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DeeZire

[BETA|WIP] Things To Do In San Andreas

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Vlady_xD

This mod is dead , deal with it.

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TheOvalGamer

Now for some reason it crashes at parachute onto target (pilot school)

heres the log

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MetroFloaty

Uhhh so I installed the mod, booted the game up and the intro with Young Maylay worked, however when I start a new game i got this little 8 bit song and then the game crashes

I'm not sure why this is happening, I have Hoodlum crack for 1.0 EN, Fastman ASI Loader, Silentpatch and pretty much every other essential mod

Is the anti-piracy thing still in place or what 

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justin50
10 hours ago, MetroFloaty said:

Uhhh so I installed the mod, booted the game up and the intro with Young Maylay worked, however when I start a new game i got this little 8 bit song and then the game crashes

I'm not sure why this is happening, I have Hoodlum crack for 1.0 EN, Fastman ASI Loader, Silentpatch and pretty much every other essential mod

Is the anti-piracy thing still in place or what 

I use pirated version...don't have any probs. If you want i can help you using Teamviewer or something

Edited by justin50

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suparmarkeogai996

can someone make a cleo mod which adds the angel deluxo and stinger deezire putted in the mod as stand alone vehicles without the mod ?

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okofficer1111

they arent added actually. theyre simply replacements.

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suparmarkeogai996

they replaced what ? well is it possible either way ?

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suparmarkeogai996

what is the best version of this mod ?

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suparmarkeogai996

what to do 

 

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DarthMeow

I found a copy of something called "Unofficial Update in Beta Style Things To Do In San Andreas v22" in vk.com.
Is this legit or just some random Russian dude?

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justin50
2 hours ago, DarthMeow said:

I found a copy of something called "Unofficial Update in Beta Style Things To Do In San Andreas v22" in vk.com.
Is this legit or just some random Russian dude?

don't download it...it's same with mods to make it look like beta and the exe contains a virus

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DarthMeow

Thanks, dude.
I'm still disappointed though.
I secretly hoped that it was Crspy who posted that.
When will our Lord and Savior have his Second Coming on GTAForums, to reveal to us God's Truth that is TTDISA?

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suparmarkeogai996

someone please make a guide video on how to install ttdisa with fixes 

i installed ttdisa then silent unofficial fix 1.2 and the game freezed on the loading screen anyone help 

Edited by suparmarkeogai996

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TheTurretTheo

Hey guys,

 

so i decided to release my own version of TTDISA called Things to do in San Andreas: Overall Improvements.

 

Overall Improvements adds minor features to the mod which, in my opinion, improve it.

This version is based of the Fixed Vol1 Version and adapts certain features from the abandoned/unreleased vol2, the Storyline Enhancements Mod and things I created/changed myself.

 

Changelog

 

----

 

REQUIREMENTS:
-GTA: San Andreas Version 1.0
-Cleo 4 + Silent's ASI Loader
-Modloader

 

RECOMMENDED:
-Silentpatch (Basically a requirement, fixes a COUNTLESS amount of bugs)
-WidescreenFix (For those who use modern monitors.)

-SkyGFX (PS2 Graphics)

 

EXTRAS:
-RBRD Overhaul (Set the icon ID to 26 for a special blip included in TTIDSA OV)
-RestoredIcons (Restores a removed feature of TTDISA)

 

DOWNLOAD:

Version 1.5.7 (03/07/2019)

Savegame Pack #5 (04/03/2019)

(I've noticed that some of my savegames are a little bugged, like crashing on loadup, disappearing savedisc, weapons not spawning, etc., so use with caution)

(Savegames from the unmodded game are incompatible)

 

----

 

SCREENSHOTS

DISCORD

YOUTUBE (where I post my TTDISA OV videos)

 

==============================

 

If you're one of the original creators and you are not happy with me including your work please PM me.

 

Edited by TheTurretTheo
-Updated to 1.5.7

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Mannoroth

Well, if the original creators don't have time to finish this mod, it's up to the rest of the community to do it.

 

Nice job, by the way. And do you plan to do any other future updates or it's a final version from you? I would like to finally have a completed version of this mod, so I could play it all over again like with the previous Deezire's version that I completed on 100 % in 59 hours with all the activities. And I just don't want to do it yet, because there's always a better version, when I start playing...

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GroveStGTAV

Can you fix rusty browns ring donuts?

