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ZAZ

Races and Tuning

Recommended Posts

ZAZ

 

Main Mod

Play GTA SA races with every car you want.

3 start points are next to the original SA race starter points

in Los Santos, San Fierro and Las Ventureas

2 start points are near the Carsaloon in Ottos Autohaus in San Fieero

 

DOWNLOAD

 

user posted image

 

replace main.scm and script.img, start new game

Get your car and tuningparts first in the Carsaloon in Ottos Autohaus

*** Car Saloon in Ottos Autohouse, car presentation on a turn table.

- choose your car

- Tuning,

- Open Doors and view details and a free movable camera,

- Boost ramp jumping,

- testraces

 

user posted image

 

 

Drive with any car or bike into red marker in SF near Ottos Autohaus

to choose the race you want.

includes also the Arena races

-8-Track and DirtTrack

 

 

/////////////////////////////////////////////////

 

 

Edit the script and make your own race

 

Make races is a diffycult script work because it needs to handle

a count of checkpoints and cars for driving a route.

 

The best way is to modify the original

 

DEFINE MISSION 35 AT ££M_35_1   ; originally: Race Tournament / 8-track / Dirt Track

 

 

This mission script uses arrays and multible entries to handle multible kinds of races

All you need is to edit the info pool (coords, counts of NPC cars and checkpoints)

and set the correct value in the mission starter and the preselection

 

I did something more to let CJ drive the race with every car you want

 

 

Download the source text

Its the script text of a very short stripped main which includes only 2 missions

1. The race mission script

2. The car saloon mission script

 

NewRace_source_txt for BWMissionBuilder

 

NewRace_source_txt for SannyBuilder

 

Description

 

 

 

 

 

 

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

 

 

 

I extended the Races_and_Tuning script for Race courses on new maps without paths.

I made one for the SAKINA-hill mod including ca. 60 race markers, 2 enemy driver

and an extra carspawn and tuning menue. The enemy drivers gets their route command

by modified carrec paths, much credits to Seeman.

 

 

user posted imageuser posted image

 

Extra race course for SAKINA-hill-map mod

Download SAKINA-hill-map mod at http://gta-action.planet-multiplayer.de/dl...oad.php?id=4660

(Note: This Map mod came with a own main and script, you must overwrite it then with my one)

View details about SAKINA-hill-map mod at http://www.gtaforums.com/index.php?showtop...89586&hl=sakina

Additional Extra Carspawn plus Tuning menue at SAKINA hill

 

DOWNLOAD GTA SA Races and Tuning-SAKINA-Special

 

 

//////////////////////////////////////////////////////////////////////////////////////////////////

 

>> cleo version >>

 

/////////////////////////////////////////////////

 

 

 

Edited by ZAZ

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Wesser

Hi, good, very good as always! You are the best .scm coder. I must download it now. Thanks. Bye.

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hugogta

That's a great mod! Like in NFS...

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_VaNkAtA_

Somebody delete my post please moto_whistle.gif

Edited by _VaNkAtA_

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coin-god

Yes, perfect ZAZ! smile.gif

 

Thanks for this. Im going to download the Source rigth now. I was going to make a "NFS" style mod someday, but i realizaed that it was a bit complicated the racing missions.

 

cookie.gificon14.gif

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Bandiits

Yes, yesss, this is good, something i needed sigh.gif

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Hydro_PT

Hi guys. I'm new around here, just registered to talk to ZAZ, since he posted on this video that I made (the track now as more stuff, so as the model, that was the first ingame model).

 

He told me to post here, so he could help me doing a script so people could race in the Speedway.

 

So ZAZ, here I'm, the track is 100% done, I could release it now, but I wanna see what you can told me about the script race. You can even do a script for me (would be nice) smile.gif.

 

One question, do you need to start a new game for this to work? I hope not.

 

Thanks in advance smile.gif.

 

http://www.youtube.com/watch?v=-8XPDaHu9Hg

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ZAZ

 

So ZAZ, here I'm, the track is 100% done, I could release it now, but I wanna see what you can told me about the script race. You can even do a script for me (would be nice) smile.gif.

