P.I.M.P_PL 2 Posted October 29, 2007 Share Posted October 29, 2007 well sacky you bought ours heads i got the same error as Rafioso and the game don't want to run, i was forced to reinstall the game T_T make a read me dammit if you had enough skills to make a nice limit ajuster for SA (and thx for this ) write a read me ... imagine i give you my peugeot 306 without keys you'll say what ? thank you ? ignore this post if you want but i said what i wanted to say . thank you see ya . i post this up i post this to you some time: i posted about this bug you must edit one line in the limits.ini: Weapon IDs=47 to #Weapon IDs=47 Link to post Share on other sites
Sacky 4 Posted October 29, 2007 Author Share Posted October 29, 2007 Update Alpha 6: - Fixed Leaving Crash (well not really, just circumvented it) - Added HUD Position options - Added IPLEX functions that allow you to map outside the border (with only 255 objects though) and that's it really, just a small update here because I know I haven't given you one for ages. Same link as before Link to post Share on other sites
kaligula 0 Posted October 30, 2007 Share Posted October 30, 2007 Hey Sacky Is there any way that you can increase th IPLEX limit. Link to post Share on other sites
Tennesse 2 Posted October 30, 2007 Share Posted October 30, 2007 thanks for the update great progress has anyone succeeded in adding a brand new car yet? Link to post Share on other sites
Sacky 4 Posted October 30, 2007 Author Share Posted October 30, 2007 Is there any way that you can increase th IPLEX limit. Yes, but I don't know how at the moment, maybe making an alternative ID table for SCM Data? has anyone succeeded in adding a brand new car yet? I believe this is possible by adjusting the vehicles limit with this limit adjuster, then using Alexander Blade's handling adder. Link to post Share on other sites
silvermanblue 2 Posted October 30, 2007 Share Posted October 30, 2007 thanks for the updategreat progress has anyone succeeded in adding a brand new car yet? I am going to try later, wish me luck! I will post a tutorial if it works. Link to post Share on other sites
Tennesse 2 Posted October 30, 2007 Share Posted October 30, 2007 has anyone succeeded in adding a brand new car yet? I am going to try later, wish me luck! I will post a tutorial if it works. Good Luck!!! Link to post Share on other sites
positive 0 Posted October 30, 2007 Share Posted October 30, 2007 If I use the limit adjuster, then I can't use the modified nos mod cause they use the same dll... Is it possible to use both? Link to post Share on other sites
P.I.M.P_PL 2 Posted October 30, 2007 Share Posted October 30, 2007 If I use the limit adjuster, then I can't use the modified nos mod cause they use the same dll... Is it possible to use both? yes you must define this dll into the limits.ini(but you must add in the other folder(but with the d3d9.dll_or rename and detour with the limits.ini to the main gta folder. Take the question to sacky when you have some problems. but i can do big help;] Link to post Share on other sites
coin-god 28 Posted October 30, 2007 Share Posted October 30, 2007 Nice to see a new release Sacky I will try it out. I wish you can solve the weapons problem. Link to post Share on other sites
TheDude5000 2 Posted November 3, 2007 Share Posted November 3, 2007 Doesn't even work anymore. I mean with previous releases it was really buggy, but it still worked. I could load a game and play. But now I load or start a new game and I crash as soon as CJ spawns, something about an .exe error. Link to post Share on other sites
Tennesse 2 Posted November 3, 2007 Share Posted November 3, 2007 so nobody managed adding a new vehicle whatsoever? none? Link to post Share on other sites
P.I.M.P_PL 2 Posted November 3, 2007 Share Posted November 3, 2007 Doesn't even work anymore. I mean with previous releases it was really buggy, but it still worked. I could load a game and play. But now I load or start a new game and I crash as soon as CJ spawns, something about an .exe error. i dont have this error(i have all correct load) Link to post Share on other sites
Sacky 4 Posted November 3, 2007 Author Share Posted November 3, 2007 Doesn't even work anymore. I mean with previous releases it was really buggy, but it still worked. I could load a game and play. But now I load or start a new game and I crash as soon as CJ spawns, something about an .exe error. I don't get that, and neither do my testers... could you paste the errordump.txt here? Are you sure your not using v2.0 of SA? so nobody managed adding a new vehicle whatsoever? Look at the tutorial section. Link to post Share on other sites
silvermanblue 2 Posted November 3, 2007 Share Posted November 3, 2007 so nobody managed adding a new vehicle whatsoever?none? Cheak my sig I have it working perfectly besides the no sounds thing. Link to post Share on other sites
Sacky 4 Posted November 3, 2007 Author Share Posted November 3, 2007 Cheak my sig I have it working perfectly besides the no sounds thing. I can sort that out, Alexander Blade can you give me the address to the start of the vehicle audio block? Link to post Share on other sites
pywakett 0 Posted November 4, 2007 Share Posted November 4, 2007 so nobody managed adding a new vehicle whatsoever?none? You can add vehicles with the IMG tool, but don't add too many or buildings will start to dissapear in the game.I think I was able to add 5 vehilces any more than that will screw it up depending on their size I guess. Link to post Share on other sites
