FordFanatic Posted April 5, 2008 Share Posted April 5, 2008 (edited) Oh, ok I'll try that, thanks. Ok I tried it but still all cars have bicycle sounds. maybe i did the pairs wrong but the new id i added was 612 so this is how the top of the ini looks [iDs] Number_of_pairs=2 FromID_1=400 ToID_1=615 FromID_2=612 ToID_2=612 Any other ideas? Edited April 5, 2008 by FordFanatic Link to comment Share on other sites More sharing options...
Dodo-Pilot Posted April 5, 2008 Share Posted April 5, 2008 Try this: Remove second pair, and edit the first one to "FromID_1=400" & "ToID=615 Link to comment Share on other sites More sharing options...
Gunnie Posted April 6, 2008 Share Posted April 6, 2008 For me, all cars I've added works without problems. With CLEO and GtxHook you can add your vehiclename without edit the .gtx file! A question, How I can put sounds to another ID like 18xxx? in the VehicleAudioEditor the range its 400 (in my VehicleAudioEditor 398) and 615. Can I put 398-18xxx without problems? What's about the middle IDs used by default by the game? And... I think it is a big but; Now, I can't enter in Loco lo go and Wheel Art Angels, all cars have now Paintjobs and the added cars has got ever secondary color Am I only or anyone has got the same problem? Put in the tutorial the GtxHook system, it's great to added cars. Greetings! Link to comment Share on other sites More sharing options...
FordFanatic Posted April 6, 2008 Share Posted April 6, 2008 (edited) Nope,I have an issue with the boss 429 that adds 4 blank paintjobs and alows the secondary color to be changable and i cant get in to loco low co. or wheel arch angels. Plus all cars are still bike sounding. It looks as if the only thing i can give cars sound to with is the Vehicle Audio Editor v1.1, which is easier to use than the .ini (for me atleast) but it only covers IDs 400-630. Unless it could be editid so that it would have IDs 400-611 and allow u too add extra IDs for added cars. BTW: have u added cars that are moddable in loco low co. or wheel arch angels? that may fix it. Edited April 6, 2008 by FordFanatic Link to comment Share on other sites More sharing options...
silvermanblue Posted April 6, 2008 Author Share Posted April 6, 2008 For me, all cars I've added works without problems. With CLEO and GtxHook you can add your vehiclename without edit the .gtx file! A question, How I can put sounds to another ID like 18xxx? in the VehicleAudioEditor the range its 400 (in my VehicleAudioEditor 398) and 615. Can I put 398-18xxx without problems? What's about the middle IDs used by default by the game? And... I think it is a big but; Now, I can't enter in Loco lo go and Wheel Art Angels, all cars have now Paintjobs and the added cars has got ever secondary color Am I only or anyone has got the same problem? Put in the tutorial the GtxHook system, it's great to added cars. Greetings! If you would like to contribute just make your you own steps for using the gxthook and cleo and I will be glad to add it . As for fords problem I havnt the foggiest idea what to do, I think it may be a problem we have to live with. Leone Family Mafia ПРОПАГАНДА.ИНЦ, СИЛВЕРМАНБЛУЕ Link to comment Share on other sites More sharing options...
FordFanatic Posted April 6, 2008 Share Posted April 6, 2008 Yeah, unless the Vehicle Audio Editor v1.1 could be edited like I said. But for now i can live with it. Link to comment Share on other sites More sharing options...
Gunnie Posted April 6, 2008 Share Posted April 6, 2008 (edited) How to add the name of the cars using Cleo3's GtxHook This is a great method for add lines to the game without edit any Gtx file. Sometimes, edit that files can generate crash in the game. 1. Install Cleo3 mod, you can download it here: http://cleo.sannybuilder.com 2. Copy and paste all the files in your SA main directory. 3. Go to GTA SA\CLEO\plugins\gxthook 4. Copy the file GtxHook.cleo and paste it in GTA SA\CLEO directory (two levels back) 5. Go to GTA SA\CLEO\cleo_text and create a new file with .fxt extension, with the name you like (I used Added_cars.fxt). 6. Open it with Notebook or some text editor and now, you can add your custom names easily, with that format: CODENAME <space> NAME Example KURUMA Kuruma GTA III The max. number of characters in the codename is 7. You can add all names you want putting another line, example: KURUMA Kuruma GTA III SENTXS Sentinel XS VC INFERTWO Infernus 2001 LANDTWO Landstalker GTA III Enjoy your added car! I hope this can help to the people. Greetings! Edited April 6, 2008 by Gunnie Link to comment Share on other sites More sharing options...
FordFanatic Posted April 6, 2008 Share Posted April 6, 2008 Cool, the added cars now have names when u get in. Nice tutorial. Link to comment Share on other sites More sharing options...
silvermanblue Posted April 6, 2008 Author Share Posted April 6, 2008 Added and credited, Thanks Gunnie! Leone Family Mafia ПРОПАГАНДА.ИНЦ, СИЛВЕРМАНБЛУЕ Link to comment Share on other sites More sharing options...
