JOSA Posted December 6, 2007 Share Posted December 6, 2007 I wanna install this: (quote from Tomworld10) first : 004F: create_thread @CJPISS Then: :CJPISS03A4: name_thread 'CJPISS'004F: create_thread @DIRTY:CJPISS_100001: wait 3000 ms:CJPISS_200006: [email protected] = 0 // integer values // internal timer thanks to demarest for the explaination0209: [email protected] = random_int 1200 1500 // time in second before you need to piss0012: [email protected] *= 1000 // integer values0006: [email protected] = 0 // integer values//will be used checks if it's urgent !!!:CJPISS_300001: wait 10 ms00D6: if 00256: player $PLAYER_CHAR defined // I use that to check if player's been wasted/busted, much better and much working than the swasted or busted check004D: jump_if_false @FEELBETTERNOW_100D6: if 0801D: NOT [email protected] > [email protected] // integer values004D: jump_if_false @EMERGENCY_100D6: if and80DF: NOT actor $PLAYER_ACTOR driving00E1: key_pressed 0 1100E1: key_pressed 0 4004D: jump_if_false @CJPISS_300001: wait 1000 ms // to make it as a long press on the touch00D6: if and00E1: key_pressed 0 1100E1: key_pressed 0 4004D: jump_if_false @CJPISS_30:CJPISS_4004ED: load_animation "PAULNMAC"0001: wait 0 ms00D6: if 004EE: animation "PAULNMAC" loaded004D: jump_if_false @CJPISS_40:PISSNG_10001: wait 0 ms0470: [email protected] = actor $PLAYER_ACTOR armed_weapon unknown01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0 // so you don't piss with a gun in your hand066A: [email protected] attach_particle "PETROLCAN" to_actor $PLAYER_ACTOR offset 0.0 0.58 -0.08 0.0 0.01 0.0 1 // this create the particules that make the little drops tahnks to spaceeinstein to find 0669 which is really close to it0615: start_action sequence [email protected] // this is for starting the action_sequence0605: unknown_action_sequence $PLAYER_ACTOR "PISS_IN" "PAULNMAC" 4.0 0 0 0 0 -1064C: make_particle_visible [email protected] // make the particule @17 visible, thanks to spaceeinstein to find the opcode0605: unknown_action_sequence $PLAYER_ACTOR "PISS_LOOP" "PAULNMAC" 4.0 0 0 0 0 -10605: unknown_action_sequence $PLAYER_ACTOR "PISS_OUT" "PAULNMAC" 4.0 0 0 0 0 -10001: wait 6000 ms0650: destroy_particle [email protected] // destroy the little drops0616: end_action_sequnece [email protected] // this is for ending the action_sequence0001: wait 5000 ms01B9: set_actor $PLAYER_ACTOR armed_weapon_to [email protected]:CHIOTTES_100D6: if OR00FF: actor $PLAYER_ACTOR 1 ()near_point_on_foot 2238.0 -1068.0 1049.0 radius 1.0 1.0 1.0 // checks if you're in the bathroom00FF: actor $PLAYER_ACTOR 1 ()near_point_on_foot 2279.0 -1139.0 1050.0 radius 1.0 1.0 1.0 // checks if you're in the bathroom00FF: actor $PLAYER_ACTOR 1 ()near_point_on_foot 2193.0 -1223.0 1049.0 radius 1.0 1.0 1.0 // checks if you're in the bathroom00FF: actor $PLAYER_ACTOR 1 ()near_point_on_foot 2344.0 -1062.0 1049.0 radius 1.0 1.0 1.0 // checks if you're in the bathroom00FF: actor $PLAYER_ACTOR 1 ()near_point_on_foot 2254.0 -1217.0 1049.0 radius 1.0 1.0 1.0 // checks if you're in the bathroom00FF: actor $PLAYER_ACTOR 1 ()near_point_on_foot 2321.0 -1005.0 1054.0 radius 1.0 1.0 1.0 // checks if you're in the bathroom00FF: actor $PLAYER_ACTOR 1 368.0 -57.0 1001.0 radius 5.0 1.5 3.0004D: jump_if_false @TEXT_20002: jump @FEELBETTERNOW_1:COPAS_10001: wait 0 ms01C0: [email protected] = player $PLAYER_CHAR wanted_level00D6: if 0810F: NOT player $PLAYER_CHAR wanted_level > 1004D: jump_if_false @FEELBETTERNOW_10008: [email protected] += 1 // integer values010D: set_player $PLAYER_CHAR wanted_level_to [email protected]: jump @FEELBETTERNOW_1:TEXT_2054C: use_GXT_table 'HEIST1'0001: wait 0 ms00BC: text_highpriority 'HE1_AJ' 2000 ms 103E6: remove_text_box0002: jump @COPAS_1:CRAPASS_1054C: use_GXT_table 'CESAR1'0001: wait 0 ms00BC: text_highpriority 'CES1_CD' 2000 ms 10004: $CRAPPED = 1 // integer values0002: jump @COPAS_1:EMERGENCY_10001: wait 0 ms00D6: if 00039: [email protected] == 0 // integer values004D: jump_if_false @CRAPASS_1054C: use_GXT_table 'CASINO4'0001: wait 0 ms00BC: text_highpriority 'CAS4_KE' 2000 ms 103E6: remove_text_box0006: [email protected] = 0 // integer values0209: [email protected] = random_int 300 480 // time in sec before you crap your pants0012: [email protected] *= 1000 // integer values0006: [email protected] = 1 // integer values//will be used checks if it's urgent !!!, 1=urgent, 0= not urgent yet0002: jump @CJPISS_30:FEELBETTERNOW_10001: wait 0 ms04EF: release_animation "PAULNMAC"00D6: if 00039: [email protected] == 1 // integer values004D: jump_if_false @CJPISS_200002: jump @CJPISS_20:DIRTY0001: wait 0 ms00D6: if04A4: $CRAPPED == 1004D: jump_if_false @DIRTY0652: [email protected] = stat 80; integer0652: [email protected] = stat 66; integer0652: [email protected] = stat 67; integer0652: [email protected] = stat 64; integer0652: [email protected] = stat 65; integer0652: [email protected] = stat 68; integer0001: wait 0 ms0629: change_stat 80 to 0 // integer0629: change_stat 66 to 0 // integer0629: change_stat 67 to 0 // integer0629: change_stat 64 to 0 // integer0629: change_stat 65 to 0 // integer0629: change_stat 68 to 0 // integer08F7: get_player $PLAYER_CHAR clothing id 2 model [email protected] clothes [email protected]:DIRTY_100001: wait 0 ms08F7: get_player $PLAYER_CHAR clothing id 2 model [email protected] clothes [email protected]: if84A4: NOT [email protected] == [email protected]: jump_if_false @DIRTY_100004: $CRAPPED = 0 // integer values0629: change_stat 80 to [email protected] // integer0629: change_stat 66 to [email protected] // integer0629: change_stat 67 to [email protected] // integer0629: change_stat 64 to [email protected] // integer0629: change_stat 65 to [email protected] // integer0629: change_stat 68 to [email protected] // integer0002: jump @DIRTY please tell me, how ? Link to comment Share on other sites More sharing options...
coin-god Posted December 6, 2007 Share Posted December 6, 2007 You better keep your questions in a onlyone topic, or your topic will be closed. Read tutorials. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now