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dynamic grass in VC


GuerillaForce

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GuerillaForce

in san andreas, dynamic grass is loaded with the collision files, am i right? well i was wondering if you could do that in VC, i have been trying to work out a way but with no results, so if there is anyone who has done it or has any ideas, then please explain cool.gif

 

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Do the same as you do with collisions in SA, it should work.

No, the procedural objects only work in SA. The feature is not implemented in VC or gta3.

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GuerillaForce
Do the same as you do with collisions in SA, it should work.

No, the procedural objects only work in SA. The feature is not implemented in VC or gta3.

ok, thanks anyway guys, i will look into other ways it can be done.

 

just off the top of my head, could it be achieved through .dll coding?

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