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Return To Heart City


TonyZimmzy
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You're standing about ten meters from Suni's cabin. You've now officially gained access to every gang, but you're still unable to continue work for the gangs yet. The Hydra is gone, so you can't go destroying half the state in it. On your mini radar, you have a pair of keys as an icon. Check on the start menu map and you'll see it's at the motel, so jack a car and go over there. There's a purple marker a few feet away from your door. Walk into it and the screen will fade to black.

 

Home Invasion [Part One]

 

FADE IN: CUTSCENE

 

Gerry puts a key in the motel door and opens it up. He walks inside and turns around and takes the key out, then closing the door. You can see a dark figure slowly creeping up behind Gerry, and Gerry takes his phone out, back still turned to the possible assailant. The man lunges at Gerry, and Gerry moves to the side, as the dark-skinned man, dressed in a black jumper, jeans and black beanie crashes head first into the wooden motel door. Gerry holds the phone up, laughing, and takes a picture with it, as the man laughs and stands to his feet.

 

Gerry: (Hugs the man) It's good to see you, Will.

 

Will: You too, pops.

 

Gerry: (Pulls away and walks over to his counter) I'm glad you're here, because I'm gonna need your help.

 

Will: (Sits on the end of the bed) You know I'm down for helpin' find out who killed my brother.

 

Gerry: Good, because I know what I need of you right now you're an expert at, so it works out perfectly. I need you to go into a very large house with me. The man who owns it is on vacation, and from what I've seen and heard, he runs the underground scene of this entire state. (Sits on a chair next to the counter) I've got a good hunch that this man was somehow behind Sean's murder, and I'm gonna need proof before rushing into the point of no return - which won't be easy, seeing as this man has the Yakuza in his right pocket.

 

Will: sh*t, pops, what've you got yourself into out here.

 

Gerry: What I need you to do is reroute all his security cameras back to this room. We can monitor everything he says and does from then on.

 

Will: You know that ain't cheap, and I ain't got sh*t for green. I'ma need ten grand easy fo' that.

 

Gerry: Money's not an issue, I've made enough from playing gang off of gang. You take whatever you need, (Hands Will a credit card) and you buy whatever you need. Accessing this man's house won't be hard.

 

Will: Oh yeah? He just leaves his door unlocked with security cameras all over tha' house, huh?

 

Gerry: Not exactly. (Takes out a shackle of keys from his pocket) I've got his keys.

 

Gerry grins and stands to his feet.

 

Gerry: Meet me at the town centre when you've got everything, we'll go over there, while you do your thing, I'll patrol around and make sure nobody knows we're in there.

 

Will: And camera blindspots?

 

Gerry: I'll cut the mains before we enter.

 

Will: Sounds like an average day in tha' life of Will Wood, aiight.

 

Will gets off the bed and smiles, as Gerry smiles back at him.

 

Gerry: We're gonna get the guys that did this to your brother.

 

Will walks over to the door and leaves the motel room as the screen fades to black.

 

FADE IN: GAME PLAY

 

You're inside of the motel room. A 'W' has appeared on the radar at the town centre for Will. Save your game first if you wish, as you're now down ten thousand pounds. If you didn't have ten thousand pounds, an alternate cutscene would roll and you would have to raise the cash yourself before starting. Go outside and grab your Banshee from the parking lot and speed over to the town centre. Park into the purple marker outside of the large entrance to the shopping complex and the screen will fade to black.

 

Home Invasion [Part Two]

 

FADE IN: CUTSCENE

 

Gerry is sitting in the Banshee, rubbing his cracked lips with his thumb as the radio lightly plays. Will approaches the car with a blue backpack over his right shoulder. He opens the door and gets inside. Gerry looks at him briefly and then turns the steering wheel and slowly pulls away.

 

END OF CUTSCENE

 

A green blip has appeared for Alexandre's mansion. Start making your way there, and an in-game chat will start up.

 

Will: So what if it ain't this guy who was behind Sean's murder? We're risking a lot jus' cos of your hunch.

 

Gerry: I've got a deep and empty feeling in my stomach every time I think about him. I just know it's him deep down, I can feel it.

 

The in-game chat will end here. Speed over to the mansion and park into the purple marker outside of the small entrance gates and Will will get out of the car.

 

Will: Alright, I'll get in and look around. You go cut the mains and I'll meet you inside.

 

Will jumps over the entrance gate. Speed around the corner through the vehicle entrance and park your car. A small green blip has appeared behind the mansion for the mains box. Orange blips have appeared all over the inside of the mansion and the outside; these are Alexandre's bodyguards, who're carrying M16 machine guns. A message appears on-screen: "You must NOT be spotted during this mission, or you'll fail."

 

Time to enter into stealth mode. There's a knife spawn in the garages, so take that, as this game doesn't have silenced 9mm pistols. Sneak around to the back and kill any bodyguards along the way. Walk into the small purple marker next to the mains, and Gerry will flip the box open and start carefully taking the wires out. He closes the box back up, and you're in control of him again.

 

Sneak around to the front of the mansion and enter into it. You'll have to search around to find Will, and bodyguards are everywhere. When you find the correct room he's in, he'll turn to face you.

 

Will: (Whispering) I've connected it all up. Now we've gotta get to the roof and set up the blutz wave amplifier and signal.

 

Lead Will through the house and kill and bodyguards that have their back turned to you. Follow the purple blip up to find the stairs leading to the roof. When you get there, walk into the small purple marker and the screen will fade to black.

 

FADE IN: CUTSCENE

 

The camera shows Will sprint out the door and onto the roof, tossing the blue backpack down and start configuring things. Gerry looks down the stairs and sees a bodyguard coming.

 

Gerry: (Whispering) sh*t, guards are everything in this place. I'll make sure they don't come up here, you do your thing.

 

Will: Right.

 

END OF CUTSCENE

 

The bodyguard will suddenly be gone, but more will be walking their way up. A message appears on-screen: "Go downstairs and make some noise and avert the attention from Will; make sure they do not spot you."

 

Head back downstairs and fire a few rounds of a gun, and the blips on the radar will all start heading towards you. Get out of there and move to a new, safe location and do it again. Keep it up for two minutes, sneaking around and making noise and the screen will fade to black.

 

FADE IN: CUTSCENE

 

Will comes down the grand staircase and Gerry sneaks over to him. Will gives him a nod and they exit the mansion and start running over to the car you came in with. They get inside and the camera cuts to a bodyguard around the back of the house. He sees the mains box sparking. He opens it up and looks at it.

 

Bodyguard: (Screams) Someone's broken in!

