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Lounge for The Chain Game: San Andreas


Ryan
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With the chain game going the way it is I say we can use the teritories 0909090 has obtained, no one even called a turn so I dont think its a.problem. I would be playing as well but my laptop recently broke so I cant sad.gif. But it's up to John or DREVIL919 to decide what happens with that turn but I hope for no more setbacks at the moment, were going slow as it is. confused.gif

Edited by shoumic
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With the chain game going the way it is I say we can use the teritories 0909090 has obtained, no one even called a turn so I dont think its a.problem. I would be playing as well but my laptop recently broke so I cant sad.gif. But it's up to John or DREVIL919 to decide what happens with that turn but I hope for no more setbacks at the moment, were going slow as it is. confused.gif

Yeah I called turn because no one was playing anyway so I thought it won't be problem. BTW who is John? tounge.gif

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John is JAJ, and no, no matter what situation the game is in the rules have to be respected.

If it'd be the case of inactivity, than doing 20 missions in a turn would be okay, because... the game is inactive.

Dead (Retired)

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I apologize for not respecting rules, I missed that part about that I should wait at least one turn sorry.

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It's not a big deal, but the thing is that you've done two turns. The 6-hour & 3-turns-between rules still apply for turns even though all they have are some territories taken over, this being the case because you've done two separate turns.

 

Maybe I sounded rude, sorry. Have fun still. wink.gif

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These mistakes aren't big. I know people who, throughout the 80 rounds, have messed up the whole save game. Not far from the start, in the sixth round or so, the save game became buggy for whatever reason and couldn't be used anymore, and a new round was started, the previous game being canceled somewhere at 75%.

 

Don't worry, we all do mistakes. wink.gif

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Turf Wars / Gang Wars

These can be separately called for, and also be completed otherwise. The posting format for these would be: "Mission: Gang Wars".

 

Note that the first round of Gang Wars comes with an exception to the '3 mission rule' if we're playing a save that features 4star Gang Wars. If all you do is 4star Gang Wars, then the '3 mission rule' does not apply. In that case, wait for one other turn to be completed before calling your next turn. This will be for only doing 4star Gang Wars, please don't do any missions too unless you wait the regular 3 turns.

 

The second round of wars in Los Santos should be completed before "Riot", as this saves a lot of trouble and makes the last few missions speedier.

 

Above is what the rule is as stated as lil weasel has already posted. But the 6 hour and 3 mission rule would still apply before the turn is taken. If doing gang wars, you should have waited till one other turn was taken before doing more gang wars on both of the gang war turns. Because we are going slow and nobody seems to object, we will continue on.

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[...] The 6-hour & 3-turns-between rules still apply for turns even though all they have are some territories taken over, this being the case because you've done two separate turns.

 

 

If all you do is 4star Gang Wars, then the '3 mission rule' does not apply. In that case, wait for one other turn to be completed before calling your next turn. This will be for only doing 4star Gang Wars, please don't do any missions too unless you wait the regular 3 turns.
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Well... how about this for an interpretation:

 

All players are encouraged to jump in at any time and participate during the brief window when 4-star gang wars are available. In this case, if 4-star gang wars are all that are attempted, then wait for 1 other turn (gang war or standard) before calling any kind of turn. I guess I'm still expecting that there will be 3 turns or a reset between each player's standard turns, but this isn't entirely clear as described. The benefit of any doubt should go to the 4-star player.

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In my opinion best would be to cancel this rule, 4-star gang wars should be done with 3mission rule as well. I have no problem with this, in fact pretty much nobody does them. They used to be(apperantly) popular in earlier rounds, but not now anymore. That's just my idea, even if it won't be like that I wouldn't do them separately like I used to last 2 rounds.

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Since 4 Star Gang wars don't help us towards the primary objective of the chain game which is to gain 100% completion, I say keep the rule as is. It doesn't really make sense to change a rule because of a simple mistake in one of the turns which eventually did not have any consequences at all so there's that. I also have a question as well, when one player decides to do 4 star gang wars, must he wait 3 more turns for his next one? I'm slightly confused.

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I don't want to change it because of my mistake. I want to change it because it's pretty much useless since nobody does them and I feel like I'm slowing down chain game with these turns. They are only good for one thing- they are automaticaly regained after Home Coming, but otherwise they are no better than normal gangwars, we have to do either 4-stars before The Green Sabre or normal ones after Home Coming. And BTW I believe that these turns does not count towards 3mission rule, so you should be able to take a turn after either 6hours or 3 turns after your "normal non-gangwars" turn. I could be wrong though, if I'm wrong correct me please.

