Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

car damage physics


jack thompson
 Share

Recommended Posts

jack thompson

what i liked was when the police car crashed with the truck-trailer, you could see a front damage and the police car was stopped dead on. the truck did not seem to move at all on the impact. it seems more realistic to me, compare to the physics in the previous gta's when you collided in a small sedan with a truck and the truck was thrown away.

 

me likey

Link to comment
Share on other sites

I like the part where that guy (kinda looked like Niko) fell on top of the car and smashed it. I hope that happens in the game.

Link to comment
Share on other sites

Damage was taken into serious consideration because the way that police car crumpled was quite realistic... This trailer has really made me more eager for GTA4. Lots of great features.

Link to comment
Share on other sites

CryptReaperDorian
I like the part where that guy (kinda looked like Niko) fell on top of the car and smashed it. I hope that happens in the game.

That was what I was going to say. I hope when you jump on a vehicle's hood it might dent, and you would be able to kick out the windshield.

Link to comment
Share on other sites

All I can say is...

 

 

Procedural vehicle damage FOR THE WIN!!! This feature in and of itself is enough to make me want this game more than I've wanted any GTA in the past.

Link to comment
Share on other sites

All I can say is...

 

 

Procedural vehicle damage FOR THE WIN!!! This feature in and of itself is enough to make me want this game more than I've wanted any GTA in the past.

I know this will almost definatly NOT happen but wouldn't that suck if its just the allusion that the hood crumpled realistically? I mean what if the way the cop car crashed into the truck was planned so where the car dented was made to lok more realistic? that would mega-suck, but i'm pretty confident that that wont happen so its all good biggrin.gif

Link to comment
Share on other sites

The coolest thing I saw in the trailer was in the scene where he fell onto the car....if you pause it at the right moment, his friggin AK47 is hurled from his body when he impacts the car. The gun went flying, that was f*cking amazing. I think his handgun also goes flying.

 

Link to comment
Share on other sites

All I can say is...

 

 

Procedural vehicle damage FOR THE WIN!!! This feature in and of itself is enough to make me want this game more than I've wanted any GTA in the past.

I know this will almost definatly NOT happen but wouldn't that suck if its just the allusion that the hood crumpled realistically? I mean what if the way the cop car crashed into the truck was planned so where the car dented was made to lok more realistic? that would mega-suck, but i'm pretty confident that that wont happen so its all good biggrin.gif

That is actually the way it appears to have worked. I went through the trailer frame by frame, and there is a single frame jump from normal hood to damaged one, and no further change. It is not a simulated deformation. Simulated deformation would occur over multiple frames, especially, since you can clearly see that the impact with a truck occurs in several steps. This means that just like in previous GTAs, there is simply a deformed model. Hopefully, there are more variations now, and it has a little more choice of where the damage occurs, but it is not fully procedural.

 

It is understandable, too. Procedural damage would take up crap loads of memory. You'd have to have a unique mesh for every vehicle in the area, instead of a unique mesh for each vehicle model. That would significantly limit the number of vehicles that can be spawned at any one time. Much more reasonable is the system where only a few control variables are stored. Hopefully, that is extensive enough so that instead of just having a bent model and a non-bent model, you can have in-between states, as sort of a frozen animation state between two key frames.

 

With sufficient number of such control variables, it can look pretty close to procedural damage, which is probably what we are seeing with the police car in the trailer.

Prior to filing a bug against any of my code, please consider this response to common concerns.

Link to comment
Share on other sites

If you pause on the scene where the Cop car hits the truck, you'll notice that the cop car already had some damage on the bonnet before it hit.

 

user posted image

Link to comment
Share on other sites

The car scenes were the best parts in the trailer IMO. Fantastic physics when they are driving fast and great damage physics. Now, the whole nonnet actually crumples, not just the front bumper.

 

Fantastic stuff!!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.