 

END OF CUTSCENE

 

Bodyguards will start flooding out of the mansion, but simply just speed out the gate and avoid damage. A purple blip has appeared on the radar for back at the motel. Speed across the bridge and into the Downtown area and park in the purple marker in the parkinglot for the screen to fade.

 

FADE IN: CUTSCENE

 

The camera fades in with Gerry sitting on the bed, playing with a remote control, with Will setting up wires behind the small 17-inch tv. He puts the tv back on the base and stands to his feet and wipes the sweat from his forehead.

 

Will: Done.

 

Gerry points the remote at the tv and presses a button. The screen shows eight cameras on the screen, each inside of Alexandre's mansion. Gerry turns the volume up and they both sit on the foot of the bed and watch the bodyguards walking around and talking together. Gerry smiles as the screen fades to black.

 

FADE IN: GAME PLAY

 

Mission Passed.

Pay: £-10,000

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I can't think of a single complimentary remark that hasn't already been used. That's how wicked this stuff is.

 

*hyper for more* biggrin.gif

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The screen comes in with you in your motel room. The tv is now always on, showing the cameras inside of Alexandre's mansion on the screen. After about five seconds, your phone will ring. Answer it.

 

Gerry: Yeah?

 

Brian (OS): Hey, it's Brian. We're gonna need you over here. We've got big problems.

 

The line goes dead. There is now a 'B' for Brian on the mini-radar in the Wastelands, at the Rejects base. Save your game, then grab the Banshee and speed over there. This is not the beginning of new gang missions, the 'B' should be a hint of that, plus you don't need to change outfits. Park into the purple marker for the screen to fade to black.

 

World War III

 

FADE IN: CUTSCENE

 

The camera shows Brian sitting inside of the Rejects base of operations on a brown couch, opposite him is Gary Strohmeyer and Nate Barcalow. All three are talking as the door bangs twice. Brian gets up and walks over to it and answers it. He moves aside and Gerry walks inside of the house, and Brian closes the door.

 

Gary: Good, Warren's here. Sit down and we can get this discussion under way.

 

Gerry walks in and takes a seat opposite of Nate, as Brian walks back over and sits down next to Gerry. Brian pours everyone a drink of brandy and they begin drinking up.

 

Brian: This state is in a crisis; gang wars are kicking off and things are quickly set to become sour. The Renegades have broken contact with us completely, and they're threatening war against us. I say we accept their invitation and take them out of the picture completely before more gangs start noticing that we're actually involved in criminal activities.

 

Gary: (Laughs) Yeah, somehow they don't know we're a gang. Maybe it's because all of our f*cking members are dead!

 

Gary throws the glass at the wall and stands to his feet and places his hands on his waist and begins walking around, staring up at the ceiling, shaking his head. Nate looks at Gerry and Brian.

 

Nate: The Yakuza and I are always there if you need help.

 

Gary flips then tenses his fists and charges at Nate and grabs him by the jacket.

 

Gary: And where were you and the Yakuza when Trey and Ryan killed Randy!?

 

Nate shoves Gary off of himself and Gary crashes onto the table, knocking the drinks over, as Nate stands to his feet and composes his jacket.

 

Nate: Me and Warren will take care of this. Come on.

 

Gerry downs the remainder of his drink and stands to his feet and follows Nate away as the screen fades to black.

 

FADE IN: CUTSCENE

 

Nate leads Gerry over to his dark red Infernus and they both get inside of it.

 

Nate: Those ingreats want to start a war? Then let's give 'em a war. Drive.

 

END OF CUTSCENE

 

A blip has appeared in New Stanford. Drive through each and every city, and along the way, you'll see rioting in the streets between gang members. Fires are breaking loose, firetrucks are tipped on their sides spraying water everywhere, and cars are tipped over - not exploding though. Try not to get caught up in any gang fire and you'll be fine. Drive over to New Stanford and when you arrive, orange blips begin appearing all over the small suburb.

 

Nate: Take me to this address first.

 

A green blip has appeared on the radar. Along the way, run down some Renegade members so you have less to kill later on, but make sure Nate's car doesn't catch fire. Park into the purple marker in the driveway of the house, and the screen will fade to black.

 

FADE IN: CUTSCENE

 

Gerry turns the ignition off and himself and Nate both step out of the car. Nate begins walking up the stone porch and takes a pair of keys out and puts them in the door and opens it, as Gerry arrives on the porch behind him. Nate leads Gerry into the house, and Nate slams the door behind him. They walk through to the kitchen, where a small blonde haired girl sits eating a sandwich at the table, and writing in a book. She looks up at Nate and smiles. Nate pats her on the head and continues walking. They go out into the back garden, where a dark-skinned woman is trimming a hedge. She turns around and looks at Nate, as Nate continues walking on.

 

Woman: You said you were coming back four hours ago! Rebecca missed her dentist appointment!

 

Nate: Shut up.

 

Nate leads Gerry over to the large wooden shed and he opens the door. Inside, are nothing but rare and powerful weapons. Nate reaches in and grabs an M4 and hands it to Gerry, then reaches in again and pulls out a Minigun and uses his strength to hoist it to waist-level. He closes the shed with his boot and looks at Gerry.

 

Nate: You take anyone on foot with that thing, I'll make sure no cars run us down.

 

Gerry cocks it and Nate leads him back down the garden path.

 

Woman: (Screaming) Nate! Where the hell are you going with those things!

 

Nate walks through the house, and you can hear the woman screaming from the garden. The small blonde girl looks up from the table, scared and timid, as Nate and Gerry go through to the living room and back out the front door as the screen fades to black.

 

FADE IN: GAME PLAY

 

Orange blips are everywhere, and you're unable to access cars now. Run around killing Renegade members, and at times, Sentinels will speed towards you, but Nate will blow them sky high with the Minigun. After you've taken out three dozen Renegade gang members, the screen fades to black.

 

FADE IN: CUTSCENE

 

Gerry tosses the M4 on the ground and Nate does the same with the Minigun. They look at each other and briefly exchange a smile before Gerry's phone rings. He takes it out and puts it to his ear.

 

Carlton (OS): That was a mistake, Gerry.

 

The line goes dead as Gerry puts the phone in his back pocket.

 

Nate: I'll see you later.

 

Nate walks away as the screen fades to black.

 

FADE IN: GAME PLAY

 

Mission Passed.

Respect: The Renegades (-3)

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You'll be where the cutscene left you off at from the previous mission. Jack a car from the road and speed over to your motel safehouse and save the game. There is still a 'B' on the radar for Brian. After you've saved the game, you'll recieve a phone call. Press triangle to answer it.

