TonyZimmzy Posted April 10, 2008 Author Share Posted April 10, 2008 Get out of the drug lab and go outside. You now have five icons on your mini-radar: one for each gang, and a bomb with a "C" in the middle of it at the docks in the Wastelands. First, we're going to do Contel's missions before doing the next set of gang missions, so go to your motel which isn't far from the drug lab and save your game. Grab your Banshee and speed down to the Wastelands and get out and walk into the purple marker and the screen will fade to black. To Kill Abdul Singh FADE IN: CUTSCENE Gerry is seen coming through the doors of the prison, where the same three guards as before stand patrol carrying their M16 rifles. Gerry heads over to pod six, where Contel is sitting, laid back in his chair with a grin on his face. He picks the phone up as Gerry sits down and does the same. Contel: For tha' first time in my life since being here, I'm happy. I'm happy that Alexandre got the message, and he's scared out of his wits that Carlito Cortez is coming to get him. Gerry: Good. Now, on with business. What can you tell me about Suni Xu? Contel: (Leans foward in the chair) Suni Xu, that name's not a joke anymore since a certain someone who I refuse to say the name of killed his uncle. His uncle, Cari, was the waka-gashira of the Yakuza in England. The Oyabun in Japan was to appoint him the new Oyabun, as the Oyabun was very sick in health. When he died, the legacy he left was passed onto Suni, and when the Oyabun died, Suni, although young, was placed as the head of it all; the king, so ta' speak. Prison guards rush through the steel doors as the alarm begins sounding. Gerry and Contel look around, as a large voice echoes through the speakers on the walls. Voice (OS): Section C, this is not a drill, we are being breached. I repeat, we are being breached. All visitors are to leave immediatly. Contel: (Stands up) sh*t! Them double agents comin' to kill Abdul. Nigga was right! Gerry: I guess I'll come back tomorrow then. Contel: Not gonna be a tomorrow, snow flake; Abdul is my protection in this place, he's wanted by f*ckin' agents you ain't even heard of before. He said at the stroke of midnight, the heavens will open and the ark will bring the fate of his undoing. They kill him, and the Caribbean Cartel in here kill me. Game over, son. Gerry gets grabbed by a prison guard and begins to be dragged away. Gerry: You tell Abdul to sit tight. Gerry is dragged away as the screen fades to black. FADE IN: GAME PLAY You're standing outside of the prison entrance. Men and women from visitation are running past you, and a message appears on-screen: "The prison is going to be infiltrated in seven hours. Find a way to get a good access point and clear view over the prison." You have a clock in the right hand side of the screen counting down from seven minutes. There are no blips, and no help other than what you just read on the screen. You'll probaly fail this mission a few times until you figure out what to do. Run to the end of the entrance and out of the steel gate where the boat is. Dive into the water and start swimming around to the side of the prison ship. Guards from the roof will start shooting down at you with M16 rifles, and searchlights from guard towers will beam down on you, so you'll also need to dive under water at times. Get to the side of the ship and there will be a ladder leading up. Climb up it and when you reach the top, there will be guards everywhere, and guards will continue shooting down at you from the towers with Sniper Rifles. You'll have to keep moving and firing at guards who are weilding M16 machine rifles. When they're all dead, run over to one of the prison guard towers and climb the ladder. When you reach the top, the guard will fire at you with an M16 rifle, so be prepared to take some damage. Kill him and a Sniper Rifle begins floating by his dead body. Grab it and the screen fades to black. FADE IN: CUTSCENE Gerry sets the Sniper Rifle up on the edge of the guard tower, and planes begin crossing the skies above the prison ship, aswell as large boats pulling up at the entrance. A message appears on-screen: "If the agents get into the prison and kill Abdul Singh, Contel Porter will be killed in the process, if not by them then by the Cartel inside of the walls." END OF CUTSCENE Men begin flooding out of the ships and onto the entrance paths. The guards on the roof will help you, but if you want their help later on, you're going to have to make sure they stay alive, too. You're looking through the green screen of the Sniper Rifle's lense, and swarms of men in black suits start running down the long entrance. The entrance is, at easy, 500 feet long, and you have a clear view of all of it, so start shooting them when they begin getting off the boat and shooting them when they're running down the entrance path. Men will start gliding down from the sky, deployed from all the planes on parachutes. There will be even more men on parachutes than coming from the boats, but they're much slower - but they also have MP5s, and are shooting down at the guards on the roof. Shooting their parachutes is the best bet, and they'll fall to their deaths. Keep this up, and it'll last for around five minutes. When no more come, the screen fades to black. FADE IN: CUTSCENE The camera shows two guards on the roof, and they look over at the guard tower and see Gerry inside. They aim their guns at him and Gerry tilts the Sniper Rifle towards them and fires two shots, hitting them both in the chest. He climbs out of the guard tower and jumps off of it, diving into the sea below as the screen fades to black. FADE IN: GAME PLAY A green blip has appeared on the mini-radar back at the Wasteland's docks. Boats will be shipped with prison guards on them to try and take you down, so you'll need to dive under water to avoid being shot to death. It's a grueling and long swim back to the Wastelands, but once you arrive and swim into the purple marker, the screen fades to black. FADE IN: CUTSCENE Gerry pulls himself out of the dark, bone-chilling water and up the end of the wooden docks and he's breathing heavily. He crawls along the wooden floor and then throws up, coughing as he does so. His phone begins to ring and he takes it out of his soaking wet pocket. Must be a really good phone to not break... Gerry: (Coughing) Yeah? Alexandre (OS): He's coming to get me! His son is coming to get me! I am f*cked! Where the f*ck are you and Nate!? Get here! Save me! The line goes dead and the screen fades to black with Gerry tossing the phone on the floor. FADE IN: GAME PLAY Mission Passed. 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Oxidizer Posted April 10, 2008 Share Posted April 10, 2008 That was one kickass mission! I'm speechless. Link to comment Share on other sites More sharing options...
