Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. DLC
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
      7. The Diamond Casino Heist
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Ruthless Killa

Drive By's

Recommended Posts

nuttybutty

I've changed it so that a ballla car with Ballas1 and Ballas3 attacks you.

 

 

:GDRBY_103A4: name_thread "GDRB"  :GDRBY_20001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @GDRBY_2077E: get_active_interior_to $Active_Interiorif and0038:   $ONMISSION ==  0  // integer values0038:   $ACTIVE_INTERIOR ==  0  // integer values004D: jump_if_false @GDRBY_204C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset -100.0 50.0  0.004C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset  100.0  200.0  0.0053E: [email protected] = get_random_car_with_actors -1 in_area [email protected] [email protected] [email protected] [email protected]: if  08039:   NOT   [email protected] == -1  // integer values004D: jump_if_false @GDRBY_20407: create_coordinate [email protected] [email protected] [email protected] from_car [email protected] offset  0.0  0.0  0.00174: [email protected] = car [email protected] z_angle:GDRBY_30247: request_model #BALLAS10247: request_model #BALLAS30247: request_model #SAVANNA0247: request_model #MP5LNG:GDRBY_50001: wait 0 msif and0248:   model #BALLAS1 available0248:   model #BALLAS3 available0248:   model #SAVANNA available0248:   model #MP5LNG available004D: jump_if_false @GDRBY_500A5: [email protected] = create_car #SAVANNA at [email protected] [email protected] [email protected]: set_car [email protected] z_angle_to [email protected]: set_car [email protected] health_to  3000053F: set_car [email protected] tires_vulnerable  000A6: destroy_car [email protected]: [email protected] = create_actor  7 #BALLAS1 in_car [email protected] driverseat01C8: [email protected] = create_actor  7 #BALLAS3 in_car [email protected] passenger_seat  00223: set_actor [email protected] health_to  30000223: set_actor [email protected] health_to  30000446: toggle_actor [email protected] immune_to_headshots 00446: toggle_actor [email protected] immune_to_headshots 00187: [email protected] = create_marker_above_actor [email protected]: unknown_set_car [email protected] to_ignore_traffic_lights  200A8: set_car [email protected] to_psycho_driver02AC: set_car [email protected] immunities  1  1  1  1  10249: release_model #BALLAS10249: release_model #BALLAS30249: release_model #SAVANNA01B2: give_actor [email protected] weapon  29 ammo  99999  // Load the weapon model before using this02E2: set_actor [email protected] weapon_accuracy_to  1000713: action_sequence [email protected] do_driveby_on $PLAYER_ACTOR -1  0.0  0.0  0.0  5000.0  4  1  4000AF: set_car [email protected] driver_behaviour_to  200AD: set_car [email protected] max_speed_to  15.003CC: car [email protected] add_to_stuck_car_check  2.0 =  50000006: [email protected] =  0  // integer values0006: [email protected] =  0  // integer values0006: [email protected] =  0  // integer values:GDRBY_120001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @GDRBY_25077E: get_active_interior_to $Active_Interiorif and0038:   $ACTIVE_INTERIOR ==  0  // integer values0038:   $ONMISSION ==  0  // integer values8119:   NOT   car [email protected] wrecked81F4:   NOT   car [email protected] flipped004D: jump_if_false @GDRBY_25if or0039:   [email protected] ==  0  // integer values0039:   [email protected] ==  1  // integer values0039:   [email protected] ==  2  // integer values004D: jump_if_false @GDRBY_1700D6: if  003CE:   car [email protected] stuck004D: jump_if_false @GDRBY_13if or0039:   [email protected] ==  0  // integer values0039:   [email protected] ==  1  // integer values004D: jump_if_false @GDRBY_1306C7: unknown_action_sequence [email protected] [email protected]  14  500//rückwärtskreisel0001: wait  500 ms00AF: set_car [email protected] driver_behaviour_to  200AD: set_car [email protected] max_speed_to  50.00006: [email protected] =  2  // integer values:GDRBY_1300D6: if  00039:   [email protected] ==  0  // integer values004D: jump_if_false @GDRBY_14if or001B:    10000 > [email protected]  // integer values0202:   actor $PLAYER_ACTOR near_car [email protected] radius  70.0  70.0 unknown  0004D: jump_if_false @GDRBY_2502AC: set_car [email protected] immunities  0  0  0  0  00006: [email protected] =  1  // integer values:GDRBY_1400D6: if  00202:   actor $PLAYER_ACTOR near_car [email protected] radius  15.0  15.0 unknown  0004D: jump_if_false @GDRBY_15if or0039:   [email protected] ==  0  // integer values0039:   [email protected] ==  1  // integer values004D: jump_if_false @GDRBY_1700D6: if  080DF:   NOT   actor $PLAYER_ACTOR driving 004D: jump_if_false @GDRBY_1700AD: set_car [email protected] max_speed_to  0.00006: [email protected] =  2  // integer values0002: jump @GDRBY_17:GDRBY_1500D6: if  00202:   actor $PLAYER_ACTOR near_car [email protected] radius  17.0  17.0 unknown  0004D: jump_if_false @GDRBY_16if or0039:   [email protected] ==  0  // integer values0039:   [email protected] ==  2  // integer values004D: jump_if_false @GDRBY_1700AF: set_car [email protected] driver_behaviour_to  200AD: set_car [email protected] max_speed_to  50.00006: [email protected] =  1  // integer values0002: jump @GDRBY_17:GDRBY_16if or0039:   [email protected] ==  1  // integer values0039:   [email protected] ==  2  // integer values004D: jump_if_false @GDRBY_17if or001B:    10000 > [email protected]  // integer values0202:   actor $PLAYER_ACTOR near_car [email protected] radius  50.0  50.0 unknown  0004D: jump_if_false @GDRBY_2500AF: set_car [email protected] driver_behaviour_to  200AD: set_car [email protected] max_speed_to  50.00006: [email protected] =  0  // integer values:GDRBY_17if and8118:   NOT   actor [email protected] dead8118:   NOT   actor [email protected] dead004D: jump_if_false @GDRBY_19if or0039:   [email protected] ==  0  // integer values0039:   [email protected] ==  1  // integer values0039:   [email protected] ==  2  // integer values004D: jump_if_false @GDRBY_19if and00DB:   actor [email protected] in_car [email protected]:   actor [email protected] in_car [email protected]: jump_if_false @GDRBY_190002: jump @GDRBY_12:GDRBY_1900D6: if  08118:   NOT   actor [email protected] dead004D: jump_if_false @GDRBY_210001: wait  250 ms00D6: if  000DB:   actor [email protected] in_car [email protected]: jump_if_false @GDRBY_2000AD: set_car [email protected] max_speed_to  0.00633: AS_actor [email protected] exit_vehicle0001: wait  1000 ms:GDRBY_20if or0039:   [email protected] ==  0  // integer values0039:   [email protected] ==  1  // integer values0039:   [email protected] ==  2  // integer values0039:   [email protected] ==  4  // integer values004D: jump_if_false @GDRBY_21if or0039:   [email protected] ==  0  // integer values0039:   [email protected] ==  2  // integer values004D: jump_if_false @GDRBY_2100D6: if  08118:   NOT   actor [email protected] dead004D: jump_if_false @GDRBY_2101B2: give_actor [email protected] weapon  29 ammo  99999  // Load the weapon model before using this02E2: set_actor [email protected] weapon_accuracy_to  5005E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR0446: toggle_actor [email protected] immune_to_headshots 10006: [email protected] =  3  // integer values000A: [email protected] +=  1;; integer values0002: jump @GDRBY_12:GDRBY_2100D6: if  08118:   NOT   actor [email protected] dead004D: jump_if_false @GDRBY_230001: wait  250 ms00D6: if  000DB:   actor [email protected] in_car [email protected]: jump_if_false @GDRBY_2200AD: set_car [email protected] max_speed_to  0.00633: AS_actor [email protected] exit_vehicle0001: wait  1000 ms:GDRBY_22if or0039:   [email protected] ==  0  // integer values0039:   [email protected] ==  1  // integer values0039:   [email protected] ==  2  // integer values0039:   [email protected] ==  3  // integer values004D: jump_if_false @GDRBY_23if or0039:   [email protected] ==  0  // integer values0039:   [email protected] ==  1  // integer values004D: jump_if_false @GDRBY_2300D6: if  08118:   NOT   actor [email protected] dead004D: jump_if_false @GDRBY_2305E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR0446: toggle_actor [email protected] immune_to_headshots 10006: [email protected] =  4  // integer values000A: [email protected] +=  1;; integer values0002: jump @GDRBY_12:GDRBY_23if or8118:   NOT   actor [email protected] dead8118:   NOT   actor [email protected] dead004D: jump_if_false @GDRBY_250002: jump @GDRBY_12:GDRBY_2503CD: car [email protected] remove_from_stuck_car_check0249: release_model #MP5LNG0164: disable_marker [email protected]: remove_references_to_actor [email protected]  // Like turning an actor into a random pedestrian01C2: remove_references_to_actor [email protected]  // Like turning an actor into a random pedestrian02AC: set_car [email protected] immunities  0  0  0  0  001C3: remove_references_to_car [email protected]  // Like turning a car into any random car0002: jump @GDRBY_2

 

 

Tell me if this works turn.gifnotify.gif

Share this post


Link to post
Share on other sites
Killa Ker

@ Nuttybutty: it works.

 

@ZAZ: nice code.

Share this post


Link to post
Share on other sites
nuttybutty

yerr.. thínk ya can show me a pic?

Edited by nuttybutty

Share this post


Link to post
Share on other sites
dovla99

thank you homie

sorry for bumping ancient topics

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.