 

Gerry: Yeah?

 

Carter (OS): Gerry, they think I did it! They think I killed Donny! Please, help me!

 

The line goes dead.

 

A "C" has appeared on the radar outside of the motel. Go outside and walk into the purple marker for the screen to fade to black.

 

Come What May...

 

FADE IN: GAME PLAY

 

Blips appear all over the radar for Donny's remaining faction. A message appears on-screen: "Prevent the men from getting to Carter's house at all costs!"

 

Head out of the alley and into the road and jack a car. Drive towards one of the cars speeding to Carter's house, and along the way, jack a PCJ superbike. Once on the bike, speed off after the four grey Kurumas. Fire at the first one until it catches fire and explodes.

 

Onto the second one - do the same, but this time, two Jackson gang members will exit the car when it catches fire and they'll be wielding Uzi machine pistols. Waste 'em.

 

Onto the third one - you should be in the Downtown area by now, fire at it until it catches fire and four Jackson gang members will exit the car and they'll be wielding shotguns. Waste 'em.

 

Onto the last one, which should be en route directly to Carter's house now. You'll soon figure out that firing at this car doesn't do anything; you just have to follow it. The four men will lean out the window and fire at you with shotguns, so be careful. After following it to Carter's house, the screen fades to black.

 

FADE IN: CUTSCENE

 

The car skids to a stop outside of Carter's house. The men begin getting out of the car. These men are in suits, not the usual Jackson uniform. Carter will open his door and see the men then quickly close it. The camera cuts inside of the house with Carter.

 

Carter: (Breathing heavily pressed up against the door) f*ck! sh*t! f*ck! sh*t! f*ck!

 

Gerry skids the PCJ bike to a stop by the car, and the men turn to face him. They all aim their shotguns at him.

 

END OF CUTSCENE

 

You're in a bad spot: sitting on a PCJ with four shotguns pointed at you. Quickly speed the PCJ behind the car they arrived in and get off. Take cover and aim at the four men and kill them. When the last one dies, the screen fades to black.

 

FADE IN: CUTSCENE

 

Carter quickly opens the door and runs down the steps and jumps over his small black gate and runs over to Gerry on the sidewalk.

 

Carter: This sh*t's insane! How can they think it was me who killed Donny?! He was one of my oldest friends in this f*ckin' city!

 

Gerry: Take it easy, they're dead and they're not coming back. Still feel paranoid? Then skip town for a couple of days.

 

Carter: That's not a bad idea. f*ck my stuff, I'll buy new sh*t on the way. See-ya!

 

Carter gets into the car the men came in and quickly speeds away. Gerry's phone begins ringing, and he answers it.

 

Gerry: Yeah?

 

Alexandre (OS): I'm home. I need you to do something important for me tomorrow, alright?

 

Gerry: Alright.

 

The line goes dead and Gerry puts the phone away as the screen fades to black.

 

FADE IN: GAME PLAY

 

Mission Passed.

Respect: La Resistance (-1)

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I read WWIII and again forgot to leave feedback. And I just read CWM and I now haven't forgotten to leave feedback. See? Feedback!

 

Well... I don't even know what I was gonna say. Though I'm presuming something along the lines of: THAT WAS F*CKIN' AWESOME! biggrin.gif

 

...Buh-bye!

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You're standing outside of Carter's house infront of four dead bodies. Grab the shotgun ammo if you want it, if not, leave it. There's still currently one icon on the radar, and that's for Brian at the Rejects base in the Wastelands. Go save your game at the motel then grab your Banshee and speed over there and park into the purple marker outside the base for the screen to fade to black.

 

Gang Creed Massacre

 

FADE IN: CUTSCENE

 

Gerry approaches the base's door, looking around at all the wreckage - more so than usual for the Wastelands because of the on-going wars. He bangs on the bottom of the door with his boot twice, and Brian opens it up, smoking a cigarette and looking a little paranoid.

 

Brian: This sh*t's startin' to get out of hand now. The Renegades out-number us by so many, and more gangs are starting to invade through here. I'm running out of options and ideas here, you got anything, anything at all?

 

Gerry: I've got a way to distract the attention of yourselves onto other gangs, yeah. I'll do it if you let me use this base free of charge, no lease or rent. Deal?

 

Brian: Fine, whatever, now what's the plan!?

 

Gerry: That'd be telling. Just leave it to me.

 

Brian: Oh come on!

 

Gerry walks away as the screen fades to black.

 

FADE IN: GAME PLAY

 

You're outside of the Rejects base. A message appears on-screen: "For this mission, you'll need to jack one of each following gang cars:

- A Zaibatsu Stinger.

- A Resistance Esperanto.

- A Renegade Sentinel."

 

Hop back into the Banshee you came there with and speed off to the Downtown district and find a La Resistance gang car. Get out of the Banshee and jack it. A message will appear on-screen: "Whack five Renegade and five Zaibatsu gang members. Do not exit the car."

 

If the car gets damaged, go to a pay 'n' spray, because once you enter into a gang car, you cannot leave that car or it's mission over. Go and run down five of each gang member then a message will appear on-screen: "You've got company. Take them somewhere secluded and finish them off." A Zaibatsu Stinger and Renegade Sentinel is following you. Take them to a flock of garages and when they get out of their cars, run them over. A message will appear on-screen: "1/3"

 

Dump the Esperanto and take the Zaibatsu Stinger that was following you. A message appears on-screen: "Eliminate five La Resistance members and five Renegade members." Drive around and find five of each and mow them down. The same as before will happen; two gang cars will follow you. Take them to the same spot you were last at and waste 'em. A message appears on-screen: "2/3"

 

Grab the Renegade's Sentinel and a message appears on-screen: "Mow down five Zaibatsu and five Resistance." Do as the message instructs, and kill five of each. The same as last time won't happen - there will be many more this time. Three gang cars of each respective gang will all close in on you. Wait for them to get out of their cars, and they'll all start shooting each other. Make a clean break for it and speed away and don't bother looking back. When they all slaughter each other, the mission is complete.

 

Mission Passed.

Respect: Zaibatsu (-1), La Resistance (-1), Renegades (-1)

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f*ck i just can't leave this place for good you know what I mean?

 

 

 

how you doing? lol.gif

 

no cerbera pics this time

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

or ph34r.gif

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Yeah, sorry. My bad. I've been too busy writing Escape From Hell. I forgot about posting missions in this. It gets much longer and complex from here on in. Be warned.

 

---

 

Keep driving, as there was no cutscene to confirm the mission was complete. There are currently no icons on the radar to drive to. When you next step out of the car you're in, your phone will ring. Press triangle to answer it.

