pywakett 0 Posted October 23, 2007 Share Posted October 23, 2007 I have tried editing that file but I don't think it does anything. Link to post Share on other sites
Clutching 0 Posted October 23, 2007 Share Posted October 23, 2007 Sorry for late reply but i have founded something if you are putting high quality cars in game, their txd contains images in formats 1024 X 1024 or 512 X 512 The san andreas will use to much memory to show them and there won't be enough memory for other txd to show, if you size them to 256 x 256 or 128 X 128 you will lose some little quality on cars but buildings and roads will show up like before clean and no lods It is because The san andreas engine doesn't works with txd sized over the 256 X 256 it is hardcoaded and that is what sacky is cracking And that is how my gta3.img size 1,5 gb work like one of 918 mb Link to post Share on other sites
pywakett 0 Posted October 23, 2007 Share Posted October 23, 2007 Sorry for late reply but i have founded something if you are putting high quality cars in game, their txd contains images in formats 1024 X 1024 or 512 X 512 The san andreas will use to much memory to show them and there won't be enough memory for other txd to show, if you size them to 256 x 256 or 128 X 128 you will lose some little quality on cars but buildings and roads will show up like before clean and no lods It is because The san andreas engine doesn't works with txd sized over the 256 X 256 it is hardcoaded and that is what sacky is cracking And that is how my gta3.img size 1,5 gb work like one of 918 mb well I could do that right now without cracking anything just extract the txd to bmp and resize it then import it back to txd format Link to post Share on other sites
pywakett 0 Posted October 23, 2007 Share Posted October 23, 2007 (edited) the only problem is the DFF files are also way larger on downloaded vehicles than it is on the original vehicles. There is a mod that changed buidling textures. I have not played it yet but from what I hear it works. I still believe there is a way to just crack the limit and not have to worry about messing with any img files Edited October 23, 2007 by pywakett Link to post Share on other sites
Clutching 0 Posted October 23, 2007 Share Posted October 23, 2007 you dont have to worry about dff's you just size those images ind txd's and you will have no problems with lod textures!!! enjoy What i am talking about: look high quality cars contains about 10 images in their txd and each one of them is size 1024 x 1024 and when you play san andreas all of those textures needs to show up in that resolution not only for one car but for about 20 of them at the same time so if you get it 20 cars with images around size 1024 x 1024 need to show at the same time it will beat the sh*t out of your memory but if you size them there will be no problems Link to post Share on other sites
JostVice 50 Posted October 23, 2007 Share Posted October 23, 2007 Actually Highpoly cars will make your car go down more than a highpoly building. High res textures can make your game to just ignore the correct files and go for the LODs, also if your txd is corrupted And doing a 1024px texture for a car is mad. (lol the skin of my school bus is 2048px) Well Sacky, I have to ask you: did you find any limit about Particle/effects? I've tried to add a new particle system to the effect.fxp file, and then adding the info to a normal DFF, but the game crashed. In the effects.fxp file there is already a limit or something, I increased it and the game crashed, so I think its because there is a hardcoded limit or something of particle systems, because the new effect I tried was just a copied one with a different name. Link to post Share on other sites
Sacky 4 Posted October 23, 2007 Author Share Posted October 23, 2007 High Poly Models *should be able to make work with the limit Polygons under DYNAMIC LIMITS Also is there an IMG limit? If so please paste the errordump here I've tried to add a new particle system to the effect.fxp file, and then adding the info to a normal DFF, but the game crashed. Paste the errordump.txt Link to post Share on other sites