longkissgoodnight Posted April 10, 2008 Share Posted April 10, 2008 Awesome! I cant wait to see what happens? Link to comment Share on other sites More sharing options...
HawaiianHardHitter Posted April 13, 2008 Share Posted April 13, 2008 Holy loofah!!! I haven't been around these here parts of GTAF for God knows how long. I have some serious catching up to do. Anyways, keep up the good work braddah! Link to comment Share on other sites More sharing options...
TonyZimmzy Posted April 15, 2008 Author Share Posted April 15, 2008 You're at the docks in the Wastelands from the previous mission. There is now an "A" for Alexandre at a hotel in Heart City, the same four gang icons and the same bomb icon with the "C" in it for Contel Porter a few meteres from where you're standing. Go to the motel in the Downtown district and save your game, then grab your Banshee and speed over to the hotel in Heart City and park into the purple marker to do Alexandre's mission first and the screen will fade to black. In This Heat... FADE IN: CUTSCENE Gerry is walking through a posh, expensive looking hallway; the entire place is filled with gold, chandeliers and dark red drapes hanging from the walls. Gerry wipes his feet on the dark red rug on the floor and stops outside of a wooden door and he knocks on it. Gerry: It's me, open up. The door opens slightly, and an unshaven Alexandre pokes his head out of it. Alexandre: Were you followed!? Gerry: No. Alexandre opens the door up, revealing his suit is a complete mess and missing the tie. He looks into the hallway and his eyes dart around before grabbing Gerry by the arm and pulling him inside and slamming the door. The lights are off inside the room, and the only light on is the static from the television. He sits on the edge of the bed and runs his fingers through his messy, greasy hair. Alexandre: I'm a marked man, and all the protection in the world can't save me from the fate I so rightfully deserve. All I can ask of you is to be my friend, and to get rid of all my cocaine. The DEA have been watching me, and now what with Carlito's son threatening me I've gotta stay low-key. Gerry: Alright. What do you need me to do with it? Alexandre: I'm pretty sure the cops are watching this hotel, so first I need you to act as a decoy. Take my car and get it over to the lab Downtown. Fill it up; the back of the car, the trunk, the passenger seat, everything with white then dump it in the ocean. I'm counting on you, my friend, please. Gerry: It's as good as done, my friend. Alexandre takes out a cheque and pen and scribbles some writing down onto it then tears it from the book and hands it to Gerry. Gerry pockets it and walks away as the screen fades to black. FADE IN: GAME PLAY A message appears on-screen: "Go to the parking lot and pick up Alexandre's car." Do as it instructs and go through to the private parking area and get into Alexandre's brown Cheetah. The second you close the door, you'll be boosted to five stars, and snipers on the roof of the hotel parking lot will start firing down at you. A message appears on-screen: "Alexandre was right. Lose the attention!" Speed out of the parking lot and you'll see two FBI barricades at each end of the street. Speed through one and make your way Downtown, where the pay 'n' spray icon is. Drive to the docks and get the car into the spray shop and you'll lose the heat. A blue blip has appeared on the mini-radar for the cocaine lab. Go to it and park into the purple marker at the garage entrance and the screen will fade to black. FADE IN: CUTSCENE Gerry backs the car into the garage and Cartel members begin bringing out cocaine in large metal pots. Gerry gets out of the car and opens all the doors and the trunk and the Cartel men begin literally pouring cocaine into the car, just as it is; no bags, no nothing. When they're finished filling it up, Gerry gets back into the car and pulls out of the garage. The camera cuts to Yakuza men and women standing outside of their Infernus', each holding Uzi machine pistols and homemade molotov cocktails. Gerry gets onto the road and his eyes widen as he looks infront of him and sees all the Yakuza members. The camera focuses on Loki, who is standing infront of them all. He smiles and everyone tosses their molotov cocktails at the car as Gerry speeds through the barrage of Yakuza members, with his entire car now in a whirlwind of fire. Loki dives out the way and quickly gets back to his feet and gets into his dark red Infernus. END OF CUTSCENE Your car is covered in flames, and an explosion meter has appeared on the right hand side of the screen, and it's declining at a steady rate. A message appears on-screen: "Dump the car in the ocean before it explodes!" Drive through the Downtown district and go anywhere that hasn't got a boarder preventing you from driving off the cliff and into the sea. You could be driving around for a long time until you find one, so the odds of you passing this mission first time are slim to none. When you find out, start driving towards it and hold the triangle button to bail from the car as it flies over the edge and down into the sea below. The screen will