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pinky

Working Guns for my Mig-15

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pinky

Just a quick SCM mod for anyone using my Mig-15 model. This can be found in the showroom section, a few pages back probably as it is a tad older now.

I just made the SCM to finally get the guns functional on my Shamal replacing Mig, they are reasonably powerful and can sort the Hydras out a lot quicker than the Rustlers guns. The weapons are coded to line up correctly with the models and have their power adjusted so that the larger cannon one is more powerful.

Uses Handbrake to fire.

 

These guns may cause problems on anything other than my Mig as they may end up firing inside other models fuselage = Boom.

 

Thanks to PLPynton whom I got the pointers for adding vehicle weapons from his vehicle gun script.

 

 

 :SHAGUN03A4: name_thread 'SHAGUN' :SHAGUN_110001: wait 50 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @SHAGUN_11 00D6: if 00DD:   actor $PLAYER_ACTOR driving_car_with_model #SHAMAL 004D: jump_if_false @SHAGUN_565 03C0: [email protected] = actor $PLAYER_ACTOR car 80E1:   not player 0 pressed_key 6 004D: jump_if_false @SHAGUN_78 0002: jump @SHAGUN_11 :SHAGUN_7800D6: if 0208: [email protected] = random_float_in_ranges -2.0 2.0 0208: [email protected] = random_float_in_ranges -2.0 2.0 0208: [email protected] = random_float_in_ranges -2.0 2.0 0208: [email protected] = random_float_in_ranges -2.0 2.0 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset [email protected] 3500.0 [email protected] 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.33 3.0 -0.75 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset [email protected] 3500.0 [email protected] 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset -0.3 3.0 -0.75 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 50 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset [email protected] 2000.0 [email protected] 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset -0.5 3.0 -0.62 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 50 09F1: play_audio_at_actor $PLAYER_ACTOR event 1157 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset 0.33 3.2 -0.75 rotation 0.0 1.0 0.0 flag 1 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset -0.3 2.7 -0.75 rotation 0.0 1.0 0.0 flag 1 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset -0.5 3.15 -0.62 rotation 0.0 1.0 0.0 flag 1 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064F: remove_references_to_particle [email protected] 064F: remove_references_to_particle [email protected] 064F: remove_references_to_particle [email protected] 0002: jump @SHAGUN_11 :SHAGUN_56500D6: if 056E:   car [email protected] defined 004D: jump_if_false @SHAGUN_11 01C3: remove_references_to_car [email protected] // Like turning a car into any random car 0002: jump @SHAGUN_11 004E: end_thread

 

Edited by pinky

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BeeswaX

awesome mate, you should try checking out +++ robot scm, for our metal gears,

i once replaced the robot with the gekko it was awesome to play as that

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