 

http://www.youtube.com/watch?v=-8XPDaHu9Hg

 

 

Oh yes, really nice.

I will PM you about your mod.

If you checked out this mod here you can see which nice features you can get.

Meanwhile I extended the Races_and_Tuning script for Race courses on new maps without paths.

I made one for the SAKINA-hill mod including ca. 60 race markers, 2 enemy driver

and an extra carspawn and tuning menue. The enemy drivers gets their route command

by modified carrec paths, much credits to Seeman.

I will upload it soon.

 

Well in this case its only a thing of changing coords and creating carrec paths for your mod.

Shure, it needs to start new game but making a darkpact version to load original savegames is also possible

Edited by ZAZ

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markiij

wow this mod is super! im using it for a while now and it works very good, no crashes, well scripted. theres only one thing i dont get. the 1st test track. if i hit the second marker i just bounce back, very fast. i dunno what the point of that track is.

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Gouveia

Looks cool dude!

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ZAZ

Meanwhile I extended the Races_and_Tuning script for Race courses on new maps without paths.

I made one for the SAKINA-hill mod including ca. 60 race markers, 2 enemy driver

and an extra carspawn and tuning menue. The enemy drivers gets their route command

by modified carrec paths, much credits to Seeman.

 

 

user posted imageuser posted image

 

Extra race course for SAKINA-hill-map mod

Download SAKINA-hill-map mod at http://gta-action.planet-multiplayer.de/dl...oad.php?id=4660

(Note: This Map mod came with a own main and script, you must overwrite it then with my one)

View details about SAKINA-hill-map mod at http://www.gtaforums.com/index.php?showtop...89586&hl=sakina

Additional Extra Carspawn plus Tuning menue at SAKINA hill

 

DOWNLOAD GTA SA Races and Tuning-SAKINA-Special

 

 

 

 

wow this mod is super! im using it for a while now and it works very good, no crashes, well scripted. theres only one thing i dont get. the 1st test track. if i hit the second marker i just bounce back, very fast. i dunno what the point of that track is.

I will proof again what could happend

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Hydro_PT

ZAZ I tested the script already. F*cking amazing biggrin.gif. I really liked it, now I have all-in-one tunning place, new savepoints, test tracks (the boost ramps are just awesome biggrin.gif) and it's really cool smile.gif.

 

I didn't want to start an off-topic here, but well, I sent you an email about how the script is going. I have a lot of people pressing me to release it, but I don't want to do that without the script. I just wanna know how it's going smile.gif.

 

Thanks.

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scc208

Well done ZAZ, i've tested this and the Dover International Speedway race script in Ascendence, fabulous!!!

 

And i want to ask what is the limit of AIs in a racing race?? i know there are 12 AIs in 8-track and dirt race, Can i add more than 6 AIs in normal street races? It will be nice if there are 12 AIs drifting at the same time in a street!

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Midnight Special

Super great.Thanks for that mod.Ýt is awesome.Downloading biggrin.giftounge.gif

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bumster

im guessing keyboards from cyprus dont have the letter I.

 

do u use turkish keyboards??

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ZAZ

 

Well done ZAZ, i've tested this and the Dover International Speedway race script in Ascendence, fabulous!!!

 

And i want to ask what is the limit of AIs in a racing race?? i know there are 12 AIs in 8-track and dirt race, Can i add more than 6 AIs in normal street races? It will be nice if there are 12 AIs drifting at the same time in a street!

To let more cars drive it needs to add a little bit in the main.scm.

And it needs to create additional carrec -paths

 

With sannybuilder and CLEO3 is it easy to crate carrec -paths

But it need more attempts for good one

 

You can make themself and if you have enough good carrecs, i will add them in the main.

Install CLEO3 and the carrec.sc

follow Seemanns instrucions

rename your created carrecs to

carrec840.rrr

carrec841.rrr

carrec842.rrr

and change them with these of the Dover Race mod

 

Edited by ZAZ

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Midnight Special

Hey i m turkish cypriot.

