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Something wrong in my path system :(


Doomed_Space_Marine
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Doomed_Space_Marine

i'm making mission which has much drive-by. And sweet has to drive his car around Los Santos while CJ is shooting ballas. i don't want to make paths in other files and i can't use SCM path - more that one car are following paths. Of course, i could use SCM path for one car, but it's easier to use my own path system for me and SCM path can't solve the problem as other cars still need use my path system. Here's the code (not full because there's too much of it biggrin.gif):

 

 

:DRIVEBYMISSION_100:var$SWEET_PATH_X: Array 66 of float$SWEET_PATH_Y: Array 66 of float$SWEET_PATH_Z: Array 66 of float$SWEET_PATH_SPEED: Array 66 of floatend$SWEET_PATH_X[0] = 2490.0793$SWEET_PATH_Y[0] = -1656.792$SWEET_PATH_Z[0] = 13.3649$SWEET_PATH_SPEED[0] = 50.0<many path points>$SWEET_PATH_X[65] = 1532.0786$SWEET_PATH_Y[65] = -1882.7386$SWEET_PATH_Z[65] = 13.047$SWEET_PATH_SPEED[65] = 50.0$PATHINDEX = 0jump @DRIVEBYMISSION_101:DRIVEBYMISSION_101wait 1005D1: AS_actor $ACTOR_SWEET drive_car $SWEET_CAR to $SWEET_PATH_X[$PATHINDEX] $SWEET_PATH_Y[$PATHINDEX] $SWEET_PATH_Z[$PATHINDEX] speed $SWEET_PATH_SPEED[$PATHINDEX] 2 model #NULL 8 if and$PATHINDEX <= 6501AF:   car $SWEET_CAR sphere 0 in_sphere $SWEET_PATH_X[$PATHINDEX] $SWEET_PATH_Y[$PATHINDEX] $SWEET_PATH_Z[$PATHINDEX] radius 3.0 3.0 3.0then$PATHINDEX += 1endjump @DRIVEBYMISSION_117

 

Everything's fine until car reaches

 

$SWEET_PATH_X[46] = 2079.6099$SWEET_PATH_Y[46] = -1902.6731$SWEET_PATH_Z[46] = 13.0653$SWEET_PATH_SPEED[46] = 50.0

 

then it stops without reaching

 

$SWEET_PATH_X[47] = 2049.0051$SWEET_PATH_Y[47] = -1928.1479$SWEET_PATH_Z[47] = 13.0808$SWEET_PATH_SPEED[47] = 50.0

 

What did i do wrong???

And I have two more questions:

1.I made car handling improved two times.How to make the car don't flip when it does sudden turn(how to turn anti-roll flag on that was used in driver mod)?

2.How to make car really very heavy? 01EC: make_car $SWEET_CAR very_heavy 1 makes it less affected by other cars it hits, but i want to make other cars don't affect it at all.

Remember: i don't want to edit any other files...

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creative madman

so it would appear, that it has been 2 days and no answer.

 

im not familiar with SCM

 

and im not good at decoding Ethnic-English

 

what exactly are you trying to achieve?

 

the route of the car that sweet is driving while CJ shoots

 

but the route is determined by the SCM?

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