silvermanblue Posted November 1, 2007 Share Posted November 1, 2007 How to add compleatly new vehicles to GTA San Andreas. Tools needed Sacky's Limit adjuster (http://www.aschratt.com/fileview.php?file=1006)Alexander_Blades Handling adder plugin (http://alexander.sannybuilder.com/Files/SAHandlingAdderUltimate.rar) Alexander_Blades Car adder plugin (http://alexander.sannybuilder.com/Files/SAMoreVehicles.rar) ASI loader mirror by Alexander_Blade, Tool by Delfi (http://alexander.sannybuilder.com/Files/ASILoader.rar) And you will need Jacobs car spawner for san andreas, link coming soon. Lets begin shall we? Remember to consult the free ID list to find free car id's 1: First unpack all the RAR's in you're San andreas directory 2: Then you open up the SAlimits configuration file, scroll down to the vehicle models number line and up it by 1. Save and close. 3. Open up the handling names file and add you're new vehicles name in capitols, remember the name and what vehicle name above it is exactly. Also remember to stay in the group of vehicles you vehicle belongs in planes, boats etc. Save and close. 4. Open up the Vehicle. IDE file and add you're new IDE line from you're car mod readme at the end of the list. Instead of the name of the car you would replace, use you're new name. Save and close. 5. Now open up the handling config file in you're data folder. Find the name of the vehicle above you're new vehicle and add you're new handling line under it. Save and close. 6. Open up you're carcol file in the data folder. Add you're new vehicle name in alphabeticly and you're new line. Save and close. 7. (optional) Open up you're cargrp file in the data folder and add you're new car in a couple of the groups, this will spawn the car randomly. 8. Open up your hot key file in the main directory and create a hot key with you're new car id's number. Save and close. 9. Fire up the imgtool and add you're new diff/txd as per normal. Rename it your newcar txd. and diff. and rebuild you're acrchive. Remember its case sensitive. On a side note, please tell me how many cars you have added without noticible gameplay differances. Anything from random crashes to textures not loading. As soon as Sacky ups the streaming memory we will be able to add cars to our hearts content. On another side note I am still working on the sound bug with Alexander_Blades sound adder plugin. Another update shortly. Fire up GTA SA and spawn you're new car. Special thanks to Alexander_Blade, Sacky, wenhan1000, Grove Street Boy, Gunnie and delfi for their excellent tools and help. Any problems post here or PM me. Optional step by Grove Street Boy to have you're new car's name appear ingame 1. use GXT Editor to open american.gxt 2. Remember the name you have used in your Handling.cfg when you were adding this vehicle for example the one i used was LANCER. 3. Find the table MAIN in ur american.gxt 4. add a new entry in MAIN from the button Entry -> add 5. name your entry according to the name you used in handling.cfg, mine is once again LANCER 6. You will then see Entry Name followed by Value, which is empty. 7. Enter the name of your vehicle into the Value area. e.g. Mitsubishi Lancer 1.6 8. Done, fire up SA and go crazy! Or you can use Gunnies method with the GXT.hook How to add the name of the cars using Cleo3's GtxHook This is a great method for add lines to the game without edit any Gtx file. Sometimes, edit that files can generate crash in the game. 1. Install Cleo3 mod, you can download it here: http://cleo.sannybuilder.com (http://cleo.sannybuilder.com) 2. Copy and paste all the files in your SA main directory. 3. Go to GTA SA\CLEO\plugins\gxthook 4. Copy the file GtxHook.cleo and paste it in GTA SA\CLEO directory (two levels back) 5. Go to GTA SA\CLEO\cleo_text and create a new file with .fxt extension, with the name you like (I used Added_cars.fxt). 6. Open it with Notebook or some text editor and now, you can add your custom names easily, with that format: CODENAME <space> NAME Example KURUMA Kuruma GTA III The max. number of characters in the codename is 7. You can add all names you want putting another line, example: KURUMA Kuruma GTA III SENTXS Sentinel XS VC INFERTWO Infernus 2001 LANDTWO Landstalker GTA III Enjoy your added car! This topic is outdated, please refer to the red link below line for a more up to date one http://www.gtaforums.com/index.php?showtopic=399977 Ahame 1 Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/ Share on other sites More sharing options...