Clutching 0 Posted October 24, 2007 Share Posted October 24, 2007 High Poly Models *should be able to make work with the limit Polygons under DYNAMIC LIMITS Also is there an IMG limit? If so please paste the errordump here I've tried to add a new particle system to the effect.fxp file, and then adding the info to a normal DFF, but the game crashed. Paste the errordump.txt if i Change the number the game crashes Link to post Share on other sites
Sacky 4 Posted October 24, 2007 Author Share Posted October 24, 2007 Paste the errordump.txt file in your GTA directory or I have nothing to work off Link to post Share on other sites
Clutching 0 Posted October 24, 2007 Share Posted October 24, 2007 Here you go! GTA:SA Crashed, Debug Info Follows: GTA Info: Version: EU 1.0 Last File Loaded: gta_sa.set Last Library Loaded: user32.dll Assembly Info: Exception At Address: 0x00406A51 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x023B7CF2 EBX: 0x00000000 ECX: 0x0639DDC8 EDX: 0x0000000A ESI: 0x023B7CC8 EDI: 0x0639B130 EBP: 0x7E420762 ESP: 0x0022FDC0 Link to post Share on other sites
pywakett 0 Posted October 24, 2007 Share Posted October 24, 2007 High Poly Models *should be able to make work with the limit Polygons under DYNAMIC LIMITS Also is there an IMG limit? If so please paste the errordump here I've tried to add a new particle system to the effect.fxp file, and then adding the info to a normal DFF, but the game crashed. Paste the errordump.txt ok so in thoery if I edit the dynamic limits I can add all the vehicles I want without overloading the program? Link to post Share on other sites
P.I.M.P_PL 2 Posted October 24, 2007 Share Posted October 24, 2007 High Poly Models *should be able to make work with the limit Polygons under DYNAMIC LIMITS Also is there an IMG limit? If so please paste the errordump here I've tried to add a new particle system to the effect.fxp file, and then adding the info to a normal DFF, but the game crashed. Paste the errordump.txt if i Change the number the game crashes when i change the number of the polygons from 5000 to 10000 the game not crashed but have a big lags;] Link to post Share on other sites
JostVice 50 Posted October 24, 2007 Share Posted October 24, 2007 well Sacky I didnt tried to edit my game with your tool, I was only asking you if you found a limit for that. Link to post Share on other sites
P.I.M.P_PL 2 Posted October 24, 2007 Share Posted October 24, 2007 (edited) Hi. i found next bug. its the errordump: GTA:SA Crashed, Debug Info Follows:GTA Info:Version: US 1.0Last File Loaded: AUDIO\STREAMS\AMBIENCELast Library Loaded: user32.dllAssembly Info:Exception At Address: 0x00000002Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00000000 EBX: 0x00000000ECX: 0x00000004 EDX: 0x008E4C00ESI: 0x0000011E EDI: 0x00000000EBP: 0x7E370762 ESP: 0x0022FD94 Next bug: GTA:SA Crashed, Debug Info Follows:GTA Info:Version: US 1.0Last File Loaded: AUDIO\STREAMS\AALast Library Loaded: user32.dllAssembly Info:Exception At Address: 0x00000002Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00000000 EBX: 0x00000000ECX: 0x00000004 EDX: 0x008E4C00ESI: 0x0000012A EDI: 0x00000000EBP: 0x7E370762 ESP: 0x0022FD94 Edited October 24, 2007 by P.I.M.P_PL Link to post Share on other sites
coin-god 28 Posted October 24, 2007 Share Posted October 24, 2007 Do you know why my game crash when i use my modded weapons? Then i will post the error log Sacky. Link to post Share on other sites
kaligula 0 Posted October 25, 2007 Share Posted October 25, 2007 (edited) Can anyone tell me... Can this limiter adjust the limit so you can map out at sea... Outside the san andreas zone... Also i am getting a crash as soon as i define 60 custom objects in my ide... What value must i change to increase this limit ... Thanx Edited October 25, 2007 by kaligula Link to post Share on other sites
Erwest 0 Posted October 26, 2007 Share Posted October 26, 2007 Hi! Is it possible to add in the D3D9.DLL file the Light ON/OFF in-game feature (by "L" Botton) ??? TNX!! Link to post Share on other sites