 

Gerry: Yeah?

 

Will (OS): Yo, pops, I got back to our motel room earlier and there was some note stappled to tha' door. Says: "Gerry, get to tha' phonebox in our usual point of telecommunications."

 

Gerry: (Sighs) Alright, thanks for the heads up.

 

Gerry hangs the phone up and puts it away. There is now a black phone icon on the mini-radar in Savage Heights. Get back into your car and go save your game first. When you awake, go outside and get into your Banshee and speed down to Savage Heights and get out of the car and run through the alley. Walk into the black marker and the screen will fade to black.

 

At Worlds' End...

 

FADE IN: CUTSCENE

 

The phone is ringing before Gerry is waiting beside it for once. Gerry walks out of the alley and stands beside the phone box for a moment before breathing in the crisp cool air and answering it. He laughs and picks the phone up, putting it to his ear and laughing into the phone.

 

Gerry: For once you're early.

 

Voice (OS): For one empire to grow, one empire must fall. Carlton Prinston knows your name and knows your face, and he's going to give you up today.

 

Gerry sighs and puts his arm on top of the steel booth connected to the side of the wall and stares down at his boots.

 

Gerry: I've gotta kill him.

 

Voice (OS): It was a grave mistake betraying him.

 

The line goes dead as Gerry tenses his left his and clenches it shut. He rips the phone chord from the box and throws the phone through the air, screaming as he does so. He walks away as the phone smashes onto the cold, damp concrete five meters away and the screen then fades to black.

 

FADE IN: CUTSCENE

 

Gerry takes his phone out as he exits the alley. He looks around whilst awaiting an answer.

 

Nate (OS): Hello?

 

Gerry: Nate, it's Warren. Are you at home right now?

 

Nate (OS): No. New Stanford is a locked down warzone right now. I took my sister and cleaner to Suni's house.

 

Gerry: I'm taking Carlton down. Can I borrow some artillery from your house?

 

Nate (OS): What? That's suicide, atleast let me and Loki come help you.

 

Gerry: I'm doing this one alone. If I die, I die.

 

Nate (OS): ...Fine. Spare keys are under a loose stone.

 

The line goes dead and Gerry puts the phone away.

 

END OF CUTSCENE

 

A green blip has appeared on the radar for Nate's house in New Stanford. Hop into your Banshee and speed through Downtown and Heart City and into New Stanford. The second you enter New Stanford, Renegade members will throw grenades at your car. Your car will take some damage, but won't explode if it's in good shape. Renegades are everywhere, carrying M4s and Uzi machine pistols. Hurry up and get to Nate's house and park into the purple marker in his drive way, and the screen will fade to black.

 

FADE IN: CUTSCENE

 

The camera fades in with Gerry in Nate's back garden, rummaging around in the shed. He's holding an M60 in his left hand, and an M16 rifle is resting beside his leg, as he continues rummaging around. His phone begins to ring and he takes it out of his pocket with his free hand and answers it.

 

Gerry: Yeah?

 

Carlton (OS): Word is you're here in New Stanford.

 

Gerry: That's right.

 

Carlton (OS): Aiight cuz, I'm at the dam. See you soon, sugar.

 

Gerry hangs the phone up and puts it away. He picks the M16 up and pushes the shed door closed with his foot and walks away as the screen fades to black.

 

FADE IN: GAME PLAY

 

You're outside of Nate's large home in New Stanford, and dark blue blips both small and large have appeared on the radar; the large blips for the cars, and small for on-foot Renegade soldiers. They're coming for your head.

 

You've got 500 rounds of M60 and 1,000 rounds of M16 in your weapon inventory. Start destroying each and every Renegades member you come in contact with. After four minutes, a large purple blip appears at the dam. Start making your way to it, killing Renegade members as you go. When you arrive, walk into the purple marker at the gate entrance.

 

CUTSCENE

 

Gerry stops and looks up to the roof of the gigantic dam's base. He sees a dozen Renegades standing up there. The camera cuts to Carlton, standing on the roof, holding an M79 grenade launcher -- the same one you stole for him in one of your induction missions. Carlton hoists it over his shoulder and takes aim.

 

Carlton: (Screams) This is it for you, Gerry! I'm taking control of this state!

 

END OF CUTSCENE

 

You'll hear a large blast, and soon you'll see come speeding down towards you a blinding yellow light. Jump out of the way of it, or that grenade will be the end of you before you even begin. Renegades will pour out of the dam's entrance, and snipers on the dam's roof will fire shots down occasionally, along with Carlton, who's using the M79 grenade launcher. Every time you hear a shot fired and see the blinding ball of light coming towards you, run back and let the grenade blow up the Renegade members and keep moving.

 

Get inside of the dam and you'll see the place is flooded with Renegade members everywhere. Take out the closest ones first, then take down the ones on the balconys with sniper rifles. Run through each room, and you'll find armour pieces spawning in a few places, aswell as lots of grenades. Take down every Renegade member in each room and the screen fades to black.

 

FADE IN: CUTSCENE

 

The camera shows Carlton sitting on the roof of the dam, with the M79 at his feet. He's looking up at the greyscale sky, and a light rain begins coming down, along with a thunder storm. The sewer-like manhole is opened from the left side of the roof, and Gerry climbs up it. He aims a 9mm pistol at Carlton, who's now alone on the roof, as he sent his remaining men down to try and stop you. Gerry cautiously climbs up and onto the roof, aiming the 9mm pistol at Carlton.

 

Carlton: Doesn't matter who wins or loses right now...damn Corporation is moving in on this state. It's theirs now. But for the sake of it, (Starts standing to his feet and picks the M79 up) let's see who does win or lose right now.

 

Carlton hoists the M79 grenade launcher over his shoulder one last time, as the screen fades to black.

 

FADE IN: GAME PLAY

 

Ignore the 9mm that Gerry was holding in the cutscene, you'll still be using an M16 or M60, or whatever weapon you last had out. Carlton will follow your every move, aiming that ghastly device at you, and he won't fire it until you fire the first shot. Shuffle through your inventory and equip a grenade. Throw it at Carlton and he'll fire a blast. Dive out the way and Carlton will be blown into a thousand pieces by that grenade, and when he dies, the screen fades to black.

 

FADE IN: CUTSCENE

 

Gerry limps over to Carlton's dead body. If you used a regular gun to kill him, he'll be laying face down in a puddle of blood, but if you used the grenade, he'll be dismembered with blood everywhere. Gerry slowly bends down and picks up the grenade launcher and limps over to the edge of the dam, as the thunder roars through the sky and rain pours down on him. He throws the grenade launcher off the edge and watches it go down, landing in the empty dam where water once flowed. The camera shows Gerry turn around and begin walking back to the hole he climbed up as the screen fades to black.

