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Vehicle Audio Editor Ultimate


Alexander Blade

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Alexander Blade

This is my new Vehicle Audio Editor ))

Using it you can edit audio-table properties of any car ID ) [0..25000]

 

Link : http://Alexander.SannyBuilder.com/Files/Ve...torUltimate.rar

 

ReadMe:

 

Description :Using this programm you can edit allvehicle audio properties . Also youcan edit properties of any car ID.Properties :1) Car type. // CarType2) Engine sounds. // EngineOnSound , EngineOffSound3) Door sounds. // DoorSound4) Horn sound. // HornTon , HornHigh5) Radio type.  // RadioType 6) Main radiostation // RadioNum    (initial radio in car).7) There are some Unknown variables , i don't know   their meaning. Installing :1) Using ASI loader:   -First download ASI Loader :    http://www.gtatools.com/filedb/action.php?action=file&id=19   -Extract archive to GTA San Andreas main folder.   -Put "VehicleAudioLoader.asi" in GTA San Andreas main folder. 2) Using Dll loader in sa limiter by Sacky :   -In "saloader.ini" write the name of "VehicleAudioLoader.asi" . Using :1) Open "VehicleAudioData.ini" using any text-editor(notepad).2) In the begining of the file there is "ID's" segment, you must   write there range of needed ID's .    Parameters :    Number_of_pairs - count of "FromID_X - ToID_X" pairs     FromID_X - Load from ID    ToID_X - Load to ID     "Õ" - pair number .3) Each car ID - it's like single segment .   Example :    [400] // ID of the vehicle    CarType=0     EngineOnSound=99    EngineOffSound=98    Unknown4=0    Unknown5=0,779999971389771    Unknown6=1    HornTon=7    HornHigh=1    DoorSound=2    RadioNum=8    RadioType=0    Unknown12=0    Unknown13=0    Unknown14=0    Unknown15=0    Unknown16=0   More:    [400] - ID of the vehicle    CarType - Type of a car , 0-car,1-motorbike,2-bike,3-boat,4-heli,                              5-plane,6-train,7-trailer,8-special.    EngineOnSound and EngineOffSound - sounds of working and non working                   engine . Each value - id of the sound in audio-archives.    HornTon - Ton of the horn.    HornHigh - High of the horn.     DoorSound - sound of opening/closing doors,can be 0,1,2,3,4,255 .    RadioNum - main radio , this is initial radio in car               List of radio stations :               1 - PlayBack FM               2 - K-Rose               3 - K-DST               4 - Bounce FM               5 - SF-UR               6 - Los Santos               7 - Radio-X               8 - CSR               9 - K-Jah               10 - Master Sounds               11 - WCTR               12 - MP3 player               13 - Nothing.     RadioType - type of the radio ,  0-civilian,1-special,3-non civilian.     Unknown{X} - unknown for me parameters.   NOTE :   If you want to add new vehicle table just copy old table and change it's     ID to destination ID and add new range id "ID's" if your ID is out of   ranges there .Made by:Alexander aka (Alexander Blade or Alexander Koryakin) ICQ     : 242-045-282E-Mail  : [email protected] site :http://www.Alexander.SannyBuilder.com (rus/eng)http://www.GTAMaps.net      (russian)Big thanks to Seemann  (Ñ) Alexander10:51 14.10.2007

 

Edited by Alexander Blade
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Hi,

This tool is impressive as always. You have a nice day! Damn, you are the best tool's planner. wink.gif I will try it later. Thanks man (credits also to Sacky for your .dll loader).

 

Bye Bye

user posted image

Edited by Wesser
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  • 2 weeks later...

hi.

i have one question:

 

FromID_1=400 (its be the first to read car, plane etc. id number??)

ToID_1=615 (its be the last to read car, plane etc. id number??)

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Alexander Blade

 

Another Brilliant Tool Alexander smile.gif

 

thx )))

 

 

FromID_1=400ToID_1=615 

 

It's only first pair

 

if you want to add new audio data you must increase the number of pairs and add new pair .

For example :

 

[iDs]Number_of_pairs=2FromID_1=400ToID_1=615FromID_2=3136ToID_2=3166

 

3136 - 3166 this is new range of your ids

 

Then you must add audio data from any ID and change the ID in [..] to needed

it's all

Edited by Alexander Blade
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but when i add the vehicles with 612,613,614 ides and in the first pair it looking to 615 i must create the next pair who looking with from 612 to 614 ??