Because that cleo removed airplane ticket system marker

 

Also can you bring some fixes from vol2 to vol1? Like, some beta hats so buggy with cjs afro hair

On 4/17/2018 at 12:56 AM, GroveStGTAV said:

Los Sepulcros: Hazer, Sunny and Gal walking animation is generic. In original game, their walking animations are gang_1 and gang_2

Grove 4 Life: In cutscene, girl replaced by Fam5 thats ok. But his mouth is missing. So buggy. Old version of this cutscene is better

Also these missions needs fix too

Edited by GroveStGTAV

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anotherrandomuser

Great job! Can anyone tell if game crashes in SF are still present in this version, though?

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TheTurretTheo
On 10/23/2018 at 10:30 AM, Mannoroth said:

 

 And do you plan to do any other future updates or it's a final version from you? I would like to finally have a completed version of this mod.

I'll only going to fix certain possible bugs but I probably won't be adding alot.

 

On 10/23/2018 at 1:42 PM, GroveStGTAV said:

Can you fix rusty browns ring donuts?

Because that cleo removed airplane ticket system marker

Yeah I experienced some problems myself so I'll probably remove it from the extra section.

And I won't be changing/fixing the mod as it is not part of TTDISA and not my own mod. (And I dont even know how to fix it >.>)

 

About the Los Desperados thing. Special characters always have the generic walking animation. Not sure how to fix it but I'll look into it.

Grove 4 Life. Just like the previous one, not sure how to edit cutscene characters but I'll look into it as I always wanted to fix this.

 

On 10/24/2018 at 8:55 PM, anotherrandomuser said:

Can anyone tell if game crashes in SF are still present in this version, though?

I've never experienced any specific crashes in SF, can you explain?

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GroveStGTAV
2 minutes ago, TheTurretTheo said:

Grove 4 Life. Just like the previous one, not sure how to edit cutscene characters but I'll look into it as I always wanted to fix this.

What about delete one of the cuts.img files? But i dont know which one

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anotherrandomuser
4 hours ago, TheTurretTheo said:

I've never experienced any specific crashes in SF, can you explain? 

Long story short: the game just kept crashing during Mountain Cloud Boys, when CJ and Woozie enter the gate and during Mike Toreno, when you enter the airport. Except that, the game started to crash from time to time no matter what I was doing, and before this point in the plot, everything was alright. As far as I understand from this thread, a lot of people have experienced stuff like this and were complaining about 'crashes in San Fierro' for quite some time.

Also, Vol.2 had some textures missing on a couple of vehicles, including SFPD cars.

Edited by anotherrandomuser

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Mannoroth

It still amazes me how some people are willing to start a really big project with many things to do, but when they really start working at it, they occasionally get it done. First, Deezire had a great idea to create an extended version of San Andreas will almost all the things that were supposed to be in the original game, but Rockstar decided not to use all the stuff in one game. He did get it done, but there were a lot of bugs, game crashed a lot and you had to save your game almost all the time, because you didn't know, when the next crash occur. I remember that a lot, because I beat the game on 100 % and tried every single activity that can be done (after 59 hours, I did it all). Then last year, some user named Crspy decided to fix all the possible bugs with something new and really made it a lot better version that is more stable and the bugs are limited to minimum. It looked like this mod will be finally considered as properly completed, but it's been 13 months since Crspy's last post and the long awaited Vol.2 version still hasn't been released.

 

This is not a critical post, I'm just saying it's better to look into the future first and think it over properly, because this is not a few months job. So I'm really thankful that someone named TheTurretTheo decided to invest his time into this mod and fix the remaining bugs that he's able to fix. So please, don't be like Deezire or Crspy and try to finish this mod. All the non-moders here like me would be really thankful. :)

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suparmarkeogai996
On 10/20/2018 at 4:30 PM, TheTurretTheo said:

Hey guys,

 

so i decided to release my own version of TTDISA called Things to do in San Andreas: Overall Improvements. (I originally didn't want to release this but my friends really wanted me to.)

 

Overall Improvements add minor features to the mod which, in my opinion, improve it.

This version is based of the Fixed Vol1 Version and adapts certain features from the abandoned/unreleased vol2, the Storyline Enhancements Mod and things I created/changed myself.

 

Changelog:

 

Missions:

  Hide contents

Cleaning The Hood:
-Changed BALLASA to BALLAS6

 

Sweet's Girl:
-Unique Seville Skins (From SEM)
-Unique skin for Sweet's Girl

 

Management Issues:
-Unique Skin for Alan (From SEM)
-Changed "Madd Dogg's Manager" to "Alan" in the text.

