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The Chain Game V2 22nd Round (with new features)


JAJ
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I don't know how to visit 'rubregg'. My 'Hotknife' started disappearing from it's place.

 

 

Sorry, that's my fault. I left my car in San Fierro and needed a ride so I borrow your's and... well... sorry, you'll need to pick it up there. music.gif

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Me will be up next

 

Mission: Green Goo.

Called By: Necromancer.

Link: http://gtasnp.com/download/6003

Status: Complete!

Notes:

Mission Done!

20,000$ mission reward.

Should the max armor be 150 or 250,as it was when I saw the stats??

Completion: 80.75%

Edited by Necromancer.
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I will take another turn.

 

Mission: ARCHITECTURAL ESPIONAGE

Called By: girishb

Link: **Click Here**

Status: Complete

Notes: Mission Passed!

Respect+

Kickstart and DirtTrack completed.

 

Completion: 82.35%

 

 

Should the max armor be 150 or 250,as it was when I saw the stats??

 

Congratulations! I think you found another special feature. No wonder OrionSR was stressing so much on the stats.

Edited by girishb
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Should the max armor be 150 or 250,as it was when I saw the stats??

 

Congratulations! I think you found another special feature. No wonder OrionSR was stressing so much on the stats.

Yes, that's a new feature for this round. It was intended to help people with rubregg's 4 star adventures. CJ starts with 200 armor, and after vigilante it gets bumped up to 250. I could give him 5 more armor points, but 250 is such a nice round number, any more and the armor rolls over and the maximum goes down after vigilante.

 

Nicely done, Necromancer. I'm glad I'm not the only one who is picky about their armor. girishb thinks I was trying to provide hints, but he's wrong. I really do want everyone to save with full armor. I even put armor in every wardrobe to reduce the excuses.

 

I'm also picky about the ammo counter. I like to know how many rounds are in the clip, so having too much ammo is something I try to avoid. One reason I included so many armories (still one more to be found, check the map), is that I wanted to provide easy access to a reasonable amount of ammo so no one would feel the need to use the ammu-nation glitch. It seems to be working, but eventually the weapons work their way full. The only one I really care about is the assault ammo anyway. I can get rid of too much ammo in a shotgun or uzi, but the only way I can get rid of assault ammo is to keep shooting until it's gone.

 

So, I'm going to provide a very obvious hint about a feature that is causing another ammo glitch, so it won't be around for the next round. Some people have noticed that the uzi ammo increases when fired from a vehicle. We decided to let it ride this round and keep an eye out for additional glitches, but this seems to be the only problem. Anyway...

 

Has anyone played with the country gun recently? I tried it out for a while with the adrenaline pills in Los Santos and found they deliver quite a kick. Sniper Rifles are also great fun with the pills. You can zero in on the fuel tanks of passing vehicles and get off a shot as they speed past. I haven't tried it with the adrenaline pills, but I've been having a lot of fun with the rockets recently, but every time I load the next save, someone has replaced it with a mini-gun. I really like the mini-gun, but with the armories in place there isn't much of a need to hoard ammo and it's fun to mix up the weapons.

Edited by OrionSR
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I'll take a turn.

Sorry Naseem, we're going to have to call a forfeit, it's past the 3 hours for the turn and a 1 hour grace.

 

Last turn copied here for convenience.

 

 

DON PEYOTE

 

Done by: radicell

Notes:

Quarry 1 and 2 complete, $1500

Link: http://gtasnp.com/6005

Percentage: 82.89%

 

It's been more than 6 hours since the last turn was completed. The 3-Mission Wait Rule has been reset and anyone may now call a turn.

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I'll take a turn.

Sorry Naseem, we're going to have to call a forfeit, it's past the 3 hours for the turn and a 1 hour grace.

 

Last turn copied here for convenience.

