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Lounge for The Chain Game: San Andreas


Ryan
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I am sure I downloaded the V1 save too. Another interesting thing is, the SnP uploader says that the EXE version is '2.00 or converted', not '1.00 Original'.

What is the source of your Game?

 

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I am sure I downloaded the V1 independent save and not accidentally V2 independent save too. Another interesting thing is, the SnP uploader says that the EXE version is '2.00 or converted', not '1.00 Original'.

What is the source of your Game?

Bold = Correction. You mean that, right?

 

@OrionSR- It shows the barrier at the start with V2 scripts on the original V1 save. I will check your save and edit the results here.

 

Edit-Your save works with V1 script and shows the barrier at start too. I will continue with the original independent save (which works on V2 scripts) though since I made some progress with it. Thanks for clearing it up.

Edited by evil_hunter
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First series of Turf Wars.

Don't pass it by just because CJ "will lose his weapons, anyway."

Use it to gain RESPECT, if not money. You should be able to MAX it out during this period.

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First series of Turf Wars.

Don't pass it by just because CJ "will lose his weapons, anyway."

Use it to gain RESPECT, if not money. You should be able to MAX it out during this period.

We don't skip taking over territories early because of the losing of weopons, but because of the turfs which we will lose anyways after 'The Green Sabre'. So I'd rather do the 4 Star Gang wars which we cannot lose as we progress through the game.

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CJ has plenty of cash by now, it doesn't really matter if he will gain something during wars. I agree 4-star ones are quite useful as they stay through the game, speaking of which I just screwed up doing them. lol.gif

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Mate I never called the turn in the first place biggrin.gif. All I mentioned that the three mission rule was reset and that anyone may call a turn wink.gif

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Oh sorry, I thought you called turn if you mentioned 3 mission rule reset. But it's not necessary to mention it, person who takes a turn should look at it.

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Best not to mention it unless you Are going take the turn.

 

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All the territory I took over was in LS (not much I'm able to do in 4 star situations...), for the sake of money (regardless how much we have) and for respect.

 

If anyone wants to take over any 4 star territory before TGS then knock yourself out.

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4-Star Gang wars are available till Yay-Ka Boom Boom mate icon14.gif. Since all barriers are unlocked after that mission the LV and SF gangwars can be classified as 'normal' gangwars.

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I thought you couldn't take over territory in SF and LV till after Homecoming because all the zones are turned off after TGS? Or does that just apply to LS zones.

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This only applies to LS gang territories until they are unlocked again after returning back to LS for the final missions.

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4-Star Gang wars are available till Yay-Ka Boom Boom mate icon14.gif.

Wrong. 4-star gang wars are not available after "The Green Sabre" mission. 2nd wave of gang wars is after SF and LV are unlocked. Gang members stay in that areas through whole game but they are not recruitable.

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4-Star Gang wars are available till Yay-Ka Boom Boom mate icon14.gif.

Wrong. 4-star gang wars are not available after "The Green Sabre" mission. 2nd wave of gang wars is after SF and LV are unlocked. Gang members stay in that areas through whole game but they are not recruitable.

Now you just got me confused, I said 4 Star gang wars are available till Yay-Ka Boom Boom is complete becasue before that entering LV is restricted.

 

Edit: NVM I think I got it

 

So youre telling me 4 Star gang wars are available after SF is unlocked. Don't you mean SF missions? Becasue SF is unlocked as soon as TSG is complete, (the cops don't chase you anymore).

 

Also- I mentioned nothing about when certain tiers of gang wars are available, I only stated that they last till YKBB

Edited by shoumic
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No, I was telling you that 2nd wave of gang wars isn't while SF and LV are restricted. But you said that 4-star gang wars are available tilll Yay Ka Boom boom which isn't true since there are no gang war zones between "The Green Sabre" and "Home Coming". 4-star gang wars are unavailable after The Green Sabre.

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Oh, to be honest I really had not done 4-Star gang wars before so I thought they were available till YKBB, Sorry guys.

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1. You guys make me feel terrible about killing Millie

4. So much bad luck. Died while doing vigilante and became 2nd in the Freeway race.

5. Forfeit. Random crashes are random

6. I couldn't obtain the DHP Sabre for some reason

 

 

I wonder what Millie's ghost has in mind for his 7th turn. devil.gif

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Pfft, I believe in no such thing such as ghosts. I'll kill Millie this round and we'll see what happens to me. Jk

 

Good observation man.

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I'll kill Millie this round and we'll see what happens to me

No man don't. Let her first pleasure CJ's animal desires, because then CJ may become frustrated and he won't have the willpower to do his next missions tounge.gif

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I'll kill Millie this round and we'll see what happens to me.

 

 

Do not you dare to kill her, Millie's ghost will haunt you for the rest of your life. anuj_cop.gif

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Pfft, I believe in no such thing such as ghosts.

What! You've never heard of the 'Ghost in the machine"?

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Celestial Hyena

 

Pfft, I believe in no such thing such as ghosts.

What! You've never heard of the 'Ghost in the machine"?

Well I've heard a CD is haunted "Ghost in the disc"

 

And here it is wink.gif

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Quite fancy doing some of the races.

 

Does ThaBoy's forfeit count as a turn or do I have to wait another turn?

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The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '3 mission rule' and will not reset the 6 hour timer.
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