 

Gray Imports:
-Reverted Deezire's Andre Change

 

Doberman (Sweet):
-Renamed the mission back to Doberman
-Little Weasel has a Unique Skin

 

Reuniting The Families:
-Unique Seville & Temple skins (From SEM)

 

555 WE TIP:
-Reverted Deezire's Andre Change

 

Photo Opportunity:
-Ryder now has a unique skin where he wears ballas colors.

Snail Trail:
-"Target" changed to "Journalist" in the text.

 

Pier 69:
-Just like in Photo Opportunity, Ryder has ballas colors.

 

Lure:
-Changed the Rancher to the Lure-Rancher. (Which was originally supposed to be in this mission)

 

Yay Kaboom-Boom:
-More variety in the drug makers.

 

Misapropriation:
-Reverted Deezire's Andre Change.

 

Key to her Heart:
-Changed "The Gimp" to "Benny" in the text.

 

A Home in the Hills:
-Big Poppa has a Unique Model (Skin by Kane49)

 

Beat Down on B Dup:
-Removed territory requirement to drive Big Bear to the hospital.

 

End of The Line (1):
-Re-added Russian Mafia
-More variety in Drug Makers
-Changed the unique ballas skins.

 

End of the Line (2):
-Tenpenny uses Combat Shotgun (Like in Cutscene) (From SEM)
-Smoke drops Combat Shotgun (Like in Cutscene) (From SEM)

 

Vigilante/Firefighter/Paramedic:
-These side-missions have 12 levels again and the checkpoint now kicks in at level 6) (From SEM)

 

100% Fixes:

  Reveal hidden contents

-Impounded, Doberman, Roadside Assistance, Tanked Up and The Truth is Out There now don't count towards 100% completion (They are still required though because they unlock other mission - avoiding a problem where the player can get 100% completion awards before actually completing the game)
-The Hotring Race by Deezire now doesn't count towards 100% completion (but it is still required to obtain the Bloodring Banger car - avoiding a problem where the player can get 100% completion awards before actually completing the game)

 

Other:

  Reveal hidden contents

-Re-added the two texans (WMYTX1-2)
-Extra Gang Members 
-Extra Cops
-Added Crspy's Helicopter pilot system (From Vol2)
-Added Italian Mafia to Las Venturas
-PS2 Map Blips (By Crspy/TTDISA Vol2)
-Replaced Temple Drive Ballas's tag with Temple Drive Families Tag (By SMACKED)

 

Optional (Recommended to use with 'All Cutscene Actors - Mobile Version'):
Cutscene Beta Smoke and Sweet models with Mobile Hands
Cutscene Smoke Purple Vest with Mobile Hands

 

REQUIREMENTS:
-GTA: San Andreas Version 1.0
-Cleo 4 + Silent's ASI Loader
-Modloader

 

RECOMMENDED:
-Silentpatch (Basically a requirement, fixes a COUNTLESS amount of bugs)
-WidescreenFix (For those who use modern monitors.)

-SkyGFX (PS2 Graphics)

 

EXTRA:
-Rusty Brown's Ring Donuts (Recreation of a beta feature)
(I wanted to have this in the mod but ATPs and Junior already did a good job recreating it. If you want to use it I recommend changing the IconID to 26 to make the blip a donut.)

 

DOWNLOAD:

Version 1

Version 1.1

(Save Games from the unmodded game are incompatible)

 

INSTALLATION:
1. Drag and drop the modloader folder into your GTA SA directory. (You can also drag and drop the TTDISA MOBILE HANDS if you want the optional features)

 

2. Modloader doesn't load .cut files so you have to install them manually.

-Download and open IMGFactory.
-open cut.img.
-Then import and replace all the files from the cuts.img folder.
-Then rebuild.

 

3. Set TTDISA OV to a high priority in your modloader.

(4. If you're using the optional mobile hands set the TTDISA MOBILE HANDS to a higher priority than the TTDISA OV folder.)

 

==============================

 

If you're one of the original creators and you are not happy with me including your work please PM me.

 

Also can you add some stuff from the mobile version of the game ? Also can you make a version  with the hot coffee minigame disabled ? And as another feature make cars spawn with colors they spawned with in vice city and add bmypimp to las venturas prostitute group

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suparmarkeogai996

by the way does this mod really have an anti-piracy feature ? someone one said so how can the game even detect piracy ?