fade to black. FADE IN: CUTSCENE Gerry rolls along the floor after exiting the car and an explosion is seen rising from the waves below. A dark red Infernus slowly pulls to a stop a few feet from Gerry, and Loki opens the door and steps out, aiming a 9mm pistol in his left hand at a downed Gerry. Loki: So, you're playing for Capelo's team like Nate, huh? Because I could've sworn you said to Suni you were on his side in all of this. Got anything to say? Gerry: Yeah, go f*ck yourself. Loki: (Laughs) That's rich, everyone thinks they're a comedian right before they're about to die in this place, I swear. (Turns his head to the side and spits on the sidewalk) Oh well, whatever. Farewell. A helicopter flies above Loki and Gerry as two black Ranchers pull up across the street. Loki and Gerry both look over at them as one more on the other side skids to a stop. The window is open, and a rifle is pointed out of it. Loki's neck is pierced by what looks like a syringe. Loki drops the gun and gasps as he grabs his neck, and men in black suits begin exiting the cars. Loki drops down to his knees and then face down on the floor with his eyes wide open. Gerry watches as the men pick Loki up and take him back to one of the black Ranchers. They take him inside, and the cars speed away, as the helicopter tilts foward and begins flying behind them. Gerry looks around, then his phone begins ringing. He stands to his feet and takes it out and answers it. Gerry: Yeah? Voice (OS): As I said, Loki Tisuchiya's days were numbered. Now stop working for the enemy and do what I asked of you. Gerry: Don't worry, I've got enough money now for what I just did; I'm set. The line goes dead and Gerry puts the phone away as the screen fades to black. FADE IN: GAME PLAY Mission Passed. Respect: Caribbean Cartel (+7), The Yakuza (-5), La Resistance (-3), The Zaibatsu (+3) Pay: £50,000 Link to comment Share on other sites More sharing options...
Claude GTA3 Posted April 15, 2008 Share Posted April 15, 2008 "And an unshaved Alexandre..." There are more? Lol, kidding, love the mission. Link to comment Share on other sites More sharing options...
longkissgoodnight Posted April 16, 2008 Share Posted April 16, 2008 Can I see a picture of him with no hair please? Link to comment Share on other sites More sharing options...
TonyZimmzy Posted April 19, 2008 Author Share Posted April 19, 2008 You just earned a hefty amount from the previous mission, but don't go spending it all at once, as the anonymous caller stated, you're going to need all of it for property development soon. You're back to the same four gang icons and Contel's icon on the radar, so go save your game at the motel and then head down to the Wastelands and park into the purple marker at the the docks for the screen to fade to black. Return To Vice City FADE IN: CUTSCENE The screen fades in with the small transfer ship arriving at the base of Saint Jacob's prison boat. The fog out at sea is thick, and you can only just make out the lights on the ship as it slows to a halt and docks. You can hear what seems to be a prison riot in progress inside, as Gerry gets out of the boat along with some other people. The camera cuts inside to where Contel is sitting on a chair, nervously his eyes buzz around the room, looking at everyone entering and leaving. He sees Gerry come through the doors and he stands up, motioning with his left hand for Gerry to hurry up and come over. Gerry arrives and they both take their seats and pick up the phones. Contel: I'm alive...for now. I can't take any more of this. You promised ta' break me out, well there's no better time than now, alright? Gerry: I've gotta take care of a few things before I even think of getting you out of here. It's not that easy busting you out of this place. Gerry takes a look around, at all of the guards with M16 machine rifles armed in their hands. Gerry: Something tells me I'm gonna need to think up a game plan and need a crew in on this. Contel: Then you're gonna need to go as soon as possible. Gerry: Go where? Contel: You forgettin' already or what? Go to Vice City and pick up Carlito, get whoever you can together an' get me outta these walls. I'll use ma' phone call of the week to contact Carlito, let him know you on yo' way. Gerry: Alright. You got an address? Contel: Some apartments in New Havana - but be careful down there, since that Garcia kid blew himself up, that place is a warzone. Gerry: You don't have to tell me about it, I lived in 'Fierro; I heard about everything. I'll be back in a couple of days, make sure you don't die in here until then, you got that? Contel: Yeah, I'll try. But I ain't promising sh*t, partna'. Gerry stands to his feet and leaves the phone off the hook as he begins walking away. The screen fades to black with a guard beginning to transfer Contel back to his cell. FADE IN: CUTSCENE Gerry is on the ship transfering visitors back to the mainland and he takes out his mobile phone. He looks through his list of contacts and presses dial on a name and puts it next to his ear. Shuya (OS): Hello? Gerry: Shuya, it's me. How's life in San Fierro going? Shuya (OS): Getting by. How's sh*t