 

FADE IN: GAME PLAY

 

Mission Passed.

Respect: The Yakuza (+2), Caribbean Cartel (+1)

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Awesome!

Stop posting until you can post something other than "Awesome" or "Great!".

Most of your posts consist of one word, I doubt you even read the story.

 

Great job, Tony. Show me a few teasers on MSN sometime. tounge.gif

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You're standing outside of the dam's entrance doors. Grab a Renegade gang car and drive out of the entrance gates and head back to your motel in the Downtown district to save your game. After you've saved, your phone will ring. Answer it.

 

Gerry: Yeah?

 

Alexandre (OS): Warren, I've got an important job for you to do today. Things are out of control in this state; we've got to put a stop to this before it claims the lives of the people we care about. Go and pick up my limousine from a garage in Stanton. I've left a note on the dashboard for you. See you soon, my friend.

 

Alexandre hangs the phone up and a mini limousine icon has appeared on the radar at the garage in Stanton, which is located in New Stanford. Go out of the motel and grab your Nebula and drive over there. The Nebula will have more endurance than the Banshee, and as there are wars throughout the streets, your car will probaly take damage from a few molotov cocktails or bullets. When you get to the row of garages, park into the purple marker a few feet from one of the garages and the screen will fade to black.

 

FADE IN: CUTSCENE

 

Gerry lifts the heavy shutter doors up and forces them to stay in place. He looks into the garage and sees a tattered blue sheet covering the limousine. He walks in further and grips ahold of it and yanks it off. Condensation has covered the front windows and he can't see inside. He starts to become noticeably nervous and reaches behind his back and removes the 9mm pistol from his waist and aims it at the passenger side window. He carefully opens the door and looks inside; empty. He leans in and checks the back; empty. He gets inside and shuts the door and grabs ahold of the folded piece of paper on the dashboard. Opening it, his eyes begin shifting back and forth, as Alexandre's voice is heard reading what he wrote aloud.

 

Alexandre (OS): "Warren, I need you to pick everyone up and bring them to my house. I refuse to leave these walls which surround and protect me. Alexandre."

 

Gerry turns the ignition on and tosses the letter onto the passenger seat.

 

END OF CUTSCENE

 

Three green blips have appeared on the mini-radar. Pull out of the garage and go to the closest one, which is at Nate's house in New Stanford. New Stanford has settled down a bit now, as the Renegades are no more. Drive to his house and park into the purple marker in his drive way.

 

CUTSCENE

 

Nate emerges from his house, dressed in an all black suit. His suit jacket is open, and underneath it is a plain black t-shirt, hugging his perfectly formed chest and abs tightly. He walks to the back of the limo and gets inside.

 

END OF CUTSCENE

 

Start driving to the next blip, which is in Gadebridge City. An in-game chat will kick off when you start driving.

 

Nate: Good to see you in one piece... I thought they may of got the best of you.

 

Gerry: Gee, thanks for having a little faith in me.

 

The in-game chat will end here. Get to the blip in Gadebridge City, and you'll see it's Loki's cut-down house from HCS. Park into the purple marker in his drive way.

 

CUTSCENE

 

Loki emerges from the door of his cut-down house dressed in a black suit jacket, cream coloured button-up shirt underneath and dark jeans. His right hand is heavily bandaged up. He goes to the back of the limo and opens the door and gets inside.

 

END OF CUTSCENE

 

Start driving to the final blip on the mini-radar, which is at Suni's house in the countryside just off of Gadebridge City. When you start driving, an in-game chat will start.

 

Gerry: How's the hand healing?

 

Loki: Oh, aside from my f*cking thumb laying in a gutter somewhere it's f*cking fantastic. Shut the f*ck up and drive.

 

Nate: Show a little respect. He saved you after all.

 

The in-game chat will end here. Get to the blip in the countryside and park in the purple marker outside of Suni's cabin.

 

CUTSCENE

 

Suni opens his door and comes out onto the porch and it begins raining. He locks the door behind him and he starts walking down towards the limo. He's dressed in a black suit jacket, dark red t-shirt underneath and the same black trousers as Nate - not a crease in site. He gets into the back of the limo.

 

Suni: Good to see you again, Warren.

 

END OF CUTSCENE

 

A blue blip has appeared for Alexandre's mansion. Start driving, and when you emerge from the countryside, you'll be under attack from Zaibatsu Stingers and La Resistance Esperantos. Avoid the punishment as much as possible and get to Alexandre's mansion. Drive through the vehicle entrance gates and park into the purple marker at the foot of the steps and the screen will fade to black.

 

Alexandre's Called A Meeting

 

FADE IN: CUTSCENE

 

The back door of the limo is opened up and Suni steps out. He holds his head high as he looks up at Alexandre's mansion and moves aside, letting Nate out behind him. Loki emerges from the other side of the limo, and Gerry gets out of the driver's door. They all slam the doors shut and walk up the large steps, with Suni leading, close behind being Nate and Loki, with Gerry at the back. The front door is opened by Alexandre, dressed in an all black suit, buttoned up jacket with a dark blue tie, who proceeds to hug Suni when he arrives at the door, followed by Nate and Loki. He shakes Gerry's hand.

 

Alexandre: You three make yourselves at home while I talk to Warren here for a minute.

 

The three start walking inside.

 

Nate (OS): Technically should be home for me...

 

Alexandre: Stop whining.

 

Alexandre playfully laughs at Nate's remark and turns his attention back to Gerry.

 

Alexandre: I heard from Nathan that you and Carlton had a little difference of opinion, so to speak.

 

Gerry: You could say that.

 

Alexandre takes out a wad of cash from his black jacket pocket. He starts licking his thumb, flicking through notes as he does so. He hands Gerry a select amount from the pile and pats him on the side of his shoulder.

 

Alexandre: Go get yourself a suit, son. You're a state. And listen, we'll get back to you after the meeting, let you know what the plan of action is, alright?

 

Gerry smiles and nods, putting the money in the back pocket of his trousers. He turns around and walks away, as Alexandre turns around and heads back inside of his house and the screen fades to black.

 

FADE IN: GAME PLAY

 

A message appears on-screen: "Go to Epis and buy yourself a tailor-made suit, courtesy of Alexandre." A tuxedo jacket has appeared on the radar for the shop called Epis in Gadebridge City. Go around to the garages and grab a Yakuza Infernus for the speed advantage and go to the store. Walk into the purple marker outside of the store and the screen will fade to black.