P.I.M.P_PL 2 Posted October 26, 2007 Share Posted October 26, 2007 (edited) Hi! Is it possible to add in the D3D9.DLL file the Light ON/OFF in-game feature (by "L" Botton) ??? TNX!! yes its be some d3d9.dll with this value;] Can anyone tell me... Can this limiter adjust the limit so you can map out at sea... Outside the san andreas zone... Also i am getting a crash as soon as i define 60 custom objects in my ide... What value must i change to increase this limit ... Thanx you must increase this limits: IDEs=14000 (with numbers the object you add for example when you add 20 ides you must increase to 14020) ColModels=10138 (increase when you add new collision script to col file for example when you add 20 collision script you must increase to 10158) Collision Files=256(increase when you add new file .col for example when you add 2 col file to img you must increase to 258) Edited October 26, 2007 by P.I.M.P_PL Link to post Share on other sites
Erwest 0 Posted October 26, 2007 Share Posted October 26, 2007 yes its be some d3d9.dll with this value;] Sorry, but I don't know how to modify a dll file. I would to add in the Sacky's D3D9.DLL the Light ON/OFF in-game feature. If possible, can you help me please? tnx. Link to post Share on other sites
P.I.M.P_PL 2 Posted October 26, 2007 Share Posted October 26, 2007 yes its be some d3d9.dll with this value;] Sorry, but I don't know how to modify a dll file. I would to add in the Sacky's D3D9.DLL the Light ON/OFF in-game feature. If possible, can you help me please? tnx. i dont know how to open dll but sacky limit adjuster can open some d3d9.dll(but i dont know what are it working but i try to this but when i select the directory and file this dll dont work;/) (in ini limits) and i say its be some mod who add the ligts on/off and engine on/off Link to post Share on other sites
Erwest 0 Posted October 26, 2007 Share Posted October 26, 2007 OK, tnx! Link to post Share on other sites
Rcguy150 0 Posted October 26, 2007 Share Posted October 26, 2007 Crash log: GTA:SA Crashed, Debug Info Follows:GTA Info:Version: US 1.0Last File Loaded: data\procobj.datLast Library Loaded: Assembly Info:Exception At Address: 0x0046CF81Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00019B00 EBX: 0x00000000ECX: 0x00000000 EDX: 0x415E02DEESI: 0x5F424246 EDI: 0x00A476C0EBP: 0x00000094 ESP: 0x0022F414 I didnt edit the config file. It crashes on the default settings. =/ Link to post Share on other sites
xmen 3 Posted October 27, 2007 Share Posted October 27, 2007 hey, Sacky, thank you very much, your tool attracted me to SA again xD Amazing work.... Link to post Share on other sites
Rafioso 0 Posted October 28, 2007 Share Posted October 28, 2007 Hello, firstone, BIG THX to Sacky! I want to use a weapon and than this error come. Sorry for my english. Link to post Share on other sites
xmen 3 Posted October 28, 2007 Share Posted October 28, 2007 Hello, firstone, BIG THX to Sacky! I want to use a weapon and than this error come. Sorry for my english. yep, same with me when i quit the game Link to post Share on other sites
Sacky 4 Posted October 28, 2007 Author Share Posted October 28, 2007 Some news on the new version I have managed to make the HUD Positions configurable, this applies to: - Time Stamp - Weapon Icon - Health/Armour/Air Bar - Money Text I still have to find: - Altitude Meter - Map - Wanted Levels Link to post Share on other sites
P.I.M.P_PL 2 Posted October 28, 2007 Share Posted October 28, 2007 Hello, firstone, BIG THX to Sacky! I want to use a weapon and than this error come. Sorry for my english. yep, same with me when i quit the game i posted about this bug you must editone line in the limits.ini: Weapon IDs=47 to #Weapon IDs=47 Link to post Share on other sites
Sacky 4 Posted October 29, 2007 Author Share Posted October 29, 2007 Does anyone know the name of the map texture used in the HUD? Link to post Share on other sites
MoeRonimoe 0 Posted October 29, 2007 Share Posted October 29, 2007 radar00 - radar143 ... if that's what you mean :> Link to post Share on other sites
Ryder35 0 Posted October 29, 2007 Share Posted October 29, 2007 well sacky you bought ours heads i got the same error as Rafioso and the game don't want to run, i was forced to reinstall the game T_T make a read me dammit if you had enough skills to make a nice limit ajuster for SA (and thx for this ) write a read me ... imagine i give you my peugeot 306 without keys you'll say what ? thank you ? ignore this post if you want but i said what i wanted to say . thank you see ya . Link to post Share on other sites