morsolo Posted November 5, 2007 Share Posted November 5, 2007 (edited) Great guide! Before you know it people wont be Modding San Andreas - they'll just be adding more! However, I think you should detail it a bit more, as it can be a bit misleading. For a small example: 1: First unpack all the RAR's in you're San andreas directory2: Then you open up the SAlimits configuration file, scroll down to the vehicle models line and up it by 1. Save and close. 3. Open up the handling names file and add you're new vehicles name in capitols, remember the name and what vehicle name above it is exactly. Save and close. Some people can see this as: 1: Unpack the RAR's in the San Andreas folder2: Open the SAlimits.cfg fil and change the vehicle line up by 1 - "Which one? There's 2 model lines!" 3: Open up the handling.cfg in the data folder and add the new name. That's what I thought the first time I read it and the game crashed Still good, but I'd re-word it and detail it more for those beginners... EDIT: Weird, I just put a car in, the game loads, all runs fine... But the car doesn't spawn. I hit the hotkeys CTRL+1 (Tried other letters/numbers) and nothing happens. No crash, no car... EDIT 2: I just repositioned the car in handling.cfg and it worked! Also, I found a problem, Paint Jobs don't work for ADDED cars, it just goes a weird grey and black. Edited November 5, 2007 by morsolo Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057245891 Share on other sites More sharing options...
H13N.H3N Posted November 5, 2007 Share Posted November 5, 2007 how many cars can i add? i know that for Vice City were only 3 cars to add, and that was for some shi@t with the DEFAULT.IDE, it's something work diferent in SA? Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057246476 Share on other sites More sharing options...
P.I.M.P_PL Posted November 5, 2007 Share Posted November 5, 2007 how many cars can i add? i know that for Vice City were only 3 cars to add, and that was for some shi@t with the DEFAULT.IDE, it's something work diferent in SA? with this tools i mistake its be unlimited;] Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057246522 Share on other sites More sharing options...
silvermanblue Posted November 6, 2007 Author Share Posted November 6, 2007 how many cars can i add? i know that for Vice City were only 3 cars to add, and that was for some shi@t with the DEFAULT.IDE, it's something work diferent in SA? with this tools i mistake its be unlimited;] Actually untill the streaming memory is hacked, probably about 5 cars. Im glad my TUT worked for you guys! Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057247505 Share on other sites More sharing options...
silvermanblue Posted November 6, 2007 Author Share Posted November 6, 2007 Oh sh*t, I double posted. My bad . I updated the tut with more discriptive text and added a few things. Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057247570 Share on other sites More sharing options...
Brutuz Posted November 6, 2007 Share Posted November 6, 2007 Oh man, i wanna try this until SA starts lagging so bad when they up the streaming memory, you know, because it has to load about 10,000 cars xD Thx for this SMB, I'd +rep if we had it Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057247597 Share on other sites More sharing options...
silvermanblue Posted November 6, 2007 Author Share Posted November 6, 2007 Oh man, i wanna try this until SA starts lagging so bad when they up the streaming memory, you know, because it has to load about 10,000 cars xD Thx for this SMB, I'd +rep if we had it It should work flawlessly Brutuz, aslong as the handling line is in the right place. I just don't know how far it can go with out lagging. Thanks for the support! Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057247606 Share on other sites More sharing options...
Brutuz Posted November 6, 2007 Share Posted November 6, 2007 You know, wouldn't the car spawn if you added it to vehgrps.dat or w/e it is? Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057247618 Share on other sites More sharing options...
silvermanblue Posted November 6, 2007 Author Share Posted November 6, 2007 Oh yeah it would spawn natually if you edit the cargroup dat/ But I mean to spawn it on demand, beside you know how hard it is to find a car you are looking for. Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057247620 Share on other sites More sharing options...
Brutuz Posted November 6, 2007 Share Posted November 6, 2007 Depends on how you have it, I edited a Cheetah to poorfamily And to spawn at grove, and I saw HEAPS of them, so it depends on what class and where they spawn. Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057247638 Share on other sites More sharing options...
silvermanblue Posted November 7, 2007 Author Share Posted November 7, 2007 Any luck my Aussie rocker? Got some numbers for me? Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057249418 Share on other sites More sharing options...
