My settings: specpower 80.0specbase 0.1replaceref 1replacespec 1vehnewref 0.4vehnewspec 0.5keepmatspec 1usesceneamb 1pipetype 2enablerealrefs 1cubesize 256skipxframe 1enablepostfx 1bloompasses 2bloomlum 0.09bloomscale 1.5screenkey 74 Oh, and DeXX, will there be an option where you can set the draw distance by yourself in the next version? Because in my opinion it isn't far enought. And when its dark the car lights are on, the interiors light up/are completely white, but i already told that. Also, some parts (like the sultans black part of its grille) are always white. What can be the problem? Hmm, when i tun replacespec off, the problem is no moar. :V Edited October 28, 2008 by ikt Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058617453 Share on other sites More sharing options...
Darecki Posted October 28, 2008 Share Posted October 28, 2008 They have "pretty" low draw distance in the 0.2a version... ;] Setting for this will be good option. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058618959 Share on other sites More sharing options...
_CP_ Posted October 28, 2008 Share Posted October 28, 2008 (edited) My 3 screens: http://www.isarapix.org/pix81/1225222796.jpg http://www.isarapix.org/pix47/1225223014.jpg http://www.isarapix.org/pix80/1225223090.jpg Edited October 30, 2008 by City_Poke912 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058619547 Share on other sites More sharing options...
ikt Posted October 28, 2008 Share Posted October 28, 2008 awesome But which version do you use and why is the reflection drawdistance better? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058619759 Share on other sites More sharing options...
_CP_ Posted October 29, 2008 Share Posted October 29, 2008 I use a this version: http://www.3dhole.com/gtafiles/pipeline/sagfx02_rel.rar and this preset: specpower 100.0specbase 0.4pipetype 2enablerealrefs 1cubesize 256skipxframe 1enablepostfx 0 screenkey 34 To make screen press 4. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058621132 Share on other sites More sharing options...
DexX Posted October 29, 2008 Author Share Posted October 29, 2008 The current drawdistance, for you guys, is 50.0, if i remember correctly. Or is it 5.0....hmm. Nonetheless, it will be adjustable for sure in the future @ City poke, sharp reflections can be made by increasing the cubesize. For results like this, set it to 512. Since the reflection camera has its own draw distance, you need to stage the shot somewhat. Models that are onscreen already have a better chance of showing up, than objects behind the game camera, which tend to flicker on/off in the reflections. Oh yea, i'll post my own pic (based on my current version, not yours, just to avoid confusion). See if you can spot the differences Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058622028 Share on other sites More sharing options...
Darecki Posted October 29, 2008 Share Posted October 29, 2008 Nice... I see that there isn't the reflection source inside CJ anymore? And it's with this fresnel reflection algorithm? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058622072 Share on other sites More sharing options...
JostVice Posted October 29, 2008 Share Posted October 29, 2008 I see the player and the shotgun reflected, awesome. I also spot the chrome gun someway more brighter, and also no fresnel ref from what I see I win? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058622095 Share on other sites More sharing options...
ikt Posted October 30, 2008 Share Posted October 30, 2008 Wow. The reflection this time is not from inside the player Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058623123 Share on other sites More sharing options...
_CP_ Posted October 30, 2008 Share Posted October 30, 2008 1 screen with my bump map: http://www.isarapix.org/pix70/1225356274.jpg OT do Dexx: http://img505.imageshack.us/my.php?image=screen23vc8.jpg How do you make this bump map? Yours is better than my. Make from me on PM mini tutorial, how make a bumpmap? (please) Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058623134 Share on other sites More sharing options...
ikt Posted October 30, 2008 Share Posted October 30, 2008 Wait.. how did you get the bumpmapping working? Export the model with other settings? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058623652 Share on other sites More sharing options...