back there? What's going on? Gerry: I think it's time we announced your homecoming soon, but first I need you to fly over to Vice City and meet me at the airport at noon tomorrow. Shuya (OS): Sure thing. See-ya. The line goes dead as the screen fades to black with Gerry putting the phone away. FADE IN: CUTSCENE Gerry is seen standing in line at Gadebridge City airport. Behind him is a woman with a screaming baby and infront an elderly man, frail and sluggishly moving foward when the line does too. Gerry's on his phone, and he's smiling. Gerry: Thanks a lot for the info, Paul. I'll talk to you soon. Gerry hangs the phone up and puts it infront of him, looking down at it and dialing a number. He finishes dialing as he arrives at the desk. Woman: Good afternoon, sir. Where will you be travelling to today? Gerry: One return ticket to Vice City, America. (Slips the woman his passport and some money) Hey, it's me. Carter (OS): What, Warren? How'd you get this number? Gerry: Called in a few favours, you're pretty hard to get ahold of. I need your help. Where are you right now? Carter (OS): I'm in Wychmere State. Gerry: Alright. Grab the first flight to Vice City in America and meet me there at noon, and be prepared to come back to Green State after we're done there. Carter (OS): That's a ten hour flight, man... Fine, I do owe you. See you soon. Gerry hangs the phone up and takes his passport and plane ticket and walks towards the terminal as the screen fades to black. FADE IN: CUTSCENE The camera fades in with a clear blue sky; not a cloud in sight. A white plane comes in view and begins pulling down for a landing. The camera cuts to Shuya Ulquiorra, sitting on the hood of a yellow Comet with his arms folded on top of a light red t-shirt. The plane's wheels skid along the runway path and soon the plane comes to a slow and steady stop. The setting is familiar, yet different in every way. We're at Escobar International. The camera shows three white birds flying over the dark ocean as the door of the plane opens, and a driver positions the mobile staircase underneath it. Gerry emerges and breathes the air in before walking down the steps. The camera cuts to Shuya with a smile on his face as he stands up from the hood. Gerry approaches him and the two share a brief handshake. Shuya: How was the flight over? Gerry: sh*tty. Let's go find a motel and I'll call up Carter and see where he's at. Shuya tosses the keys to Gerry and Gerry runs his finger along the bonet. Gerry: Been a while since I've seen one of these. The screen fades to black with Gerry and Shuya getting into the car. FADE IN: GAME PLAY You're in control of Gerry on the second Island of Vice City. The bridge leading to Starfish Island isn't there anymore, as the majority of the entire Island was reduced to rubble and sea-level when Roberto Garcia blew himself and Catalina up in Tommy's old mansion. A pink motel blip has appeared on the radar for a small motel in the Downtown area, east of where the Mendez building stood. The entire state is in a riot-like state just like Green State is at the moment. The sky will begin to darken after being there for a minute or two, and a bleak, heavy rain will pour down, along with a massive thunderstorm. Welcome to Vice City. Get to the motel and park into the purple marker outside of it and the screen will fade to black. FADE IN: CUTSCENE The camera comes in with Gerry and Shuya inside of a motel room. Shuya sits down on the couch and then proceeds to lay on it. He picks the television remote up as Gerry puts his phone to his ear. Carter (OS): Yo, I just got here. Gerry: Alright. We're at the four treasons motel. Grab a taxi and get over here, then we'll go see Carlito and be on our way. Carter (OS): Got ya. See-ya. Gerry hangs up and puts the phone away as the screen fades to black. FADE IN: GAME PLAY Mission Passed. Pay: £-1500. Link to comment Share on other sites More sharing options...
longkissgoodnight Posted April 19, 2008 Share Posted April 19, 2008 Nice, long and lengthy chapter! Link to comment Share on other sites More sharing options...
galvanize Posted April 22, 2008 Share Posted April 22, 2008 can i ask a question?. What's with the whole thing about a bloke called garcia blowing himself and catalina up. I swear that was never in any of the games or your other stories lol thanks Link to comment Share on other sites More sharing options...
TonyZimmzy Posted April 22, 2008 Author Share Posted April 22, 2008 can i ask a question?. What's with the whole thing about a bloke called garcia blowing himself and catalina up. I swear that was never in any of the games or your other stories lol thanks Yeah, some people still don't understand that the Heart City game trilogy links up to Cubanwhip's story, "The Conclusion". If you read through Heart City and near the end of The Conclusion, most things link up, because they're in-sync of the timeline together. Me and Cubanwhip talked and planned about it for a while. Any character that's deceased (Tommy, CJ, etc) in his story, well, they're ultimately deceased in the Heart City story aswell. Link to comment Share on other sites More sharing options...