Gunnie Posted April 7, 2008 Share Posted April 7, 2008 (edited) Added and credited, Thanks Gunnie! Or you can use Gunnies GXT.hook Thanks! but the original author of GtxHook is Seemann, remember, I only do the tutorial and the way all the job it's from you and the authors of the .ASI files. And put "CLEO3" how tool, it's better! Greetings! Edited April 8, 2008 by Gunnie Link to comment Share on other sites More sharing options...
silvermanblue Posted April 8, 2008 Author Share Posted April 8, 2008 Fixed Leone Family Mafia ПРОПАГАНДА.ИНЦ, СИЛВЕРМАНБЛУЕ Link to comment Share on other sites More sharing options...
FordFanatic Posted April 9, 2008 Share Posted April 9, 2008 Well I emailed Alexander, since he created the audio editor ultimate, and asked him what to do, hopefully I will get a response and some help. BTW could someone just post the first part of their ini to the end of ID 400 just so I can compare it to mine and check for differences? Link to comment Share on other sites More sharing options...
Gunnie Posted April 13, 2008 Share Posted April 13, 2008 (edited) Well I emailed Alexander, since he created the audio editor ultimate, and asked him what to do, hopefully I will get a response and some help. BTW could someone just post the first part of their ini to the end of ID 400 just so I can compare it to mine and check for differences? [iDs]Number_of_pairs=1 FromID_1=398 ToID_1=615 [398] CarType=0 EngineOnSound=99 EngineOffSound=98 Unknown4=0 Unknown5=0,779999971389771 Unknown6=1 HornTon=7 HornHigh=1 DoorSound=2 RadioNum=8 RadioType=0 Unknown12=0 Unknown13=0 Unknown14=0 Unknown15=0 Unknown16=0 [399] CarType=0 EngineOnSound=99 EngineOffSound=98 Unknown4=0 Unknown5=0,779999971389771 Unknown6=1 HornTon=7 HornHigh=1 DoorSound=2 RadioNum=8 RadioType=0 Unknown12=0 Unknown13=0 Unknown14=0 Unknown15=0 Unknown16=0 [400] CarType=0 EngineOnSound=99 EngineOffSound=98 Unknown4=0 Unknown5=0,779999971389771 Unknown6=1 HornTon=7 HornHigh=1 DoorSound=2 RadioNum=8 RadioType=0 Unknown12=0 Unknown13=0 Unknown14=0 Unknown15=0 Unknown16=0 Do you want this? I found a bug, the HandlingAdder.asi close all modshops of the game. Then, we can't access to Loco low co / Wheel Art Angels. I think is better use another line of another car. For example, in vehicles.ide use in the handling part, the most similary handling from another car. Greetings! Edited April 13, 2008 by Gunnie Link to comment Share on other sites More sharing options...
FordFanatic Posted April 13, 2008 Share Posted April 13, 2008 I have a solution for that though. Open up the shopping.dat and put all of the parts avialible in loco low co. and WAA with transfenders parts. And then edit the handling.cfg and vehicles.ide so the cars are moddable in TF. And if u want different wheels i suggest the CLEO wheels mod just press 2 and choose the wheel. Link to comment Share on other sites More sharing options...
Gunnie Posted April 14, 2008 Share Posted April 14, 2008 I have a solution for that though. Open up the shopping.dat and put all of the parts avialible in loco low co. and WAA with transfenders parts. And then edit the handling.cfg and vehicles.ide so the cars are moddable in TF. And if u want different wheels i suggest the CLEO wheels mod just press 2 and choose the wheel. Nah, bad solution. What's about the missions? Needs Savanna in Loco Low Go, it isn't a solution. The better way is not use HandlingAdder.asi I think. And what about use Alexander's MoreVehicles.asi? I'll try this way. Greetings! Link to comment Share on other sites More sharing options...
files02116 Posted April 20, 2008 Share Posted April 20, 2008 for those who hardly install this Adding cars tutorial why not try my example files maybe i should help. URL=http://www.sendspace.com/file/3onqd0]Sendspace Link[/url] Yes i followed your Tutorial and its nice rep+ up! Do it in visual men for those who hardly build up. Link to comment Share on other sites More sharing options...
xp007 Posted May 9, 2008 Share Posted May 9, 2008 Hi I was wondering if anybody could help me with the following: I have added a H2 Hummer taxi to my san andreas game it spawns in the game but the wheels are not touching the ground, its like the suspension has been lowered too much, making it undrivable. If I try get into it the game crashes before i'm even inside the vehicle. Link to comment Share on other sites More sharing options...
eduardonba Posted May 24, 2008 Share Posted May 24, 2008 (edited) for those who hardly install this Adding cars tutorial why not try my example files maybe i should help.URL=http://www.sendspace.com/file/3onqd0]Sendspace Link[/url] Yes i followed your Tutorial and its nice rep+ up! Do it in visual men for those who hardly build up. pls upload in filefront sendspace deleted Edited May 24, 2008 by eduardonba Link to comment Share on other sites More sharing options...