 

FADE IN: CUTSCENE

 

Gerry walks back out of the store, suited in a black jacket which is unbuttoned, a dark blue button-up shirt underneath, and creaseless black trousers, along with black shoes. He takes his phone out and dials as he gets back into the Yakuza Infernus.

 

END OF CUTSCENE

 

Gerry: Will, get back to the motel.

 

Will (OS): I'm on a date with a fly British honey.

 

Gerry: Will, don't argue with me. Do as I say.

 

Will (OS): Ah, horse sh*t! Fine.

 

The phone conversation will end here, implying Gerry put the phone away. A blue blip has appeared on the radar in the Downtown district for the motel. Speed over the bridge and into the Downtown district and make your way back to the motel. Park the car where ever and get out. Walk inside of the motel and go to your room. Walk into the purple marker outside of it and the screen will fade to black.

 

FADE IN: CUTSCENE

 

The camera cuts in with Gerry sitting on the floor; leaning against the edge of the bed and looking up at the television with his eyes glancing at Alexandre's every move on the screen. Will is laying on his front on top of the bed, watching. The camera shows the television; Alexandre is pouring everyone a glass of rum at the dining table, and food has been layed out by Alexandre's servants. Nate is sitting at the far end of the table, with Loki and Suni on the left hand side, and Alexandre takes his seat at the other end of the table. The camera cuts to Will on the bed, smoking a cigarette.

 

Will: So you drag me off a date fo' this? To watch sum' borin' old mo'f*ckers eat dinner? She said she was gonna suck my dick, pops!

 

Gerry: Just shut up and keep watching.

 

Gerry takes a cigarette from the box infront of him as the camera cuts to inside of Alexandre's dining room.

 

Alexandre: So what about Warren then? Everyone agreed that he's of good value? I mean, I trust him, personally.

 

Nate: I trust him.

 

Loki: I guess he's alright. Saved my ass atleast.

 

The camera cuts to Suni. He's stirring his drink in his right hand, with a complex look upon his face.

 

Suni: I'm not certain about him. He took Shuya out, that was good of him to do...I think I'll put him in charge of the club when it re-opens next month.

 

Alexandre slams his glass into the table and stands up from his wooden chair, causing it to scrape along the floor and make a horrid noise. He points his finger at Suni, accusingly.

 

Alexandre: Don't you dare!

 

Nate and Loki both continue eating as Suni stands to his feet.

 

Suni: What do you mean!? You aren't my boss.

 

Alexandre: Every shmuck you've put in charge of that place you've done so for one reason: to keep them out of the way and then kill them when they've served their purpose to you. No. Not with Warren, don't you f*cking dare.

 

Suni: (Casually laughs and sits back down, cutting his steak as he looks up at Alexandre) Don't be ridiculous.

 

Alexandre: (Comes around from his end of the table, keeping his eyes fixated on Suni as he approaches him) "Don't be ridiculous"!? You mean to sit there and swear to me you didn't put that tool Grant Gilmoore in there for that reason!?

 

Suni: Grant Gilmoore? f*ck Grant Gilmoore. (Laughs) Just calm down, Alexandre.

 

Alexandre: And what about Contel Porter!? That explosive-expert negro guy. The only way he escaped was to get himself caught by the cops and thrown in jail! And then you put the blame on me!

 

Suni slowly stands to his feet, wiping his mouth with his napkin then putting it on top of his half eaten food.

 

Suni: I think it's time we got going. Nate, you're welcome to stay here if you'd rather, seeing as you're telling personal information of ours to Mr. Capelo.

 

Nate: (Downs the remainder of his drink) Personal information? You know full well it's not personal information. You and Alexandre are both good friends of mine; you two should be working on the same page, not against each other.

 

Suni: (Slowly sits back down) Alright, alright. I'm sorry. It's just, all of this is beginning to stress me out.

 

Alexandre: And to me, my friend. (Starts walking back to his end of the table) And what about Sean Wood?

 

Suni explodes in rage. He flips the rather large dining table over onto its side and shoots up, sending his chair flying backwards into a female servant. He screams at Alexandre and charges over to him, pointing his finger in his face when he arrives at him.

 

Suni: Don't you ever f*cking mention his name. Don't you ever f*cking mention it. Don't you ever f*cking disrespect me like that again.

 

Alexandre has a smirk on his face, leaning back in his wooden chair, nose to nose with Suni.

 

Alexandre: What? Sore subject? (Slowly stands up) I'm sure you can easily put Warren in charge of that club, and I'm sure you can easily send Nathan out to kill him just like you did with Grant and Sean, but don't think I'll take it lying down.

 

Suni and Alexandre stare off, eye to eye and nose to nose, both fully standing up now, each holding a straight face, but each with hints of hidden anger on their face.

 

Suni: You want a war? You've got a war.

 

Suni turns around as Loki stands to his feet and follows him away. They both stop at the doorframe and look back at Nate. Nate remains seated, staring back at them. Suni laughs and then shakes his head, disappointed in Nate and they both walk away. The camera cuts back to the motel room; Will's mouth is wide open; he's stunned. His cigarette, which was stuck to his bottom lip falls and lands on the floor. Gerry picks it up and slowly stands to his feet and walks over to the television screen, staring down at it; his eyes not fixed on Alexandre anymore, but rather Nate. He takes a long drag on the cigarette, then puts the cigarette out on Nate's image on the black and white screen, twisting the cigarette into Nate's body as the camera fades to black.

 

FADE IN: GAME PLAY

 

Mission Passed.

Respect: The Yakuza (+1), Caribbean Cartel (+2)

Pay: £2000

 

Final attire unlocked: Casual black suit and blue shirt.

 

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longkissgoodnight

Awesome! Quick question though. I do remember that Loki, Nate and Suni were "involved" in Sean's death. But what Alexandre - was he involved in Sean's death or he wasn't yet introduced? If he was - how?

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This is developing extremely well, I can't wait for the next chapter.

Great job, Tony. Love it. inlove.gif

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Awesome! Quick question though. I do remember that Loki, Nate and Suni were "involved" in Sean's death. But what Alexandre - was he involved in Sean's death or he wasn't yet introduced? If he was - how?

Alexandre and Nate are close friends, as of what happened in HCS in 2004. Alexandre had nothing to do with Sean's death - infact they never even met. Or if they did it would've been sometime after when Heart City ended before he was killed. Alexandre was MIA in HC, but returned shortly after, seeing as this happens only a week after Sean's death.

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.AshRemains

Great job on all of your chapters.