Claude GTA3 Posted April 22, 2008 Share Posted April 22, 2008 Did Claude die in any of those? Link to comment Share on other sites More sharing options...
TonyZimmzy Posted April 22, 2008 Author Share Posted April 22, 2008 Did Claude die in any of those? Well, Roberto Garcia pushed Claude from a building in Conclusion, but, well, it was never revealed if he lived or died...so keep your eyes open. He may appear somewhere in this story. Link to comment Share on other sites More sharing options...
Claude GTA3 Posted April 22, 2008 Share Posted April 22, 2008 Well, Roberto Garcia pushed Claude from a building in Conclusion, but, well, it was never revealed if he lived or died...so keep your eyes open. He may appear somewhere in this story. <3 Awesome! Link to comment Share on other sites More sharing options...
Danny Phoenix Posted April 22, 2008 Share Posted April 22, 2008 Tony Zimmzy, this rocks my socks off. I love you. Mega Cookies for you: Link to comment Share on other sites More sharing options...
TonyZimmzy Posted April 23, 2008 Author Share Posted April 23, 2008 The screen fades in and you're outside of the motel in Downtown, Vice City. You're free to go and do whatever you want on the Island, even if it's just to browse, but there's nothing much else you can do. When you've had your fun, there's a pink motel icon beside the motel you're at, along with a purple marker a few feet from the door. There's also a blu-ray disc icon on the mini-radar, and if you want to save, you've gotta save in the Comet car which is parked in the motel parking lot. Save your game now, and then enter into the purple marker to begin the mission. The screen will fade to black. Resurrection FADE IN: CUTSCENE Gerry and Shuya are walking around in the motel room as they wait. The door knocks and they both go over to it. Gerry opens the door and Carter is standing in the cramped hallway with black shades on; his short blonde hair is geled up to spikes, and he's in a tight black t-shirt and the same faded clean jeans as Shuya, just a little lighter. Gerry: Ready to go? Carter: (Laughs) Aww come on, we just got here. What's say we board the boat to the other Island and go cruise for some pussy on the strip? Shuya and Gerry exit the room and Carter looks around before following them. Carter: Hey, hey wait up. (Jogs over to them) I was just kidding. The screen fades to black with a straight-faced Gerry walking down the hall. FADE IN: GAME PLAY You're standing outside of the motel with Carter and Shuya following close behind you. A blue arrow is hovering over the yellow Comet in the parking lot which Shuya came to the airport with. Go get inside of it and the pair will follow you. Carter will get in the passenger seat; Shuya will sit on the back. A blue blip appears on the mini-radar for the apartment complex in New Havana. There's no radio stations, and neither man will talk, so just quickly get over there and park into the purple marker outside of the building, which looks about ready to fall apart, and the screen will fade to black. FADE IN: CUTSCENE Gerry leads the two up the steps and they arrive at the boarded up front doors. Gerry is about to press on the voice box attatched to the wall, when the doors are flung open by a short black haired Puerto Rican, with a gotee and sporting a black bomber jacket and black jeans. He's carrying an M4 rifle and has a cigarette perched between his lips. He keeps walking foward, not looking back and begins to speak. Man: You the boys Contel sent over to help me take down Damian and the Colombian Cartel? Gerry: (Starts walking behind him) What you mean "take down Damian and the Cartel"? We're here to bring you over to England so you can help us take down the Caribbean Cartel. Man: Not happening just yet. Carlito, you? Gerry: Gerry. The three follow Carlito, who gets into a dark blue Kuruma 2008 edition. Carlito rolls the window down and flicks the cigarette out and looks across at Gerry. Carlito: Alexandre's next on my list, don't worry about that. But first, Damian Morella and the remaining Colombian Cartel need to be taken down first. You in or what? Gerry opens the passenger side door, as Carter and Shuya get in the back. They close the doors and strap up. Gerry: I help you, you help me, alright? Carlito: Alright. But for the record, I don't need your help. Carlito reverses the car and quickly speeds out of the parking lot as the screen fades to black. FADE IN: CUTSCENE The car skids to a halt on Prawn Island. Carlito turns the ignition off and quickly steps out of the car, as Gerry and the others follow suit. Carlito leads them all up the steps of a rancid, trashed mansion, where a group of punks in studded leather jackets and multi-coloured hair sit. Carlito ignores them and goes into the mansion, where a house party is taking place. The camera pans around the room, showing teenagers all dressed the same as the prior group outside, dancing and snorting cocaine, making out and a few couples having sex in the corners of the room. Carlito holds the M4 up into the air and starts firing it at the ceiling - or what's left of it anyway. The female punks scream and begin running around, as the male teens all pull 9mm pistols from their jackets. Gerry reaches behind his back and pulls out a 9mm pistol. END OF CUTSCENE Quickly dispose of the