 

 

DON PEYOTE

 

Done by: radicell

Notes:

Quarry 1 and 2 complete, $1500

Link: http://gtasnp.com/6005

Percentage: 82.89%

 

It's been more than 6 hours since the last turn was completed. The 3-Mission Wait Rule has been reset and anyone may now call a turn.

Sorry, I did the mission Key to her heart but when I wanted to upload the save file , I had a problem with the internet connection.

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I'll take a turn.

 

Sorry about yesterday morning, but my internet connection dropped out while uploading. I tried to post a link at school, but a blackout there prevented that.

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Sorry Stefan, we're going to have to call a forfeit, it's past the 3 hours for the turn and a 1 hour plus grace.

 

Last turn copied here for convenience.

 

 

DON PEYOTE

 

Done by: radicell

Notes:

Quarry 1 and 2 complete, $1500

Link: http://gtasnp.com/6005

Percentage: 82.89%

 

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It's been more than 6 hours since the last turn was completed. The 3-Mission Wait Rule has been reset and anyone may now call a turn.

 

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deathhunterex

i'll take a turn

 

Mission : intensive care

Called By : deathhunterex

Link : save

Status : Complete

Notes : the crash team returns

Completion : 83.42

Edited by deathhunterex
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I'll take a turn, but I might need an hour's grace. Sorry.

Edited by Stefan Matovic Cvetkovic
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Hi all!

 

Wow, I'm overwhelmed, speechless and deeply moved by all your friendly messages and everything you did for me in this round !!!!!!!!!!!!!!!!!!!!

 

Thanks so very much, everybody!!

 

.... to keep you up-to-date:

 

As you can see I'm back home, but that was only for a couple of days. Unfortunately the state of my back is rather serious - a bit of one of my spinal discs has broken off and is sitting somewhere in the spinal canal, pressing onto the nerves that run along there. I'm having a few sensory problems in my left foot and also some of my toe muscles don't work as well as they should anymore. Oh, and I'm on very strong painkillers too, otherwise I wouldn't be able to stand or sit or anything. Even with them, I can only sit for a couple of minutes at a time, so I only had a glance at the topic.... sad.gif

 

Doctors aren't certain yet whether to operate or not. Tomorrow I'll be back to hospital for another thorough check and I'll then either have the operation or not. Either way, after that I'll be off to a rehabilitation clinic (physical, not drugs wink.gif ) for at least another 3 weeks, so I won't be able to play or hang around here for quite a while longer.

 

So - have fun with the upcoming rounds, and I'll be back when this sh*t's sorted out.....

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That's good news, but I think you should've posted in the Chain Game off-topic lounge.

 

Nonetheless, at least you're not feeling alright. Might I ask, what disc broke off? Is it in your thoracic, cervical or lumbar spinal section? I might tell my dad about your condition, and perhaps he could give me some insight into it.

 

By the way, I forfeit my turn. LA Galaxy vs. Sydney FC. cool.gif

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I'll take a turn.

Sorry guys, I have a problem with the game.

Edited by Naseem Srour
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I'll take a turn

 

Mission: Freefall

Called By: hmvartak

Status: Complete

Notes: Respect +, $15,000 mission reward

Completion: 85.03%

Link: http://gtasnp.com/6026

 

 

Hi rubregg,

 

Good to see you again cool.gif . I have not doubt, you will be alright in upcoming days. Good luck for your further treatments icon14.gif

Edited by hmvartak
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Me takes a turn.

 

Mission: MADD DOGG

Called By: girishb

Link: **Click Here**

Status: Complete

Notes: Mission Passed!

Respect+

Quarry mission 3 completed. Could have completed it but SA started lagging again. confused.gif

 

Completion: 85.56%

 

@rubregg: Hey rubregg, nice to see that you could still post despite all that back trouble. I hope it doesn't hurt much. Get well soon, buddy. We miss you over here. sad.gif

Edited by girishb
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Hi Rubregg, - hope it all turns out well icon14.gif

 

I'll take a turn and see if can complete some of your backbreaking jumps wink.gif

 

Mission: BACK TO SCHOOL (all gold)

Played by: GTA Phreak

Link: http://gtasnp.com/6029

Progress: 86.63%

Notes:

Completed some unique jumps (not as many as I had hoped), seems the Rubregg specials pays $1.500

Wang Cars missions available.