GTAFunner69 Posted June 15, 2008 Share Posted June 15, 2008 Adding a new car with your tutorial... Execute the game and error ¿?¿?¿?¿?¿?¿? SOME EXPLICATIONS??,IT IS A TIME LOSE Link to comment Share on other sites More sharing options...
cj2000 Posted June 19, 2008 Share Posted June 19, 2008 The Handling Adder is bugy you should beter use an original handling line from existing car. Link to comment Share on other sites More sharing options...
Guest Posted June 19, 2008 Share Posted June 19, 2008 I CAN NOT DOWNLOAD THE San Andreas Vehicle HandlingID Adder ! Plese ReView this Link.... Link to comment Share on other sites More sharing options...
thiag0 Posted June 19, 2008 Share Posted June 19, 2008 hi can someone re-up the links Sacky's limit adjuster Alexander_Blades Handling adder plugin thx Link to comment Share on other sites More sharing options...
usfvampire Posted June 19, 2008 Share Posted June 19, 2008 Youy can download handling adder HERE Link to comment Share on other sites More sharing options...
GTAFunner69 Posted June 20, 2008 Share Posted June 20, 2008 The Handling Adder is bugy you should beter use an original handling line from existing car. This is for me?,more details please?.I used a Handling line of the one car downloaded...no original of the game...this is the problem? These assurance?,bye and thanks friend! Link to comment Share on other sites More sharing options...
H13N.H3N Posted June 22, 2008 Share Posted June 22, 2008 i had problems with handling also and if bad i don't remember, Alexander Blade on his Sanny Builder page has no anymore his Handling Adder: ¤ San Andreas Vehicle HandlingID Adder (english) (n/a because bugged) Описание : данная программа позволяет добавлять новые HandlingID в handling.cfg. Description : using this tool you can add new HandlingIDs in handling.cfg. Автор/made by : Александр Корякин/Alexander Koryakin/Alexander/Alexander Blade So there is no other way, but using custom handling.cfg, his page have most of the tools needed for add cars : alexander.sannybuilder.com Link to comment Share on other sites More sharing options...
WaXT Posted June 23, 2008 Share Posted June 23, 2008 how can i add parts, example, exhaust, front bumper, rear bumper Link to comment Share on other sites More sharing options...
H13N.H3N Posted June 23, 2008 Share Posted June 23, 2008 how can i add parts, example, exhaust, front bumper, rear bumper parts as 'extra parts'? i'm not quite sure, but maybe you can use empty ID's to register them, as these are parts and make no other thing (no sound or particle emitter) for the car, maybe giving a try will make no harm (but just for being sure, back up your files). If you have sometime replaced parts for transfender, maybe you will have an idea what files you will need to use for register them (i haven't tried yet, i'm making a Pyramid Head helmet so i haven't even think on that) Link to comment Share on other sites More sharing options...
CMM Posted June 27, 2008 Share Posted June 27, 2008 when I add cars the wheels aren't positioned right (either not even on the ground or the wheels dig into the road big time). I have added the handling.cfg and vehicle.ide lines as the Downloaded Cars readme instructs, I don't get it. Link to comment Share on other sites More sharing options...
J16D Posted June 29, 2008 Share Posted June 29, 2008 (edited) How to add the name of the cars using Cleo3's GtxHook This is a great method for add lines to the game without edit any Gtx file. Sometimes, edit that files can generate crash in the game. 1. Install Cleo3 mod, you can download it here: http://cleo.sannybuilder.com 2. Copy and paste all the files in your SA main directory. 3. Go to GTA SA\CLEO\plugins\gxthook 4. Copy the file GtxHook.cleo and paste it in GTA SA\CLEO directory (two levels back) 5. Go to GTA SA\CLEO\cleo_text and create a new file with .fxt extension, with the name you like (I used Added_cars.fxt). 6. Open it with Notebook or some text editor and now, you can add your custom names easily, with that format: CODENAME <space> NAME Example KURUMA Kuruma GTA III The max. number of characters in the codename is 7. You can add all names you want putting another line, example: KURUMA Kuruma GTA III SENTXS Sentinel XS VC INFERTWO Infernus 2001 LANDTWO Landstalker GTA III Enjoy your added car! mmm I don't understand this.. CODENAME <space> NAME what is CODENAME?? what is <space>?? what is NAME?? ---> I think is a name of the vehicle.. but the other two???? EDIT: sorry I try and it works... codename= name in handling.cfg , <space>=space, NAME=vehicle name in the game Edited June 30, 2008 by jayd00 Link to comment Share on other sites More sharing options...
FunGt Posted July 4, 2008 Share Posted July 4, 2008 When I try to get in the car the game crashes. Someone know what did I do wrong? Link to comment Share on other sites More sharing options...
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