GTARaja Posted October 1, 2007 Share Posted October 1, 2007 Can anyone give the answers of my 2 questions 1)While making mods like devil mod where I have to put the create_thread line and where to put the label "in MAIN or in MISSION 0" 2)While makin any mission mods is it necessary to have "mission 0" label and also from where a mission is linked Please Help!!! Link to comment Share on other sites More sharing options...
Wesser Posted October 1, 2007 Share Posted October 1, 2007 (edited) Hi, 1) You can put the create_thread line (004F) in the homonym section or in any part of the main. Search it in the third label of the MAIN thread. 2) I haven't understood it well. The "mission 0" text isn't necessary. The label of the mission must be correct to work. Bye Bye Edited October 1, 2007 by Wesser 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
GTARaja Posted October 1, 2007 Author Share Posted October 1, 2007 in 2 problem i just wanted to ask whether the "mission 0" u can see in BW mission builder is necessary or not Link to comment Share on other sites More sharing options...
Wesser Posted October 1, 2007 Share Posted October 1, 2007 Hi, 2) I have tried with Sanny Builder and when it is begun by the first mission this error appears. Incorrect mission id 1.Id redeclared or out of bounds. The "mission 0" with Sannny Builder is necessary. Bye Bye 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
ZAZ Posted October 1, 2007 Share Posted October 1, 2007 (edited) in 2 problem i just wanted to ask whether the "mission 0" u can see in BW mission builder is necessary or not Do you ask for Vice City or San Andreas ? Basicly only the Segment 1 and of Segment 7 the Main thread is necessary to get ingame. Segments from 2 to 6 must be set. But they can be empty. Look for a stripped main and read the readme.txt of the BW-MB Bart described the SA main: 4.2 The mission script 4.2.1 The segments In this readme, a compiled mission script has 7 segments. Segment 1 is the mission script memory. Segment 2 is a table of 3D objects. When I talk about "second segment objects", I talk about these 3D objects. Segment 3 is a table of mission pointers. Segment 4 is a table of external scripts. Segment 5 is currently unknown. Segment 6 is currently unknown. Segment 7 is where the script code starts. 4.2.2 The MAIN part of the mission script The MAIN part of the mission script is where the script code starts. In other words, in this readme, the MAIN part of the code is where the 7th segment starts. To find the MAIN part of the mission script in the original decompiled mission script, look for a line like this: ;-------------MAIN--------------- 4.2.3 The MISSION part of the mission script The MISSION part of the mission script is where the MAIN part of the mission script ends. To find the mission part of the mission script in the original decompiled mission script, look for a line like this: ;-------------Mission 0--------------- 4.2.4 The External Scripts part of the mission script The External Scripts part of the mission script is where the MISSION part of the mission script ends. To find the External Scripts part of the mission script in the original decompiled mission script, look for a line like this: EXTERNAL_SCRIPT_START Edited October 1, 2007 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
GTARaja Posted October 2, 2007 Author Share Posted October 2, 2007 I am asking for Vice City?? Link to comment Share on other sites More sharing options...
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