ikt Posted January 22, 2008 Share Posted January 22, 2008 Oh my god, Hi-Poly mods make SA almost uber! Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057427008 Share on other sites More sharing options...
derty Posted January 22, 2008 Share Posted January 22, 2008 Recently "upgraded" to an fx5200, I now support shader model 2.0, will this mod work for me now? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057427105 Share on other sites More sharing options...
javi13 Posted January 23, 2008 Share Posted January 23, 2008 It should, tell me if you get it to work in SA-MP Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057428569 Share on other sites More sharing options...
DexX Posted January 23, 2008 Author Share Posted January 23, 2008 since my box is running full power again, here is a minor status update: -black/opaque glass looks like it's fixed (i only have default SA cars to test at the moment, but all the glass is transparent now...) -ped bone corruption isn't fixed, but i found out what's causing it -the code is mostly new. i ditched the old dll since it was more of a fancy experiment (releasing that wasn't the smartest thing i did, although the feedback so far is somewhat useful - more people are running archaic hardware than i thought). you are going to fix the transparent windows (because we don t see throuht the windowns) and tunning parts The tuning parts should (untested, i'm taking an educated guess) be 'fixable' by simply re-exporting them with altered material settings. it's beyond the scope of what i had planned for this mod. if someone wants to poke at it, i'll guide them as to what needs to be changed. It should, tell me if you get it to work in SA-MP i tried it in SAMP, and i see what you mean; i get blue cars (fog related?), bone corruption, and the game crashed about 10 seconds later. i would have to pester the team to find out what they did exactly for hooking into the game. for now SAMP will be listed as unsupported. i'm more concerned about getting it to work and be stable with the main game than anything else. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057428705 Share on other sites More sharing options...
derty Posted January 23, 2008 Share Posted January 23, 2008 Cool to finally see it in action. Looks awesome though it kills my frame rate It looks particularly good on that modern looking station wagon found around LS, even though it's own roof's normals are a little twitchy. I like the realistic paint. I could see it done with double res, tile of itself, to shrink the specs. Awesome ' work dude! Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057428807 Share on other sites More sharing options...
javi13 Posted January 23, 2008 Share Posted January 23, 2008 I could have a poke around at the tuning parts for you, can you tell me what needs to be changed? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057429252 Share on other sites More sharing options...
FullMetal Posted January 23, 2008 Share Posted January 23, 2008 Oh my god, Hi-Poly mods make SA almost uber! Yes, high quality textures do too ... I search each mod for interesting and nice effects and combine them into my own "mod" for myself ^^. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057429549 Share on other sites More sharing options...
ikt Posted January 23, 2008 Share Posted January 23, 2008 *blablabla* It should, tell me if you get it to work in SA-MP i tried it in SAMP, and i see what you mean; i get blue cars (fog related?), bone corruption, and the game crashed about 10 seconds later. i would have to pester the team to find out what they did exactly for hooking into the game. for now SAMP will be listed as unsupported. i'm more concerned about getting it to work and be stable with the main game than anything else. Not rly.. Maybe some people have this, and others don't have this problem. I don't have it. Actually, SA-MP is the only way for me to play SA, I screwed up the main.scm and script.img :') But i have a 8600GT, (nVidia/XFX), maybe it's the videocards fault that the mod won't work in SA-MP. Everything is OK in SA-MP, no wrong things: tuning parts work, changing color with commands work and spawning a lot of vehicles also works with no glitches. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057429661 Share on other sites More sharing options...
johnny404 Posted January 23, 2008 Share Posted January 23, 2008 (edited) nvm Edited January 23, 2008 by Jony92 Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057429725 Share on other sites More sharing options...
_6mik_ Posted January 23, 2008 Share Posted January 23, 2008 (edited) ok dexx, and thanks for your answer (and about tuning parts, it is not really necessary because, even the not original cars (cars downloaded) have the same minor bug for the tuning parts, so it is not really important atm) Anyhow, thank you for this awesome modification in sa Edited January 23, 2008 by _6mik_ Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057430733 Share on other sites More sharing options...
CHILLI Posted January 23, 2008 Share Posted January 23, 2008 since my box is running full power again, here is a minor status update: -black/opaque glass looks like it's fixed (i only have default SA cars to test at the moment, but all the glass is transparent now...) -ped bone corruption isn't fixed, but i found out what's causing it -the code is mostly new. i ditched the old dll since it was more of a fancy experiment (releasing that wasn't the smartest thing i did, although the feedback so far is somewhat useful - more people are running archaic hardware than i thought). so with this updates, is also the download new? no? becuase I've got slightly bored of the non-transparent windows now. but all the rest is all 5/5 thumbs up for this man! I just cant stop checking for updates! and I hope the glow will work properly soon so we others can see what awesome stuff you've created next! Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057430942 Share on other sites More sharing options...