teens with whatever weapon you want - you don't have to use the 9mm. When they all die, the screen fades to black. FADE IN: CUTSCENE Carlito drops a clip from the M4 onto the floor and reloads and leads everyone upstairs. He stops at the side and starts feeling around the wall with his finger tips. He steps back and aims the M4 at the wall and fires a few shots, and the wall easily explodes. He goes inside of the hole and a few seconds pass before he emerges with a Rocket Launcher. He hands it to Gerry. Carlito: Up to the roof, come on. Carlito leads the three up to the roof of the mansion, as large black helicopters can be seen approaching in the distance. Carlito: The Colombian Cartel were killed off last year, but a bastard by the name of Damian Morella is trying to form a new one, bringing guys from Colombia over to Vice and Liberty, trying to take over. Damian killed my brother, George, and it ends today. Bring down those choppers and we'll handle the rest. END OF CUTSCENE Six gigantic black helicopters begin slowly approaching. Take aim with the Rocket Launcher and start firing at them. You'll quickly notice these aren't normal helicopters, and the reason they're moving so sluggish and slow is because they're reinfoced; they're going to need a lot of hits to go down. Health bars for Carlito, Carter and Shuya have appeared on the right-hand side of the screen, and Colombians will begin exiting the choppers on ropes, down onto the roof. Take them out before they do any serious damage to any of you. Helicopters will circle over the other two mansions on the Island and men will deploy from them and set up rifles on the roofs. Take them out. Cartel Cruisers begin pulling up down front, and men will try to get through the mansion and up to the roof. Run over to the edge of the roof and fire rockets down to them and blow them sky high before they have a chance. After you take down all six choppers, the screen fades to black. FADE IN: CUTSCENE A man with a different skin than the usual Cartel members can be seen running from the mansion. He's carrying a briefcase and a chopper begins landing near the closed bridge. Carlito points the M4 with one hand and starts firing at him, and hits him in the back four times. The man stumbles around before dropping the briefcase and falling down the grassy hill and into the water below. The chopper begins gaining height and Gerry aims the Rocket Launcher at it and fires. The rocket causes it to explode upon impact, and the chopper pieces scatter all over the bridge, hill and water below as the screen fades to black. FADE IN: CUTSCENE The camera fades in with a light rain coming down from the liquid sky above. A plane is seen landing on the runway and we're back home - Gadebridge City in Green State. The camera cuts to the airport terminal, where Gerry is leading Carlito, Carter and Shuya through it. They soon get to the outside and stand beside the taxi rink as Gerry turns to all three of them. Gerry: We're gonna bust Contel out of prison - midnight tonight. Carter, Shuya, this is for helping me out when you could of said no to it. Gerry hands them both brown envelopes and they pocket them. Gerry looks at Carlito. Gerry: After we get him out, you follow my rules. Do not rush into things and try to take Capelo down yourself. You wait for my command, got it? Carlito: You're not my boss. But don't take too long and I won't have to do anything drastic. Gerry: All three of you, after tonight, lay low, don't start any sh*t with anyone. Capelo, the Cartel, and Yakuza will be history before the week's over. Each man boards into a seperate taxi, including Gerry, and the screen fades to black. FADE IN: GAME PLAY Mission Passed. Pay: £-20,000. Link to comment Share on other sites More sharing options...
Oxidizer Posted April 23, 2008 Share Posted April 23, 2008 Squee! More RtHC! Just what I was in desperate need of. Link to comment Share on other sites More sharing options...
HawaiianHardHitter Posted April 23, 2008 Share Posted April 23, 2008 YAY!!! Vice City makes a triumphant return! Sucks that Tommy won't be returning though. Ya better bring him back or else this smiley will get it! Link to comment Share on other sites More sharing options...
longkissgoodnight Posted April 23, 2008 Share Posted April 23, 2008 Awesome! - quick question though. At the ending of the conclusion we learn that Robert Garcia has a daughter. Is the daughter going to appear in this one but grown up - at some point in this story? Link to comment Share on other sites More sharing options...
TonyZimmzy Posted April 23, 2008 Author Share Posted April 23, 2008 Awesome! - quick question though. At the ending of the conclusion we learn that Robert Garcia has a daughter. Is the daughter going to appear in this one but grown up - at some point in this story? This story is only a few weeks/months ahead of when Roberto Garcia killed himself. At the very end of TC, Casey is just a baby, which is set in Summer of 2008. This is set in Febuary 2008 at the moment, so she hasn't been born yet. Link to comment Share on other sites More sharing options...
.AshRemains Posted April 23, 2008 Share Posted April 23, 2008 Epic chapter Tony, now lets go PostDeliveryRaping with knives lawl i has 200 reply here. Link to comment Share on other sites More sharing options...
