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Please How do i install this ?


JOSA
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I wanna install this:

(quote from Tomworld10)

 

first :

 

 

004F: create_thread @CJPISS

 

 

Then:

 

 

:CJPISS03A4: name_thread 'CJPISS'004F: create_thread @DIRTY:CJPISS_100001: wait  3000 ms:CJPISS_200006: [email protected] =  0 // integer values //  internal timer thanks to demarest for the explaination0209: [email protected] = random_int  1200  1500         // time in second before you need to piss0012: [email protected] *=  1000 // integer values0006: [email protected] =  0 // integer values//will be used checks if it's urgent !!!:CJPISS_300001: wait  10 ms00D6: if  00256:   player $PLAYER_CHAR defined        // I use that to check if player's been wasted/busted, much better and much working than the swasted or busted check004D: jump_if_false @FEELBETTERNOW_100D6: if  0801D:  NOT  [email protected] > [email protected] // integer values004D: jump_if_false @EMERGENCY_100D6: if  and80DF:   NOT   actor $PLAYER_ACTOR driving00E1:   key_pressed  0  1100E1:   key_pressed  0  4004D: jump_if_false @CJPISS_300001: wait  1000 ms                          // to make it as a long press on the touch00D6: if  and00E1:   key_pressed  0  1100E1:   key_pressed  0  4004D: jump_if_false @CJPISS_30:CJPISS_4004ED: load_animation "PAULNMAC"0001: wait  0 ms00D6: if  004EE:   animation "PAULNMAC" loaded004D: jump_if_false @CJPISS_40:PISSNG_10001: wait  0 ms0470: [email protected] = actor $PLAYER_ACTOR  armed_weapon unknown01B9: set_actor $PLAYER_ACTOR armed_weapon_to  0             // so you don't piss with a gun in your hand066A: [email protected] attach_particle "PETROLCAN" to_actor $PLAYER_ACTOR offset 0.0 0.58 -0.08 0.0 0.01 0.0  1 // this create the particules that make the little drops  tahnks to spaceeinstein to find 0669 which is really close to it0615: start_action sequence [email protected]                              // this is for starting the action_sequence0605: unknown_action_sequence $PLAYER_ACTOR "PISS_IN" "PAULNMAC"  4.0  0  0  0  0 -1064C: make_particle_visible  [email protected]                            // make the particule @17 visible, thanks to spaceeinstein to find the opcode0605: unknown_action_sequence $PLAYER_ACTOR "PISS_LOOP" "PAULNMAC"  4.0  0  0  0  0  -10605: unknown_action_sequence $PLAYER_ACTOR "PISS_OUT" "PAULNMAC" 4.0  0  0  0  0 -10001: wait  6000 ms0650: destroy_particle [email protected]            // destroy the little drops0616: end_action_sequnece [email protected]           // this is for ending the action_sequence0001: wait  5000 ms01B9: set_actor $PLAYER_ACTOR armed_weapon_to  [email protected]:CHIOTTES_100D6: if  OR00FF:   actor $PLAYER_ACTOR  1 ()near_point_on_foot 2238.0   -1068.0   1049.0 radius  1.0  1.0  1.0    // checks if you're in the bathroom00FF:   actor $PLAYER_ACTOR  1 ()near_point_on_foot 2279.0   -1139.0   1050.0 radius  1.0  1.0  1.0    // checks if you're in the bathroom00FF:   actor $PLAYER_ACTOR  1 ()near_point_on_foot 2193.0   -1223.0   1049.0 radius  1.0  1.0  1.0    // checks if you're in the bathroom00FF:   actor $PLAYER_ACTOR  1 ()near_point_on_foot 2344.0   -1062.0   1049.0 radius  1.0  1.0  1.0    // checks if you're in the bathroom00FF:   actor $PLAYER_ACTOR  1 ()near_point_on_foot 2254.0   -1217.0   1049.0 radius  1.0  1.0  1.0    // checks if you're in the bathroom00FF:   actor $PLAYER_ACTOR  1 ()near_point_on_foot 2321.0   -1005.0   1054.0 radius  1.0  1.0  1.0    // checks if you're in the bathroom00FF: actor $PLAYER_ACTOR 1 368.0 -57.0 1001.0 radius 5.0 1.5 3.0004D: jump_if_false @TEXT_20002: jump @FEELBETTERNOW_1:COPAS_10001: wait  0 ms01C0: [email protected] = player $PLAYER_CHAR wanted_level00D6: if  0810F:   NOT   player $PLAYER_CHAR wanted_level >  1004D: jump_if_false @FEELBETTERNOW_10008: [email protected] +=  1 // integer values010D: set_player $PLAYER_CHAR wanted_level_to  [email protected]: jump @FEELBETTERNOW_1:TEXT_2054C: use_GXT_table 'HEIST1'0001: wait 0 ms00BC: text_highpriority 'HE1_AJ' 2000 ms 103E6: remove_text_box0002: jump @COPAS_1:CRAPASS_1054C: use_GXT_table 'CESAR1'0001: wait 0 ms00BC: text_highpriority 'CES1_CD' 2000 ms 10004: $CRAPPED = 1 // integer values0002: jump @COPAS_1:EMERGENCY_10001: wait  0 ms00D6: if  00039:   [email protected] ==  0 // integer values004D: jump_if_false @CRAPASS_1054C: use_GXT_table 'CASINO4'0001: wait 0 ms00BC: text_highpriority 'CAS4_KE' 2000 ms 103E6: remove_text_box0006: [email protected] =  0 // integer values0209: [email protected] = random_int  300  480      // time in sec before you crap your pants0012: [email protected] *=  1000                  // integer values0006: [email protected] =  1                      // integer values//will be used checks if it's urgent !!!, 1=urgent, 0= not urgent yet0002: jump @CJPISS_30:FEELBETTERNOW_10001: wait  0 ms04EF: release_animation "PAULNMAC"00D6: if  00039:   [email protected] ==  1 // integer values004D: jump_if_false @CJPISS_200002: jump @CJPISS_20:DIRTY0001: wait 0 ms00D6: if04A4: $CRAPPED == 1004D: jump_if_false @DIRTY0652: [email protected] = stat 80; integer0652: [email protected] = stat 66; integer0652: [email protected] = stat 67; integer0652: [email protected] = stat 64; integer0652: [email protected] = stat 65; integer0652: [email protected] = stat 68; integer0001: wait 0 ms0629: change_stat 80 to 0 // integer0629: change_stat 66 to 0 // integer0629: change_stat 67 to 0 // integer0629: change_stat 64 to 0 // integer0629: change_stat 65 to 0 // integer0629: change_stat 68 to 0 // integer08F7: get_player $PLAYER_CHAR clothing id 2 model [email protected] clothes [email protected]:DIRTY_100001: wait 0 ms08F7: get_player $PLAYER_CHAR clothing id 2 model [email protected] clothes [email protected]: if84A4: NOT [email protected] == [email protected]: jump_if_false @DIRTY_100004: $CRAPPED = 0 // integer values0629: change_stat 80 to [email protected] // integer0629: change_stat 66 to [email protected] // integer0629: change_stat 67 to [email protected] // integer0629: change_stat 64 to [email protected] // integer0629: change_stat 65 to [email protected] // integer0629: change_stat 68 to [email protected] // integer0002: jump @DIRTY

 

please tell me, how ? confused.gif

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You better keep your questions in a onlyone topic, or your topic will be closed.

 

Read tutorials.

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