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Explosions!


Vicecitystories

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Vicecitystories

Thats right I can now place explosions make them go off and maybe more heres some videos to prove it:

 

user posted imageuser posted image

user posted image

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um... repeating explosions i bet, since none are in the air, or at least not touching anything, such as a bike, or ground. for the first one, fired at ground, it exploded (or placed mine thingy/grenade/whatever), second one, blew up bike, and now its just repeating the explosion. last one, same as first, just maybe with different weapon, right? still looks cool though

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Vicecitystories

Well Here it is! Explosions for release! Here's my codes:

 

And DDM made a tool for this so if your having trouble Use the tool!

 

Simply Press UP to make them appear. Sound it added so everytime your do press up you will hear it!

 

 

#cheat Fire Circleskinda=0x8BBBD50;if(press & CTRL_UP){setchar(0x8BBBD50, 0x0a);setchar(0x8BBBD83, 0x4a);setchar(0x8BBBD84, 0x04);setchar(0x8BBBD85, 0x01);setchar(0x8BBBD8C, 0xFF);setfloat(kinda+0x10, getfloat(pcar+0x30),getfloat(pcar+0x34),getfloat(pcar+0x38));}

 

 

Heres a video of that code in action!

user posted image

 

I will let ddm release the tool as he made it. Enjoy the new tool guys and Have fun with Explosions! I will be updating this code soon I have another version of it.

Edited by Vicecitystories
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Durka Durka Mahn

Here's the tool: http://www.themaxone.net/explosion.php

 

Here are some random cheats I made:

 

//Constantly drops a huge explosion on all of Vice City, killing all peds and vehicles about every 3 seconds.#cheat NUKE VICE CITYexplosion=0x08BBBD50;static count;if(count%150==0){   setchar(explosion, 0x0a);   setfloat(explosion+0x10, 0,0,0);   setint(explosion+0x28, pobj);   setfloat(explosion+0x20, 10000.0);   setfloat(explosion+0x1c, 1);   setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xf0);   setchar(explosion+0x35, 0x1);   setchar(explosion+0x3D, 0x1);   setshort(explosion+0x42, 0x4316);   explosion+=0x50;   setchar(explosion, 0x04);   setfloat(explosion+0x10, 0,0,0);   setint(explosion+0x28, pobj);   setfloat(explosion+0x20, 10000.0);   setfloat(explosion+0x1c, 1);   setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xFE);   setchar(explosion+0x35, 0x1);   setchar(explosion+0x3D, 0x1);   setshort(explosion+0x42, 0x4316);}count++;//Press Circle to send a shockwave out of your vehicle, destroying anything in its path. Hold O to continuously release shockwaves.#cheat Shockwave (Hold O to release)explosion=0x08BBBD50;static count;if(buttons&CTRL_CIRCLE){if(count%30==0){   setchar(explosion, 0x0a);   setfloat(explosion+0x10, getfloat(pobj+0x30),getfloat(pobj+0x34),getfloat(pobj+0x38));   setint(explosion+0x28, pobj);   setfloat(explosion+0x20, 50.0);   setfloat(explosion+0x1c, 1);   setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xf0);   setchar(explosion+0x35, 0x1);   setchar(explosion+0x3D, 0x1);   setshort(explosion+0x42, 0x4316);   explosion+=0x50;   setchar(explosion, 0x04);   setfloat(explosion+0x10, getfloat(pobj+0x30),getfloat(pobj+0x34),getfloat(pobj+0x38));   setint(explosion+0x28, pobj);   setfloat(explosion+0x20, 50.0);   setfloat(explosion+0x1c, 1);   setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xFE);   setchar(explosion+0x35, 0x1);   setchar(explosion+0x3D, 0x1);   setshort(explosion+0x42, 0x4316);}   count++;}else count=0;//Aim at anything and shoot and explosions will be set off at your target.#cheat Spawn Explosion on Target (O when aiming)if(buttons&CTRL_RTRIGGER&&buttons&CTRL_CIRCLE){explosion=0x08BBBD50;setchar(explosion, 0xa);setfloat(explosion+0x10, getfloat(0x08ba1d50), getfloat(0x08ba1d54), getfloat(0x08ba1d58));setfloat(explosion+0x20, 5.0);setfloat(explosion+0x1c, 1);setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xf0);setchar(explosion+0x35, 0x1);setchar(explosion+0x3D, 0x1);setshort(explosion+0x42, 0x4316);explosion+=0x50;setchar(explosion, 0x4);setfloat(explosion+0x10, getfloat(0x08ba1d50), getfloat(0x08ba1d54), getfloat(0x08ba1d58));setfloat(explosion+0x20, 5.0);setfloat(explosion+0x1c, 1);setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xf0);setchar(explosion+0x35, 0x1);setchar(explosion+0x3D, 0x1);setshort(explosion+0x42, 0x4316);}

