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[REL|FINAL] High Quality/HD GTA Cars


unopescio
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combinehunter

Thank you for all of your effort and time spent on this mod onepeice, you are a modeling king. Cant wait till the release. My Birthday is coming up on Friday..... This will be sweet.

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the files on their own are about 250mb. the SA version is pretty much the same.

WbZaxRP.png

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Brilliant work as always OnePiece.

 

Off Topic: Noticed Walter White making a show in your sig there, you excited for the finale?

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of course. check out the thread in movie chat. @yojo earlier: yes all vehicle files work fine in VC.

 

user posted image

 

 

 

EDIT: also after checking things Ive realised I can .rar the entire gta3.img and everything else to 150mb. Should I just do this and save people the hassle?

Edited by OnePiece

WbZaxRP.png

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I say why not? Installing smaller mods over this one is much easier than installing this over smaller mods. smile.gif

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ok problem solved. SA users will still have to use an IMG tool.

 

Also, beta blue cop cars as standard? its unfair that osama bin laden got to have the final say on how gta3 looked.

Edited by OnePiece

WbZaxRP.png

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I cant believe its been 6 years since you started changing all of GTA 3's cars to a much better HD quality. And now its done smile.gif

 

Anyway, Blue Beta Cop Car as Default is better smile.gif

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also after checking things Ive realised I can .rar the entire gta3.img and everything else to 150mb. Should I just do this and save people the hassle?

So you will upload whole gta3.img?

 

Also, beta blue cop cars as standard? its unfair that osama bin laden got to have the final say on how gta3 looked.

I prefer the black one.

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SA users will still have to use an IMG tool.

You can use Spark Console with a simple INI file to replace them automatically smile.gif

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@yojo earlier: yes all vehicle files work fine in VC.
And the cars have reflections, yes? Sorry that I'm bugging you but it's hard to tell from screen if there are refs, and since I use enbseries reflections make a huge difference.

 

If they have reflections, then I'm definitely looking forward to the release icon14.gificon14.gificon14.gif I might take a few screenshots from Vice with HD Cars.

74cXSsx.png

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Chong McBong

normal cookies just aren't enough, so i made you a special one to celebrate completion of pack 3 tounge.gif

(had to rent out a nearby stadium to store it)

user posted image

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MaryseDynasty

^^ Haha, OnePiece, Thank you for these 6 years of making these cars, it is truly better then R* could do to them biggrin.gif

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^^ Haha, OnePiece, Thank you for these 6 years of making these cars, it is truly better then R* could do to them biggrin.gif

They are better than how R* is presently doing them (GTA IV, Who knows what the GTA Next cars will look like)

XDBuildTopicSig6.png

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@yojo earlier: yes all vehicle files work fine in VC.
And the cars have reflections, yes? Sorry that I'm bugging you but it's hard to tell from screen if there are refs, and since I use enbseries reflections make a huge difference.

 

If they have reflections, then I'm definitely looking forward to the release icon14.gificon14.gificon14.gif I might take a few screenshots from Vice with HD Cars.

yes I enabled VC reflections on all of them when I was doing my updating.

 

@maryse: only 4 on the HD cars actually. But I did spend the entire year before making LC2010 so it has been pretty much 5 years of non stop modding. I never thought I would be able to finish this pack when I first started it.

WbZaxRP.png

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yes there are changes. you will see.

WbZaxRP.png

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Congrats on finishing all cars cool.gif

 

I want to use them in SA-MP, but these cars are not multiplayer friendly, so i want to reconvert them all for SA-MP (some cars needs little scale, move wheels...)

Can you allow me to do it?

When all cars will be done for SA-MP i will send you all them in one .zip archive.

And one more thing if you can, can you please send me cars in 3dsMax .max files format? (importing .dff files in 3dsMax model losing

smoothing groups and UV2)

 

More info http://forum.adrenalinex.co.uk/index.php/topic,3000

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Puma06111991

Perennial turned out really nice, the one thing I don't like about it is the thickness of the metal, circle-shaped edge around the frontlights. It's too thick imo, but maybe a little late for that. For the rest, it's quite much perfect.

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Last screenshots of anything before the final release. Ive updated the HD Claude model a bit. The hair alpha bug is fixed and other textures have been updated.

 

user posted image

 

user posted image

 

user posted image

WbZaxRP.png

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I'm Glad to see that the hair has been fixed.

 

Off-Topic: I wonder how much hair spray Claude uses to make his hair stay in the current position.

Edited by Inusan
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He kinda reminds me Tanner from Driver: San Francisco.

 

user posted image

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He kinda reminds me Tanner from Driver: San Francisco.

 

The only difference I see between the two, is the forehead and nose.

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