Darecki Posted January 24, 2008 Share Posted January 24, 2008 Hey Dexx, there is one problem. Lighting in the game is wrong, it lights from wrong side You can see that the car is more shiny on the right side, the sun is on the left.. Can you fix it? (or maybe you've already fixed it ) Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057433129 Share on other sites More sharing options...
Djalbastyle Posted January 24, 2008 Share Posted January 24, 2008 Who can i download this great mod??? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057433289 Share on other sites More sharing options...
CHILLI Posted January 24, 2008 Share Posted January 24, 2008 Hey Dexx, there is one problem.Lighting in the game is wrong, it lights from wrong side You can see that the car is more shiny on the right side, the sun is on the left.. Can you fix it? (or maybe you've already fixed it ) that isnt DexX fualt, it's R*. I noticed that as soon as I got the darker shadows from Gostown I noticed it, that "bug" excisted all the time, just that some of us didnt notice it until now. and I dont think it can be fixed. becuase the light and shadows change as the game time counts. like... say the clock is 12 and then the shadow is straight south, then at... 21 the shadow is straight east. and if you didnt understand, I'll try to make a "picture" about what I mean: v= direction of light []= object s= shadow 12am= v 21am (9pm)= >[]s I hope you understand now ^^ but R* failed so the shadows are opposit... [] s Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057433370 Share on other sites More sharing options...
Djalbastyle Posted January 24, 2008 Share Posted January 24, 2008 have any a download link? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057433691 Share on other sites More sharing options...
CHILLI Posted January 24, 2008 Share Posted January 24, 2008 have any a download link? just look at the first post, then download one of the 2 latest links. as easy as that. I found it without asking, so check the whole topic before asking ok? ^^ then other people dont have to get angry at others. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057434321 Share on other sites More sharing options...
DexX Posted January 25, 2008 Author Share Posted January 25, 2008 so with this updates, is also the download new? no? becuase I've got slightly bored of the non-transparent windows now. but all the rest is all 5/5 thumbs up for this man! I just cant stop checking for updates! and I hope the glow will work properly soon so we others can see what awesome stuff you've created next! Who can i download this great mod??? have any a download link? A status update is just a progress report on my end. when the mod is updated, i'll edit the topic title and first post. all the downloads will be dated, and appended, not replaced. when there's an update, it will be a new link. Lighting in the game is wrong, it lights from wrong side Yes, i noticed this actually. The light that casts the shadow doesn't 100% match the sun. however this solution was preferable to hard coding the sunlight (i can point it wherever i want). And it does look right - at certain times of the day... Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057436154 Share on other sites More sharing options...
morsolo Posted January 25, 2008 Share Posted January 25, 2008 (edited) I've just found something. As many people are complaining about the non-transparent car parts and windows, I've been trying my best to figure it out. I'm not much of a coder, but I did discover something! See these pictures? They were taken 2 seconds apart, I didn't close the game, or minimize. In one, the windows are fine! In the other, it's the glitch! Does lighting and shadow have an effect on this? The cars appear "correct" for half of a second before resuming the non-transparent glitch. This does not happen on all cars, some that are effected by the glitch do not ever appear normal, some flicker normal more so than others. Normal cars do not go black at some stage however. Can you elaborate on this DexX? Off-Topic: How do you get rid of the gay heat-wave effect... It's so annoying... EDIT: Lol, DexX and me posted at the same time, and I didn't even know he was on! Edited January 25, 2008 by morsolo Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057436155 Share on other sites More sharing options...
ehsan_zt Posted January 25, 2008 Share Posted January 25, 2008 I have taken a better picture of my problem.it seems that noone in here got the same problem that I have . I mean the area in the red line .notice the lines... And deleting the file mentioned didn't help P.S I found that the namps I had uploaded for you wasn't right and they were normal pictures. I wonder why didn't anyone told me that they are not right ... What ever I am going to upload the right ones that I created with nvidia normal map filter in photoshop Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057437255 Share on other sites More sharing options...
CHILLI Posted January 25, 2008 Share Posted January 25, 2008 And deleting the file mentioned didn't help yea I noticed that yesterday or 2 days ago that it didnt help... then I just remembered something! the timecyc.dat that Alexander_Blade edited, makes both peds, and all vehicle part become shadowed/lighten up... Dexx? I'm sorry to say this.... :S but alexander blade probably accidently managed to make something without addons... in one way he's better and another way that he isnt as good. the good thing: he only used 1 file witouth addons the bad thing: I dont think this is really needed if you want the proper GTA feeling, but he didnt use any bump mapping or different reflections to fix this pixel shading. so, pull ma trigga and call me nigga: use this: http://alexander.sannybuilder.com/Files/SA...lurAddFiles.rar and a tip to Dexx: ask alexander if you could use his file as a "without bumpmap" download or add it to the .rar/.zip file and add to the readme "if you dont want the reflections and only pixel shading, use this: <link>" but anyway, keep it up and fix some of the pixel shading. like when passing a street light the car never become yellow. same with the traffic. and if you could, make the pixel shading a bit darker and more sensitive to the time so it doesnt look like all the vehicles are "burning". I know it's your mod, so you create whatever you want to add, so you DONT have to make this if you dont want to make it ^^ bye for now. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057437420 Share on other sites More sharing options...