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Just because people don't do 4 Star Gang wars as often as they used to doesn't mean that we should incorporate them in the 3 mission rule, it will make people not do them more. I like that we can do 4 star gang wars when we want to except having to wait one turn.

 

Once a great man said

 

 

If it ain't broke don't fix it.
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I don't see any need to change this rule. There are only two (current) players who have the 'skills' and desire to bother with them. So the zones sit idle during the game.

As it is, there are few who bother with the Normal Wars in the First set.

I feel that the building of Respect, and skills (and money) in the first set is vaulable later in the game.

The idea that 'you lose the weapons' with the Green Sabre means nothing.

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You should try them sometime lil weasel. smile.gif Sure they are a bit frustrating sometimes, but also more challenging entertaining in my opinion. If you think it's hard, just use some proofed vehicle from garage, there a lot's of them. I personally use bike(non-proofed) I need to be very careful with it, most of time I end up with losing it quickly. Police Mavericks are very frustrating sometimes, and shaking them down is not easy, I need to destroy sometimes even more than 5 helis during single gang war. Also I found out that if you are using jetpack less peds thus gang members toom will spawn. Although it's way more safer it's not worth it because it may take even hour to take over 3hoods(I did that in my first attempt). Also good trick is when you have police bike with you activate and then deactivate vigilante mission and your bike will become pop-proof.

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Can a Mod remove this?

 

This post has been edited by shoumic on Friday, Dec 21 2012, 15:54

 

Mission: Are you going to San fierro

Called by: shoumic

Link: Here you go

Status: Completed

Completion %: 48.13%

Notes:

Did Bloodring Banger

Purchased all safehouses

Stored Truths camper with the unique paintjob in the Santa Maria garage. This vehicle is Explosion proof

 

This post has been edited by shoumic on Friday, Dec 21 2012, 15:58

 

This looks like a circumvention of the Three (3) Hour posting Rule.

 

 

 

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Yea, I was having trouble editing the post and so many other problems, + DREVIL919 said its okay to go a bit over 3 hours if no one else calls a turn so it's all okay really.

 

The original edit time for the posted time is not real. I Edited the fact that the truths camper was EP and that I stored it in Santa Maria Beach.

Edited by shoumic
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Even in the save where you collected the BP Tanker, it's not there in the Santa Maria Beach Safehouse. So something must have gone wrong when you did the turn because no one took the vehicle out.

 

Here's the save where you said you collected that vehivle http://www.gtaforums.com/index.php?showtop...st&p=1062054641.

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Ok, forget it apperantly I wasn't careful enough at least there remained CP Sadler in Palomino garage. That's more important. smile.gif

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Sorry for double-post, but...

@ThaBoY Neither 6 hours since last turn or 3 turns from your last turn passed so your turn is invalid sorry. Take a look at rules. smile.gifwink.gif

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You could have just edited your previous post you know?

 

Anyways,

 

Man, there have been so many mission resets that ThaBoY didn't even notice it. Hope things get more moving soon.

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I was playing on chain game save a bit while ago, and I went to Bayside Armory, but marker wasn't there dontgetit.gif , bit weird I guess because last time I went there I'm pretty sure there was a marker.

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I see DREVIL919 has crossed the time limit, but I'll give him another hour and see if he posts it.

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I want to remind to everybody that while we are in debt if you choose to get fat with food dates please try to not end date succesfully as this permanently disables jealous girlfriends.

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I was playing on chain game save a bit while ago, and I went to Bayside Armory, but marker wasn't there dontgetit.gif , bit weird I guess because last time I went there I'm pretty sure there was a marker.

The Bayside Armory has a glitchy door. It uses the only burglary door in the area that isn't in restricted territory. A flag used with these burglary doors causes one of the 4 doors to be disabled when the game first starts up. If the armory door isn't there you'll need to quit the game, restart, and check again. Once you find it active it will continue to be active for that session. Unfortunately, this flag gets read from the data files, so I can't fix it in the save. If you don't mind making simple changes to a text file it's pretty easy to remove the offending flag so the door is always available to you.

 

According to my notes, a failed food date should also disable the jealous girlfriends.

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According to my notes, a failed food date should also disable the jealous girlfriends.

Thats weird jaj's brother had two failed dates in the previous rounds and it did not seem to disable them. Has all the modding with the CG saves disable the disabling of the jealous girlfriends maybe?

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Sorry For Double Post But I have contacted ThirstyHyena regarding his forfeit, and he said the save did not work so I gave him the instructions to set up the V2 scripts. we should see a new player very soon.

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