 

Found a NRG-500 in Palomino Creek and there's a Maverick stored on the roof of the Palomino Creek garage (approach with caution or it might fall on your head wink.gif )

 

user posted image

 

Looted the wreck for $5405

 

user posted image

 

 

Edited by GTA Phreak
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I'll try a turn

Mission: Zeroing In

Called by: JAJ

Link: <GTASnP>

Status: completed

Notes:

$5000 & respect gained mission reward

Completion %: 87.70%

 

Thanks to GTAPhreak for pointing out that 'Key to her Heart' wasn't completed when he checked it, hmvartak had already done it <in this post>.

Upon further investigation I found that I had mistakenly 'copied for convenience' the wrong turn forward & since it happened at the page split I didn't notice it or double check it. I told Phreak he could go ahead & clean it up which he did (thanks).

Apologies to hmvartak for my screw-up. I think hmvartak still should be given credit for it on the checklist & stats if that's ok with everyone.

Edited by JAJ
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Completed some unique jumps (not as many as I had hoped), seems the Rubregg specials pays $1.500

 

Found a NRG-500 in Palomino Creek and there's a Maverick stored on the roof of the Palomino Creek garage (approach with caution or it might fall on your head wink.gif )

 

Looted the wreck for $5405

 

 

Three discoveries on one turn. You've been busy. Only $1500 huh? It seems that the backbreaker is doing it's thing. Try lifting the front wheel at the critical moment.

 

The steeple on the Palomino garage throws whatever is parked up there off a little further each time the garage is used. This isn't the best garage for this purpose. So we're making progress on the garages now. New PnS in LV, a temp PnS in Ocean Flats, aircraft on Mulholland, Doherty, El Corona, and now Palomino Creek, and may as well include the Disco PnS on that list since it seems rather short - don't you think? Did I forget anything? Oh yeah... whoever did Interdiction left the door shut. This can be repaired but it's not terribly intuitive. Hm... it looks like were about to lose another one.

 

And sorry about the poor bounty from the booty. I've got one more thing to try on CG23, which is a bit of a crude fix, but nothing I do will make that asset build unless CJ is standing on the dock or closer. The other new asset always seems to be doing fairly well when I check on it. I guess CJ must spend more time in that area.

Edited by OrionSR
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Let's see if I can play today...

 

Mission: Test Drive

Player: pdescobar

Status: Complete, 88.77%

Link: http://gtasnp.com/6035

Notes:

  • Met Helena (15%)
  • Completed Quarry Asset
  • Ditched the Doherty Flower Pot and replaced with a Banshee

And, with precious time running out in Round 22, Mr Heavy Handed is here to provide Feature Clues: Can you find where these things are? If so, fame and fortune await.

user posted image user posted image user posted image

Edited by pdescobar
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deathhunterex

turn called by me

Mission: customs fast track

Player: deathhunterex

Status: Complete, 89.30%

Link: save

Notes:export and import is avalible

 

exported the camper

Edited by deathhunterex
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I'll take a turn.

 

 

Mission: PUNCTURE WOUNDS

Called By: girishb

Link: **Click Here**

Status: Complete

Notes: Mission Passed!

$5000

Respect+

Wang Cars asset acquired.

 

Completion: 89.84%

 

Edited by girishb
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Me is next... devil.gif

 

Mission: Misappropriation

Called By: Necromancer.

Link: http://gtasnp.com/6038

Status: Complete!

Notes: Mission Passed!

Respect+

Completion: 90.37%%

Edited by Necromancer.
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