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[REL|FINAL] High Quality/HD GTA Cars


unopescio
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I might do other cars from Vice, I really dont know ATM, Im just really busy with tons of stuff. You really need to realize how much effort goes into each car that I make, Ive spent a whole year on this project and have only finished 9 models.

WbZaxRP.png

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Evilscarecrow
I might do other cars from Vice, I really dont know ATM, Im just really busy with tons of stuff. You really need to realize how much effort goes into each car that I make, Ive spent a whole year on this project and have only finished 9 models.

I know how you feel putting alot of time into something, I spent almost 4 years on a mod (GTASOL)

 

This work your doing is of a really high standard, something you should be proud off smile.gif

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leik oh em jeez!

No laptop or CB radio in the police version? No premier? confused.gif

And if you do the premier, I think it should have a center console, it being luxury model and all... colgate.gif

 

BTW, very nice progress on police car, looking foreward to release and re-enabled bbcode. lol.gif

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OnePiece, before ending the last two projects, i hope you could make an Infernus as well.

he's making what he's making, leave him be.

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This is a great car smile.gif

Any idea to add LED lights?

Its possible to add them.

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quick bug report, VC n gta3 cars are the same so i tried the cars in VC but the map lags, only shows LODs n such plus the cars don't have reflections.

 

an easy fix, for the map problems i just opened the dff in 3ds then exported it to VC, same dummy's n such so thats that fixable very easily.

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quick bug report, VC n gta3 cars are the same so i tried the cars in VC but the map lags, only shows LODs n such plus the cars don't have reflections.

 

an easy fix, for the map problems i just opened the dff in 3ds then exported it to VC, same dummy's n such so thats that fixable very easily.

then download steve m's limit adjuster:

 

http://www.steve-m.com/downloads/tools/limitadjuster/ (http://www.steve-m.com/downloads/tools/limitadjuster/) (http://www.steve-m.com/downloads/tools/limitadjuster/)

 

and set sreaming memory up to about 60 and buildings up to 8000 that work for me smile.gif

 

and it is much more easyer

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For examples, I mean this:

 

 

*http://www.imagebam.com/image/80fa8215680226

 

*http://www.imagebam.com/image/39db2615680227

 

*http://www.imagebam.com/image/70f70015680230

 

*http://www.imagebam.com/image/86c28c15680231

 

 

 

You can add LED lights or you dont want.

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like i said i already fixed it by importing the model o 3ds then exporting to VC, AND i tried adding reflections to the model but it just crashes when i stick it ingame now.. i was able to add reflections to part of the body with no crashes bu wen i finished the whole thing.. yeah.. confused.gif

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The police and taxi are done for gta3 and SA, Ill Update the front page when I get home now that bbcode is back. Im working on the cheetah and kuruma too, Ill post pics when I can. Kuruma should be pretty easy now that I can just rip all of the detail off of my cop car model.

WbZaxRP.png

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f*cking sweet! can't wait to port them to VC n do some HD taxi hops

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Every car I make becomes more detailed wow.gif

 

user posted image

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Pweetty engine.

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I was going to have advertisements on the roof as extras aswell as the regular lights, but GTA3 didnt like it for some reason. Hopefully theyll be in the SA version.

 

Links up soon. Time for the Cheetah.

WbZaxRP.png

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awesome models, thanks for sending them lol i'll be stunting in HD biggrin.gif

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I found a problem with this car.... it seems to make all the other cars look like sh*t. tounge.gif

*looks at the cabbie* ph34r.gif

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I found a problem with this car.... it seems to make all the other cars look like sh*t. tounge.gif

*looks at the cabbie* ph34r.gif

Patience, my friend!

WbZaxRP.png

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Awesome job! They look absolutely stunning!

 

Someone needs to make 'HD' pedestrians ... it just doesn't look right to see 'low poly' pedestrians in such a 'HD' cars happy.gif!

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