H13N.H3N Posted November 7, 2007 Share Posted November 7, 2007 Actually untill the streaming memory is hacked, probably about 5 cars. Im glad my TUT worked for you guys! 5 is a'ight for now i guess, i had some idea how in VC the car where handled, each ID of a car contain specific data like sound of the machine and horn and actions, like the suspension on Voodoo or the flame exhaust on the Cuban Hermes (share some actions with the main.smc) i've tried o discover for myself how this works, i had opened as many files i suspect this data is stored with a Hex, because it's some sort of logic that maybe i could create more IDs like empty slots specify to adds more cars.. the nearest thing i've found is in the merely heart of the gta-vc.exe, i don't hope to find as easy as find a string on Java or Html, but i'm keeping on it, as well as the Handling configuration, for some reazon, customs (not modified, new ones) doesn't works as the default ones, some times they do but others simply mess the car. by the way, hope in the future have like 500 cars on my VC (just for kick the ass of SA at least one time) and i hope to be part of this change, jeje, you too keep up homie, was your work that make me think about all this Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057249893 Share on other sites More sharing options...
Lost-Fender Posted November 10, 2007 Share Posted November 10, 2007 Great tutorial mate! I found it useful to add new cars to SA, great to improve San Andreas's variety of cars. Like morsolo said, you can always improve your tutorial. Again, good job my friend. Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057253724 Share on other sites More sharing options...
GaryRoachSanderson Posted November 10, 2007 Share Posted November 10, 2007 (edited) i managed to add cars finally! I added a car and even a plane, but there are problems with planes though, the landing gears cant be folded back. I still have a problem giving them sound, and why does SA Audio Editor Ultimate makes my sa executable not able to load? When i use that mod, when i click the executable, my mouse cursor shows its busy in background, then after few seconds, nothing happens, when i dont use the mod, i can launch SA like normal, wats the problem? Also how do i add my cars name to the GXT so that it will appear ingame? in GXT editor create a new table and then? Edit: I sorted out how to make names appear in-game for any vehicles you have added! silvermanblue, if you would like to include this in your tutorial I will be happy to contribute! Also feel free to edit or make is simpler if u want. 1. use GXT Editor to open american.gxt 2. Remember the name you have used in your Handling.cfg when you were adding this vehicle for example the one i used was LANCER. 3. Find the table MAIN in ur american.gxt 4. add a new entry in MAIN from the button Entry -> add 5. name your entry according to the name you used in handling.cfg, mine is once again LANCER 6. You will then see Entry Name followed by Value, which is empty. 7. Enter the name of your vehicle into the Value area. e.g. Mitsubishi Lancer 1.6 8. Done, fire up SA and go crazy! I will try making a more graphical tutorial with picts and stuff when i have free time. Edited November 10, 2007 by Grove Street Boy Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057254093 Share on other sites More sharing options...
silvermanblue Posted November 10, 2007 Author Share Posted November 10, 2007 i managed to add cars finally! I added a car and even a plane, but there are problems with planes though, the landing gears cant be folded back. I still have a problem giving them sound, and why does SA Audio Editor Ultimate makes my sa executable not able to load? When i use that mod, when i click the executable, my mouse cursor shows its busy in background, then after few seconds, nothing happens, when i dont use the mod, i can launch SA like normal, wats the problem? Also how do i add my cars name to the GXT so that it will appear ingame? in GXT editor create a new table and then? Edit: I sorted out how to make names appear in-game for any vehicles you have added! silvermanblue, if you would like to include this in your tutorial I will be happy to contribute! Also feel free to edit or make is simpler if u want. 1. use GXT Editor to open american.gxt 2. Remember the name you have used in your Handling.cfg when you were adding this vehicle for example the one i used was LANCER. 3. Find the table MAIN in ur american.gxt 4. add a new entry in MAIN from the button Entry -> add 5. name your entry according to the name you used in handling.cfg, mine is once again LANCER 6. You will then see Entry Name followed by Value, which is empty. 7. Enter the name of your vehicle into the Value area. e.g. Mitsubishi Lancer 1.6 8. Done, fire up SA and go crazy! I will try making a more graphical tutorial with picts and stuff when i have free time. Edited in you're tutorial GSB, And credited you of course. Glad it worked for you! Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057254778 Share on other sites More sharing options...
swapnil2809 Posted November 19, 2007 Share Posted November 19, 2007 hey bro plz can u tell exactly which vehicle entry is to b upped by 1 ie vehicles ide from 212 to 213 or something else in limit adjuster n also when i replace the d3d9.dll file some weirdo error appears which says something like runtime or something like that, but plzz do tell me where i went wrong coz i wanna hav more cars in my SA Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057268569 Share on other sites More sharing options...
