Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Handle to actor and pointer


roby65
 Share

Recommended Posts

i have this code:

 

Actor.Create($ACTOR_PTR,2,#MALE01,$POS_X,$POS_Y,$POS_Z)

 

 

with a memory hacker, i get the content if $ACTOR_PTR, but it's not a pointer to the actor but a number like "3329"....

how can i get actor pointer from scm? mad.gif

Link to comment
Share on other sites

Hi,

I haven't understood your problem and the C++. However you can imitate the original opcode 009A.

 

Bye Bye

user posted image

Edited by Wesser

012          345
678   9A   BCD
EFG HIJK LMN
OPQR  STUV
WX    YZ

Link to comment
Share on other sites

If you want to obtain an actor pointer via its handle, you might use the CLEO opcode:

 

 

0A96: $PTR = actor $ACTOR struct

 

 

Not sure if you need it though.

Link to comment
Share on other sites

If your doing C++ i think you can invoke it like this:

 

 

CActor* (__stdcall* GetActorHandle)(int) = reinterpret_cast<CActor* (__stdcall*)(int)>(0x404910);CVehicle* (__stdcall* GetVehicleHandle)(int) = reinterpret_cast<CVehicle* (__stdcall*)(int)>(0x4048E0);GetActorHandle(3329);

 

 

untested, but food for thought (note you will have to define the CActor and CVehicle structs yourself, unless all you want is the pointer in which case just change them to a DWORD)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.