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Lounge for The Chain Game: San Andreas


Ryan
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1 hour ago, NileshKumar said:

@OrionSR Can you check the save file this round? The Paramedic is done but the max health has changed from 176 to 100 since @BayuSumardi's turn on Page 2

 

1 hour ago, OrionSR said:

 

Yeah, something seems to be wrong with this save, not sure what yet. I think this is the same save JAJ had trouble loading.  I'm too tired to look into it tonight, but the glitchy health is enough to revert for now.

@BayuSumardi Any idea what I'm looking for?

My first turn on this round was played on my other copy of San Andreas that had tons of mods on it (excluding Project 2DFX)
It loads fine, and I didn't even realize the health bar was glitchy when I first played it. I shouldn't have done that.

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18 hours ago, NileshKumar said:

If the save if fixed maybe we can conitnue on since it would be about 10% loss in progress which is way too much

The save was not "fixed." Chain Game Rules prohibit editing. The only exception was to repair deliberate sabotage as we worked in the background to get the player banned. Didn't want to give him the satisfaction of trolling the round with a reset so we sucked it up and finished the round.

 

I suppose with enough exercise CJ's full health could be restored, but my experience repairing saves corrupted by mods is that I can often fix the immediate problem, and then testing for other issues can begin. I can't anticipate everything that can go wrong.

Resets can be brutal. It gets easier over time but it could be I've become callous to the pain. Based on past precedent this problem clearly called for a reset. However, if the expectation of the players have changed then please let's discuss the matter and maybe update the policies.

 

 

Edited by OrionSR
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NileshKumar
2 hours ago, Lancerator said:

Collected all horseshoes and bought the remaining safehouse in SF. 

Snapshots*

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Sorry for double-posting. Just a heads up to let know I've added the race times from San Fierro Fastlane (1:34) and Farewell, my love (Badlands B) (2:35). Now for the Chilliad Challenge I couldn't as it doesn't show the stat anywhere afaic. 

Edited by Lancerator
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Congratulations to JAJ and all players for completing another milestone round of the chaingame! This is really commendable. Glad to see that, this is still going on after so many years.

 

Big thanks to OrionSR for his untiring work on save game editing and monitoring.

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Okay, Sounds good to me, I'm going to work on the details to play an un-modded save round.

I'll PM OrionSR to help me with the details.

I'll try to get it so the next round could be started sometime next week.

 

Is there anyone else that would like to play an un-modded Round?

 

Hello radioman! good to see you on the forum again.

Edited by JAJ
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5 hours ago, JAJ said:

Okay, Sounds good to me, I'm going to work on the details to play an un-modded save round.

I'll PM OrionSR to help me with the details.

I'll try to get it so the next round could be started sometime next week.

 

Is there anyone else that would like to play an un-modded Round?

 

Hello radioman! good to see you on the forum again.

Fine by me. No prob. 

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9 hours ago, JAJ said:

Is there anyone else that would like to play an un-modded Round?

That would be fine by me.

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Quote

 

Hello radioman! good to see you on the forum again.

Thanks JAJ, i'm back and just having a really difficult time right now as my wife of the last 3 years just passed away on me the 13th of last month from this Covid virus.  She did make the news both local and national. I've been trying to occupy my time as this is hitting me extremely hard. That entire week me and her were both sick and we both had the virus-the only difference is I didn't have to be hospitalized but she did and the 13th I was in her room in the ICU holding her when she passed on me. 

I'm hoping to take some turns in the Chain Game again. Good to see it's still up and running and it still successful. 

Edited by radioman
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  • 2 weeks later...
2 hours ago, Lancerator said:

died once again after having take all snapshots. i think i'm not made for photography 📷

you should have had taken them during the mission when wanted level is disabled

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Just now, NileshKumar said:

you should have had taken them during the mission when wanted level is disabled

and i did. but cj for some reason bounced off the helicopter onto a soaring building while it was up running. 

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2 hours ago, Lancerator said:

turn

 

Mission: Zeroing In
Link: https://gtasnp.com/DyX1U2
Status: Completed
Completion %: 54.55%

Did you forget to mention something more which you did?

 

Because this save shows a jump of 1.07% since the last turn which means 2 things were done (1 mission+ _____)

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5 hours ago, NileshKumar said:

@OrionSR Do you know about this bug in the last quarry mission where the cop bike spawns in air making the mission uncompletable?

References suggest this is a frame limiter glitch. 

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1 hour ago, OrionSR said:

References suggest this is a frame limiter glitch. 

But I think not only the frame limiter something more caused it..Because I have done quarry many times and I always play the FL Off. Never encountered it before

 

@SorveteQuente Partially sorted out

 

 

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56 minutes ago, NileshKumar said:

But I think not only the frame limiter something more caused it..Because I have done quarry many times and I always play the FL Off. Never encountered it before

Could be, but I'm not sure what. I've got a vague memory of encountering the glitch before but nothing save related has come to my attention. Looking at the scripts, the coordinates are hard coded and global variables are not used so I doubt save corruption could be the problem.

 

The issue was reported as a known glitch, but I didn't follow through any further investigation. If you learn something more then please report your findings. I'm curious.

 

Thanks for your report either way. Sometimes issues like this are clues to other problems so it's always nice to have documentation of the unexpected.

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3 hours ago, NileshKumar said:

@JAJ How about a nice 2 week gap till the next round?

 

Do we want to wait 2 weeks?

Did you like the non-modded save, should we go back to the modded save or another non-modded round?

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I don't think a 2 week gap is particularly necessary. Also, the round was enjoyable with the unmodded save. I think it would be a good alternative if people like it

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I will start the next chain game whenever you guys decide it so the two weeks gap sounds good to me.

The un-modded save was wonderful,however,what would be the differences with a modded save?,do some mods will be incompatible so?

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2 hours ago, HomieEnzo said:

I will start the next chain game whenever you guys decide it so the two weeks gap sounds good to me.

The un-modded save was wonderful,however,what would be the differences with a modded save?,do some mods will be incompatible so?

You can check the opening posts in the rounds before 151. 

 

@JAJ Yes we should have the 2 week gap breaks and yes the unmodded round was cool.

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6 hours ago, NileshKumar said:

Yes we should have the 2 week gap breaks

Why is that necessary?

Edited by SorveteQuente
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