DexX Posted October 30, 2008 Author Share Posted October 30, 2008 1 screen with my bump map:http://www.isarapix.org/pix70/1225356274.jpg OT do Dexx: http://img505.imageshack.us/my.php?image=screen23vc8.jpg How do you make this bump map? Yours is better than my. Make from me on PM mini tutorial, how make a bumpmap? (please) The simplest way to make a normal map is with photoshop and this normal map plugin, from nvidia, which is what i do. I import my source image, desaturate it (image -> adjustments -> desaturate) then run the normal map filter, under Filter -> Nvidia Tools. There are other, more complex methods for creating detailed normal maps, but this does the trick for me in most cases. @ ikt; yea, you need to re-export a model to specify a new normal map (normal map goes where the unused specular texture is). For map objects, they need to be exported as vehicle upgrade pieces, so they get rendered with the vehicle code. And they don't have vertex colors (because vehicles don't have vertex colors). For vehicles and buildings, the normal map uses the same texture coordinates as the diffuse texture. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058624417 Share on other sites More sharing options...
CHILLI Posted November 1, 2008 Share Posted November 1, 2008 DexX, will you add a setting for the reflection drawdistance? because some people with high PC specs might want to have a long reflection drawdistance, like me. my specs arent really high, but I'm sure they can handle a longer distance and the shadows? any progress worth showing or still bugs and that crap? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058627407 Share on other sites More sharing options...
ikt Posted November 1, 2008 Share Posted November 1, 2008 DexX, will you add a setting for the reflection drawdistance? because some people with high PC specs might want to have a long reflection drawdistance, like me. my specs arent really high, but I'm sure they can handle a longer distance and the shadows? any progress worth showing or still bugs and that crap? http://www.gtaforums.com/index.php?showtop...st&p=1058622028 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058627800 Share on other sites More sharing options...
Kiabbo Posted November 3, 2008 Share Posted November 3, 2008 (edited) Hey guys, I get a problem. When I use the last version, the sun reflects, the other things works well, but... all the cars turn white! Why?My card can run pixel shaders 2.0... and, ikt, I love your settings, what I need to do to make my GTA like yours? I need other cubemaps?'Cause I already have ur settings(sagfx_config) Please, help me!!!!!! See ya! ~~~~ PS:Cars turn white when I put d3d9_31, and when I remove it cars don't reflect anything. Edited November 3, 2008 by Kiabbo Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058633631 Share on other sites More sharing options...
ikt Posted November 4, 2008 Share Posted November 4, 2008 replacespec 0 keepmatspec 0 those two most be 0, or else the cars become white. at least, they do here. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058634522 Share on other sites More sharing options...
Kiabbo Posted November 4, 2008 Share Posted November 4, 2008 (edited) ikt, I putted both on 0 and the cars still white. Maybe it's my Video card? It supports pixel shaders 2.0 and have 64mb of memory. But the sun reflections works good - I can see objects with the sun reflections... Edited November 4, 2008 by Kiabbo Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058635102 Share on other sites More sharing options...
H13N.H3N Posted November 4, 2008 Share Posted November 4, 2008 My game crash and it does support pixel shader 3.0 0.o... =( it's seem destiny that i never can try your mod =(.. and boris's ENB series aren't that great (pretty good at first, but they have some details i don't really like or need) i put the extra Dll you mention my PC would demand, but is not of use. o well.... your Mod seems to hate me... Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058635400 Share on other sites More sharing options...
_CP_ Posted November 4, 2008 Share Posted November 4, 2008 I use a this version: http://www.3dhole.com/gtafiles/pipeline/sagfx02_rel.rarand this preset: specpower 100.0specbase 0.4pipetype 2enablerealrefs 1cubesize 256skipxframe 1enablepostfx 0 screenkey 34 To make screen press 4. @up Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058635542 Share on other sites More sharing options...
mikeyNshelby Posted November 6, 2008 Share Posted November 6, 2008 This is pretty F-ing awesome man. Keep up the good work. Do you need someone with an ATI Card to test your version to make sure they work on ATI Cards well? I have an ATI Radeon X1300 if you want me to help you. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058638887 Share on other sites More sharing options...
Kiabbo Posted November 7, 2008 Share Posted November 7, 2008 So nobody can help me? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058641984 Share on other sites More sharing options...
ikt Posted November 7, 2008 Share Posted November 7, 2008 (edited) So nobody can help me? Specs please Edited November 8, 2008 by ikt Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058642094 Share on other sites More sharing options...
Darecki Posted November 8, 2008 Share Posted November 8, 2008 Eem sorry for the stupid question, but what does "pl0x" mean? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/28/#findComment-1058643895 Share on other sites More sharing options...
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