Edited by .AshRemains
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That hit the spot. Just what I needed. biggrin.gif

 

And Loki is the cutest name ever! [cuddles Loki dearly and slumbers]

 

Off note: My Msn has a mind of its own! I haven't used the thing in days but apparently it's kept signing in and out. Figured I'd clear that up in case you thought I was being ignorant - it wasn't me! lol.gif

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I figured you weren't at the computer when it was signed in anyway tounge.gif. I keep backspotting and forgetting to update this; been too busy with my other project and work and gym, silly me. Here's the next mission. Gerry now knows Nate killed Sean, so things should get pretty heated.

 

---

 

You can breathe a sigh of relief after that tense and rather revealing cutscene on the previous mission. Gerry now knows who was behind his son's death, and he knows the man who pulled the trigger of the gun to kill him.

 

You're standing in your motel room, still in your suit. We're going to leave the suit on for now, instead of changing back into the bloodstained rags. After five seconds, your phone will ring. Press triangle to answer it.

 

Gerry: Yeah?

 

Suni (OS): Warren, it's Suni. Look, some bad sh*t might be going down pretty soon. I just need to know where your loyalty lies. Are you with me and the Yakuza, or Alexandre's Cartel?

 

Gerry: You, of course... Boss.

 

Suni (OS): (Breathes heavily and laughs slightly) Good man. Listen, I've got a business proposition for you if you're interested. You'll be managing and running a club...sound good?

 

Gerry: I'll have to get back to you on that one.

 

Gerry hangs the phone up. After another five seconds, your phone will ring once more. Answer it again.

 

Gerry: Yeah?

 

Alexandre (OS): Warren, my friend, it's Alexandre. Listen, me and Suni have had a little bit of a falling out...some stuff was said, and something bad may come of it. Whose side are you on in all of this?

 

Gerry: Yours, of course... Boss.

 

Alexandre (OS): Good. I'll speak to you soon.

 

Gerry hangs the phone up. Go outside of your motel room and you'll have a note attatched to your door. Press triangle to read it after locking your door.

 

"Gerry, get to the phonebox in our usual point of telecommunications."

 

A black phone icon has appeared, but it's outside the front of the motel, not in the usual spot of Savage Heights, even though the message said it was. Save your game first if you wish, then go outside of the motel and walk into the black glowing marker and the screen will fade to black.

 

Connections [Part One]

 

FADE IN: CUTSCENE

 

Gerry exits the motel and closes the front doors behind him. He steps out onto the sidewalk and it begins lightly snowing. Looking up at the unusually clear sky, Gerry reaches into his left trouser pocket and pulls out a box of cigarettes. His phone begins to ring. He puts the cigarettes back in the pocket and takes his phone out and answers it.

 

Gerry: Yeah?

 

Voice (OS): I believe this is the first time I've had to contact you by your mobile phone.

 

Gerry: How the hell did you get this number?

 

Voice (OS): That was a really nice suit I saw you in, by the way. Real fancy. Now, straight to business. Don't do it.

 

Gerry: Don't do what?

 

Gerry begins walking around to the parking lot.

 

Voice (OS): Don't go in, all guns blazing and try to take on Nathan Barcalow.

 

Gerry stops in his tracks.

 

Voice (OS): I know you know. I know what you're going to say, too. You've trusted me before, and I need you to do it once again.

 

Gerry: No can do. I'm killing him, Suni and Alexandre right now.

 

Gerry starts walking back towards the parking lot, as the snow begins getting heavier.

 

Voice (OS): Even though the Yakuza and the Caribbean Cartel are fueding right now doesn't mean you have even the slightest chance of killing any three of those men. No, I'm not going to let that happen; you're going to play it smart.

 

Gerry: You've never lead me in the wrong direction thus far, so I'm gonna hear this out, even though I've already made my mind up.

 

Voice (OS): Since you put it that way, I'm going to go through everything you'll need to do before you attempt to take them down. Firstly, you're going to need the right connections; you're going to need people on your side. Do you have that?

 

Gerry: I've got me, that's enough.

 

Voice (OS): Secondly, you're still heavily involved in gang activity, that's going to need to be stopped. Do you really think all the people you've come in contact with and worked for over the past month are just going to leave you alone forever? Don't be ridiculous.

 

Gerry: They haven't cared yet, so why now?

 

Voice (OS): Because what was happening before wasn't a war, that was just a battle. Now that the Yakuza and Cartel are at the throats of each other, this is a war. You'll probaly be called on by every gang you've worked with and for in the next hour or two.

 

Gerry: (Sighs) I already got called by Suni and Alexandre. Is that it?

 

Voice (OS): No. The gangs of this state own the state. They own the ground you walk on. They own everything. You're going to need that for yourself. You need connections, Gerry. And this is where I come in.

 

Gerry: Oh?

 

Voice (OS): I've wired you £100,000 to get you started on that aspect.

 

Gerry: (Laughs) You're kidding me, right?

 

Voice (OS): Property development isn't cheap, Gerald. One hundred thousand isn't nearly enough for what you'll need to do; I'm just asking you not to commit suicide by attempting to assassinate three of the biggest names in this state.

 

Gerry: Actually, it's four. That waka-gashira underboss of Suni's needs to die aswell.

 

Voice (OS): Loki Tisuchiya? Ignore Loki Tisuchiya...my associates and I have a few issues with him, personally. Meaning, his days are numbered already. Take the money, follow my orders, stay alive. Play this one smart.

 

Gerry: (Gets into his Banshee and turns the ignition on) Fine.

 

Voice (OS): Contel Porter is the man who was mentioned during that meeting. He's doing life in Saint Jacob's prison, and he's expecting a visitor today - you. Go see Contel and if you use your head, you'll figure something out that doesn't involve you getting your body filled with bullets in an alley like your son.

 

The line goes dead and Gerry puts his phone on the dashboard as the screen fades to black.

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longkissgoodnight

Awesome cliffhanger.

 

How many more chapters are their till the ending?

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FADE IN: GAME PLAY

 

You now have an extra £100,000 on your money counter. This is a huge step up, seeing as you haven't made virtually anything for the entire game in the way of storyline missions thus far. A yellow blip has appeared at the docks in the Wastelands. Start driving out of the parking lot and your phone will ring. Gerry will answer it automatically, you just keep driving.

 

Gerry: Yeah?

 

Voice (OS): Mr. Heights, this is Stanley Everett. I haven't heard from you in quite some time. Do you still wish to work for us? Or do I have to put a price on your head?

 

Gerry: Mr. Everett, I still wish to work for you, of course. I'm a little tied up at the moment, if you can give me a couple of hours--

 

Stanley (OS): Do you not realize what is happening to this state right now? We may not have a couple of hours, you foolish human being. The Zaibatsu have put a lot of faith into you, and now it's time to put some faith back. I'll be seeing you soon.