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bumster

i see wink.gif

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DanteDMC

ZAZ,your mod is awesome! Im love it,but can you make the CLEO version of it? Thats is be great!

 

P.S. Sorry for my english)))

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ZAZ

 

ZAZ,your mod is awesome! Im love it,but can you make the CLEO version of it? Thats is be great!

 

P.S. Sorry for my english)))

Yes its nearly ready

But I must write new CLEO gxt

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ZAZ

CLEO scripts now available

 

Races_and_Tuning_for_CLEO3

 

*****Play the GTA SA races with every car you want.

3 start points are next to the original SA race starter points

in Los Santos, San Fierro and Las Ventureas

2 start points are near the Carsaloon in Ottos Autohaus in San Fierro

includes also the Arena races

-8-Track and DirtTrack

Get your car and tuningparts first in the Carsaloon in Ottos Autohaus

Drive with any car or bike into red marker in SF near Ottos Autohaus

to choose the race you want.

*** Car Saloon in Ottos Autohouse, car presentation on a turn table.

- Tuning,

- Open Doors and view motor

***6 new savepoints:

Each one at the airports inkl. NRG-500, one in Ottos car shop inkl. NRG-500,

one at the top of Mount Chilliad, one at LS Downtown skyscraper

***additional parked cars und weapon pickups

NRG-500, Remington und Jetpack in Grovestreet,

Infernus at SanFierro Garage, Hunter in Vegas West,

Shamal on St.Maria Beach, BodyAmour and MP5 in Arpatment.

-------------------------------------------------------------------------

3 races crashes my game, City Circuit and Into the Country of LS and San Fierro Hills.

Allways at the same location and when I run the game with full main.scm (original main)

With stripped main they works. Dont know the reason, maybe memory or hardware problem.

Please give feedback and have fun with the working features.

Cheers, ZAZ

 

 

 

 

 

 

 

 

 

 

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hapytimeharry

I really have been enjoying this mod, for days now. I love it! colgate.gif

 

Thanks for all of your hard work! tounge2.gif

Edited by hapytimeharry

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ZAZ

CLEO scripts for SAKINA-special available

 

SAKINA-Races_and_Tuning_for_CLEO3

 

same as above

additional Extra race course for SAKINA-hill-map mod

Download SAKINA-hill-map mod at http://gta-action.planet-multiplayer.de/dl...oad.php?id=4660

View details about SAKINA-hill-map mod at http://www.gtaforums.com/index.php?showtop...89586&hl=sakina

Additional Extra Carspawn plus Tuning menue at SAKINA hill

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Darecki

Wow, thanks for the CLEO version of the mod, ZAZ!

 

cookie.gifcookie.gif

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gtasbigfoot

Very nice mod cookie.gifcookie.gif

 

did you do the turn table by yourself its very well done cookie.gifcookie.gif

 

you should also add glensh*t and sadsh*t in to the carshop!

 

 

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ZAZ

 

Very nice mod  cookie.gif  cookie.gif

 

did you do the turn table by yourself its very well done  cookie.gif  cookie.gif

 

you should also add glensh*t and sadsh*t in to the carshop!

THX.The table is a available in SA, used scale opcode to make it bigger.

The script reached the limit, no chance to add anything more.

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streetfire

I love the mod, but I'm just wondering if it could be done without the extra save points. And you can play the full storyline (when you start a new game you end up in SF with max cash). Cheers.

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ZAZ

 

I love the mod, but I'm just wondering if it could be done without the extra save points. And you can play the full storyline (when you start a new game you end up in SF with max cash). Cheers.

Two variaations are available:

Main mod, based on Stripped main with Externscripts and submissions

and

CLEO script mod, by this its possible to play story and load existing savegames

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streetfire

Didn't you say that the CLEO version stuffs up on 2 races?

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ZAZ

 

Didn't you say that the CLEO version stuffs up on 2 races?

Yes, 3 races crashes my game, City Circuit and Into the Country of LS and San Fierro Hills.

Allways at the same location and when I run the game with full main.scm (original main)

With stripped main they works.

I think its because of global vars which are used for race best time and race best place

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