GamerShotgun Posted November 20, 2007 Share Posted November 20, 2007 Works flawlessly! I've put an Aston martin DB9 with ID 208 in the game.. Now i'll just need to get those fckin car sounds sorted out Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057269255 Share on other sites More sharing options...
silvermanblue Posted November 20, 2007 Author Share Posted November 20, 2007 hey bro plz can u tell exactly which vehicle entry is to b upped by 1 ievehicles ide from 212 to 213 or something else in limit adjuster n also when i replace the d3d9.dll file some weirdo error appears which says something like runtime or something like that, but plzz do tell me where i went wrong coz i wanna hav more cars in my SA Vehicle model limit Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057269540 Share on other sites More sharing options...
GTAPlay4fun Posted November 20, 2007 Share Posted November 20, 2007 Help! Can't find "hot key" file. DL and extracted all tools but can't find the hot key file in the main dir Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057270334 Share on other sites More sharing options...
silvermanblue Posted November 21, 2007 Author Share Posted November 21, 2007 Do you have jacobs car spawner? Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057271011 Share on other sites More sharing options...
swapnil2809 Posted November 21, 2007 Share Posted November 21, 2007 (edited) still some problem wid me,really am a dumbass, let me describe wht all i did plzz read it n temme where i went wrong extracted all files from all 4 folders in my gta sa folder opened handlingnames.ini , added PONTIAC above BUFFALO n below Bravura n saved edited handling.cfg (placed pontiacs handlin line between bravura n buffalo) edited vehicles.ide (placed pontiac at the last with id no.612) edited carcols.dat n cargrps also opened salimits.ini n "The number of entries you can make to vehicles.IDE Vehicle Models=213"---i upped dis line it was 212 i made 213(am I correct) added folder named extra(havin extra.iplex) in maps to gtasa/data/maps/ now my saloader.ini reads as # SA Loader # Filename: saloader.ini # Made By: Sacky # Insert the DLL names/paths to execute here F:\GTA San Andreas\HandlingAdder.asi F:\GTA San Andreas\MoreVehicles.asi F:\GTA San Andreas\handling_names.ini F:\GTA San Andreas\vorbisHooked.dll F:\GTA San Andreas\vorbisFile.dll F:\GTA San Andreas\d3d9.dll F:\GTA San Andreas\salimits.ini F:\GTA San Andreas\data\maps\extra\extra.iplex then i added pontiac.txd and pontiac.dff in gta3.img and rebuilt it when i opened the savegame at johnsons house it was all fine,then 1 spawned the car with no. 612 thats wht this car refferred to in my vehicles.ide it spawned nicely i drove it out of the alley to the main road n game crashed then i loaded the savegame at doherty garage n i cud just see cj n game crashed Edited November 22, 2007 by swapnil2809 Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057271302 Share on other sites More sharing options...
swapnil2809 Posted November 22, 2007 Share Posted November 22, 2007 hey some1 plz tell me where am i wrong Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057272937 Share on other sites More sharing options...
Morphexys Posted November 25, 2007 Share Posted November 25, 2007 Will nea manual be since the sounds introduce in the new car not? Jeje if you can give some information since like do it ... I would be grateful for it to you Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057279265 Share on other sites More sharing options...
Brutuz Posted November 30, 2007 Share Posted November 30, 2007 It isn't working for Me SMB, every car I add in spawns half in ground and SA crashes when you enter, I'll get a screen in a second.. Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057288565 Share on other sites More sharing options...