TonyZimmzy Posted April 25, 2008 Author Share Posted April 25, 2008 The taxi you were in from the previous mission pulls up next to your motel. Get out of the back and it'll drive away. You're now down £20,000 for paying Shuya and Carter each 10,000. If you didn't have 20,000, then your money will be in the minus category; in debt to your bank basically. Go and save your game now, and there is still the five remaining icons on the radar; the four gang icons and Contel's icon. Grab your Banshee and speed down to the Wasteland's docks and park into the purple marker for the screen to fade to black, only if the time is between 00:00 and 01:00. Prison Break II FADE IN: CUTSCENE Carlito is sitting on the edge of the wooden docks smoking a cigarette with Shuya and Carter leaning against a boat, talking together. The Banshee pulls up and Gerry gets out, as everyone looks over at him and then walk over towards him. Carter: Plan of action? Gerry: Carlito, you're a man who can get things done, so I'm trusting you on this one. Carlito: Lay it on me. Gerry: Go to the junkyard a little north of here and take the specific helicopter they use to collect cars. Carlito: The one with a magnet or one with a clamp? Gerry: Get the one with a clamp. Here's the plan of action: when Carlito flies the chopper over the top of the prison, he's gonna clamp ahold of whatever he can up there and rip it from the stone. When a hole is big enough to get inside of, Shuya and Carter will scale the building and go in through the top. Gerry walks over to the Banshee and pops the trunk. He grabs ahold of 2 M16 rifles and hands one to each of them. Gerry: Take out any guards inside. I'll cover you on the outside from inside of a guard's tower - I've been up in one before so I know what I'm doing. Get Contel, get him up to the roof, you get him into the chopper and I'll pick off anyone in wake. Go. Gerry slams the bonet closed and the screen instantly goes black. FADE IN: GAME PLAY You're standing next to Carter and Shuya, who are both wielding M16 machine rifles. You'll also be holding one, with 2,000 rounds of ammo in it. A blue arrow is floating over a small boat. Get inside of it and start guiding it to the large blue blip on the radar for Saint Jacob's prison. It's very dark, so aiming at guards will be difficult. When you approach the prison ship, you'll be under fire by guards from the towers and ship base with M16s. Your boat will quickly catch fire, so jump out and the others will follow. Swim over to the purple marker on the side of the ship by the small wooden base you were at the last time you had to do this and the screen will fade to black. FADE IN: CUTSCENE The camera shakes as the large clamp-copter flies through the sky. The guards look up at it and searchlights begin taking aim. The camera cuts to Gerry, Carter and Shuya and they've scaled up the dents in the side of the ship and land on the ship's base. Guards begin running at them and alarms and sirens begin sounding, with blinding lights everywhere. Gerry: Go up! I've got you covered! Carter and Shuya begin scalling the walls, gripping on whatever they can with the M16s over their backs. END OF CUTSCENE Quickly take the few guards out and then take the guards inside of the watch towers out. A small purple blip has appeared at the eastern tower, and health bars for Shuya and Carter appear in the right-hand side of the screen, just like the previous mission. Climb up the guard tower and get inside, and you'll have a clear view over everything. Switch to manual view on the M16 and you'll see prison guards scaling the walls after Shuya and Carter. When they arrive on the roof, the helicopter piloted by Carlito is steadily hovering over the roof. The clamp begins lowering and a heli-health meter has appeared next to Shuya and Carter's health bars. Pop any guards scaling the walls and when guards from the other three sides arrive at the roof, take them out. Do this for a few minutes and the clamp on the chopper will rip a large hole in the corner of the roof. Shuya and Carter can be seen climbing into the hole, and the helicopter begins lowering to the ground. All three health meters disappear and the screen fades to black. FADE IN: CUTSCENE Guards begin flooding outside of the prison and one is holding a cream-coloured bag. Guard: Warden said the watch tower's been infiltrated and a break is in progress! He said take the watch towers down! The guard is holding satchel charges. They all run over to the guard tower as the camera cuts to Gerry looking down below. Gerry: f*ck... Gerry starts firing down at the guards, popping a few off but the one holding the satchel charges plants one on the base of the tower and runs. A large explosion is heard and the camera shakes and Gerry stumbles backwards and falls over. Gerry gets up and stables himself then jumps out of the tower. He dives into the water below as the tower goes up in flames and crumbles down to the ground below, as the one on the western side does the same thing. END OF CUTSCENE A blue blip has appeared on the radar a few hundred meters from the prison ship. A message appears on-screen: "Go to the nearest small island and find a boat!" Start swimming and you'll be under fire. Ignore it and keep swimming until you reach the blue blip, which is a small island consisting of a few buildings and mostly trees. A small white boat is at the side of the island. Get inside of it and a green blip appears on the radar for Saint Jacob's. Speed back over there and when you get close to the ship a message appears on-screen: "Speed around the ship and take all the guards out!" Start circling around the gigantic ship, and you'll see guards scalling the walls. Press