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TheTurretTheo
On 10/26/2018 at 11:53 PM, anotherrandomuser said:

Long story short: the game just kept crashing during Mountain Cloud Boys, when CJ and Woozie enter the gate and during Mike Toreno, when you enter the airport. Except that, the game started to crash from time to time no matter what I was doing, and before this point in the plot, everything was alright. As far as I understand from this thread, a lot of people have experienced stuff like this and were complaining about 'crashes in San Fierro' for quite some time.

Guess I'll add this to my 'Things to test list'. What version are you using anyway?

 

On 10/26/2018 at 11:53 PM, anotherrandomuser said:

Also, Vol.2 had some textures missing on a couple of vehicles, including SFPD cars.

Yeah, I noticed that too, Volume 2 is extremely crashy and buggy because it's unfinished so it doesn't suprise me.

 

21 hours ago, suparmarkeogai996 said:

Also can you add some stuff from the mobile version of the game ?

I think these guys have already done a fantastic job: Mobile to PC Project

 

21 hours ago, suparmarkeogai996 said:

Also can you make a version  with the hot coffee minigame disabled ?

Just download this and type 'COFFEE' in-game as a cheat and Hot Coffee wil be disabled on your savegame.

 

21 hours ago, suparmarkeogai996 said:

add bmypimp to las venturas prostitute group

Why?, it has already been added to the SF Prostitute group as it is an SF character.

Spoiler

SWFOPRO, SBFYPRO, SHFYPRO, BMYPIMP, BETTINA               # POPCYCLE_GROUP_PROSTITUTES (SF)

 

 

17 hours ago, suparmarkeogai996 said:

by the way does this mod really have an anti-piracy feature ? someone one said so how can the game even detect piracy ?

Uhhh, it doesn't ¯\_(ツ)_/¯

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suparmarkeogai996
5 minutes ago, TheTurretTheo said:

Guess I'll add this to my 'Things to test list'. What version are you using anyway?

 

Yeah, I noticed that too, Volume 2 is extremely crashy and buggy because it's unfinished so it doesn't suprise me.

 

I think these guys have already done a fantastic job: Mobile to PC Project

 

Just download this and type 'COFFEE' in-game as a cheat and Hot Coffee wil be disabled on your savegame.

 

Why?, it has already been added to the SF Prostitute group as it is an SF character.

  Reveal hidden contents

SWFOPRO, SBFYPRO, SHFYPRO, BMYPIMP, BETTINA               # POPCYCLE_GROUP_PROSTITUTES (SF)

 

 

Uhhh, it doesn't ¯\_(ツ)_/¯

well actually the pimp also appears in key to her heart which is a las venturas mission also you should restore the green hoodie pedestrian and make him a grove street member crspy deleted him from the mod in his vol 1 fixed mod and in the regular ttdisa he appears as a street criminal instead of a gang member in regular ttdisa he is called csblue3 also change his voice to fam1 ped voice

Edited by suparmarkeogai996

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anotherrandomuser
3 hours ago, TheTurretTheo said:

Guess I'll add this to my 'Things to test list'. What version are you using anyway?

 

Both Vol.1 and Vol.2 had similar problems for me, but crashes in Vol.1 seemed more random and weren't connected to any specific triggers in missions

Also, I think it should be noted that Mike Toreno mission started to crash after I completed all the missions for Zero. Before that, it was just fine. Mountain Cloud Boys, on the other hand, was always this way.

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TheTurretTheo

Version 1.2 Released

 

1.2 Changes:

Spoiler

-Vol2 Map Fixes
-lighthouse light fix
-replaced Grove 4 life slut/fam4 model with kendl
-Changed Ceasar's cutscene savanna number plate from LVA4L to VLA4L (DeeZire only changed the in-game number plate)
-Fully Added Crspy's cop system (For real this time)
-The Italian Mafia now only spawn around Calugila's instead of everywhere in LV.
-Some other minor fixes

 

Edited by TheTurretTheo

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zmudziak32

Shouldnt Italian Mafia spawn in Meat Factory and Warehouse(3rd Woozie mission in LV)?

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suparmarkeogai996

what is the name of the purpler ryder model ?

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TheTurretTheo
1 minute ago, suparmarkeogai996 said:

what is the name of the purpler ryder model ?

RyderB

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