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Having Threads problem in main.scm


GTARaja
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Can anyone give the answers of my 2 questions

 

1)While making mods like devil mod where I have to put the create_thread line and where to put the label "in MAIN or in MISSION 0"

 

2)While makin any mission mods is it necessary to have "mission 0" label and also from where a mission is linked

 

Please Help!!!

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Hi,

1) You can put the create_thread line (004F) in the homonym section or in any part of the main. Search it in the third label of the MAIN thread.

 

2) I haven't understood it well. The "mission 0" text isn't necessary. The label of the mission must be correct to work.

 

Bye Bye

user posted image

Edited by Wesser

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in 2 problem i just wanted to ask whether the "mission 0" u can see in BW mission builder is necessary or not

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Hi,

2) I have tried with Sanny Builder and when it is begun by the first mission this error appears.

 

Incorrect mission id 1.Id redeclared or out of bounds.

 

The "mission 0" with Sannny Builder is necessary.

 

Bye Bye

user posted image

012          345
678   9A   BCD
EFG HIJK LMN
OPQR  STUV
WX    YZ

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in 2 problem i just wanted to ask whether the "mission 0" u can see in BW mission builder is necessary or not

Do you ask for Vice City or San Andreas ?

 

Basicly only the Segment 1 and of Segment 7 the Main thread is necessary to get ingame.

Segments from 2 to 6 must be set. But they can be empty.

 

Look for a stripped main and read the readme.txt of the BW-MB

 

Bart described the SA main:

 

4.2  The mission script

 

4.2.1  The segments

 

In this readme, a compiled mission script has 7 segments.

Segment 1 is the mission script memory.

Segment 2 is a table of 3D objects. When I talk about

"second segment objects", I talk about these 3D objects.

Segment 3 is a table of mission pointers.

Segment 4 is a table of external scripts.

Segment 5 is currently unknown.

Segment 6 is currently unknown.

Segment 7 is where the script code starts.

 

 

 

4.2.2  The MAIN part of the mission script

 

The MAIN part of the mission script is where the script code

starts. In other words, in this readme, the MAIN part of the

code is where the 7th segment starts. To find the MAIN part of

the mission script in the original decompiled mission script,

look for a line like this:

 

;-------------MAIN---------------

 

 

 

4.2.3  The MISSION part of the mission script

 

The MISSION part of the mission script is where the MAIN part

of the mission script ends. To find the mission part of the

mission script in the original decompiled mission script, look

for a line like this:

 

;-------------Mission 0---------------

 

 

4.2.4  The External Scripts part of the mission script

 

The External Scripts part of the mission script is where the

MISSION part of the mission script ends. To find the

External Scripts part of the mission script in the original

decompiled mission script, look for a line like this:

 

EXTERNAL_SCRIPT_START

Edited by ZAZ
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