the triangle button to release the boat wheel and stand up. Aim at the guards scalling the building and shoot them. Keep doing this for a few minutes; don't let any guards reach the top, and the screen will fade to black. FADE IN: CUTSCENE Shuya and Carter emerge from the hole in the roof, and they pull Contel up. He's inside of his orange jumpsuit and is shackled by the hands and legs. They lead him over to the chopper and they all get inside as it begins taking off. The camera cuts to black helicopters coming up from behind the ship and a voice blares aloud from a megaphone. Voice (OS): Take down that helicopter at any costs! END OF CUTSCENE The clamp-copter will be moving very slowly, and four helicopters begin coming after it. A message appears on-screen: "Speed ahead a little bit and take down the choppers!" Drive the boat foward a bit then get off of the wheel and aim the M16 up. You won't have any Rocket Launcher ammo left from the previous mission, so this is probaly your best automatic weapon to take a chopper down with. Fire at the choppers and keep repeating the cycle of driving the boat foward a bit then turning around and firing up at the enemy choppers. When all four go down, the screen fades to black. FADE IN: CUTSCENE The clamp-copter is struggling to remain in the air. The sound of engine failure is heard as the chopper slowly drifts down into the water at the docking base at the Wastelands. Gerry pulls the boat up beside it and the doors open as it begins filling up with water. Everyone swims out, coughing as they do so. The camera cuts to a dozen police squad cars speeding through the Wastelands. The camera cuts back to Gerry and the others, all pulling themselves out of the water and onto the docks when Gerry hears the sirens. He slowly stands up and runs his hands over his stubble-covered head. Gerry: For f*ck sake, hurry up. END OF CUTSCENE You have four and a half stars. A message appears on-screen: "Get to the junkyard and steal the magnet-copter." A blue blip appears at the junkyard and it isn't far, but police cars are everywhere, and are going to try and run you and the others over. You can't let them die, so equip your M16 and when you see a squad car coming, fire at it and it'll explode in a couple of seconds. Keep doing this until you arrive at the junkyard, and the screen will fade to black. FADE IN: CUTSCENE Everyone is running through the junkyard and they arrive at the magnet-copter. Gerry tries to open the door and fails to do so. He punches the glass of the window and it shatters and he unlocks it from inside and looks at Carlito. Gerry: You get him to the motel Downtown, I'll distract the cops. Shuya and Carlito help Contel into the chopper as Carter follows behind them. They close the doors and the propellers soon begin picking up speed and the chopper starts gaining height. Gerry runs over to an old brown Romero and gets inside of it. END OF CUTSCENE A message appears on-screen: "Distract the cops long enough that the helicopter can arrive at the motel. Don't lose your wanted level!" Drive out of the junkyard before cops storm in and surround you. When you find a better and more armoured vehicle, it'd be a good idea to switch. Drive around for three minutes and avoid being killed and the screen fades to black. FADE IN: CUTSCENE The chopper makes a smooth landing behind the motel and the door opens up, and everyone begins getting out of it. Carlito takes his phone out and dials a number and puts it to his ear. The camera cuts back to Gerry, and he speeds round a corner with police cruisers following close behind, with one of them rolling over and smashing into a building and exploding. His phone rings and he answers it. Gerry: Yeah? Carlito (OS): We're good. Gerry hangs the phone up and throws it on the dashboard. END OF CUTSCENE Mission Passed. You're exactly where the previous mission left you off at - with four and a half stars and two police cruisers right behind you. Get to a pay 'n' spray in Gadebridge City and lose the heat, then get to the motel in the Downtown district and save your game. Link to comment Share on other sites More sharing options...
.AshRemains Posted April 25, 2008 Share Posted April 25, 2008 Epic story man, KUTGW. -AR. Link to comment Share on other sites More sharing options...
Oxidizer Posted April 26, 2008 Share Posted April 26, 2008 What .Ash said. Link to comment Share on other sites More sharing options...
DemonKing Posted April 26, 2008 Share Posted April 26, 2008 As normal Tony you deliever A most excellent story. Link to comment Share on other sites More sharing options...
radicell Posted April 26, 2008 Share Posted April 26, 2008 Nice man, this is real good. You inspire me to try a hand at game script writing. Link to comment Share on other sites More sharing options...
.AshRemains Posted April 26, 2008 Share Posted April 26, 2008 New mission pwease, or I will bug you on MSN all night (Pulls out teh stick) Link to comment Share on other sites More sharing options...
Oblivionz Posted April 26, 2008 Share Posted April 26, 2008 New mission pwease He's not going to post a story two days in a row. Link to comment Share on other sites More sharing options...
.AshRemains Posted April 26, 2008 Share Posted April 26, 2008 I can change that, Im'a firecracker! (Private MSN joke with Zimmzy ) Link to comment Share on other sites More sharing options...
Oblivionz Posted April 26, 2008 Share Posted April 26, 2008 Kristina is hot. (Private MSN joke with my cousin "Zimmzy") It won't be too long before he posts another one, though. Just wait, it makes it worth it. Link to comment Share on other sites More sharing options...
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