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DeeZire

[BETA|WIP] Things To Do In San Andreas

Recommended Posts

suparmarkeogai996

i do not think that actually counts as beta outfit also can you make fam4 and fam5 have mission appearances ? Also the triads during breaking the bank at Caligula magically change their race that should be fixed

also some glitch happens sometimes some weapons become invisible and i saw some ballas and vagos fighting each other 

Edited by suparmarkeogai996

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TheNewSamuel2206

He should also add models (if made) for the janitor and the triad member when they put on the motor cop outfits

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suparmarkeogai996

that is pretty much what i ment 

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TheNewSamuel2206

Oh i see, Well Theo should make Cesar wear white pants in one mission as seen in a loadscreen.

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suparmarkeogai996
1 hour ago, TheNewSamuel2206 said:

Oh i see, Well Theo should make Cesar wear white pants in one mission as seen in a loadscreen.

Photo opportunity also he should the ballas in the first mission tec 9 

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TheNewSamuel2206

Some things i want in a future version...

 

1. Restore the objective of driving to the cementery in the first mission.

2. Sweet will wear a long sleeved version of his green shirt in one mission (as seen in a trailer)

3. Restore mission skipping command (if possible)

4. In the House Party mission, OG Loc will use his Beta Model. (He will not have mustache)

 

 

Edited by TheNewSamuel2206

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suparmarkeogai996

By the way you couldn't have edited ceaar in cutscene yet edited smoke during cutscenes in end of the line ?

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suparmarkeogai996

also from where you find the beta cesar model ?

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TheTurretTheo
1 hour ago, TheNewSamuel2206 said:

1. Restore the objective of driving to the cementery in the first mission.

I tried this before by porting it over from volume 2 but it is very unstable so I think I won't be doing that.

 

1 hour ago, TheNewSamuel2206 said:

2. Sweet will wear a long sleeved version of his green shirt in one mission (as seen in a trailer)

Done, in the next version he'll be wearing this outfit in Sweet's Girl.

 

1 hour ago, TheNewSamuel2206 said:

3. Restore mission skipping command (if possible)

Not sure if it is possible, but I'll try.

 

1 hour ago, TheNewSamuel2206 said:

4. In the House Party mission, OG Loc will use his Beta Model. (He will not have mustache)

Again, I don't know how to edit cutscenes.

 

-

 

36 minutes ago, suparmarkeogai996 said:

By the way you couldn't have edited ceaar in cutscene yet edited smoke during cutscenes in end of the line ?

Smoke's change was just a simple txd edit. That Cesar change has to be an edit in the cutscene files.

 

13 minutes ago, suparmarkeogai996 said:

also from where you find the beta cesar model ?

GTA SA: Beta Edition by Kalvin (Like you said)

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suparmarkeogai996

also can you make cesar have a model based on his artwork look in photo oppurtunity ? you can find such a model in a mod on gtagarage called alphabeta mod and i think in a mod ped database project too but im not sure

also can you make it so in pier 69 ballas1 is replaced with his beta counterpart ?

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TheTurretTheo
16 minutes ago, suparmarkeogai996 said:

also can you make cesar have a model based on his artwork look in photo oppurtunity ? you can find such a model in a mod on gtagarage called alphabeta mod and i think in a mod ped database project too but im not sure

Seems like we're thinking the same thing.

In the next version Cesar will be wearing his bandana outfit in Photo Opportunity, black pants in Pier 69 and White/Beige pants in Highjack

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suparmarkeogai996

also can you add vehicles ?

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suparmarkeogai996

and i think bandana cesar would be better in pier 69 

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Mannoroth
9 hours ago, suparmarkeogai996 said:

also can you add vehicles ?

That would be cool to see Kuruma in the game. I still don't understand why Deezire and Crspy decided not to put that car into the game. I know that car wasn't in the beta version, but this mod isn't only about the beta version anymore, so it would be cool to see the people of San Andreas driving Kuruma.

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suparmarkeogai996

Speaking of added vehicles can you replace Andre's banshee with a stinger ?

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suparmarkeogai996

Also Theo I told you before to make all pedestrians in high stake low riders ls peds

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suparmarkeogai996

Also in takner commander you should revert deezire is shop owner change

Another thing can you make Russian mafia appear in the part of end of the line where you have to escape the building ? And more vagos variety because only the vago with the black pants appears 

Edited by suparmarkeogai996

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suparmarkeogai996
8 hours ago, Mannoroth said:

That would be cool to see Kuruma in the game. I still don't understand why Deezire and Crspy decided not to put that car into the game. I know that car wasn't in the beta version, but this mod isn't only about the beta version anymore, so it would be cool to see the people of San Andreas driving Kuruma.

Deezire never intended this to be a beta editon mod eve thought he added some unused and beta stuff 

Also Theo I think you should now make new topic about ttdisa ov 

Edited by suparmarkeogai996

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Kaldie

I installed the latest version now...but I have the same problem as with previous versions. Cars seem kind of laggy and like I said earlier, when I drive a car it feels like I'm driving a truck. Also the game crashes everytime I walk into the yellow marker in the mission "Cleaning the hood". I already took out every mod that was in there...extra cars and cleo-scripts, but still the game crashed. I only have your mod installed...

I do mean the yellow marker at the crack-house by the way, not the red one that triggers the mission in Sweet's house...

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Mannoroth
21 hours ago, suparmarkeogai996 said:

Deezire never intended this to be a beta editon mod eve thought he added some unused and beta stuff 

Also Theo I think you should now make new topic about ttdisa ov 

No? I thought that he wanted to add all the missing stuff first and then add some other things as well... Anyway, that doesn't matter, thanks for the explanation.

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suparmarkeogai996

Also actually all the new missions from this mod expect impounded are basically like fanmade missions

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suparmarkeogai996

And can you replace all vagos in ballas lounge with ballas ?

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TheNewSamuel2206
5 hours ago, suparmarkeogai996 said:

And can you replace all vagos in ballas lounge with ballas ?

Also he should remove the Rifas and replace them with Ballas, since Rifas don't have a turf in LS

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justin50

plz fix doberman(beta)...hud disappears

 

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TheTurretTheo
2 hours ago, justin50 said:

plz fix doberman(beta)...hud disappears

 

Install the cuts.img files

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suparmarkeogai996

when you gonna release 1.4.3 ?

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zecevi123

Hi im new to this mod its very cool i still havent played it because i keep crashing.Does anybody know how to fix the crash while the game is 50% loaded i couldnt start the mod at all because of this is there a solution for it?

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undergroundvicious

Hey @TheTurretTheo

 

First of all, thanks for keeping updating the best mod for SA (IMO). This is just great, it's a shame to see Deezire's work unfinished. This is gold.

 

I have only one simple request for you: if possible, please make the cut vehicles present on the files (like FBI Truck) spawn on the cities. FBI Truck could spawn on Police Precints - that would not break game's atmosphere at all, and would make these vehicles usable for players, without the need of a trainer to obtain them.

 

Kudos for you, I'm gonna reinstall my SA now. I don't play this game without TTDISA since I found this mod years ago.

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zecevi123

*edit so i installed gta sa again and things to do the crash at 50% stopped but there is a new one my screen loads to 100% and when the screen is black and about to start the game it crashes and i get gta sa exe has stopped working is there a fix to this thanks.

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