TheDude5000 2 Posted November 4, 2007 Share Posted November 4, 2007 (edited) No, it's 1.0...I'm quite sure. GTA:SA Crashed, Debug Info Follows:GTA Info:Version: US 1.0Last File Loaded: DATA\MAPS\EXTRA\extra.iplexLast Library Loaded: Error: UnknownAssembly Info:Exception At Address: 0x02A98E13Exception Code: 0x80000003 (UNKNOWN)Registers:EAX: 0x00000001 EBX: 0x00000000ECX: 0xDBAA3F77 EDX: 0x02B1A4C0ESI: 0x007F99B0 EDI: 0x0022FC84EBP: 0x0022FA88 ESP: 0x0022FA84 Edited November 4, 2007 by TheDude5000 Link to post Share on other sites
MoeRonimoe 0 Posted November 4, 2007 Share Posted November 4, 2007 The sirene color change doesn't work Link to post Share on other sites
P.I.M.P_PL 2 Posted November 4, 2007 Share Posted November 4, 2007 Cheak my sig I have it working perfectly besides the no sounds thing. I can sort that out, Alexander Blade can you give me the address to the start of the vehicle audio block? he dont but i add sound block and i have sounds;) Link to post Share on other sites
Rafioso 0 Posted November 4, 2007 Share Posted November 4, 2007 i posted about this bug you must editone line in the limits.ini:Weapon IDs=47 to #Weapon IDs=47 thx you ---------- Now next Problem: Link to post Share on other sites
TheDude5000 2 Posted November 4, 2007 Share Posted November 4, 2007 Wow this thing is real buggy. GTA:SA Crashed, Debug Info Follows:GTA Info:Version: US 1.0Last File Loaded: gta_sa.setLast Library Loaded: Assembly Info:Exception At Address: 0x4FE640AEException Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00000212 EBX: 0x015B2020ECX: 0xC4898042 EDX: 0x00000014ESI: 0x01672400 EDI: 0x08000000EBP: 0x0023FB55 ESP: 0x0022FB14 Does this thing even work for anybody or what? You know I get all excited thinking there's finally a way to uncap the +5 limit...but removing existing defined objects to raise the limit would be much less of a hassle than trying to get this thing to work Link to post Share on other sites
pywakett 0 Posted November 4, 2007 Share Posted November 4, 2007 Lol I hate to jinx it but I doubt the plus 5 limit will ever be hacked. I was all excited too thinking I could change all the vehicles. Thats what I get for getting my hopes up I guess. I personally would rather be driving arround in real cars rather than adding onto the map but that is my own opinion. I hear SOL for Vice city is pretty cool. Think I will give that a run and let San Andreas rest in peace where it belongs. Link to post Share on other sites
TheDude5000 2 Posted November 4, 2007 Share Posted November 4, 2007 Yeah it's a shame, but I think it can be unhacked. How? Removing an existing object to make space for a new one. Here's my theory: -Remove the .txd and .dff from gta3.img -Remove the .col from the proper .col library(countn2.col, for example) -Remove the .ide and .ipl entries in the respective data\maps folder And for every model you did this for, that would be one more new object you could put in San Andreas. If you used this technique on 5 models, that would raise the limit to +10, for example. Link to post Share on other sites
P.I.M.P_PL 2 Posted November 4, 2007 Share Posted November 4, 2007 Yeah it's a shame, but I think it can be unhacked. How? Removing an existing object to make space for a new one. Here's my theory: -Remove the .txd and .dff from gta3.img -Remove the .col from the proper .col library(countn2.col, for example) -Remove the .ide and .ipl entries in the respective data\maps folder And for every model you did this for, that would be one more new object you could put in San Andreas. If you used this technique on 5 models, that would raise the limit to +10, for example. lol you can increase this limit i n the salimits.ini Link to post Share on other sites
Sacky 4 Posted November 4, 2007 Author Share Posted November 4, 2007 No, it's 1.0...I'm quite sure. That error can be alievated by removing the extra.iplex from the saex.dat in your GTA San Andreas folder Now next Problem: Get the new version of SA Limit Adjuster Wow this thing is real buggy. What were you doing when that error occured? Lol I hate to jinx it but I doubt the plus 5 limit will ever be hacked This can beat the 5+ limit for objects, increase the ColModel/IDE limits Link to post Share on other sites
TheDude5000 2 Posted November 4, 2007 Share Posted November 4, 2007 I'm sure it can beat limits...problem is SA crashes for every little thing. Changing resolutions, loading a save game, starting a new game, right after CJ spawns it crashes, or maybe you can idle there for a while and it'll still crash, if you move around a few seconds later it crashes.. I hope eventually a stable version of this is released..right now it's just too buggy to be of conventional use, no offense. Link to post Share on other sites
Sacky 4 Posted November 4, 2007 Author Share Posted November 4, 2007 I hope eventually a stable version of this is released..right now it's just too buggy to be of conventional use, no offense. Maybe its not crashing for me because I use a custom SCM, I will test this stuff now. Link to post Share on other sites
Rafioso 0 Posted November 4, 2007 Share Posted November 4, 2007 Now next Problem: Get the new version of SA Limit Adjuster Its Alpha 6 Link to post Share on other sites
xmen 3 Posted November 5, 2007 Share Posted November 5, 2007 A tool to edit salimit.ini, DOWNLOAD Link to post Share on other sites