P.I.M.P_PL Posted December 1, 2007 Share Posted December 1, 2007 still some problem wid me,really am a dumbass,let me describe wht all i did plzz read it n temme where i went wrong extracted all files from all 4 folders in my gta sa folder opened handlingnames.ini , added PONTIAC above BUFFALO n below Bravura n saved edited handling.cfg (placed pontiacs handlin line between bravura n buffalo) edited vehicles.ide (placed pontiac at the last with id no.612) edited carcols.dat n cargrps also opened salimits.ini n "The number of entries you can make to vehicles.IDE Vehicle Models=213"---i upped dis line it was 212 i made 213(am I correct) added folder named extra(havin extra.iplex) in maps to gtasa/data/maps/ now my saloader.ini reads as # SA Loader # Filename: saloader.ini # Made By: Sacky # Insert the DLL names/paths to execute here F:\GTA San Andreas\HandlingAdder.asi F:\GTA San Andreas\MoreVehicles.asi F:\GTA San Andreas\handling_names.ini F:\GTA San Andreas\vorbisHooked.dll F:\GTA San Andreas\vorbisFile.dll F:\GTA San Andreas\d3d9.dll F:\GTA San Andreas\salimits.ini F:\GTA San Andreas\data\maps\extra\extra.iplex then i added pontiac.txd and pontiac.dff in gta3.img and rebuilt it when i opened the savegame at johnsons house it was all fine,then 1 spawned the car with no. 612 thats wht this car refferred to in my vehicles.ide it spawned nicely i drove it out of the alley to the main road n game crashed then i loaded the savegame at doherty garage n i cud just see cj n game crashed dont use saloader.ini use asi loader!! about car spawner you can also spawn car with main.scm;) To silvermanblue: And about tools you forgot one: Vehicle Audio Editor Ultimate Its the audio tool(you can add with this audio for your car) When you want to add new audio to your car search the sound table of custom car from san andreas(whatever you want) for example: you want to copy this: [611]CarType=10 EngineOnSound=-1 EngineOffSound=-1 Unknown4=0 Unknown5=0,699999988079071 Unknown6=1 HornTon=255 HornHigh=1 DoorSound=255 RadioNum=13 RadioType=255 Unknown12=255 Unknown13=0 Unknown14=0 Unknown15=0 Unknown16=0 when you copy dont forget to rename id number(when the new car have id number 612 its be look this): [612]CarType=10EngineOnSound=-1EngineOffSound=-1Unknown4=0Unknown5=0,699999988079071Unknown6=1HornTon=255HornHigh=1DoorSound=255RadioNum=13RadioType=255Unknown12=255Unknown13=0Unknown14=0Unknown15=0Unknown16=0 and you must also edit pairs of this: Number_of_pairs=2FromID_1=400ToID_1=615FromID_2=612ToID_2=612 Number_of_pairs(its be number of pairs who you have in the ini) FromID_1(its be first pair first id) ToID_1(its be first pair last id) FromID_2(its be second pair first id) ToID_2(its be second pair last id) Bye. Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057290770 Share on other sites More sharing options...
swapnil2809 Posted December 1, 2007 Share Posted December 1, 2007 hey P.I.M.P_PL u said in one of ur posts,u installed ASI loader, when i downloaded the rar there were only vorbisfile.dll n vorbishooked.dll , no setup for asi or anything like that,so how do I install it,also gtatools doesnt seem to b working n google only takes u to that site for downloading ASI loader,wht do I do now??? Or u mean to say rename saloader to asiloader.ini Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057290914 Share on other sites More sharing options...
swapnil2809 Posted December 2, 2007 Share Posted December 2, 2007 plzzzz reply Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057293272 Share on other sites More sharing options...
P.I.M.P_PL Posted December 4, 2007 Share Posted December 4, 2007 hey P.I.M.P_PL u said in one of ur posts,u installed ASI loader, when i downloaded the rar there were only vorbisfile.dll n vorbishooked.dll , no setup for asi or anything like that,so how do I install it,also gtatools doesnt seem to b working n google only takes u to that site for downloading ASI loader,wht do I do now??? Or u mean to say rename saloader to asiloader.ini lol dont rename loader.ini to asiloader.ini it the bug!! the vorbisfile.dll and vorbishooked.dll put to gta main directory(main directory is this when be the gta_sa.exe) and the scripts puts to main directory too. Bye. Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057297376 Share on other sites More sharing options...
Il CoCChi Posted January 13, 2008 Share Posted January 13, 2008 well done all the steps added cars, sounds and so on, but heli's handling (physic) is messed up with the body that turns around the rotor... i read in the readme of handling adder that u should raise the number of names_count and vehicle count, did it anyone? Link to comment https://gtaforums.com/topic/298780-adding-not-replacing-cars-to-gta-sa/#findComment-1057403252 Share on other sites More sharing options...
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