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Any chance of a version that doesn't alter the sound tables if entries are missing from the ini? For example, if the only change I wanted to make was to, say, give the police bike (523 in vehicles.ide) a radio, the ini could just read:

 

 

[523]RadioNum=12RadioType=0

 

 

...and all of the other information (other cars' sounds, police bike's engine sound, etc.) would not be altered from the game's default.

 

It's not an urgent need, but IMHO it would be cleaner.

 

Also, using ASI Loader, an exception is thrown because of the format of the floating-point numbers in the ini. American-format decimals (ie. 1.87575 instead of 1,87575) fixes it.

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  • 2 weeks later...

These tools are great and I've recently started ADDING cars to my game.

 

However, this tool doesn't work (or has a glitch possibly?).

If I use it, when I start SA I get these 2 errors:

 

The exception unknown software exception (0x0eedfade) occurred in the application at location 0x8654b09e.

I hit ok and this one pops up.

 

Exception EConvertError in module VehicleAudioLoader.asi at 000069EA.

'0,779999971389771' is not a valid floating point value.

 

Now,

If I add "VehicleAudioLoader.asi" to saloader.ini, after the 2 errors the game crashes.

If I DONT add "VehicleAudioLoader.asi" to saloader.ini, the game runs, but the car sounds are screwed.

They sound like someone is walking and others have bicycle bell sounds.

EDIT:

Didn't see the last part of your post peril1...

Changing the comma's to decimal's fixed it.

Edited by morsolo
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Now someone just needs to find out how to make other car have pop-up lights like zr350. tounge.gif Great work by the way! biggrin.gif

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1stgenLX-Turbo

Can this tool allow you to add additional sounds say to use for more car engines or just the ones that are already in the game?

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Alexander Blade

Add your sound using saat and then put id of your sound into my tool )

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Add your sound using saat and then put id of your sound into my tool )

ihave one question where be the sounds id list??(the sound definitions with id number of sound)

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Alexander Blade

ids in audio archives are like Folders . Try to search one of them and you will see

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GaryRoachSanderson

hi Alexander, I have a problem, when i paste the .asi and .ini for this mod my gta_sa.exe wont open (the mouse cursor just shows its busy for a few seconds, then nothing happens), why? your others tools such as up/down lights are all okay, only this one. How do I solve this? I cant even enter the game, but once i delete the .asi and .ini it is ok again.

 

Now im using your other program [sA]VehicleAudioEditor.exe but I can only give vehicle sounds until car ID 614 and it is limited to 630, can you make a version that increases the limit or can enter your own IDE number? That will be cool, because now i have added vehicles into 612,613,614,699,739 but only 612 to 614 can have sound... thats sad... confused.gif

 

1stgenLX-Turbo: Do i just create a new sound bank in GENRL if i want to add sounds, after adding a new sound bank what do i do? Hope you can help...

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1stgenLX-Turbo

I have not reached the sound editing stages of my mod yet, but it would make sense that they go in the GENR folder.

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GaryRoachSanderson

lol ok... just that your second last post sounded like you already did lol. But now im still getting the error of SA not opening when i got the .asi and .ini in the SA directory confused.gif only the older version that has a GUI works for me, thats y not all my vehicles have sound now confused.gif I hope Alex would some how make a new version of [sA]VehicleAudioEditor.exe

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Alexander Blade

what size of gta_sa.exe do you have ?

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Alexander Blade

in bytes plz

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GaryRoachSanderson

size: 14,383,616 bytes

size on disk: 14,385,152 bytes

 

Edit: anyway what does the size of gta_sa.exe got to do with why the tool works or not?

Edited by Grove Street Boy
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  • 2 weeks later...
Alexander Blade

New version of Vehicle Audio Editor Ultimate :

>>> DOWNLOAD <<<

Fast game loading is available in this version .

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New version of Vehicle Audio Editor Ultimate :

>>> DOWNLOAD <<<

Fast game loading is available in this version .

i see this in the readme:

 

 

 Changes :- Fast game loading .- Exe version checker . 

 

 

you change it to check exe version and not exe size??

 

What is this: fast game loading??(i know its be the game fastest running but what changes you do)

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Alexander Blade

first version of vae-ultimate brakes the game for a few seconds after gta_sa.exe double clicking )

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  • 1 month later...
GaryRoachSanderson

Hey alexander, I was away from my PC for sometime and I just got back few days ago. I tried the new version of VEA, the game ran fine and the game loaded, but there is a big error. all vehicles horn sounds became the bicycle horn sound (ring ring) and all vehicles engine sounds became foot steps sounds! and when i remove both the files its ok again. any idea whats wrong? confused.gif

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Alexander Blade

it's not a bug .

u must replace "," to "." in float values of ini param file and all'll be ok lol.gif

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