 

The line goes dead. After a few seconds, the phone will ring again. Keep driving towards the Wastelands and Gerry will automatically answer it once more.

 

Gerry: (Sighs) Yeah?

 

Voice (OS): Where have you been? Lavie and I haven't seen or heard from you in weeks. We need your help.

 

Gerry: Marko, listen, I'm a little tied up right now; dealing with some family issues. Can you call back another time?

 

Marko (OS): At this rate, there won't be another time. Look, we need things done. A man of your capabilities is much needed on our side. If we find out you're selling us out, you're dead. Understood?

 

Gerry: Alright, fine. Talk to you soon.

 

The conversation ends. The Rejects won't contact you, as they know you're working with Nate and Alexandre. There is now four gang icons on the mini-radar; one for the Yakuza, one for the Cartel, one for La Resistance and one for the Zaibatsu. If you attempt to do the Cartel's gang missions, a message will appear on-screen: "Come back later."

 

Get to the Wastelands and drive into the purple marker and the screen will fade to black.

 

Connections [Part Two]

 

FADE IN: CUTSCENE

 

The camera comes in showing the gigantic prison ship, out in the middle of the ocean with snow falling down heavily, landing on top of the dark water as a small boat comes into view. The boat pulls up alongside the entrance way towards the ship, and people begin getting off. Gerry steps out and onto the stone path, as guards, wielding M16 machine rifles open the gates and begin checking the sheet for people's names, and frisking them down for any weapons they may have.

 

It comes to Gerry, who points to his name on the list. Two guards begin frisking him, and he puts his arms up. They finish patting him down and nod for him to go ahead, and he begins walking down the long stretch stone path inbetween two fifty-foot high electric fences as the screen fades to black.

 

FADE IN: CUTSCENE

 

Gerry walks through two large open steel doors, where three guards stand by. He goes through into the visitation area; visitors and prisoners are seperated by one-foot thick bulletproof glass, with only a small telephone connected to the wall either side for audio contact. Gerry walks along, looking at a woman sobbing desperately as the person she's visiting slams his phone on the hook and gets up.

 

He arrives at the sixth pod, and a black man, with short black hair and stubble all over his face sits with his arms folded on the dirty grey desk. He looks up at Gerry, and Gerry takes a seat and picks the phone up, as Contel picks the phone up on his side also.

 

Gerry: I need some information from you.

 

Contel: (Laughs) S'been a while since I've had a visitor in this joint, man. What you need to know?

 

Gerry: I need you to tell me about why you're in here, as much as possible about the people who put you in here, and as much as possible about a man named Sean Wood.

 

Contel's face slowly sifts from smiling to un-easy as he looks around. He leans in, getting a closer look at Gerry through the glass as he puts the phone closer to his mouth.

 

Contel: Sean Wood is one of the reasons why I'm in this place. I don't wanna hear his name or ever meet that little bastard again, do you understand me?

 

Gerry: Tell me what happened.

 

Contel: Must've been 'bout May, no later, I met this skinny white boy named Sean...came in lookin' for some heavy sh*t to take down a prison transfer. Yeah, well, word got out I supplied him with the sh*t somehow, and the Saints gang looked to take out revenge on me an' him, cos it was one of they' boys Sean killed in that transfer. 'Bout September the Saints disbanded, but they had connections outta state; said they was comin' for me an' him. Sean was too busy to help me, so I had to look out for number one. I did a couple jobs here an' there, got in contact with Suni Xu, who at the time was waka-gashira of the Yakuza. Puts me in charge of tha' club in December, next thing I know, Caribbean Cartel invade the state and they' after me. Only way out was death or here...I chose here, and regret it deeply.

 

Contel puts his head down as a prisoner starts punching the glass two pods down, screaming at a man on the other side of it. Two guards point their M16 rifles at him and start pumping rounds into his back, and his body slumps against the glass, slowly sliding down it and onto the floor, as the guards begin carrying him away.

 

Gerry: Alexandre Capelo heads the Caribbean Cartel, and me and him, well, we've got a little vendetta going on. I want him dead, and I know you obviously do too.

 

Contel: (Laughs) Shoot man, of course I do. But it ain't that simple when you behind bars, you know what I'm sayin'?

 

Gerry: Then what about if I begin to make preparations on getting you out for an early parole. What then?

 

Contel: If you really are serious, you gotta be a psycho.

 

Gerry: Close.

 

Contel: (Laughs) Aiight then, let's send a message to Capelo that I'm comin' back, and I ain't comin' alone. I got a contact over in Vice City in tha' States who wants him dead even mo' than me. His father was a dangerous man, and he's no slouch himself. They got a trademark of executing people, and thas' to leave every victim without a head, and one single bullet in they' left foot. Don't ask, it's an execution method in Puerto Rico or some sh*t. Now I know you must be good on fire power, so go send a little message to Mr. Capelo with what I jus' told you.

 

Gerry smiles and puts the phone back on the hook and stands up, as Contel does the same as the screen fades to black.

 

FADE IN: GAME PLAY

 

You're back on land at the docks in the Wastelands, and the boat that took you there and back is slowly leaving once again. A message appears on-screen: "Go and buy a Sniper Rifle." A gun has appeared on the mini-radar for the arms truck. Go grab a car and get to it, buy the Sniper Rifle and a message appears on-screen: "Go take down all the Caribbean Cartel members in their drug lab."

 

Orange blips have appeared all over the mini-radar for gang members which are inside of the drug lab. Make your way to it and go inside. There are twelve blips total, and a message appears on-screen: "Kill the twelve gang members using the information which Contel provided."

 

None of them will attack you until you fire your first shot. Equip an M16 and turn auto-aim off and aim for the gang members' head. Blast it clean off and you'll be under fire. Take cover and a message appears on-screen: "When you've killed all twelve, remember to put a hole in their left feet."

 

You've got eleven pissed off Caribbeans and you can't use auto-aim. This mission just became extremely hard if you're a lousy manual-aim shot. Go out and shoot as many as possible then take cover again. Keep ducking in-and-out of objects and blasting their heads off. When you've killed all twelve, equip the Sniper Rifle and aim it at each members' left foot, zoom in through the lense and fire. When you've done all twelve, the mission is complete.

 

Mission Passed.

Respect: Caribbean Cartel (-5), The Yakuza (+4), La Resistance (+2)

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longkissgoodnight

Awesome! Cant wait to see how Alexandre will die.

 

How many more chapters are their till the ending?

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