morsolo Posted January 25, 2008 Share Posted January 25, 2008 (edited) Alexander is a good coder, so is DexX. Although, you can't really compare the two mods. There is no way you can get the same effect that DexX has with only file edits... Back on Topic: The mod is coming along nicely, I think we need a nicer nmap though... The current one looks like someone spilled a reflective paint over the car, and it gives off a butt ugly effect on black... Edited January 25, 2008 by morsolo Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057437558 Share on other sites More sharing options...
CHILLI Posted January 25, 2008 Share Posted January 25, 2008 yea morsolo, I think you're right. alexander and Dexx are 2 really good scripters/modders when it's about the SA graphics engine! I actually think that alexander and Dexx would be a good pair working together. but anyway, on-topic: Those updates sounds nice and thanks for the info about new versions ^^ keep it up! Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057438617 Share on other sites More sharing options...
ikt Posted January 26, 2008 Share Posted January 26, 2008 Changing the nmap won't make it any nicer, it only makes the texture get's strechen up if you understand me.. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057439952 Share on other sites More sharing options...
ehsan_zt Posted January 26, 2008 Share Posted January 26, 2008 Well here is the new nmaps I created : http://www.4shared.com/file/35972427/1930b...rified=ad5651bc and CHILLI I've downloaded that rar file and copied it in my gta dir but it didn't change anything then I realized I have downloaded it before and the pic that I've taken was after copying that file. I'me still having the problem Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057441110 Share on other sites More sharing options...
morsolo Posted January 26, 2008 Share Posted January 26, 2008 (edited) I've been testing some of the 'newer' versions of the mod... This post is mostly directed at DexX, but I don't think it's the one version doing it... All alpha issues are fixed However, now, Tuning Parts and some interiors are screwed. I'll get a picture in a sec... Both of these issues happen on custom cars, but they are there on normal cars, just not as noticeable... EDIT: Here is the tuning parts glitch... I think it's related to the cars paint job, as I could change the colour that the parts go by changing the paint job... And here is the interior and texture glitch... This is like the alpha transparency without the transparency part... It just goes all black with no shading... (Look at the tray of the truck) Edited January 26, 2008 by morsolo Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057441766 Share on other sites More sharing options...
Supra4 Posted January 27, 2008 Share Posted January 27, 2008 but anyway, keep it up and fix some of the pixel shading. like when passing a street light the car never become yellow. same with the traffic. and if you could, make the pixel shading a bit darker and more sensitive to the time so it doesnt look like all the vehicles are "burning". I know it's your mod, so you create whatever you want to add, so you DONT have to make this if you dont want to make it ^^ bye for now. I got so tired of looking at an orange sky during the day and a purple one at night, so I edited the timecyc.dat as well. At some places (the area around the southwest corner of the Las Venturas loop for instance) it is too dark, but apart from that it's just plain better than the original file. Now I have a nice blue sky during the day and a very dark night in the desert and slightly less dark in the cities. One thing I noticed is that once you make the nights darker, the cars WILL light up when light shines on them, and even better ... the color of that light has an influence on this as well. I'll make some pics soon, to show you what I've got now. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057442958 Share on other sites More sharing options...
_6mik_ Posted January 27, 2008 Share Posted January 27, 2008 Dexx work on original sa cars, if you have problem with a downloaded car, the problem is from the car, not the mod... and we already talk about tunning parts with dexx and atm, teh only one solution is to re import allthe parts ... unless that dexx finally find a way Anyhow dexx, Luck Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057443211 Share on other sites More sharing options...
ehsan_zt Posted January 27, 2008 Share Posted January 27, 2008 I thought maybe my problem is related to cubemaps or nmap that is not tiled but it is because of that light on cars ( you call it shader or specular light ?) here are some pics : I thought it was a squer but I was wrong and as you can see it is a rectangular These pic are taken on a boxville that is a gta:sa default car . Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057443309 Share on other sites More sharing options...
derty Posted January 27, 2008 Share Posted January 27, 2008 you're probably only experiencing that on some of the vehicles, not all, correct? Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057443321 Share on other sites More sharing options...
Darecki Posted January 27, 2008 Share Posted January 27, 2008 On my old computer with GF FX5500 I have the same problem. Because FX series have 2.0 shaders.. But GF6200 has 3.0.. Link to comment https://gtaforums.com/topic/303855-alphatest-sa-gfx/page/10/#findComment-1057443513 Share on other sites More sharing options...
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