 

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this is pretty cool.

here's a quick cheat. every car you car touches explodes. do not turn on heavy cars, the cheat will do all the vehicle weight modifications itself, to make sure the vehicles retain their correct mass to turnmass ratio.

 

#cheat Tank Carif (getfloat(pcar+0xd0)<50000)setfloat(pcar+0xd0, getfloat(pcar+0xd0)*50000, getfloat(pcar+0xd4)*50000);setchar(pcar+0x224, 0x00, 0x28, 0x08, 0xFF, 0x00, 0x28, 0x08, 0xff);hit = getint(pcar + 0x150);if (hit && getshort(hit + 0x56) >= 170 && getshort(hit + 0x56) <= 280){explosion=0x08BBBD50;setchar(explosion, 0xA);setfloat(explosion+0x10, getfloat(hit+0x30), getfloat(hit+0x34), getfloat(hit+0x38));setint(explosion+0x28, pobj);setfloat(explosion+0x20, 5);setfloat(explosion+0x1c, 1);setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xf0);setchar(explosion+0x35, 0x1);setchar(explosion+0x3D, 0x1);setshort(explosion+0x42, 0x4316);}#offsetfloat(pcar+0xd0, getfloat(pcar+0xd0)/50000, getfloat(pcar+0xd4)/50000);

 

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So the explosions are invisible then (unless they hit a vehicle, when a new and visible one is created for the vehicle)?

 

That's a let down. sad.gif

 

Great job though!

 

I were going to make a cheat that lets you shoot like you can with the rhino in any car, but seeing as I can't see the explosions it isn't really that cool.

 

Though, if anyone desires to shoot invisible explosives...

 

#cheat RHINO SHOOT// press O while in a vehicle to make an invisible explosion spawn in front of the vehicle.if( pcar && press & CTRL_CIRCLE ){  explosion=0x08BBBD50;  setchar(explosion, 0xa);  setfloat(explosion+0x10, getfloat(pcar + 0x30) + getfloat(pcar + 0x10) *  40.0, getfloat(pcar + 0x34) + getfloat(pcar + 0x14) *  40.0, getfloat(pcar + 0x38));  setint(explosion+0x28, pobj);  setfloat(explosion+0x20, 50);  setfloat(explosion+0x1c, 1);  setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xf0);  setchar(explosion+0x35, 0x1);  setchar(explosion+0x3D, 0x1);  setshort(explosion+0x42, 0x4316);}

 

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Oh shi- those are great codes. Ty for the codes. They're fun to use, I like it. Is it possible to get these kind of codes in GTA: LCS?

Edited by MC_320
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Durka Durka Mahn

Unfortunately, no.

 

We don't have the ability to script the code like we can in VCS.

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Unfortunately, no.

 

We don't have the ability to script the code like we can in VCS.

Damn, that sucks. I would have loved to have those codes posted above to be in GTA: LCS Cheat Device.

 

Oh well. At least it's in GTA: VCS.

 

gg

Edited by MC_320
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Vicecitystories
The Explosions are much more complex in VCS than in LCS

yup and it appears rockstar spent more time with lcs lol

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Nice work, now we control explosions directly.

 

What's this about it being invisible? It looks pretty visible in the videos

user posted image

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Durka Durka Mahn

Lol, welcome back again Ed!

 

I think the invisibility has to do with the pointer that shows what object the explosion is set on.

 

setint(explosion+0x28, pobj);

 

Maybe getting rid of that line will fix it?

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